Nathanael D. Striker Posted November 7, 2015 Report Share Posted November 7, 2015 Rules:All Leaderboard rules apply.PM the card to me.First to 3 votes or most by 3:30pm PDT on 11/9 wins.If there are no votes after the deadline, next vote wins.All voters must elaborate on their votes.My opponent and I have the right to refuse votes, but must explain why we don't accept it.Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Create a Spell/Trap card that supports a Type (Warrior, Spellcaster, etc.) but not an Archetype.Rewards:The winner gets a rep from the loser.All voters get a rep for voting.Card ABeast Equality Movement!Field SpellWhile you and your opponent have the same number of cards in hand, Beast-Type monsters you controll cannot be destroyed by battle and battle damge you take from battles involving Beast-Type monsters you control is halfed. Once per turn, during either players turn, if all face-up monsters you control are Beast-Type mosnters: you can activate 1 of the following effects:* Discard 1 card from your hand* Tribute 1 monster you control; draw 1 card.If you do not control a Beast-Type monster: destroy this card.Card BGrave MistakeCounter TrapWhen your opponent would activate a monster effect or when your opponent would Special Summon a monster(s) from the Extra Deck, you can pay 800 LP; Special Summon 1 Zombie-Type monster from your Deck or graveyard. Any monster summoned by this effect cannot be removed from the field during the turn this card resolves. You can only activate 1 "Grave Mistake" per turn. Link to comment Share on other sites More sharing options...
ÆƵ– Posted November 8, 2015 Report Share Posted November 8, 2015 Card b gets my vote Card a is a situational card with subpar effects for the type (to my knowledge), and all in all is just a card that no deck would run Card b is a nice card that allows for a solid stop to any real battle based plays, and being able to ss from deck helps with setting up plays for the next turn. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 0-1 B Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2015 Report Share Posted November 8, 2015 Card A can halve damage and protect your Beasts from being killed, but that only works if both players have equal size hands.For the most part, it's very situational (unless you can somehow regulate your opponent's hand). Both of the other effects are awkward, and given Beast decks thus far, doesn't help much. ---Card B can SS a monster if opponent decides to summon from the Extra Deck or activate a monster effect; both of which are very likely to occur.It helps with setting up plays though, and essentially turns the monster that got SS'd by this effect immortal. Just as a sidenote, unless the opponent activates Warning or something, there's a good chance this card won't be negated and monster sticks around. Thematically, it does fit into a few of them being unkillable, but yeah there's that. Personally would prefer if it just revived from the Graveyard though, especially given the conditions on when it can activate (equates to pretty much every viable case). ---Card A is only useful under specific conditions, and B is concerning in terms of its summon conditions, but otherwise fits the Deck and helps them advance their plays.So B gets it, although I am giving this with reservation. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 0-2 B Link to comment Share on other sites More sharing options...
Notthefreakingme Posted November 8, 2015 Report Share Posted November 8, 2015 Card A is very unique and gives a bit of consistency with beasts play, especially if those things are tokens, although i am pretty sure that getting any token beast is pretty hard. Most beasts are weak and some need to be in grave to do plays so it can easily do that. The being able to not be destroyed by battle is ok i guess but i just dont see the main reason this card was made. Card B is soo good. It can search uni zombie or zombie master or mezuki and it can survive. With zombie World on the field, possibilities are endless. Card B also gives immunity to the Zombie so Castel to get rid of the last monster then attack directly for game isnt gonna work. Not only that but even if they are doing a counter attack this card will make it so that even if they do, you get a play next turn. This card would totally help the new zombie archtype based on swords cause they can synchro some awesome monsters and with fodder like the monster Special Summoned by this effect, it would be easy to do exactly that. My vote is Card B Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted November 8, 2015 Author Report Share Posted November 8, 2015 0-3 XOXO Thanks for voting folks. ^^ Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 8, 2015 Report Share Posted November 8, 2015 Card A is very situational indeed, plus the effects aren't too good, and doesn't fit in any beast decks, I've known so far it only protects them from battle destruction and it's drawing effects puts the player in a disadvantage (tributing monster to draw cards isn't good) there are other alternatives Card B provides defense and protection when a monster effect is activated or a monster is special summoned, a very frequent occurence, so it's easy to use and also protects the summoned monster from banishment, but my concern is that the player only needs to pay 800 LP and can instantly summon high level Zombie type monsters from the deck, which makes it a bit unfair.. Still, my vote goes to Card B since it's not situational and can be effective in many decksCard A is very situational indeed, plus the effects aren't too good, and doesn't fit in any beast decks, I've known so far it only protects them from battle destruction and it's drawing effects puts the player in a disadvantage (tributing monster to draw cards isn't good) there are other alternatives Card B provides defense and protection when a monster effect is activated or a monster is special summoned, a very frequent occurence, so it's easy to use and also protects the summoned monster from banishment, but my concern is that the player only needs to pay 800 LP and can instantly summon high level Zombie type monsters from the deck, which makes it a bit unfair.. Still, my vote goes to Card B since it's not situational and can be effective in many decks Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2015 Report Share Posted November 8, 2015 You missed the cutoff, but either way, B would've won.I'll give you a rep anyway, because you managed to come around + vote. Link to comment Share on other sites More sharing options...
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