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Guardians of Nature archetype!


Xeoxed

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Hello all!

 

Thanks for taking the time to stop by and see my new archetype, "Guardians," which revolve around changing attributes and getting some cool effects from it!

 

The deck itself would not be as fast as others, but, I figured it could have some potential at being strong, with some edits. 

 

Just tell me what you think!

 

Also, just so you know, NONE of the below art is original by me, it was lifted from a variety of sites, and just serve as placeholders/concept art.  

 

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When this card is summoned, you can declare one attribute; this card becomes the declared attribute until it leaves the field. Once per turn, you can discard one level 5 or higher monster, then add one monster from your deck to your hand that is the same attribute as this card. 

 

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This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Earth monster. Once per turn, you can target one other Earth monster you control; return it to the hand, and this card gains 2000 attack.

 

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This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Fire monster. Once per turn, you can target one Fire monster you control; return it to your hand, then you can return one card your opponent controls to their hand. 

 

1JQ3X7g.jpg

 

This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Water monster. Once per turn, you can target one other Water monster you control; return it to the hand, then change the battle position of one monster on the field. 

 

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This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Wind monster. Once per turn, you can target another Wind monster you control; you can add one card from your deck to the hand with the same name as the targeted monster. 

 

(wouldn't be cool is the ships in this art where #50's? That would be cool I think :3 )

 

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This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Light monster. Once per turn, you can target one other Light monster; return it to the hand, then change this cards attribute to another until the end phase. 

 

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This card can not be normal summoned. This card can only be special summoned from the hand by controlling one Dark monster. Once per turn, you can target another Dark monster you control; destroy it, then special summon one 'Guardian' monster from your Graveyard. 

 

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 Once this card is activated, discard one level 5 or high monster form your hand; add on level 3 or lower monster from your deck to your hand. Once per turn, you can target one monster you control who has not changed their original attribute this turn; change their attribute. 

 

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This card can only be added to the hand by the effects of a 'Guardian' monster or 'Plains of Creation.' If you control a face up 'Guardian' monster, you can special summon this card from your hand in defense mode, but this cards attack and defense becomes 0. If a face-up 'Guardian' monster would be destroyed by battle, and this card is on the field, you can target the monster you control; tribute this card instead of destroying it. 

 

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This card can not be added to the hand, except by a 'Guardian' monster effect, or 'Plains of Creation.' If you control a 'Guardian' monster on the field, and your opponent targets them with a spell or trap effect, you can discard this card; and negate the targeting effect. If this card is in your graveyard, and a 'Guardian' monster you control declares an attack, you can banish this card and return one card on your field to your hand; the attacking monster gains 1500 attack. 

 

 

 

 

 

 

 

 

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Arsenal Summoner can search every monster here, which might work out okay, but I thought i'd just get that out first. I'm guessing "Plains of Creation" is a continuous spell; might want to relink the image.

 

All in all, the archetype seems very splashable, but not very self supportive. If you use this deck by itself, the only way you're going to get out the Guardians is with High Wizard, or you can get out Guardian of the Forest with the other two supports. However, using a Guardian in swarm decks that focus around certain attributes (e.g. Fire Fist, Shaddolls).

 

There is one major flaw: The Soft OPT. Say you have a Fire Fist Monster, and two Guardian of the Core. Special Summon both of the Guardians, then you can repeatedly use their effect by returning the other one to the hand, then re-summoning it, resetting the Soft OPT. A loop, basically. I would recommend either Hard OPT on the summoning, or, if you don't want to go that far, a hard OPT on the effect. For Guardian of the Dead, change it so that you cannot summon the monster you destroyed.

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Arsenal Summoner can search every monster here, which might work out okay, but I thought i'd just get that out first. I'm guessing "Plains of Creation" is a continuous spell; might want to relink the image.

 

All in all, the archetype seems very splashable, but not very self supportive. If you use this deck by itself, the only way you're going to get out the Guardians is with High Wizard, or you can get out Guardian of the Forest with the other two supports. However, using a Guardian in swarm decks that focus around certain attributes (e.g. Fire Fist, Shaddolls).

 

There is one major flaw: The Soft OPT. Say you have a Fire Fist Monster, and two Guardian of the Core. Special Summon both of the Guardians, then you can repeatedly use their effect by returning the other one to the hand, then re-summoning it, resetting the Soft OPT. A loop, basically. I would recommend either Hard OPT on the summoning, or, if you don't want to go that far, a hard OPT on the effect. For Guardian of the Dead, change it so that you cannot summon the monster you destroyed.

Thanks for the feedback! I never considered existing cards coming into play here, but I think it would be cool to allow Arsenal Summoner to play a role. Is their any way you can recommend to make this deck stand on its on more? I tried to make Guardian of Power be a conduit of summoning, bouncing, say, your High Wizard, then changing Power's Attribute, then summoning another Guardian, that coupled with the field spell, I think you have solid ways to get other Guardians out.Maybe I could add another attribute manipulator, but I imagined this deck playing with the players choice of an engine or support cards, and playing the guardians they wanted/needed to that worked with their choice of cards. Ex; Fire Fist. 

 

Thanks for your feedback!

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