GarlandChaos Posted November 9, 2015 Report Share Posted November 9, 2015 Right, so. This might get a bit hard to understand, so bear with me. We all know that basically every Normal Monster is God-awful, but they do come with some nice Flavor Text. But what if, sometimes, the Flavor Text was more than just something nice to read? What if it had a deeper meaning? Let's take this card, for example. Phantom Dewan: A sorcerer that can paralyze an enemy with a single curse. Now say, for example, that this flavor text was actually a riddle of sorts. Solving the riddle would unlock this monster's effect. For the sake of simplicity, let's say that it has a built in Spellbinding Circle Quick Effect that also negates effects. However, it can only apply this effect on one monster at a time. In hindsight, this might actually make for a good spinoff game mechanic. But that's besides the point. Thoughts? Link to comment Share on other sites More sharing options...
Expelsword Posted November 9, 2015 Report Share Posted November 9, 2015 This would destroy the game and severely limit the amount of story relevant text they could put on many cards.Not that most people care about that, but this is such a huge change that it's almost impossible to discuss. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 9, 2015 Report Share Posted November 9, 2015 Funnily enough, in the game Yugioh the Falsebound Kingdom, Phantom Dewan can paralyse the opponent with its attack like its IRL flavour text suggests. Link to comment Share on other sites More sharing options...
ENMaker Posted November 9, 2015 Report Share Posted November 9, 2015 Implementing this with the huge back catalogue of normal monsters that exist would be absolutely impossible and completely the change the nature of the game if it was even somehow managed, on top of adding needless complication to a game already complex enough. Retrains of old cards are the equivalent of this and that is itself enough. I mean it's an interesting idea and something I have thought about the odd time but not remotely practical. Link to comment Share on other sites More sharing options...
VCR_CAT Posted November 9, 2015 Report Share Posted November 9, 2015 what if Summoned Skull could shock WATER/wet monsters and kill them and win the gameWHA' IF Link to comment Share on other sites More sharing options...
Yui Posted November 9, 2015 Report Share Posted November 9, 2015 Flavor text OP, please nerf. I'm uncomfortable with a game where this is almost entirely better than Catastor. As previously stated, retrains exist for this reason and help keep an already-complicated game from getting even more complicated. Link to comment Share on other sites More sharing options...
Tinkerer Posted November 9, 2015 Report Share Posted November 9, 2015 Flavor text OP, please nerf. I'm uncomfortable with a game where this is almost entirely better than Catastor. As previously stated, retrains exist for this reason and help keep an already-complicated game from getting even more complicated.Nah, that'd only Catastor a monster in the same column. Link to comment Share on other sites More sharing options...
Krein Posted November 9, 2015 Report Share Posted November 9, 2015 I've thought about this before and personally think it'd be really cool to see some of the older cards get retrained. I don't see why it's that big of a deal, not like they can't make the game any more broken and cancerous than it is now. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 9, 2015 Report Share Posted November 9, 2015 I've thought about this before and personally think it'd be really cool to see some of the older cards get retrained. I don't see why it's that big of a deal, not like they can't make the game any more broken and cancerous than it is now.funnily enough this will only serve to make the game more "broken" and "cancerous". the notion of cards having a hidden ability in its text is ridiculous due to the sheer number of normal monsters there is. it would make the game unnecessarily complicated, cause ruling disputes everywhere and alienate new players who feel that they might be getting bullshitted through this hidden texts. as for the retrain, no, that's also not a really good option. the game is built on the foundation that there is a bunch of crappy garbage normal monsters that is more or less completely unusable and thus does not hinder the design of new cards. Link to comment Share on other sites More sharing options...
