Jump to content

A Deck Based Around Meklord Army of Wisel.


Airride

Recommended Posts

GvgWCKS.png

 

Monsters:20

3 Black Salvo

1 Dark Armed Dragon

3 Dekoichi

1 Genex Ally Birdman

3 Masked Chameleon

1 Mathematician

3 Meklord Army of Wisel

3 Secret Sect Druid Dru

2 Summoner Monk

 

Spells: 13

1 Allure of Darkness

1 Book of Moon

1 Creeping Darkness

2 Dark Eruption

1 Foolish Burial

3 Instant Fusion

2 MST

1 Raigeki

1 Recurring Nightmare

 

Traps:7

1 BTH

3 Chaos Infinity

1 Jar of Avarice

1 Solemn Warning

1 Torrential Tribute

 

Extra:15

2 Norden

1 BRD

1 Clear-Wing

1 OE Meteorburst

1 Yazi

1 PSY-Framelord Omega

1 Scarlight

1 Stardust Spark

1 Star Eater

1 Abyss Dweller

1 Castel

1 DRXD

1 Gear Gigant X

1 King of Feral Imps

 

Yeah I uh...Can't really explain. But it's a thing. It might or might not function.

Link to comment
Share on other sites

itt: 1+1+1+1+3 = 8

Oh, shoot. Sorry, my brain decided that I wasn't already stupid enough while typing that.

 

Anyways, looking back, if you really wanna use DAD, maybe you could take out a Chameleon or two? Don't really know what to replace them with though. Probably some Breakthrough Skills or something.

Link to comment
Share on other sites

Why would I take out Chameleon? He's either a Rank 4 or a Level 8, both of which are usually my outs to stupid stuff like a field full off 2800 beaters. DAD is there because Grave Manipulation is high (Creeping Darkness, Recurring Nightmare, Dark Eruption, Summoning wisel 8000 times...)

Link to comment
Share on other sites

Why would I take out Chameleon? He's either a Rank 4 or a Level 8, both of which are usually my outs to stupid stuff like a field full off 2800 beaters. DAD is there because Grave Manipulation is high (Creeping Darkness, Recurring Nightmare, Dark Eruption, Summoning wisel 8000 times...)

I say to take out Chameleon because it's Earth attribute, and DAD requires exactly 3 DARK monsters. But in hindsight, yeah, you should probably keep the Chameleons.

Link to comment
Share on other sites

Glad to see another user of Wisel + Infinity as an engine.

 

I'm concerned on the monster tutoring Spell cards. They feel situational, impractical, etc. I guess Dark Eruptions are cool to recover Black Salvos, but Creeping Darkness and Recurring feel like they may end up dead more often than not. Personally, I suggest to cut both to 1 and see how that works.

 

Iron Call is cute and all but personally I found it risky and situational because you need a Machine on the field to make it live, and it's dead otherwise. I suggest to try Soul Charge and other revival cards first.

 

As for the Main Deck monster line-up, you got too many "1-card ED monsters" that require a target on the grave, and this could be a problem early game when you don't have anything to revive. The way I see it, you have these options: cut said monsters to make them less likely to become dead draws early game, and/or splash another engine that sets up targets from them in the grave faster. For instance, years ago I messed with a deck that had the Dekoichis, Salvos and both the Infinity and Machina engine, since Gearframe also doubled as a target for Masked Chameleon.

Then again, you do have Monk in here, so perhaps is not that big of an issue as it looks like in text.

That aside, I'm not sure on Birdman in the main Deck either. Yes, bouncing a Salvo, Chameleon or Dru for reusing it next turn is cute, but Birdman will rarely help you early game to set the Deck in motion.

 

EDIT:

I forgot about it: definitely add a couple of Instant Fusions and Norden.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...