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Five Nights at Frightfurs'


Krein

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Current Decklist 11/2/15

 

Original name is original, but I don't care.

 

I started playing around with this deck earlier this week, and man has it been fun. The deck can quickly rack up advantage and resources with Toy Vendor and Fluffal Bear/Wings and perform several Fusion Summons in one turn with Fluffal Cat and Rabbit recycling resources and of course, Frightfur Fusion. Frightfur Fusion is stupid.

 

CnC/Suggestions appreciated as always. I heard that there's apparently a Synchro variant of Frightfurs. I thought that was interesting, so if anyone has any insight on that I'd love to hear it! I like creating hybrid decks of those kinds.

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Original name is original, but I don't care.

 

I started playing around with this deck earlier this week, and man has it been fun. The deck can quickly rack up advantage and resources with Toy Vendor and Fluffal Bear/Wings and perform several Fusion Summons in one turn with Fluffal Cat and Rabbit recycling resources and of course, Frightfur Fusion. Frightfur Fusion is stupid.

 

CnC/Suggestions appreciated as always. I heard that there's apparently a Synchro variant of Frightfurs. I thought that was interesting, so if anyone has any insight on that I'd love to hear it! I like creating hybrid decks of those kinds.

 

200_s.gif

 

I have investigated and researched this deck to a fair extent, and I have come up with several suggestions to help your improvement. Consider it a token from me after I have bested against you earlier~

 

King of the Swamps are not really popular techs to use in Fluffals. Getting Polymerization with Owl is already a fair method to go by, and it saves some space, but if there's a reason to make it a little turbo, then I guess I might take that point. Regardless, I wouldn't personally fancy it since there's better space for other staples. You should add at least however, 1 or 2 more Owls since it still has potential to make some plays with Vendor. Rabbit on the other hand, is not has effective either. Cutting down a bear is also viable unless you want to make Vendor as live as possible. 2 Tomahawks are very good too. Sheeps are without something you cannot ignore as they are hugely important in reusing your Owls and Dogs, while gaining Imp materials without having to go minus. A playset is mandatory here.

 

My personal fancy here is Tour Guide. She gets you Sabres, which in turn grants you a Rank 3 into possibly Alucard to stop potential harmful backrow to make your Fusions safe. Leviair is also an option too since Frightfur Fusion is a very good card to use, and Wings are also something magnificent to consider since it also banishes your Fluffals. Pairing TGU with Eccentrick also makes them a good pair, while clearing backrow or having an answer to monster removal such as Dark Law would be nice. Foolish Burial and/or Fiend Griefing are also ideal techs that beat over the power of Fusion Reserve since it sets up Wings and Sabres easily.

 

For the Extra Deck, cutting down on some extraneous Fusions should be replaced with Xyz staples such as Rank 4s, and some Rank 6s. If you're not planning to add Saw anytime soon, and if you are really going to take out King of the Swamps for the better, then you should take them out. Cutting down 2 Wolves and a Sabre Tooth Tiger are also good to pave way for such Xyz toolbox staples.

 

Hopes this helps you out. The primary weakness of this deck is not being able to muster Fusion Materials properly and lagging in your Fusion speeds. By focusing on Wings and Sheep more, you can definitely go far in this build~

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200_s.gif

 

I have investigated and researched this deck to a fair extent, and I have come up with several suggestions to help your improvement. Consider it a token from me after I have bested against you earlier~

 

King of the Swamps are not really popular techs to use in Fluffals. Getting Polymerization with Owl is already a fair method to go by, and it saves some space, but if there's a reason to make it a little turbo, then I guess I might take that point. Regardless, I wouldn't personally fancy it since there's better space for other staples. You should add at least however, 1 or 2 more Owls since it still has potential to make some plays with Vendor. Rabbit on the other hand, is not has effective either. Cutting down a bear is also viable unless you want to make Vendor as live as possible. 2 Tomahawks are very good too. Sheeps are without something you cannot ignore as they are hugely important in reusing your Owls and Dogs, while gaining Imp materials without having to go minus. A playset is mandatory here.

