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[Leaderboard] Reptilious vs Kinka-Byo


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
PM the card to me.
First to 3 votes or most by 3:30pm PDT on 11/9 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
My opponent and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Spell/Trap card that supports a Type (Warrior, Spellcaster, etc.) but not an Archetype.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

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All Beast, Beast-Warrior, and Winged Beast-Type monsters you control gain 300 ATK and DEF. During your Standby Phase, declare 1 of Beast, Beast-Warrior, or Winged Beast-Type. Until your opponent's End Phase, monsters of the declared type that you control are unaffected by your opponent's card effects. If this card is removed from the field: You can target 1 Beast, Beast-Warrior, or Winged Beast-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except for monsters that have the same type as the Special Summoned monster.



Card B

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Send 1 Reptile-Type monster from your hand or field to the Graveyard; return 2 monsters on the field to hand, and if you do, you can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard in face-up Attack Position or face-down Defense Position.​ (Note: Quick Play)

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Card A has a future in a few prominent Decks, given its wide range of support targets.

Being versatile helps quite a bit, though it's not the first card to support those three types (there are a couple others if I recall).

 

That in mind, effect protection is still pretty nice; especially with effect removal running around like no one's business lately, and coupled with a revival effect if it gets popped.

 

One of my concerns lies with multiple copies, but in those Decks where this would be used, I don't think that would be a really optimal play (i.e. still takes up space like Tenki does in Fire Fists).

 

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Card B is basically a double version of CED (Compulsory) that can trigger/revive stuff in the Graveyard. One can hypothetically ditch a Reptile of choice from hand/field, bounce two monsters of your choice and then revive said Reptile that got revived.

 

Suppose you can also use this to bounce your own monsters that get hit via Fiendish OR just bounce threats away + revive. But yeah, bouncing two monsters with this sort of effect doesn't sit too well with me, especially since you can loop the monster sent via this effect and it turns into a +2 at best, especially when it does not target.

 

(Opponent will likely have 2 or more monsters out when this gets used, so...)

 

There's also stuff like Sinister Serpent to abuse this to an extent, even with its errata.

 

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Card A takes it for being more fair. 

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Card A is great for those archtypes especially those who dont have much protection after they get their plays going. I can see this useful in many different situations.

 

Card B is great. This thing takes Reptiliane and Sinister Serpent to the next level plus it is quick play so this can really help out stalling to buy time. This improves Aliens, Reptillianes, Worms, Evols, and all those good decks that need support. Honesty, if Card B was made for a stronger type it would be too much for me but since it isn't...

 

My vote is for Card B

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Card A gives protection to a single type plus giving a boost of 300 attack and defense, nice in single-type decks, also quite fair since it only disables destruction from effects, not battle

 

Card B returns two monster for the cost of one, plus it gives an additional summon which is essentially a unfair

 

Card A gets the vote since it's more flexible and supports many decks, while Card B can be a pushover if used multiple times in a single turn

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Card A

Supporting 3 Types at once while "locking" your decisions each time you use its effects makes this card very versatile, but also ensures that you'd want to narrow your Deckbuilding scope if you're going to run this. With those three types getting more and more members, the card will definitely see increasing play. One-sided immunity to card effects is incredibly potent, though it has a time delay before it sets in and also gives the opponents an excuse to extinguish this card on sight. What I do fear is how it will interact with, say, Blackwings, if not answered promptly. Several of their effects augment their battle capabilities, making it difficult to take them down that way once the effect immunity sets in.

 

Ah, and let's not forget that this card's revive ability can be abused with ease, what with the "leaves the field" without any checking of how it happened. If we get yet another S/T bounce outlet, the implications are potentially ridiculous.

 

Card B

Let's see... You send off a Reptile (-1), bounce 2 monsters, (+2), then revive a Reptile (+1). Counting this card and it's a net +1 card advantage plus other synergies that let you dodge Fiendish, bypass indestructibility and targeting, etc. At Quick-Play to boot, without targeting, and allowing you to revive the card you sent off to pay this cost. I understand Reptiles are a little lacking at the moment, but this is a bit much. If it did specify targets it would be more tolerable, as well as reducing the bounce targets by 1 to put it at a safe +0 ignoring other synergies.

 

The Verdict

Both cards are rather potent... I feel it is difficult to pick one over the other due to the immense power they could hold if not answered promptly. Card B has more immediate card advantage, Card A's power is more delayed. Add a single member to either of those Types that can easily abuse them and we can have problems. Card C votes are permissible, right?

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Card A

This is simply too strong in my opinion. Full protection for your monsters is kinda insane as it let's you perform all your monster plays uninterrupted. Then it discourages the opponent from destroying it by turning into a Reborn; or you can remove/bounce it yourself to trigger the revival effect.

 

Card B

This card looks equally problematic. The tribute "cost" is inherently offset by the card's revival effect, so basically this is a x2 Compulsory for Reptiles with the added perk of being a Quick-Play Spell, and thus faster.

 

 

I vote for Card C in this contest.

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Card B is a summon and a double non-targeting bounce on a Quick-Play Spell. The discard fuels the revival effect, and the Spell Speed 2 bounce means it's really good at disrupting stuff. Pretty much the only real balancing factor is that it specifically has to bounce two, but most stuff would do things with two or more monsters anyway so that's somewhat moot.

 

Card A gives immunity to whichever type is used, and while the immunity doesn't take effect immediately it can easily make it so you can't deal with stuff without destroying the card, especially with the attack boost making things ever so slightly harder to destroy in battle. As previously stated though, it also does potentially a lot to discourage destroying the card, or to encourage getting rid of it yourself.

 

In the end, I gotta vote Card C. Card B is a bit more obviously unacceptable, but I don't think I can respect Card A either.

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