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[Leaderboard] Excalibur the Divine vs Z-Rin


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
PM the card to me.
First to 3 votes or most by 3:30pm PDT on 11/9 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
My opponent and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Spell/Trap card that supports a Type (Warrior, Spellcaster, etc.) but not an Archetype.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

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There can only be one face-up "Dragon Abyss" on the field. If you control no Dragon-Type monsters: Destroy this card. If this card on the field would be destroyed by a card effect, you can destroy a Dragon-Type monster you control instead. Once per turn, you can activate 1 of the following effects:
● Target one Dragon-Type monster you control; it gains the following effect: If this attacking card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● All Dragon-Type monsters you control gain 300 ATK until the end of the turn.
● Pay 1000 Life Points; target one Dragon-Type monster you control; it gains the following effect until your next Standby Phase: If this card would be destroyed, you can destroy another face-up Dragon-Type monster you control instead.



Card B

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Reveal any number of Divine-Beast and/or Creator God-Type monster(s) from your hand; Look at all Set Card(s) your opponent control, then you can choose any number of Card(s) among them but no more than twice the number of Card(s) you reveal, destroy them. If you Reveal 2 or more cards to activate this card,Cards and effect cannot be activated in response to this card's Activation, also Negate effect of cards destroyed by this effect that activates in the Graveyard for the rest of the turn. If this card is in your Graveyard, except during the turn it was sent there: You can banish this card; Excavate the top 5 cards of your Deck, then you can add 1 Divine-Beast/Creator God-Type monster excavated by this effect to your hand, also shuffle the rest into your Deck.

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Card a is a trap that gives either piercing, mediocre gain, or pseudo immunity. It doesn't seem all that useful, tbqh.

 

Card b is... Unique. It can diffuse threats, and has the potential to completely defuse them and be unchainable to. It also has the bonus of being a kuribandit for divines.

 

My vote is going to card b. It's very useful for its supporting type, is fast and actually furthers the goals of the type.

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Let's see what we got.

 

Card A either allows Dragons to pierce, use another one of their comrades as sacrifice fodder to protect themselves or just grant a small power bonus.

While it is true Dragons do have quite a bit of support by now, I don't really feel this card is really worth it for them.

 

If Dragons wanted to pierce, they have Dragon's Rage (which applies to all Dragons and lasts for as long as it remains face-up). Best I can see this card used for is the third effect, but considering sweep removal, that won't necessarily help.

 

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Card B supports Divine-Beast monsters and can pop up to 4 cards, with the benefit of whatever cards you hit being unable to chain in the Graveyard. This is assuming you have two Gods in hand; probably Slifer and Obelisk, because Konami made legal Ra shitty. Otherwise, it still pops up to 2 cards, which is nice. Then, it searches for another one.

 

(I don't think one would run more than a single copy of each God though)

 

For the sake of this CnC, I am excluded Horakthy because that only exists in Japan with limited copies, and that boils down to the original Gods for average usage.

 

 

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So yeah, card B gets it for being useful to Divine-Beasts, despite their limited support as-is. (Would help them search Creator of Light or something in Decks that really want to play that combo)

 

Card A just doesn't help Dragons much at all, and is overall outclassed by other stuff.

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Card A

As if Dragons needed more support. But when we look at it, we have very mediocre effects - piercing, a small ATK boost, or take-the-bullet protection. All of these don't quite measure up to whatever Dragon support is already in existence. The general power level of Dragons is often high enough that nearly every single one of them that isn't explicit fodder is a sufficient threat on its own.

 

Card B

Considering how little the Divine Beasts are mentioned or explicitly supported, this is unexpected. It gives you amazing potentially unchainable removal and the ability to semi-tutor them, something that would be very powerful in any other Type with more members. But since we have 4 to 5 different legal targets for this card, each of them requiring a net of at least 3 Tributes to Summon, it will end up being a little difficult to use in your average Duel without explicit design for it.

 

The Verdict

Vote goes to Card B largely due to its unique interactions. Card A is just a bit too carefully designed and looks dull in comparison.

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