 

My personal fancy here is Tour Guide. She gets you Sabres, which in turn grants you a Rank 3 into possibly Alucard to stop potential harmful backrow to make your Fusions safe. Leviair is also an option too since Frightfur Fusion is a very good card to use, and Wings are also something magnificent to consider since it also banishes your Fluffals. Pairing TGU with Eccentrick also makes them a good pair, while clearing backrow or having an answer to monster removal such as Dark Law would be nice. Foolish Burial and/or Fiend Griefing are also ideal techs that beat over the power of Fusion Reserve since it sets up Wings and Sabres easily.

 

For the Extra Deck, cutting down on some extraneous Fusions should be replaced with Xyz staples such as Rank 4s, and some Rank 6s. If you're not planning to add Saw anytime soon, and if you are really going to take out King of the Swamps for the better, then you should take them out. Cutting down 2 Wolves and a Sabre Tooth Tiger are also good to pave way for such Xyz toolbox staples.

 

Hopes this helps you out. The primary weakness of this deck is not being able to muster Fusion Materials properly and lagging in your Fusion speeds. By focusing on Wings and Sheep more, you can definitely go far in this build~

 

Thanks a bunch, I'll start testing out the deck with your review in mind.

 

A few things though, King of the Swamp has been useful for quickly getting Polymerization to my hand, really helpful since I've typically used up my normal summon on Fluffal Dog. He's a viable material to use while in the Graveyard with Frightfur Fusion, and of course can act as any Edge Imp while in my hand (removing the need for Tomahawk). So yeah, I guess you could say he's in there to help the deck go turbo, and in my experience he's helped out lots.

 

I'll still try with some more copies of Owl though, since I imagine the trick there would be to summon it, search Poly, special summon Fluffal Sheep, then go from there using its effect.

 

And yes, a playset of Fluffal Bear is in there to make Toy Vendor more accessible and live with Fluffal Wings.

 

Rabbit... I can probably live with removing it since it's really only there to get something back for Sabre Tiger or another Frightfur of my choice. Typically unneeded, but not bad to have.

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Dunno, never considered it. If it's to get rid of Toy Vendor, then I was usually doing that with Wings or even with Tiger's destruction effect. Galaxy Cyclone isn't bad, but I'm guessing I'd have to cut the Upstarts to try and fit it in there. That's.... okay I guess?

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Hmm...let's see...

 

Firstly, I consider 3 Fluffal Wings to be too many. It's an amazing card, but it's already searchable with Dog and Vendor, and there's the very real possibility that you will have a Vendor sent to the Graveyard by a means other than Wings' effect, making the 3rd copy completely pointless. I would run 2 Wings. It's enough to be consistent, but without being excessive.

 

I'd also consider Bear at 3 to be too many. It's a key card due to Vendor and Wings, but it runs the risk of either being dead in hand later game (except as Fusion Material) or using up your NS to use the Poly retrieval effect.

 

I'd ALSO consider Sabres at 3 to be too many. It's another key card, but Dog and Vendor search it. Fusion Reserve can search it. It has a recursion effect, making you less reliable on extra copies of the card.

 

This is going to be a theme, I can tell. I like King of the Swamp as a tech card due to Poly searching and the fact you can use it as a substitute, which gives you access to Leo w/o the need for Saw, or Sheep if you didn't get Chain, and it does combo well with Frightfur Fusion for unexpected trump plays. But 3 is too many as it might interfere too much with Vendor, as it's not a Fluffal and there will come a point when you don't need to search Poly as much. I'd run 2, max.

 

I personally would run 2 Owl, due to being a Fluffal that searches Poly or doubles as a Poly while on the Field, but I'm not sure how essential that is. I definitely wouldn't run 3, but 1 might be enough with the Kings, so your choice.

 

No Fluffal Sheep? BAD choice. Sheep is amazing. You use it to recycle Dog's search effect while also reviving your Edge Imps either for Fusions or for defenses, or if it's Chain, for searches AND defenses. It's a godsend for the Deck, seriously. It means you can use your Sabres as a discard for Vendor if needed because you won't need to stack a card to revive it, and it's searchable with Dog and Vendor when needed. I would actually run 3 of these, because it's just THAT good.

 

I have not tested Cat or Rabbit myself, but I find them questionable because they're overreliant on being used as Fusion Material. They do nothing on their own, whereas all the other Fluffals do (Bear searches Vendor or retrieves Poly, Dog searches majorly, Sheep recycles advantage and Edge Imps, Wings for draw power and popping Vendor, Owl searches Poly/acts as Poly).

