Airride Posted November 7, 2015 Report Share Posted November 7, 2015 Monsters:203 Black Salvo1 Dark Armed Dragon3 Dekoichi1 Genex Ally Birdman3 Masked Chameleon1 Mathematician3 Meklord Army of Wisel3 Secret Sect Druid Dru2 Summoner Monk Spells: 131 Allure of Darkness1 Book of Moon1 Creeping Darkness2 Dark Eruption1 Foolish Burial3 Instant Fusion2 MST1 Raigeki1 Recurring Nightmare Traps:71 BTH3 Chaos Infinity1 Jar of Avarice1 Solemn Warning1 Torrential Tribute Extra:152 Norden1 BRD1 Clear-Wing1 OE Meteorburst1 Yazi1 PSY-Framelord Omega1 Scarlight1 Stardust Spark1 Star Eater1 Abyss Dweller1 Castel1 DRXD1 Gear Gigant X1 King of Feral Imps Yeah I uh...Can't really explain. But it's a thing. It might or might not function. Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 7, 2015 Report Share Posted November 7, 2015 Traps Number says 7. However, there are 8 listed. Anyways, don't really have a comment. Kinda looks like Machine!Clownblade, tbh. Link to comment Share on other sites More sharing options...
Airride Posted November 7, 2015 Author Report Share Posted November 7, 2015 Traps Number says 7. However, there are 8 listed. Anyways, don't really have a comment. Kinda looks like Machine!Clownblade, tbh.itt: 1+1+1+1+3 = 8 Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 8, 2015 Report Share Posted November 8, 2015 itt: 1+1+1+1+3 = 8Oh, shoot. Sorry, my brain decided that I wasn't already stupid enough while typing that. Anyways, looking back, if you really wanna use DAD, maybe you could take out a Chameleon or two? Don't really know what to replace them with though. Probably some Breakthrough Skills or something. Link to comment Share on other sites More sharing options...
Airride Posted November 8, 2015 Author Report Share Posted November 8, 2015 Why would I take out Chameleon? He's either a Rank 4 or a Level 8, both of which are usually my outs to stupid stuff like a field full off 2800 beaters. DAD is there because Grave Manipulation is high (Creeping Darkness, Recurring Nightmare, Dark Eruption, Summoning wisel 8000 times...) Link to comment Share on other sites More sharing options...
GarlandChaos Posted November 8, 2015 Report Share Posted November 8, 2015 Why would I take out Chameleon? He's either a Rank 4 or a Level 8, both of which are usually my outs to stupid stuff like a field full off 2800 beaters. DAD is there because Grave Manipulation is high (Creeping Darkness, Recurring Nightmare, Dark Eruption, Summoning wisel 8000 times...)I say to take out Chameleon because it's Earth attribute, and DAD requires exactly 3 DARK monsters. But in hindsight, yeah, you should probably keep the Chameleons. Link to comment Share on other sites More sharing options...
Darj Posted November 8, 2015 Report Share Posted November 8, 2015 Glad to see another user of Wisel + Infinity as an engine. I'm concerned on the monster tutoring Spell cards. They feel situational, impractical, etc. I guess Dark Eruptions are cool to recover Black Salvos, but Creeping Darkness and Recurring feel like they may end up dead more often than not. Personally, I suggest to cut both to 1 and see how that works. Iron Call is cute and all but personally I found it risky and situational because you need a Machine on the field to make it live, and it's dead otherwise. I suggest to try Soul Charge and other revival cards first. As for the Main Deck monster line-up, you got too many "1-card ED monsters" that require a target on the grave, and this could be a problem early game when you don't have anything to revive. The way I see it, you have these options: cut said monsters to make them less likely to become dead draws early game, and/or splash another engine that sets up targets from them in the grave faster. For instance, years ago I messed with a deck that had the Dekoichis, Salvos and both the Infinity and Machina engine, since Gearframe also doubled as a target for Masked Chameleon.Then again, you do have Monk in here, so perhaps is not that big of an issue as it looks like in text.That aside, I'm not sure on Birdman in the main Deck either. Yes, bouncing a Salvo, Chameleon or Dru for reusing it next turn is cute, but Birdman will rarely help you early game to set the Deck in motion. EDIT:I forgot about it: definitely add a couple of Instant Fusions and Norden. Link to comment Share on other sites More sharing options...
Airride Posted November 20, 2015 Author Report Share Posted November 20, 2015 Applied some of the Changes. Added Mathematician to help accelerate sending wisel to grave, 3 Instant Fusion to help with more Xyz+Synchro Shenanigans, and took out some of the spells. Link to comment Share on other sites More sharing options...
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