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Time Wizard Archtype


HikariDarkness

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Blue-Eyes, Dark Magician, Red-Eyes, Gaia Knight, Buster Blader, and now Time Wizard? Check out the cards I made as Time Wizard support. Lol. Tell me what you think.

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If you call wrong on "Time Wizard", you can negate the destruction and Special Summon this card from your hand. "Time" monsters you control gain 500 ATK for each monster you control. Once per turn, during either player's turn: You can toss a coin and call it. If you call it right, change 1 monster's battle position. If you call "Time Wizard" right with this card on the field, gain 500 Life Points.

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If you call wrong on "Time Wizard", you can negate the destruction and Special Summon this card from your hand. All "Time" monsters you control have their Levels increased by 2. Once per turn, during either player's turn: Toss a coin and call it. If you call it right, decrease 1 monster's Level by 2. If you call "Time Wizard" right with this card on the field, Special Summon 1 "Time" monster from your Graveyard.

 

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If a "Time" monster you control is targeted for an attack, Special Summon this card. If a "Time" monster(s) you control would be destroyed, you can destroy this card instead. Once per turn, you can Special Summon 1 "Time Wizard" from your Graveyard, and if you do, add 1 "Time" monster from your Graveyard to your hand.

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If a "Time" monster you control is targeted for an attack, you can Special Summon this card from your hand. If a "Time" monster(s) you control would be destroyed, you can destroy this card instead. Once per turn, you can Special Summon 1 "Time Wizard" from your Graveyard, and if you do, add 1 "Time" monster from your Graveyard to your hand.

 

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You can tribute 2 "Time" monsters you control to Special Summon this card from your hand. If this card is Summoned, you can Special Summon 1 "Time Wizard" from your Deck. During your opponent's turn, if you control "Time Wizard", you can activate its effect. If you call it wrong using this card's effect, the effect does not resolve. You can only use this effect of "Time Manipulator" once per turn.

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Once per turn, you can discard 1 "Time" monster from your hand to gain 1000 Life Points. Each time you resolve this effect, place 1 Time Counter on this card. You can send this card with 2 or more Time Counters to add 2 "Time" monsters from your Graveyard to your hand. "Time Wizards" you control cannot be destroyed by battle once per turn.
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"Time Wizards" you control cannot be destroyed by battle once per turn. If your LP is lower than your opponent's: you can discard 1 "Time" card from your hand to gain 800 Life Points. If you do, place 1 Time Counter on this card. If your LP is lower than your opponent's, you can send this card with 2 or more Time Counters to add up to 2 "Time" monsters from your Graveyard to your hand. You can only activate each effect of "Time Heals Old Wounds" once per turn.

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"Time Wizard" + 1 "Time" Monster

This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then Special Summon up to 2 "Time" monsters from your Graveyard.
 

Other card names: The Time Has Come!, It's Time To D-D-D-D-Duel!, Just In Time!

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How many copies of "Time Driver" can be special summoned at once? is there a limitation? since it's effect is very useful for negating the destruction of your monsters and turning it into an additional summon

Also, Time heal old wounds is a bit unbalanced since the player can heal 1000 LP easily and it is a continuous spell and has an effect that can recycle time monsters back to the hand, I suggest lowering the amount of LP healed to 400

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  • 1 month later...

but that means this'd work with timelords and timegazer magician

Is there an issue with that?

How many copies of "Time Driver" can be special summoned at once? is there a limitation? since it's effect is very useful for negating the destruction of your monsters and turning it into an additional summon

Also, Time heal old wounds is a bit unbalanced since the player can heal 1000 LP easily and it is a continuous spell and has an effect that can recycle time monsters back to the hand, I suggest lowering the amount of LP healed to 400

The Special Summon effect only works w/ Time Wizard. I changed Time Heals Old Wounds.

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