Nathanael D. Striker Posted November 7, 2015 Report Share Posted November 7, 2015 Rules:All Leaderboard rules apply.PM the card to me.First to 3 votes or most by 3:30pm PDT on 11/9 wins.If there are no votes after the deadline, next vote wins.All voters must elaborate on their votes.My opponent and I have the right to refuse votes, but must explain why we don't accept it.Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Create a Spell/Trap card that supports a Type (Warrior, Spellcaster, etc.) but not an Archetype.Rewards:The winner gets a rep from the loser.All voters get a rep for voting.Card AWhen a card's effect is activated: Until the end of this turn, Fairy-Type monsters you control are unaffected by that card's effects. This card's activation and effect cannot be negated.Card BSweet NectarNormal Spell CardSend 1 other Spell/Trap card you control to the Graveyard to target 1 Insect-type monster in your Graveyard; Special Summon it, and if you do, add 1 Insect-type monster with a different name than the summoned monster from your deck to your hand. You cannot summon or use the effect of the monster added to your hand by the effect this turn. Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 8, 2015 Report Share Posted November 8, 2015 Card B wins by default because the requirement is to make a Spell or Trap and Card A is a monster. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 Card B wins by default because the requirement is to make a Spell or Trap and Card A is a monster. One sec, accidentally posted the wrong card. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2015 Report Share Posted November 8, 2015 Card A activates whenever a card effect triggers and then protects it from that card's effects.That, and it can't be chained. Given it's a Counter Trap, it works well with Ariadne and other Counter Fairy decks in general, but otherwise it serves as nice protection from common removal and stuff in Fairy decks otherwise. (I had to re-read the card again; almost misread it as giving blanket immunity to all Fairies after a single effect triggers) --------Card B revives Insects and searches out another one, provided you have another S/T card to send for its cost. It's nice for getting rid of used Fiendish Chains and all, but at present, Insect decks (bar Inzektors) aren't really that great at the moment. Or put into better terms, no Insect archetypes exist; you can still run this in a random Insect beats deck, but that's about it (no real coherency). Inzektors could use this to revive their members and search more stuff to equip to themselves, but yeah that's about it. -------- Card A gets my vote here.B is nice, but at present, hindered by the lack of viable Decks that can feasibly use it. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 1-0 A Link to comment Share on other sites More sharing options...
Darj Posted November 8, 2015 Report Share Posted November 8, 2015 Voting for Card A Card A It's specific to Fairies, but looks really effective at what it's meant to do: keep your Fairies safe. In addition, as mentioned above, its now searchable by our lady and savior Ariadne, plus as a Counter Trap I suppose it has an use in Counter Fairies. Card BIt looks amazing as both a Monster Reborn and an omni-searcher (in the sense that is has no no restrictions such as Level4 or lower, X or less ATK, etc.) for Insects, but in my opinion it suffers from the conditions it has to meet to become live: an Spell/Trap Card on the field you are willing to remove, and an Insect already in the grave. Add to that the lock on the searched monster, and then the card isn't as appealing. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 2-0 A Link to comment Share on other sites More sharing options...
Notthefreakingme Posted November 8, 2015 Report Share Posted November 8, 2015 Card A is great in counter fairies and searchable in it. It protects the already broken things plus it cannot be negated by seven tools or wiretap in the mirror. Besides counter fairies, it is great in cloudians which is a deck i love so yeah. Besides that, i dont think most fairy decks would run this and if they did it would be at 1 because the only cards this trap is good against is probably castel and raigeki so i say its a bit too situational. Also if anyone castels, they aim for ariadne in the pendulum zone but you already have 4 solemns and so many more counter traps speceficly to negate castel. It is lackluster. Card B is broken in inzektors. The cost can easily be regarded cause due to inzektors, you can just equip 1 for nothing which is great anyway. After that, you get a Special and a Search which would be broken if it supported dragons or machines or any good type for that matter. This card alone and maybe hornet going back to 2 would make Inzektors playable again and competitive. I like cards that support types that actually need the support and actually being a good one at that. Counter Fairies have so many better cards that there might not even be a reason to run it while any insect deck that have trouble or the main one being Inzektors can abuse Card B and again Card B has a cost but it is easily regarded in many ways. My vote is Card B Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 Unless the contestants have any objections, 2-1 A Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 8, 2015 Report Share Posted November 8, 2015 Card A is more effective since it negates a targeting effect to fairy type monsters, which could be really useful in certain conditionsCard B is a bit pointless, since it sacrifices a spell just to revive a single monster, which can be substituted by many others Card A gets the vote Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 Card A is more effective since it negates a targeting effect to fairy type monsters, which could be really useful in certain conditionsCard B is a bit pointless, since it sacrifices a spell just to revive a single monster, which can be substituted by many others Card A gets the vote Elaborate more on both cards, please? Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 8, 2015 Report Share Posted November 8, 2015 Card A is fast since it's a counter trap which means it can negate deadly effects, such as destruction, attack decreasing, and control switch, since it counters a single card and makes all fairy type monsters immune to the effect, basically an effect negator that cannot be negated, and it supports many decks, such as "Arcana Force" Card B can be substituted by Monster Reborn and Premature Burial, but it also has an upside that can add a monster from the deck to the hand, a decent searcher, but the cost makes it's downside, still it's more balanced than card A, but provides less support to decks Overall, Card A gets the vote for effectivety and efficientcity Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 Thank you very much. 3-1 Gadjiltron Link to comment Share on other sites More sharing options...
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