Aman Indra Posted November 9, 2015 Report Share Posted November 9, 2015 Just a casual and fun spam deck. Monsters : 18Umbral Horror Unform X 2 (Best card of umbral, ram damage is worth it for the spam)Umbral Horror Ghoul X 2 (1 card Synchro, great spam combo with unform)Mystic Tomato X 3 (Great promotion of plays)Armageddon Knight X 2 (Dump umbrals for combo)Summoner Monk X 2 (Another 1 card Xyz)Kagetokage X 2 (Great card in generic spam, pretty standard)Secret Sect Druid Dru X 2 (Many targets, great Xyz maker)Masked Chameleon X 3 (Imparts Xyz plays and opens up more plays) Spells : 12 CardsRaigeki X 1 (Standard)Soul Charge X 1 (Bring back stuff)Allure Of Darkness X 1 (Draw power)Recurring Nightmare X 2 (Great mileage with umbrals)Twin Twister X 2 (Double Pop, good removal)Instant Fusion X 2 (Norden......nuff said)Supply Squad X 3 (Deck thin, gets combo cards quicker) Traps : 10 CardsSolemn Warning X 1 (standard)Solemn Notice X 2 (Great stun + removal)Bottomless Trap Hole X 1 (Great card, banishing is a good perk)Mistake X 3 (Ultimate stun against top decks)Void Trap Hole X 1 (Again, good trap, stops many plays)Fiendish Chain X 2 (Monster stun, hilarious combo with key beetle) Extra Deck : 15 CardsElder Entity Norden X 2 (Best spam card, 1 card Xyz)Number 80 : Rhapsody In Berserk X 1 (Nice grave eff + Xyz boost)Castel X 1 (Standard rank 4, very sweet)Abyss Dweller X 1 (Grave Stun)King Of The Feral Imps X 1 (Kagetokage search)Number 66 : Master Key Beetle X 1 (Great floater, good combo with other cards)Dark Rebellion Xyz Dragon X 1 (Great beater)Utopia X 1 (Good Xyz)Daigusto Emeral X 1 (Useful Recycle)Gagaga Cowboy X 1 (Get the job done)Number 101 : Silent Honor Ark X 1 (Standard, snatch steal and floater)Stardust Dragon X 1 (Great Synchro, great protection)Utopia The Lightning X 1 (Great card, 5000 prophet)Red Dragon Archfiend Scar-Light x 1 (Well, we cant get enough nuke now can we ? ) Thats it. CNC will be appreciated to improve the deck furthur. Link to comment Share on other sites More sharing options...
The Warden Posted November 9, 2015 Report Share Posted November 9, 2015 Just so you know, Beelze needs a DARK Tuner, not a DARK non-Tuner. It's completely dead in your extra. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Just so you know, Beelze needs a DARK Tuner, not a DARK non-Tuner. It's completely dead in your extra.Yeah, he is replaced with normal stardust on dn. Accidently quoted him with the draft here. Link to comment Share on other sites More sharing options...
The Warden Posted November 9, 2015 Report Share Posted November 9, 2015 You should use Scarlight. His nuke can win games on its own. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 You should use Scarlight. His nuke can win games on its own.All righty, thanks for the imput. Any other changes ? Link to comment Share on other sites More sharing options...
The Warden Posted November 9, 2015 Report Share Posted November 9, 2015 Hokay, where to begin? -1 Ghoul-1 Unform-2 O'Wisp Umbrals are cute but pretty inefficient as playmakers, and are much better suited towards being combo pieces instead. Too many of them clog and eat advantage like candy. O'Wisp is also highly gimmicky, and not even worth running for that battle effect. -1 Kagetokage Guy can get pretty cloggy at times, and 2 is a fairly optimal number for the likes of him. -3 Juggler-2 Hat Tricker By focusing less on using the battle effects, except in desperate situations, you won't need these as much. Hat is good for plays yeah, but again, hand advantage. +1 Masked Chameleon (You have 6 targets for him, making him an ideal playmaker)+3 Mystic Tomato (Summons half your deck, and can be deceptively useful at times)+2 Armageddon Knight (Mills Umbrals for Dru/Masked to revive, or creating fodder for Recurring Nightmare. Can be SSed via Tomato)+2 Summoner Monk (SS any of your monsters from your deck at the cost of a spell) These changes alter your deck to be more grave focused. This way, your monster line-up is more focused on 1-card Xyzs generated by Masked Chameleon and Dru, thereby reducing the strain on your hand by always having a card ready to make your next Xyz. This way, it won't cost you too much to make your plays by using your graveyard instead of expending your hand for a play that could very easily fail. -1 Pot of Dichotomy-1 One Day of Peace The former is insanely slow, and its just can just as easily be achieved by Emeral or Jar of Avarice. However, you won't be needing it since you want certain monsters in the grave. One Day of Peace benefits your opponent too much honestly. +2 Recurring Nightmare With Dru, and both Umbrals being targets, this card gets a lot of mileage. It can grab both your Drus, or, in a pinch, a Ghoul and an Unform for a quick Xyz play. This card pretty much does what Pot of Dichotomy does without costing you a Battle Phase. You can also ditch Delteros and Hot Red for Utopia and Utopia the Lightning if you want. