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Lose 1 Turn


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It finally got the somewhat needed errata, nice.

Despite the stigma towards floodgates, and having been victim of this card as well, I like this one. The activation restriction does a good job at keeping it inaccessible to most decks, limiting its playability. The trap sure is annoying, but at least it's not like Skill Drain in that it continuously locks the monster's effect, giving players the chance of using them given they survive the 1-turn stun. In a way, this encourages the L1T player to keep up the pressure, and thus promotes a bit more of player interaction than other floodgates.

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