Synchronized Posted November 2, 2015 Report Share Posted November 2, 2015 So interestingly enough, this is an Instant Fusion target, and it also benefits from the pop during the end phase. Because Instant Fusion is treated as a Fusion Summon, this thing can self-revive without issue as a 3k beater. I'm aware it's gimmicky, but it's a neat little combo I hadn't noticed before. Any merit to it? Link to comment Share on other sites More sharing options...
Catman25 Posted November 2, 2015 Report Share Posted November 2, 2015 Opponent's card effect only, sadly IF won't do it Link to comment Share on other sites More sharing options...
vla1ne Posted November 2, 2015 Report Share Posted November 2, 2015 in order for it to self revive, your opponent has to kill it, so summoning it with instant fusion wouldn't help all that much... damn ninjas. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted November 2, 2015 Report Share Posted November 2, 2015 Except it only revives itself if it was destroyed by your opponent's card effect. EDIT: JFC 50 ninja pileup Link to comment Share on other sites More sharing options...
Synchronized Posted November 2, 2015 Author Report Share Posted November 2, 2015 Oh, I'm bad at reading. My bad then. We noticed it at locals and I happened to skim over that. I guess since we're on the topic, WOULD it make it more viable if it were able to be triggered by IF? Link to comment Share on other sites More sharing options...
Blake Posted November 2, 2015 Report Share Posted November 2, 2015 It crashes into Frontrunner if it's already revived. It gets rid of Sliprider. Ramming it to make it 2800 and swing again is pure value. It's a very good card, it's just not in the right deck to BE very good. And yeah, IF does not work. Link to comment Share on other sites More sharing options...
Dova Posted November 2, 2015 Report Share Posted November 2, 2015 Instant Fusion + 1 Edge Imp/Fluffal + 1 Edge Imp/Fluffal + Polymerization = (Immune) Sabre Tiger + (Working) Sheep I pull that combo a lot. Link to comment Share on other sites More sharing options...
Darj Posted November 2, 2015 Report Share Posted November 2, 2015 This is my favorite Frightfur: I like both the effect and the art, and it's a sheeeeeep.It has been a while since I tried Fluffals, but I still keep an interest on them because of how they work (Fusion-based) and what they do. Anyway, I agree with Black: card is really good, but in a way it doesn't feel like it's in the right deck/archetype. Putting aside that this most likely would do wonders in a more relevant deck/archetype, I dare to say that even within Fluffals it feels out of place. I mean, as far as I know, Fluffals are more about card destruction with Tiger and OTKing with beaters. Instead, this only becomes a beater when it's destroyed and relies on the opponent or rams to do so; that's almost like the opposite to what the archetype does. Don't get me wrong, card is still good, but it doesn't seem to noticeably contribute with the archetype's win condition. Actually, this card is the reason I sometimes feel like trying to build a more control-oriented take on Fluffals with this at the frontline, but I doubt it would work effectively. EDIT: Hmm... this made me wonder if this card could actually be splashed in other decks through an engine (for whatever that would be worth). Think about it: "Edge Imp Chain" can be used as fodder or milled to tutor "Frightfur Fusion", after that all you need is an splashable Fluffal to hit the grave and boom, Frightfur Fusion this cute sheep here. For instance, if the deck already runs Polymerization, Owl could be teched it. Link to comment Share on other sites More sharing options...
evilfusion Posted November 2, 2015 Report Share Posted November 2, 2015 I did consider teching Instant Fusion in Fluffals for a bit, but the only real targets would be this and maybe Norden, and while this seemed tempting, I then noticed Norden negates the revived monster's effect, and Fluffals don't have enough Extra Deck space to spare for too many Xyz slots. But this card is definitely amazing on its own merits. A 2000 - 2800 beater that locks your opponent's card effects when it battles and can revive itself once a turn is just excellent. Edge Imp Chain is a solid card as well, due to its search effects, and this card can serve as a miniature wall at times. It's gotten to the point where my Heraldic Deck (which is always a fun scapegoat when playtesting my Decks irl) refuses to ever Summon No.18 in ATK position now. From the Galaxy Deck dropping No.107 and almost OTKing on the spot, to Fluffals dropping this, ramming, then coming back to attack again and seal No.18's mill effect, the Deck can't catch a break. Link to comment Share on other sites More sharing options...
