Tinkerer Posted October 24, 2015 Report Share Posted October 24, 2015 Hello, fine peoples! Here's the deck I'm planning to use for today's locals tourney. Honestly, it kinda built itself since at this point the only cards to my name are the Hazys, some Ghostricks, the Yuya/Reiji Starter Decks + an assortment of a few more random cards. 3x Fencing Fire Ferret2x Brushfire Knight3x Goka, the Pyre of Malice2x Manticore of Darkness1x Volcanic Queen3x Hazy Flame Cerberus3x Hazy Flame Hydra3x Hazy Flame Sphynx3x Hazy Flame Griffin2x Hazy Flame Peryton1x Hazy Flame Hyppogrif Spells:3x Hazy Pillar2x Onslaught of the Fire Kings2x Circle of the Fire Kings1x Rekindling Traps:3x Call of the Haunted3x Hazy Glory1x Bottomless Trap Hole Extra:3x Hazy Flame Basiltrice Side:1x Dark Dust Spirit3x MST2x Dark Hole2x Monster Reincarnation1x Onslaught of the Fire Kings3x Trap Hole2x Mirror Force1x Scrap-Iron Scarecrow Other cards I have:Dust TornadoMagic CylinderThe CalculatorBurst RebirthSmashing GroundKaiser Glider ...So, yeah, I'm definitely not going in with an expectation to win maybe more than a couple games, but I think my deck might catch a player off-guard and they might accidentally hit their own cards if they forget the Hazys can't be targeted. So, anyway, yeah. If you have any suggestions, feel free to let me know. If I get to the place early, I might be able to get a couple more cards before the tourney starts. Link to comment Share on other sites More sharing options...
vla1ne Posted October 24, 2015 Report Share Posted October 24, 2015 the only thing i might be able to suggest going by your current amount of cards would be to take out a single brushfire knight for either smashing ground, another onslaught, or dark hole. brushfire has it's uses, but dark hole is better overall removal, onslaught is something you want as early as possible whether or not you draw pillar, and smashing gives you non targeting removal if you run across something too strong to beat over. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 24, 2015 Author Report Share Posted October 24, 2015 Thanks Vlaine! I tried a few practices draws and scenario runthroughs with your suggestions, but ultimately found the second Knight to be better in most cases. It holds synergy with Circle and CotH as well as giving me a proactive first-turn play if I somehow don't draw Ferret, Cerberus or Pillar. Not to mention it keeps my monster count high for Sphynx. I'll say that Smashing and Hole have better uses late in the game, so if I'm up against a more grindy deck, I'll definitely put 'em in. But for first game, I think I'll hold to all the consistency I can get. Thanks again! Link to comment Share on other sites More sharing options...
Spinny Posted October 24, 2015 Report Share Posted October 24, 2015 3x peryton and 1 or 2 Solda in extra deck when you get the chance. It's a smallish change but peryton into 2 hydra, or w/e the combo is, to make Solda can win games. Link to comment Share on other sites More sharing options...
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