Neochu-H Posted November 8, 2015 Report Share Posted November 8, 2015 I'm sure some of you are tired using boring cards, when you could be using cards based off of games and anything else I feel like making, That's what I'm here for ;) Now, I present to you, THE 06 ARCHETYPE I'm aware that many things in here aren't all from Sonic 06, but they are still from Sonic, and so that counts. Gameplay style - Basically, You can overwhelm your opponent with high attacking power, and many forms of protection. Or you can go super, with the super form and super related cards of course. Monsters [spoiler/] If this card is sent to the graveyard by your opponent's card effect, you can special summon 1 "06 - Super Sonic" from your hand, deck or graveyard. Once per turn, you can activate the following effects: -Special summon 1 "06" monster that is banished.(All monsters summoned this way are banished when this card leaves the field.) -Discard 1 card from your hand, then increase the ATK of this monster by 1000 until the end phase. If this card is destroyed by your opponents card and sent to the graveyard, you can special summon 1 "06 - Super Shadow" from your hand, deck or graveyard. Once per turn, you can activate 1 of the following effects: -This card can attack twice during each batte phase. -Halve the ATK of one monster your opponent controls. If this monster is destroyed by an opponent's card effect and sent to the graveyard, you can special summon 1 "06 - Super Silver" from your hand, deck, or graveyard. Once per turn, you can activate the following effects: - Increase your life points by 1000 points. - When an opponents monster declares an attack, negate it. If you control a faceup "06 - Sonic" or "06 - Super Sonic" you can special summon this card from your hand. While you control this card and a faceup "06 - Sonic" or "06 - Super Sonic", this card cannot be targeted for attacks or card effects. During either player's turn, you can send this card from your hand to the graveyard to target 1 "06" monster you control, that target cannot be destroyed by card effects until the End Phase. This card cannot attack the turn it is normal or special summoned. Once per turn, you can send 1 card you control to the graveyard to target 1 monster your opponent controls, return it to the top of the deck. If you control a face-up "06 - Super" monster, you can special summon this card from your hand or graveyard. You can only use this effect of "06 - Amy" once per turn. If this card is sent from the field to the graveyard, you can add 1 "06" card from your deck to your hand. If you control a face-up "06 - Silver" or "06 - Super Silver", you can special summon this card from your hand. Once per turn, you can inflict damage to your opponent equal to half the attack of one other monster you control. That monster cannot attack this turn. If you control a DARK "06" monster other than "06 - Rouge" or you control a "Mephiles" you can return 1 card you control to the hand to special summon 1 "06" monster from your hand or graveyard. The effect of "06 - Rouge" can only be used once per turn. If you control a face-up "06 - Shadow" you can special summon this card from your hand. This card cannot be destroyed by battle. When this card battles an opponents monster, after damage calculation destroy the monster it battled. Cannot be Normal summoned/set. You can special summon this card from your hand by tributing 2 monsters with "06" in their card name, and cannot be special summoned by other ways. Once per turn: You can activate 1 of the following effects: -Inflict damage to your opponent equal to half combined ATK of all monsters they control. -Destroy all Set Spells/traps your opponent controls. Cannot be normal summoned/set. Must be special summoned by the effect of "06 - Sonic", and cannot be special summoned by other ways. Once per turn, you can activate 1 of the following effects: - Target up to 2 cards your opponent controls, send them to the graveyard.(This card cannot attack during the turn this effect is used.) -Inflict 1000 damage to your opponent.(This card cannot attack during the turn you use this effect.) Cannot be normal summoned/set. Can only be special summoned by the effect of "06 - Shadow" and cannot be summoned by other ways. Once per turn, you can activate 1 of the following effects: -Halve the ATK and DEF of all monsters your opponent controls, and their effects are negated. -This card can attack all monsters your opponent controls once each. Cannot be normal summoned/set. Must be special summoned by the effect of "06 - Silver", and cannot be special summoned by other ways. Once per turn, you can activate 1 of the following effects: -Target 1 card in your graveyard and 1 monster on your opponent's side of the field, banish the targets.