Toffee. Posted November 2, 2015 Report Share Posted November 2, 2015 If it wasn't for the fact that Edge Imp Sabers has the spotlight for the Archetype/Fluffal Dog/etc, This card would be a hell of a lot more potent because Chain can set up your additional plays by searching Fusion/Factory/etc, and This card can just run over everything that stands in your way. However, that is not the case :/ Link to comment Share on other sites More sharing options...
evilfusion Posted November 2, 2015 Report Share Posted November 2, 2015 If it wasn't for the fact that Edge Imp Sabers has the spotlight for the Archetype/Fluffal Dog/etc, This card would be a hell of a lot more potent because Chain can set up your additional plays by searching Fusion/Factory/etc, and This card can just run over everything that stands in your way.However, that is not the case :/ While true that Edge Imp Scissors is sort of the archetype's key card since it has 3 Fusions that require it to Chain and Saw's 1 apiece, Chain is good enough that this card is almost unquestionably involved in many plays. It's probably the Fusion I Summon the most, with Tiger being the main one because it's so incredibly good and combos ridiculously well with Frightfur Fusion into Wolf for the OTK. Link to comment Share on other sites More sharing options...
Toffee. Posted November 2, 2015 Report Share Posted November 2, 2015 While true that Edge Imp Scissors is sort of the archetype's key card since it has 3 Fusions that require it to Chain and Saw's 1 apiece, Chain is good enough that this card is almost unquestionably involved in many plays. It's probably the Fusion I Summon the most, with Tiger being the main one because it's so incredibly good and combos ridiculously well with Frightfur Fusion into Wolf for the OTK.Oh I know. Just... Wish Dog searched Edge Imps in general. Would allow for more shenanigans on the off chance you already had Sabers. Link to comment Share on other sites More sharing options...
evilfusion Posted November 2, 2015 Report Share Posted November 2, 2015 I actually tech Fusion Reserve. It can grab Sabres, Bear, Saw, or Chain, plus retrieve Poly. If Chain was easily searchable, the Deck would be a little TOO potent. Fusing Chain already lets you grab Des-Toy Fusion which can essentially win you the game on the spot already due to being able to drop Tiger and nuke (and buff), or Wolf for the multi-attacks. Being able to search Chain would just make that sort of stupidly strong combo easier than it already is. Plus, Chain can search other copies of itself. I often like playing Dog, searching Sheep (or if I have Sheep already, something like Wings, Bear, etc - whatever needed to advance my game state for future turns, especially if I don't have a Poly yet), SSing Sheep, bouncing Dog for Chain in hand or Grave, and swinging with Chain either directly or a defender monster to grab another copy. Now I have a discard outlet for Vendor (if Dog grabbed Bear) that'll search Fusion afterwards, a monster that'll search Fusion or similar if they kill it next turn, Dog for searching next turn if needed, and a mite-sized defender (sheep). Fluffals can do a lot of stupid stuff as it is. While it'd be NICE if the Edge Imps were better synergized with the rest of the archetype without adding more clutter (Tomahawk), the main monsters have some incredible combos, and Wings + Sabre Tiger's addition has been most welcome. Link to comment Share on other sites More sharing options...
Jord200 Posted November 3, 2015 Report Share Posted November 3, 2015 Remind me to have you teach me Fluffals one day, evilfusion. They kind of sound fun. OT- The fact it is any Fluffal is a HUGE plus for this. Helps out big time. Link to comment Share on other sites More sharing options...
evilfusion Posted November 3, 2015 Report Share Posted November 3, 2015 Remind me to have you teach me Fluffals one day, evilfusion. They kind of sound fun. OT- The fact it is any Fluffal is a HUGE plus for this. Helps out big time. I'm really not an expert on them. I learned them for the most part first by looking at builds, and then acquiring the absolutely crucial cards IRL and making my own version of them. And since I've then playtested them against my other IRL Decks repeatedly...yeah, I more or less know how they function, but that alone doesn't necessarily make me a good Fluffal player. Hilariously, it was only by looking at the printed cards that I realized a lot of the combo potential with them. For example, I never noticed that Toy Vendor let you SS ANY monster in your hand if you drew/revealed a Fluffal. That said, I love the Deck immensely. Both Leo and this got a HUGE buff by being any Fluffal + the associated Edge Imp. So the only Fusion that got screwed with non-generic Materials was Frightfur Bear, but Sabres and Bear are both key cards to the Deck, so the only real issue is that you almost never WANT to Summon Bear. Not because Bear is bad, but because the other Sabres Fusions are just so much better in most situations. Wolf multi-attacks, and Tiger nukes cards. So if you have Poly, Sabres, and Bear (or Des-Toy Fusion and those Materials and ONLY those Materials in the Grave) you can Summon any of those 3...and very rarely is Bear going to do anything that the other two can't. Link to comment Share on other sites More sharing options...
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