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Brennenden Abgrunds


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1 Barbar, Malebranche of the Burning Abyss

1 Black Luster Soldier - Envoy of the Beginning

2 Cagna, Malebranche of the Burning Abyss

3 Cir, Malebranche of the Burning Abyss

1 Farfa, Malebranche of the Burning Abyss

3 Graff, Malebranche of the Burning Abyss

1 Libic, Malebranche of the Burning Abyss

2 Maxx "C"

2 Rubic, Malebranche of the Burning Abyss

3 Scarm, Malebranche of the Burning Abyss

1 Tour Guide from the Underworld

 

1 Book of Moon

2 Dark Hole

1 Foolish Burial

1 Good & Evil in the Burning Abyss

1 Raigeki

 

1 Bottomless Trap Hole

2 Breakthrough Skill

2 Fire Lake of the Burning Abyss

2 Karma Cut

2 Phoenix Wing Wind Blast

1 Skill Drain

1 Solemn Warning

1 The Traveller and the Burning Abyss

1 Torrential Tribute

1 Vanity's Emptiness

 

2 Virgil, Rock Star of the Burning Abyss

3 Dante, Traveller of the Burning Abyss

3 Downerd Magician

1 Ghostrick Alucard

1 Leviair the Sea Dragon

1 Mechquipped Angineer

1 Number 30: Acid Golem of Destruction

1 Number 47: Nightmare Shark

1 Number 49: Fortune Tune

1 Tri-Edge Levia

 

3 Artifact Lancea

3 Flying "C"

3 Retaliating "C"

3 Mystical Space Typhoon

1 Twister

2 Fairy Wind

 

 

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Have you read "Good & Evil in the Burning Abyss"?

 

Yes and I'd have thought if you're going to run it solely for the second search effect which it needs to get to the grave for you may as well have the monster there to give a potential way of getting it gone more effective than discarding it with Karma Cut and waiting a turn or whatever.

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I mean I don't know a lot about BA so I suppose if it works it works. Still seems a bit egh. Would have gone for at least one Zenmaines in the extra maybe over the 3rd Slacker and definitely over the Acid Golem personally.

 

Angineer is a better Zenmaines and I find myself going through 3 Downerds in a game pretty often. Also Acid Golem is like Crazy Box, you only make it when you have Drain up.

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To be honest I'm not a huge fan of Cagna and Good & Evil in general but you definitely don't need to be playing 2 Cagna, it's normally just a bit of a bonus when you have a free summon or a mill but you don't actually want to draw it. Nai's right about 2 Traveler, the card's insane atm and it's the only way to not lose to Dweller, and on that note you should really be maxing out BTS because that card is everything the deck wants. BLS really isn't as good as it seems because it limits your plays to just BLS and maybe a Dante whereas double Dante is normally more threatening - BA is such a resilient deck that you really don't need the ability to pull a win out of nowhere. Extra-wise, Fortune Tune sucks ass and you really do need the Zenmaines just to crash into things and pop because you really have no monster-based destruction otherwise and there may come a point where you're just desperate to pop a Macro or something. For the side, Retaliating "C" really doesn't belong in BA and I'd probably cut em for a couple of Majesty's Fiend and maybe a 3rd Fairy Wind

 

tl;dr

-1 Cagna

-1 BLS

+1 Traveler

+1 Breakthrough

 

-1 Fortune Tune

+1 Zenmaines

 

-3 Retaliating "C"

+2 Majesty's Fiend

+1 Fairy Wind

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