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Hokay, where to begin? -1 Ghoul-1 Unform-2 O'Wisp Umbrals are cute but pretty inefficient as playmakers, and are much better suited towards being combo pieces instead. Too many of them clog and eat advantage like candy. O'Wisp is also highly gimmicky, and not even worth running for that battle effect. -1 Kagetokage Guy can get pretty cloggy at times, and 2 is a fairly optimal number for the likes of him. -3 Juggler-2 Hat Tricker By focusing less on using the battle effects, except in desperate situations, you won't need these as much. Hat is good for plays yeah, but again, hand advantage. +1 Masked Chameleon (You have 6 targets for him, making him an ideal playmaker)+3 Mystic Tomato (Summons half your deck, and can be deceptively useful at times)+2 Armageddon Knight (Mills Umbrals for Dru/Masked to revive, or creating fodder for Recurring Nightmare. Can be SSed via Tomato)+2 Summoner Monk (SS any of your monsters from your deck at the cost of a spell) These changes alter your deck to be more grave focused. This way, your monster line-up is more focused on 1-card Xyzs generated by Masked Chameleon and Dru, thereby reducing the strain on your hand by always having a card ready to make your next Xyz. This way, it won't cost you too much to make your plays by using your graveyard instead of expending your hand for a play that could very easily fail. -1 Pot of Dichotomy-1 One Day of Peace The former is insanely slow, and its just can just as easily be achieved by Emeral or Jar of Avarice. However, you won't be needing it since you want certain monsters in the grave. One Day of Peace benefits your opponent too much honestly. +2 Recurring Nightmare With Dru, and both Umbrals being targets, this card gets a lot of mileage. It can grab both your Drus, or, in a pinch, a Ghoul and an Unform for a quick Xyz play. This card pretty much does what Pot of Dichotomy does without costing you a Battle Phase. You can also ditch Delteros and Hot Red for Utopia and Utopia the Lightning if you want.Yeah, these changes are nice, how could i forget about the 5000 atk prophet xd Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Decklist Updated Link to comment Share on other sites More sharing options...
The Warden Posted November 9, 2015 Report Share Posted November 9, 2015 Between you and I, I use Supply Squad with the deck instead of Upstart, and you can gain stupid levels of advantage out of it, since people don't typically destroy them. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Between you and I, I use Supply Squad with the deck instead of Upstart, and you can gain stupid levels of advantage out of it, since people don't typically destroy them.Isnt supply a bit underwhelming at constant deck thinning ? Link to comment Share on other sites More sharing options...
The Warden Posted November 9, 2015 Report Share Posted November 9, 2015 Not with the sheer volume of destruction going on. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Not with the sheer volume of destruction going on.Decklist updated with a change again. Thanks for the constant outputs :) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted November 9, 2015 Report Share Posted November 9, 2015 OG Stardust is superior to Spark, in its ability to stop cards such as Wavering Eyes and Performapal Pendulum Wizard. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 OG Stardust is superior to Spark, in its ability to stop cards such as Wavering Eyes and Performapal Pendulum Wizard.Thanks, if only i could do something to ruin ariadne over. Link to comment Share on other sites More sharing options...
Spinny Posted November 9, 2015 Report Share Posted November 9, 2015 Thanks, if only i could do something to ruin ariadne over.Side mistake? Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 Side mistake?I have mained 3 mistake spinda. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 9, 2015 Report Share Posted November 9, 2015 He means side the Mistakes and add the Ariadnes you want to run in place of them. Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 He means side the Mistakes and add the Ariadnes you want to run in place of them.And why would i run araidne in this ? lol that shotgun seems legit now. Link to comment Share on other sites More sharing options...
Enguin Enguin Enguin Enguin Posted November 9, 2015 Report Share Posted November 9, 2015 What so that post just meant you wished you had something stronger than 1800? I don't follow at all. Link to comment Share on other sites More sharing options...
Darj Posted November 9, 2015 Report Share Posted November 9, 2015 He meant something to ruin Ariadne, not to run Ariadne in the deck. Coincidentally, shouldn't Mistake do exactly that by preventing the opponent from searching for Counter Traps? Anyway, I'm curious on the Tomatoes and Supply Squads in the deck. Have you already made any tests with the deck including them? How effective were they? Link to comment Share on other sites More sharing options...
Aman Indra Posted November 9, 2015 Author Report Share Posted November 9, 2015 He meant something to ruin Ariadne, not to run Ariadne in the deck. Coincidentally, shouldn't Mistake do exactly that by preventing the opponent from searching for Counter Traps? Anyway, I'm curious on the Tomatoes and Supply Squads in the deck. Have you already made any tests with the deck including them? How effective were they?Well Broke. N was very right about the tomato, they are never a dead draw since you can always set them and they promote furthur plays. I am in a bit of turmoil regarding Squad, its a bit slow sometimes but it is a solid alternative. Tomato definitely adds value to the deck. Link to comment Share on other sites More sharing options...
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