 

I disagree on the above post's advice to run Factory and/or Conscription. Conscription is counterproductive in Fluffals ONLY. Your targets are Sabres, Saw, Chain, and Bear. ALL of those, you want to be able to Summon them or use their effects. Sabres doesn't mind as much, but Sabres is so searchable via Dog or Vendor that you don't need another Spell to search it. Saw (you don't run it) wants to be Summoned to use its effect. Chain DEFINITELY wants to have its effect because it searches even when Fused. And Bear, you're searching it to either discard it to grab Vendor, or you're Summoning it to grab Poly. Conscription is a Spell that is ironically slowing you down by using it. Fusion Reserve does it better because it's a chainable Trap that grabs the same targets, but also recovers a Poly.

 

As for Factory...I've never found myself really wanting it. It forces you to banish your Poly (which you want to keep in the Graveyard if you run Reserve), or your Frightfur Fusion (sure). Just on that requirement alone, it's too limited for the Deck, even though it can be searched by Chain. Yes, it can recover a Frightfur Fusion, but only a banished one, which means you had to have put a Fusion in the Grave and then banished it for Factory's effect. You're jumping through hoops at this point. Regular Poly is usually sufficient, especially if you're using King of the Swamp as an extra Poly searcher, and Reserve to retrieve it.

 

I do encourage the use of Leviair in Fluffals. It's not a star player, but when you can make it, it does amazing stuff. I don't recommend Tour Guide as much, because it eats up a NS you want for Dog or Owl, and while it grabs Sabres, so do Dog and Vendor. Tour Guide is too much of a one-trick pony in a Deck that doesn't need the play it enables.

 

For the Extra Deck...you're running too many extra copies.

 

Very rarely will you need 3 of ANY of the Fusions. The only 1 I'd agree to you using 3 of is Tiger because Tiger is pure evil. Sabre Tooth is a 2 maximum. Wolf is a 2 maximum, and you could probably get away with just 1, since it's used to OTK and nothing else. Bear is a 1 for the Reserve target and the option of having it is nice. Tiger I'd run 2-3. Sheep and Leo I'd run 2 of each, but the latter only if you run King of the Swamp (which you do). I'd consider running 1 Mad Chimera, but let's face it, you almost never want it unless you're running Frightfur March.

 

I also prefer more flexible backrow, like Book of Moon and MST to things like Fiendish or Warning, but I haven't really compared those options as much. I'm not an expert on the ideal build, just sharing a lot of things I gathered from casual testing.

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I do believe in using Conscription and Factory simply because factory nets you another chain target and Conscription is more deck thinning. In addition to that Conscription would then serve as another card you could banish instead of having to banish one of your poly's. 

Other than that I do somewhat mirror everyone else's sentiments. You would need at least 2 cats to maximize the utility of using those polymerizations. I'm slightly curious on how you intend to summon Leo at all with no Edge Imp Saws in the deck.

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I do believe in using Conscription and Factory simply because factory nets you another chain target and Conscription is more deck thinning. In addition to that Conscription would then serve as another card you could banish instead of having to banish one of your poly's. 

 

Other than that I do somewhat mirror everyone else's sentiments. You would need at least 2 cats to maximize the utility of using those polymerizations. I'm slightly curious on how you intend to summon Leo at all with no Edge Imp Saws in the deck.

 

He's using King of the Swamp. Wolf is the only Frightfur that gets anal about using the proper Materials.

 

I personally do run 1 Saw, and found it to work excellently, but it's a card that I fully understand other people not using, so I'm hesitant to ever recommend using it.

 

I just feel Conscription is too slow with what it wants to do. Its advantage of being a Spell is wasted when it limits what you can do with your targets. Reserve is slow as a Trap, but recycles a Poly, which pretty much guarantees you'll make a Fusion play at will, plus it baits out removal and such.

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Hmm...let's see...

 

Firstly, I consider 3 Fluffal Wings to be too many. It's an amazing card, but it's already searchable with Dog and Vendor, and there's the very real possibility that you will have a Vendor sent to the Graveyard by a means other than Wings' effect, making the 3rd copy completely pointless. I would run 2 Wings. It's enough to be consistent, but without being excessive.

