Ryusei the Morning Star Posted October 26, 2015 Report Share Posted October 26, 2015 During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn. One of my favorite dragon support cards, banned in what I perceive as a knee jerk reaction to an already broken set of card. Multiples maybe a problem in decks like Deep Draw, but at one, it's not really doing much. Unban TCG side to promote the Dragon Lord's deck? Link to comment Share on other sites More sharing options...
Airride Posted October 26, 2015 Report Share Posted October 26, 2015 It has been killed with Fire and should stay that way.With so many outlets to discard to hell and back, it really doesn't seem safe. Even with 1, You can get a +1 off a single Trade-In/Cards of Consonance, with another +1 for each one you play after, and it just keeps going. If you Played Just this and 3 copies of both of those, you draw 18 cards in 1 turn. Especially Easy when you can just search the things you need to discard with the discard material. Hell, you could do dumb stuff like Use Magical Stone Excavation to both add up to 2 to the count, but also double it. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 It has been killed with Fire and should stay that way.With so many outlets to discard to hell and back, it really doesn't seem safe. Even with 1, You can get a +1 off a single Trade-In/Cards of Consonance, with another +1 for each one you play after, and it just keeps going. If you Played Just this and 3 copies of both of those, you draw 18 cards in 1 turn. Especially Easy when you can just search the things you need to discard with the discard material. Hell, you could do dumb stuff like Use Magical Stone Excavation to both add up to 2 to the count, but also double it. So...what decks are running Three Trade in and Three cards. At that point it seems like you're playing Exodia. The saving grace of this card is that it draws during the EP, limited, you cannot chain multiple copies and make any substantial draws. Have Dragon's not been hit enough? I mean, in a ruler-less world, it will make Ravine a +0, is that really that bad? Magical was a bad idea and you know it Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2015 Report Share Posted October 26, 2015 eh what's it going to do at 1 anyway? it's not like having it at 1 would make any kind of splash, and it won't even actually push anything. Link to comment Share on other sites More sharing options...
Airride Posted October 26, 2015 Report Share Posted October 26, 2015 At the very least, it's an instance of limiting design. It makes it more restrictive on what you can make, because one little thing might push it over the edge and make it broken again. I'm of the mindset that if a card can prevent certain designs from being balanced, it shouldn't exist in the regular game. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 eh what's it going to do at 1 anyway? it's not like having it at 1 would make any kind of splash, and it won't even actually push anything.Dragon Lord deck. They tribute, and Ravine will go back to 3 next list, so we can get a draw or two off it. With the consistency that decks like Nekroz have, it's the least you can give Dragons At the very least, it's an instance of limiting design. It makes it more restrictive on what you can make, because one little thing might push it over the edge and make it broken again. I'm of the mindset that if a card can prevent certain designs from being balanced, it shouldn't exist in the regular game. And limiting design is bad how? Do you want another set of Dragon Ruler? Rejuv is an apt control valve along with Ravine and Shrine to a degree of when a dragon deck becomes too potently strong. Having Rejuv in the game will force Konami to make either balanced cards in the future or hit them down to where they'll end up balanced. Game is already a train headed towards end of it's tracks, unless you embrace the control valve approach, the it's gonna crash that much sooner Link to comment Share on other sites More sharing options...
Airride Posted October 26, 2015 Report Share Posted October 26, 2015 Dragon Rulers were moreso busted just because they could use dragons. If they didn't have that, they would've been fine. Regardless, this ensures nothing LIKE the dragon rulers can be experimented with again. I'm not saying something that synergizes so well with itself that it breaks the game, I'm saying basically anything that discards itself or other stuff as a cost to search or anything. Ravine is already bad enough, but add in with Cards of Consinance and it gets pretty damned ridiculous. There are not a whole lot of Dragons that can discard or tribute themselves or other things (Excluding Heiratics, who I'd imagine would also love being able to + even more than usual). This would ensure that it stays that way, otherwise we could get another deck that gets + 39 for playing 2 cards or whatever. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 Dragon Rulers were moreso busted just because they could use dragons. If they didn't have that, they would've been fine. Regardless, this ensures nothing LIKE the dragon rulers can be experimented with again. I'm not saying something that synergizes so well with itself that it breaks the game, I'm saying basically anything that discards itself or other stuff as a cost to search or anything. Ravine is already bad enough, but add in with Cards of Consinance and it gets pretty damned ridiculous. There are not a whole lot of Dragons that can discard or tribute themselves or other things (Excluding Heiratics, who I'd imagine would also love being able to + even more than usual). This would ensure that it stays that way, otherwise we could get another deck that gets + 39 for playing 2 cards or whatever.Any reason why it was literally never banned in OCG, and was quickly phased out of even Ravine Rulers where both Trade and Cons were big? If you logic is correct, it should have been borke'd If nothing like the Rulers is made again, it would be one eternity too early Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 26, 2015 Report Share Posted October 26, 2015 On the subject of limitation of design: It is a very bad thing, as it decreases potential for adversity in the future. Additionally, this card is not healthy by any definition of the word, but honestly the concepts of health and ideals are silly when they ultimately mean nothing. As Nai was saying, at 1, it has no major impact in any current deck. However, at the same time, if a deck surfaces that can properly (ab)use Super Rejuvenation, Rejuv falls victim to the fatal flaw that plagues many limited cards, that being the fact that it rewards a deck for the approximately one in 8 chance of having said card in their opening hand, creating an over-reliance on luck, which I feel most of us can agree is a bad thing. Then, if the player is lucky enough to open with Rejuv or have drawn into it, it then provides a reward that, potentially, is greater than that which one card should be able to grant. Honestly this is my opinion on the concept of limited card in general, but it applies more to Rejuv than it does many other cards. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 On the subject of limitation of design: It is a very bad thing, as it decreases potential for adversity in the future. Additionally, this card is not healthy by any definition of the word, but honestly the concepts of health and ideals are silly when they ultimately mean nothing. As Nai was saying, at 1, it has no major impact in any current deck. However, at the same time, if a deck surfaces that can properly (ab)use Super Rejuvenation, Rejuv falls victim to the fatal flaw that plagues many limited cards, that being the fact that it rewards a deck for the approximately one in 8 chance of having said card in their opening hand, creating an over-reliance on luck, which I feel most of us can agree is a bad thing. Then, if the player is lucky enough to open with Rejuv or have drawn into it, it then provides a reward that, potentially, is greater than that which one card should be able to grant. Honestly this is my opinion on the concept of limited card in general, but it applies more to Rejuv than it does many other cards.Well Konami has been designing dragons pretty damn well recently. Grain of salt warning: The last time Rejuvination made any real impact in any format was March 2013 Rulers, banned in TCG and limited in OCG in September. However with three Ravine and Card Destruction among other cards, why was this one of the few limited cards to be singled out and cut from the ruler main? The only times it saw play was the DDR heavy decks where you could conceivable discard three card in a turn. More often than not, Rejuv is only a +0 in the EP, rarely a +1, and you would have to save it up for the +2 or 3, often to the point where it's not worth the extra draws. Bottom line being in the EP, this card is slow unless you desperately need hand traps. Red Eyes tribute so much, why don't they use it? Granted, TCG and OCG won't correlate 1:1, but I think a pretty clear trend is available with this card. What having this legal WILL do it is stop something from Full Powered Rulers from being created again, which pardon me, is not a bad thing for the game Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 26, 2015 Report Share Posted October 26, 2015 What having this legal WILL do it is stop something from Full Powered Rulers from being created again, which pardon me, is not a bad thing for the gameWhat on earth makes you say this? Sure as hell didn't stop them the first time around. I'm not saying rulers will happen again, because what the actual funk that deck, but Rejuv's list position won't be what stops Konami. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 What on earth makes you say this? Sure as hell didn't stop them the first time around. I'm not saying rulers will happen again, because what the actual f*** that deck, but Rejuv's list position won't be what stops Konami.Maybe not "stop" but highlight problems for sure. It's skill Drain Shock Master theory. Shock serves as a gold standard for when a rank 4 deck is too damn strong for the game. What are the decks it's been unbearablely problematic in? Star Seraph ShaddollsStar Seraph HeroesStar Seraph TellarsM&m's (July Format)DDT (with Triple Noden) What's in common between these decks? Insanely amazing rank 4 decks that can vomit out Rank 4's with no to negative loss of advantage. Meanwhile a deck like regular masked Heros or Magician Pendulum or Tellars haven't made shock mind numbingly dumb, and the general consensus amongst players is that those decks are relatively fair regardless of shock Similar idea with Rejuv. When Rejuv hits the radar, you know a dragon deck has gone rogue Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 26, 2015 Report Share Posted October 26, 2015 I know I am against arguing off of ideals, but ideally we would have fair decks with fair cards. And let's be honest, Shock Master itself isnt a fair card, nor is Rejuv.[/color] Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 26, 2015 Author Report Share Posted October 26, 2015 I know I am against arguing off of ideals, but ideally we would have fair decks with fair cards. And let's be honest, Shock Master itself isnt a fair card, nor is Rejuv.[/color]Well fairness is debatable. Standard theory works in OCG since you know you have a problem when a deck can get its shocks compuls'ed and easily summon a second. Wont work in TCG with Shock due to poor trapline But I'd argue Rejuv is honestly slow enough that it's fair regardless Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 28, 2015 Report Share Posted October 28, 2015 so...why do have this at 1, again? aside from moving it for the sake of moving it. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 28, 2015 Author Report Share Posted October 28, 2015 so...why do have this at 1, again? aside from moving it for the sake of moving it.Dragon Lord Structure deck Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 28, 2015 Report Share Posted October 28, 2015 I feel like peope are right to suggest this is one of those cards that people don't run if it's at 1, because you draw it too rarey to be useful. Hieratics are the only deck likey to make this more than +0/+1, and they're an OTK deck 9/10 and don't are about the draws. Link to comment Share on other sites More sharing options...
Darj Posted October 28, 2015 Report Share Posted October 28, 2015 Hmm... this card coming back could give Dragons as a type a push along Dragon's Bind. To be honest, I wouldn't mind Konami moving this to 1 and see what it would do, "testing the waters" in a way. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 29, 2015 Author Report Share Posted October 29, 2015 Hmm... this card coming back could give Dragons as a type a push along Dragon's Bind. To be honest, I wouldn't mind Konami moving this to 1 and see what it would do, "testing the waters" in a way.I mean the last time it say play was Febuary 2014 in OCG and it was more a tech than a staple in rulers. It's honestly pretty slow Link to comment Share on other sites More sharing options...
vla1ne Posted October 29, 2015 Report Share Posted October 29, 2015 I feel like peope are right to suggest this is one of those cards that people don't run if it's at 1, because you draw it too rarey to be useful. Hieratics are the only deck likey to make this more than +0/+1, and they're an OTK deck 9/10 and don't are about the draws.if the otk fails (hand traps and such) this card helps replenish so that you don't get gimped by raigeki on your opponent's turn. odds are if you're moving in for the kill, you won't have that problem, but as far as safety nets go, heiratics need at least one. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.