Darj Posted October 29, 2015 Report Share Posted October 29, 2015 [spoiler=Decklist]Monsters: 141 Archlord Kristya1 Artifact Beagalltach1 Artifact Moralltach2 Artifact Scythe1 Black Luster Soldier - Envoy of the Beginning3 Mist Rias, Sonic of the Angel Command3 Skubz Kin, Twilight of the Angel Command2 Theta Reticulant Spells: 152 Artifact Ignition1 Book of Moon3 Calling of the Command2 Dark Hole2 Double Cyclone3 Reticulant Landing2 Terraforming Traps: 113 Artifact Sanctum1 Bottomless Trap Hole2 Call of the Haunted1 Compulsory Evacuation Device2 Fiendish Chain1 Solemn Warning1 Torrential Tribute Extra:1 Artifact Durendal1 Constellar Pleiades1 Mechquipped Angineer1 Tiras, Keeper of Genesis1 Alcadeias, Lord of the Angel Command1 Alcara the Divine1 Armades, Keeper of Boundaries2 Epsilon Reticulant1 Hot Red Dragon Archfiend1 Scrap Dragon1 Stardust Dragon2 Urth, Purifier of the Angel Command1 Vulcan the Divine Side:2 Artifact Lancea2 Maxx "C"2 Retaliating "C"2 Chain Break1 Fairy Wind2 Imperial Iron Wall2 Reticulant Mindrake2 Shadow-Imprisoning Mirror A deck I more or less brewed up after the confirmation of this DP Fall Tournament cardpool and banlist.The way these engine works is rather simple:Artifacts: I bet most are familiar with this one already so I won't go through a detailed explanation. Disruption during the opponent's turn through Sanctum, punishes blind backrow destruction and provides Level5 Fairies to Synchro and Xyz Summon with. Angel Command: Mist Rias, Skubz Kin, and UrthBasically, the first 2 enable easy Synchro7 plays while opening opportunities for Rank5s, while Urth acts as backup for follow-up plays Mist Rias: Level2 Tuner that Special Summons itself while you control a level5 Fairy; that means, its ally Skubz Kin and Artifacts, so dropping it should be easy. Then, when Normal Summoned, it revives a Level5 Fairy, so Skubz Kin and Artifacts come into play again. However, there is a catch: it locks your Special Summons to Fairy-Type monsters, so your Extra Deck pool will be limited while this card is on the field. Skubz Kin: Normal Summonable Level5 that searches for an "Angel Command" monster when Normal Summoned, but it destroys itself at the end of the turn when Normal Summoned without Tributes. You can see to where this is going:Normal Summon this --> add Mist Rias --> Special Summon Mist Rias = 1-card Fairy-Type Synchro7 Reticulant: Field Spell + ThetaThe Field Spell mills Thetas and provides an Eva Token every opponent's turn. Theta then acts as a recurring Level3 Tuner by tributing an Eva Token to Special Summon itself from the grave. This enables Synchro8 plays along Artifacts that were Summoned during the opponent's turn, or Normal Summoned Skubz before it destroys itself. If you stack enough Eva Tokens, you can even make use of Theta's draw effect for extra advantage. Theta it's also DARK for the BLS play, and while running only 2 DARKs for BLS may look subpar, keep in mind that the deck has 3 fields and 2 Terraformings to get that Theta(s) on the grave as soon as possible. Calling for the Command: This is basically an E-Teleport for Fairies. It just helps with "gluing" the 3 engines together. Link to comment Share on other sites More sharing options...
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