 

I'd also consider Bear at 3 to be too many. It's a key card due to Vendor and Wings, but it runs the risk of either being dead in hand later game (except as Fusion Material) or using up your NS to use the Poly retrieval effect.

 

I'd ALSO consider Sabres at 3 to be too many. It's another key card, but Dog and Vendor search it. Fusion Reserve can search it. It has a recursion effect, making you less reliable on extra copies of the card.

 

This is going to be a theme, I can tell. I like King of the Swamp as a tech card due to Poly searching and the fact you can use it as a substitute, which gives you access to Leo w/o the need for Saw, or Sheep if you didn't get Chain, and it does combo well with Frightfur Fusion for unexpected trump plays. But 3 is too many as it might interfere too much with Vendor, as it's not a Fluffal and there will come a point when you don't need to search Poly as much. I'd run 2, max.

 

I personally would run 2 Owl, due to being a Fluffal that searches Poly or doubles as a Poly while on the Field, but I'm not sure how essential that is. I definitely wouldn't run 3, but 1 might be enough with the Kings, so your choice.

 

No Fluffal Sheep? BAD choice. Sheep is amazing. You use it to recycle Dog's search effect while also reviving your Edge Imps either for Fusions or for defenses, or if it's Chain, for searches AND defenses. It's a godsend for the Deck, seriously. It means you can use your Sabres as a discard for Vendor if needed because you won't need to stack a card to revive it, and it's searchable with Dog and Vendor when needed. I would actually run 3 of these, because it's just THAT good.

 

I have not tested Cat or Rabbit myself, but I find them questionable because they're overreliant on being used as Fusion Material. They do nothing on their own, whereas all the other Fluffals do (Bear searches Vendor or retrieves Poly, Dog searches majorly, Sheep recycles advantage and Edge Imps, Wings for draw power and popping Vendor, Owl searches Poly/acts as Poly).

 

I disagree on the above post's advice to run Factory and/or Conscription. Conscription is counterproductive in Fluffals ONLY. Your targets are Sabres, Saw, Chain, and Bear. ALL of those, you want to be able to Summon them or use their effects. Sabres doesn't mind as much, but Sabres is so searchable via Dog or Vendor that you don't need another Spell to search it. Saw (you don't run it) wants to be Summoned to use its effect. Chain DEFINITELY wants to have its effect because it searches even when Fused. And Bear, you're searching it to either discard it to grab Vendor, or you're Summoning it to grab Poly. Conscription is a Spell that is ironically slowing you down by using it. Fusion Reserve does it better because it's a chainable Trap that grabs the same targets, but also recovers a Poly.

 

As for Factory...I've never found myself really wanting it. It forces you to banish your Poly (which you want to keep in the Graveyard if you run Reserve), or your Frightfur Fusion (sure). Just on that requirement alone, it's too limited for the Deck, even though it can be searched by Chain. Yes, it can recover a Frightfur Fusion, but only a banished one, which means you had to have put a Fusion in the Grave and then banished it for Factory's effect. You're jumping through hoops at this point. Regular Poly is usually sufficient, especially if you're using King of the Swamp as an extra Poly searcher, and Reserve to retrieve it.

 

I do encourage the use of Leviair in Fluffals. It's not a star player, but when you can make it, it does amazing stuff. I don't recommend Tour Guide as much, because it eats up a NS you want for Dog or Owl, and while it grabs Sabres, so do Dog and Vendor. Tour Guide is too much of a one-trick pony in a Deck that doesn't need the play it enables.

 

For the Extra Deck...you're running too many extra copies.

 

Very rarely will you need 3 of ANY of the Fusions. The only 1 I'd agree to you using 3 of is Tiger because Tiger is pure evil. Sabre Tooth is a 2 maximum. Wolf is a 2 maximum, and you could probably get away with just 1, since it's used to OTK and nothing else. Bear is a 1 for the Reserve target and the option of having it is nice. Tiger I'd run 2-3. Sheep and Leo I'd run 2 of each, but the latter only if you run King of the Swamp (which you do). I'd consider running 1 Mad Chimera, but let's face it, you almost never want it unless you're running Frightfur March.