(This card cannot attack during the turn this effect is used.) -This monster can attack up to 3 times during each battle phase this turn, but the last 2 attacks cannot be direct attacks. "06 - Amy" + 1 "Super Sonic" When this card is Synchro summoned, send the top cards from your opponent's deck to the graveyard equal to the amount of cards in their hand. This card cannot be destroyed by your opponent's card effects. Your opponent can only target this card for attacks and card effects. "06 - Amy" + 1 "Super Shadow" When this card is Synchro summoned, Banish all cards from your opponent's graveyard, and this card gains 300 ATK x the number of cards banished by this effect. This card cannot be targeted by your opponent's card effects. "06 - Amy" + 1 "Super Silver" When this card is Synchro summoned, gain 4000 life points. Once per turn, during either player's turn, if your opponent would special summon a monster or activate a card effect that includes special summoning a monster, negate the summon or activation, and if you do, banish it.(This effect is treated as spell speed 3) Cannot be destroyed by your opponent's card effects. 3 "06" monsters with different names Must first be special summoned by fusion summon. Cannot be destroyed by battle or card effects. Once per turn you can banish two cards your opponent controls. If this card is destroyed and sent to the graveyard, you can special summon 1 "06 - Solaris Phase 2" from your extra deck. Must be special summoned by the effect of "06 - Solaris" and cannot be special summoned by other ways. Unaffected by other card effects. This cards ATK and DEF are equal to the number of cards on the field x500. Your opponent must attack this card, if able. If this card is destroyed: destroy all cards on the field(ignoring any effect preventing them from being removed). 2 level 4 "06" monsters While you control an "06" monster, this card cannot be destroyed by battle or card effects. This card gains the effects of "06" monsters attached to it as xyz material. 2 level 4 "06" monsters While this card is face-up on the field, your monsters are unaffected by trap cards(including during summons). You can only resolve this effect if this monster has Xyz material. During each of your End Phases, detach 1 Xyz material from this card. 2 level 4 "06" monsters Once per turn, you can detach 1 Xyz material from this card to special summon 1 "06" monster from your hand, deck or graveyard. Cannot be targeted by your opponent's card effects. Spells [spoiler/] Target 1 "06" monster you control, it cannot be targeted or destroyed by card effects this turn, negate any card effects that target it after this card resolves. All "06" monsters gain 600 ATK. Once per turn, during either player's turn, if you control a "06" monster, you can activate 1 of the following effects. - Send 1 "06" monster you control to the graveyard, Special summon 1 "06" monster from your deck. - Target 1 monster you control, that target cannot be destroyed by battle or card effects this turn. If you have 1500 or less life points, Special summon 1 "06 - Super Sonic", 1 "06 - Super Shadow", and 1 "06 - Super Silver" from your graveyard ignoring any and all summoning conditions. Their effects are negated and they must attack this turn, and cannot be tributed. If all of these monsters do not attack during this turn, you lose 4000 lifepoints during your endphase, ignoring any and all other card effects. Traps [spoiler/] When an opponents monster declares an attack, Special summon 2 "06" monsters from your hand, or Special summon 2 "06" monsters from your graveyard, and negate the attack. When an opponent's monster battles a "06" monster, the opponent's monsters ATK becomes 0, then you can add 1 "06" monster from your deck to your hand. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 8, 2015 Report Share Posted November 8, 2015 "Sonic", "SIlver", and "Shadow" is too powerful, since:Sonic effects makes it gain 1000 attack boost, making it's original already powerful attack into 2800, just by sending one card to the graveyard, plus it can be activated every turn..I suggest lowering the original attack in order to compensate and balance it Silver is unfair since the player can heal 1000 lp without any cost, try to give it a cost or restriction, for example "by decreasing this card's attack by 900.." Shadow also has the same traits, it can attack twice without any cost.. Link to comment Share on other sites More sharing options...
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