ENMaker Posted November 9, 2015 Report Share Posted November 9, 2015 funnily enough this will only serve to make the game more "broken" and "cancerous". the notion of cards having a hidden ability in its text is ridiculous due to the sheer number of normal monsters there is. it would make the game unnecessarily complicated, cause ruling disputes everywhere and alienate new players who feel that they might be getting bullshitted through this hidden texts. as for the retrain, no, that's also not a really good option. the game is built on the foundation that there is a bunch of crappy garbage normal monsters that is more or less completely unusable and thus does not hinder the design of new cards. On the point about retrains, there's nothing wrong with them as a concept or as a finished product at all. Cards such as Dark King of the Abyss (whose retrain I have long been awaiting) that have been featured in a lot of artworks of other cards and shown to have a relevance to the overall lore of the game should get newer versions of themselves to reflect this, and its a way of showing that they've not forgotten about older cards as well. To say the foundation of the game is that most older cards are shit is nonsense really. It's true that they may now be terrible but at the time they were relevant in their way because most all you could do was summon a monster, hope it was stronger than what your opponent could summon and then tribute it for another, stronger monster, and the standard bar of ATK and DEF at the start was a lot lower than now. The evolution of the game making them irrelevant doesn't make their existence a foundation of anything. Link to comment Share on other sites More sharing options...
Krein Posted November 10, 2015 Report Share Posted November 10, 2015 funnily enough this will only serve to make the game more "broken" and "cancerous". the notion of cards having a hidden ability in its text is ridiculous due to the sheer number of normal monsters there is. it would make the game unnecessarily complicated, cause ruling disputes everywhere and alienate new players who feel that they might be getting bullshitted through this hidden texts. as for the retrain, no, that's also not a really good option. the game is built on the foundation that there is a bunch of crappy garbage normal monsters that is more or less completely unusable and thus does not hinder the design of new cards.Yeah, okay, but it's too bad I was talking about retraining cards. Unless I'm mistaken, that's making a vanilla monster into an effect monster, meaning that its effect will be right there on the card. These effects can also be inspired from the flavor text. Link to comment Share on other sites More sharing options...
~~~~ Posted November 10, 2015 Report Share Posted November 10, 2015 This could be a project for Duel Portal or something. What do people think of that? Link to comment Share on other sites More sharing options...
Sleepy Posted November 10, 2015 Report Share Posted November 10, 2015 Effects would start off with multiple interpretations AKA different effects depending on who uses it, and eventually many of those would become unused over time the bast majority of times, as the most powerful interpretation of the text starts getting more and more popularity.Even with the same interpretation, not having the effect outright stated there in the card will result in different rulings and lawyer-like technicalities being discussed to see who wins arguments probably for longer discussions than the rounds themselves at any tournament. Then there'll be times when the mainstream use will not be used because a different and previously forgotten interpretation is more fitting for X situation, making it harder to get counters against it. All of it multiplied by the number of vanillas.... This can't be pleasant. This could be a project for Duel Portal or something. What do people think of that? I think it'd be better if you took said texts as inspiration for the creation of re-trains. It'd be more simple and flow better, and it'd amount to a cleaner version of the idea of using them up. Link to comment Share on other sites More sharing options...
ENMaker Posted November 10, 2015 Report Share Posted November 10, 2015 Went and had a bit of a look to verify that this would only lead to arguments. [spoiler=Images disproportionate and annoying] Could be interpreted any number of ways. Gains 1500 ATK when attacking, can tribute itself to destroy the entire field, can't die by battle and so on. Piercing? Multi-attacking? Can attack directly? Other things possible as well. That's only 2 cards and barely a line of lore apiece. Would be chaotic. Also not to mention the strength of those effects on monsters that have a myriad of support based on being normal. Link to comment Share on other sites More sharing options...