 

I also prefer more flexible backrow, like Book of Moon and MST to things like Fiendish or Warning, but I haven't really compared those options as much. I'm not an expert on the ideal build, just sharing a lot of things I gathered from casual testing.

 

Damn, I really wish I had updated the decklist before you gave me your entire review. Sorry about that. The screenshot I just posted has been the version I've been running since Korosensei posted his CnC; I removed an Edge Imp Sabres, BTH, and Solemn Warning to make room for another Owl and 2 Fluffal Sheep. Also, the Fiendish Chains were replaced with Solemn Notice (which also try to make up for the loss of Warning and BTH). Oh yeah, and the Upstart Goblins were replaced with Galaxy Cyclone obviously, because funk backrow. They are also usable in the grave to remove my own Vendors or any face-up S/T cards my opponent my have (like Emptiness maybe, or even a field spell).

 

I had already cut a Sabres due to already having Swamp Kings acting as substitutes, it being searchable by Dog and Vendor, and it being able to revive itself. I had also added in two Fluffal Sheeps; they have been helpful indeed (also, "BAD" choice? Why not "BAAAAAAAAD" choice :p?). A second copy of Owl was added in to have more means of searching Polymerization. Other than these things, I think that pretty much the rest of your review applies and can be addressed.

 

Stuff I can agree on: Fusion Conscription and Frightfur Factory. Conscription was used in the very first versions of the deck, and like you said, it really slowed me down. It would have been better if it also let you add or at least retrieve Polymerization like Fusion Reserve does. THAT card is awesome.

 

Factory was also tested before, and it's honestly okay, just not something I find too useful.

 

Stuff I'm iffy about: Cutting Bear and Wings down to two, using Xyz. I know that they have the potential to brick mid to late game in the sense that their main effects aren't usable/needed anymore. I usually just end up using them as materials by this point though, and I've never even used Bear's ability to retrieve Polymerization (yet at least). Also, I'll admit that I'm the type of person that might include an extra copy of a card just to avoid NOT having it when I need it. Having Bear and Wings at 3 increases my chances of drawing them in my opening hand and early on, and this has often been the case. The same applies to King of the Swamp.

 

Now, even I'm going "wtf" at my concern of running Xyz. I know at least two people here can tell you that I'm Xyz Scum to the bone, because it's only recently that I've started branching out a little to use decks involving the other summoning types. The only reason I'm not running any Xyz monsters is because I've never seen myself get the opportunity to use any by having the appropriate materials on board. I don't know if I'm doing something wrong, but I can't remember the last time I said, "Oh hey, I totally could have summoned an Xyz monster here!"

 

You are right that I have too many extra copies of the fusions though, but the only reason for that is because of the stuff mentioned in the above paragraph. I guess it can't hurt to cut some to include Xyz though.

 

Also, Cat and Rabbit are great in the deck. Cat getting me back a Polymerization after its been used has been a boon since I'll often instantly go in for a Sabre Tiger play, and then after that use Frightfur Fusion to summon Wolf and have a the stage set up for massive jump scaring. Rabbit selling point is that it recycles any Fluffal already in the grave, meaning you could grab back a Dog, Owl, or Sheep for another use. Maybe Cat is okay at 2, but I personally feel 1 copy of both of these is right for now.

 

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Fluffals don't really have the space or the consistency of assembling the monsters to run most Xyz, so not really wanting/needing them is totally fine.

 

I'd still urge for cutting Wings to 2, if not Bear (I like Bear). I genuinely believe 3 Wings is overkill, but if it works for you, go for it.

 

Cat is probably the best of the two, when it comes to Rabbit/Cat, just because recovering Poly is so good for a Deck that can gather tons of card advantage and fuse tons. I personally haven't tested either of them, so I have no issue with you running them, only that on their own merits, they're lackluster and very combo-oriented to do anything, compared to the other Fluffals that tend to do things to enable your plays without being directly reliant on said plays.

 

I have used Bear's Poly retrieval, but I run Designer Frightfur (not something I'd recommend - not bad, just I know it's not ideal in the slightest), which has helped in building up Xyz plays. Then again, I also run The Seventh One for the lulz, so...I should probably stop shooting my own credibility now.

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