Mushi the Holy Dark Posted April 7, 2008 Report Share Posted April 7, 2008 This is one of my best tag decks on DMU, The Clear World Team Terror. Clear Cube X3Clear Phantom X3Clear Rage Golem X3Clear Vice Dragon X3MarshmallonMystic Tomato X3 Attribute Explosive X2Attribute Mastery X3Clear Wall X2Clear World X3Command SilencerEffect ShutGiant TrunadeMonster RebornMystical Space TyphoonPremature BurialQuick AttackSwords of Revealing LightUnited We Stand Attribute Chameleon X3Attribute GravityCeasefireDamage InterestDimension WallDimensional Prison X2Magic CylinderMind CrushMirror ForceNihilistic Summoning Technique X2Offensive GuardTrap Dustshoot [spoiler=Clear Cube]While this card is face-up on the field it is not treated as a DARK monster. When this card is removed from the field, Special Summon 1 "Clear Cube" from your Deck. This card can only be used as a Tribute for the Tribute Summon of a "Clear" monster. [spoiler=Clear Phantom]While this card is face-up on the field it is not treated as a DARK monster. When this card is destroyed by battle, destroy 1 monster on your opponent's field. Your opponent then send's 3 cards from the top of their Deck to the Graveyard. [spoiler=Clear Rage Golem]While this card is face-up on the field it is not treated as a DARK monster. When this card attacks your opponent directly and inflicts damage to their Life Points, inflict 300 damage to their Life Points for each card in their hand. [spoiler=Clear Vice Dragon]While this card is face-up on the field it is not treated as a DARK monster. If this card attacks, its ATK becomes double the ATK of the attack target. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You can discard 1 card from your hand to negate the activation and effect of a card that would destroy this card, and destroy it. You can discard 1 card from your hand to negate this cards destruction as a result of battle.[spoiler=Attribute Explosive]Declare 1 Attribute. If the monster equipped with this card battles a monster with the declared Attribute, inflict 1000 damage to your opponent.[spoiler=Attribute Mastery]Declare 1 Attribute. If the monster equipped with this card battles a monster with the declared Attribute, destroy that monster before Damage Calculation.[spoiler=Clear Wall]If "Clear World" is not face-up on the field, destroy this card. Negate the destruction of an Attack Position monster with "Clear" in its name as a result of Battle and reduce Battle Damage up to 1000 points to 0. You can destroy this card to reduce Battle Damage over 1000 points done to this cards controller to 0.[spoiler=Clear World]If a monster(s) of any of the following Attributes exists on the field, apply the relevant effect(s) to that monster's controller:*LIGHT: Play with your hand revealed.*DARK: You cannot declare an attack*EARTH: During your End Phase, destroy 1 monster you control.*WATER: During your End Phase, discard 1 card.*FIRE: During your End Phase, you take 1000 damage.*WIND: You cannot activate Spell Cards..[spoiler=Command Silencer]Activate when your opponent declares an attack, negate that attack then draw 1 card from your Deck.[spoiler=Effect Shut]Negate the activation and effect of an opponent's Effect Monster and destroy it.[spoiler=Quick Attack]Activate 1 of the following effects:- Draw 1 card from your Deck.- 1 Level 4 or lower monster you control can attack on the first turn of a Duel.[spoiler=Attribute Chameleon]During your opponent's turn, you can select 1 of your opponent's monsters and declare an Attribute. The selected monsters Attribute becomes the declared type until the End Phase. This effect can only be activated once per turn.[spoiler=Attribute Gravity]All monsters in Attack Position must attack when possible. If there is an Attack Position monster on your opponent's field with the same Attribute as an attacking monster, it must attack that monster.[spoiler=Damage Interest]Activate only when you recieve Battle Damage from a Direct Attack. Inflict damage to your opponent equal to that amount x 2.[spoiler=Dimension Wall]You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.[spoiler=Nihilistic Summoning Technique]Select 1 Level 4 or lower monster that has been removed from play and Special Summon it in face-up Attack Position. After, this card becomes an Equip Card and is equipped to that monster. The monster equipped with this card cannot change its Battle Position and its original ATK becomes 0. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.[spoiler=Offensive Guard]Activate only when an opponent's monster attacks you directly. Reduce that monstesr ATK by half during Damage Calculation only. Then, draw 1 card. Otheriwse look at http://www.Yugioh.Wikia.com Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 7, 2008 Report Share Posted April 7, 2008 You should also put ATK and DEF values. Also, this deck is sorta weird. I was looking at the Clkear deck that that one guy had and it's based on pure luck to win. Link to comment Share on other sites More sharing options...
Mushi the Holy Dark Posted April 7, 2008 Author Report Share Posted April 7, 2008 What do you find wierd about it?? Link to comment Share on other sites More sharing options...
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