Hunduel Posted November 10, 2015 Report Share Posted November 10, 2015 - I Summon Phantom Dewan! And now, I activate it's hidden ability... SHAZAM! *throws away my opponent's Deck* - Well, you're shocked now, aren't you? ...yeah, just leave the game as it is. Retraines are fun, but this hidden ability idea is just something that should never work in a game like this. This isn't a tabletop or video game. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted November 10, 2015 Report Share Posted November 10, 2015 not like they can't make the game any more broken and cancerous than it is now.sheet like that gets on my nerves. Anyway, as for the concept in and of itself: yes, pretending normal monsters have hidden effects is fun (you broke the jar... And released the monster within). Thing is, implementing these into the actual game is foolish on multiple levels. Not only would it require mass retemplating, it creates a portion of the rules not immediately apparent by the cards. Furthermore, it completely defeats the point of a normal monster. It would pretty much be an effect monster, hell, better than that, as it couldn't be targeted by cards such as BTS and Fiendish Chain. As for retrains, whatever, but that isn't what this is about. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Report Share Posted November 10, 2015 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Well, funk, we JUST got rid of Towers and now this >_> Link to comment Share on other sites More sharing options...
mitchermitcher Posted November 10, 2015 Report Share Posted November 10, 2015 Everyone pointed out the flaws of this and I see that but damn, this sounds really fun. I don't know, maybe a condition to activate the hidden text? As well as hidden text effects not being quite as apparent as what the flavor text says(although that alone is even more troublesome to decide). Link to comment Share on other sites More sharing options...
ENMaker Posted November 10, 2015 Report Share Posted November 10, 2015 Invincible.Everyone pointed out the flaws of this and I see that but damn, this sounds really fun. I don't know, maybe a condition to activate the hidden text? As well as hidden text effects not being quite as apparent as what the flavor text says(although that alone is even more troublesome to decide). It is a fun idea until someone summons literally anything and declares their interpretation of the effect the text alludes to and you disagree because what they're saying is ridiculous but there's nothing at all you can do since the effects are "hidden" and no rulings exist to support you so you just have to accept the Yuma-esque create-a-card-mid-game crap. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 10, 2015 Report Share Posted November 10, 2015 funk man, I just wanna summon 3 BEWD with de-fusion and play a faster version of Tower's Turbo Link to comment Share on other sites More sharing options...
mitchermitcher Posted November 10, 2015 Report Share Posted November 10, 2015 Invincible. It is a fun idea until someone summons literally anything and declares their interpretation of the effect the text alludes to and you disagree because what they're saying is ridiculous but there's nothing at all you can do since the effects are "hidden" and no rulings exist to support you so you just have to accept the Yuma-esque create-a-card-mid-game crap.Only thing I can think of to counter that is some sort of existing online database that does list what actual hidden effects each normal monster has. It requires an external resource for these 'hidden effects' to work and that's not optimal but I really can't see any other way. Link to comment Share on other sites More sharing options...
~~~~ Posted November 10, 2015 Report Share Posted November 10, 2015 I think it'd be better if you took said texts as inspiration for the creation of re-trains. It'd be more simple and flow better, and it'd amount to a cleaner version of the idea of using them up.Oh I agree. I s'pose what I said was rather ambiguous, but I meant making retrains for normals, with effects based off their original's flavour text. Just a thought though... meh Link to comment Share on other sites More sharing options...
Mysty Posted November 10, 2015 Report Share Posted November 10, 2015 As the idea is exactly written, it would really only be possible for a computer game, since computer games can keep effects hidden while still making them legit.Not to mention that hidden effects lose their glamour when the effect is discovered. A computer game COULD make the effect one of a few random things (based on different interpretations) and/or not work all the time, but then even the people playing the Normal monsters wouldn't know what effect the monster would have before the duel (or possibly even during the duel), and as such just wouldn't run them, ruining the point.Effect monster retrains would be the best way to do this and could be quite fun. Link to comment Share on other sites More sharing options...
Dova Posted November 10, 2015 Report Share Posted November 10, 2015 I want to do this somehow. Either a bunch of retrained or a Field/Continuous that refers you to a certain page. Even for the sake of just being fun, I want to see this go through. Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted December 22, 2015 Report Share Posted December 22, 2015 How come no one mentioned Shapesnatch? A bow tie with horrible power, it attacks an opponent by controlling others. Change of Heart on legs anyone? Link to comment Share on other sites More sharing options...
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