Professor Tetsu Posted November 1, 2015 Report Share Posted November 1, 2015 [spoiler=Fusion Monsters]Greater Machine King[spoiler=Effect]"Machine King - 3000 B.C." + "Machine King Prototype"This card gains 100 ATK and DEF for every other Machine-type monster face-up on the field. Once per turn, you can Tribute 1 Machine_type monster you control: This card gains ATK equal to the ATK of the Tributed monster. When this card is removed from the field, you can Special Summon one "Machine King Prototype" from your hand, Deck, or Graveyard. Limitless Machine King[spoiler=Effect]"Perfect Machine King" + "Machine King"This card gains 300 ATK for every other Machine-type monster on the field and in both players' Graveyards. If this card is removed from the field, you can Special Summon one "Machine King' or "Perfect Machine King" from your Deck or Graveyard, but its effects are negated until the End Phase. Final Machine King[spoiler=Effect]"Perfect Machine King" + "Machine King" + "Machine King Prototype" + "Machine King - 3000 B.C."This monster can only be Fusion Summoned using the above materials and cannot be Special Summoned by other ways (except for its own effect). This card gains 500 ATK and DEF for every Machine-type monster on the field or in both players' Graveyards. Once per turn, you can Tribute one Machine-type monster: This card gains ATK equal to the ATK of the Tributed monster until the End Phase. This monster deals piercing damage. If this card is removed from the field, Special Summon one "Machine King" monster from your Graveyard. IF this card is sent to the Graveyard, you can banish one "Machine King" Monster from your Graveyard: Special Summon this monster. You can only control one "Final Machine King." [spoiler=Spell Cards]Fusion Duplication[spoiler=Effect]Banish one "Fusion" Normal Spell Card or "Polymerization" from your Graveyard: Fusion Summon one monster using Materials from your hand or field. That monster is unaffected by your opponent's card effects until the End Phase. Decree of the Machine King[spoiler=Effect]Discard 2 cards; Add 2 "Machine King" cards from your Deck to your hand. Hall of the Machine King[spoiler=Effect]All monsters in both players' Graveyards become the Machine-type. During your Draw Phase, instead of performing your Normal Draw, you can add one "Machine King' card from your Graveyard or your Deck to your hand. If this card is destroyed, you can add one "Granmaku - The Emperor of Machinery" from your Deck to your hand. [spoiler=Trap Cards]Automated Fusion:[spoiler=Effect]Fusion Summon one Machine-Type Fusion Monster using Materials from your hand, Graveyard, or Banished Zone. That monster's effects are negated until the End Phase. During your Main Phase, except for the turn this card is sent to the Graveyard, you can banish this card: Fusion Summon one Machine-Type Fusion Monster. Destined Fusion:[spoiler=Effect]Reveal 1 Fusion Monster from your Extra Deck and send the required Fusion Materials from the Main Deck to the Graveyard: Fusion Summon that Fusion Monster, then you lose 1000 Life Points for each Fusion Material. That Fusion Monster cannot declare an attack this turn. You can only activate one "Destined Fusion" per Duel. Fusion Gift:[spoiler=Effect]Whenever you Fusion Summon a monster from your Extra Deck, immediately after the Fusion Summon resolves, gain 500 Life Points for each Fusion Material used in the Fusion Summon. If this card is in your Graveyard, you can banish it during your Main Phase 2; Special Summon one Fusion Monster from your Graveyard. Mecha-Fusion Pulse[spoiler=Effect]Activate only when a Machine-Type Fusion Monster is Fusion Summoned. Target one monster and one Spell/Trap Card on the field; Destroy both targets. [spoiler=Effect Monsters]Granmaku - The Emperor of Machinery[spoiler=Effect]This monster cannot be Normal Summoned/Set. This monster can only be Special Summoned (from your hand) by banishing 3 different "Machine King" Fusion Monsters from your Graveyard. This card's ATK and DEF are equal to the number of Machine-type monsters on the field and in both players' Graveyards x 1000. This monster is unaffected by all other card effects. If this card is to be removed from the field, you can banish one Machine-type monster from your Graveyard instead. You can only control one "Granmaku - The Emperor of Machinery." Rate and comment, please! Link to comment Share on other sites More sharing options...
Professor Tetsu Posted November 4, 2015 Author Report Share Posted November 4, 2015 Added "Fusion Gift" trap card. Link to comment Share on other sites More sharing options...
Professor Tetsu Posted November 5, 2015 Author Report Share Posted November 5, 2015 Bump. Added Mecha-Fusion Pulse. Link to comment Share on other sites More sharing options...
Dova Posted November 6, 2015 Report Share Posted November 6, 2015 Machine King Archetype? YES! A lot of the cards are balanced, so lets talk about the other ones:Automated Fusion: Nope. I'm sorry, but there's far too much power here. First off, assuming that the Fusion materials in the Banished Zone go to the Graveyard, that in itself is powerful. Yes, this card might not use cards on the field, but late game you are gonna have a ton of these guys in your Grave, meaning easy summoning, I mean, Doublet Fusion only uses the field and graveyard, AND it banishes.The Field: Malefic World only adds a random card from your Deck to your hand, and this card has MORE buffs? I think a random of 3 cards with your deck to you hand, although Graveyard to hand is fine. Who is Granmaku? Like the way you've gone with this. SOMEONE ELSE COMMENT. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 6, 2015 Report Share Posted November 6, 2015 "Granmaku" can be ultra powerful if the field is in play, since it will attain at least 3000 attack, plus it's more worth summoning than "Final Machine King", I suggest giving it a limit for example the maximum attack is 5000, because it can easily gather 8000+ attack making it very destructive, plus it has immunity to card effects and with it's high attack it's almost impossible to destroy, remove the immunity effect to make it more balanced Link to comment Share on other sites More sharing options...
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