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Pendulum Metronome [Symphonic Warriors]


Airride

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Pendulums give you constant fuel to synchro with, along with access to Metaphys and Ignister, as well as many providing helpful effects; Risebell is another star adjuster in the P Slot, Eccentrick is a high scale when needed and gets rid of herself and is a OPT pop, OEPD searches all of your pendulums but the level 5s, and of course, the 2 Symphonics provide fantastic support to accelerate the deck or keep its advantage up. Basses and Piaano are used due to Basses having his amazing adjustable levels, and Piaano being a level 3, one of the best levels for synchro summoning, especially with recyclable level 5s. Sizzers allows more combos to be spat out per turn, especially by penduluming, and can search Guitaars or whatever if needed. Echo Oscillation helps get your non-Symphonic Pendulums out of the slots, plus can net you some draws if you need them for Basses. Jar of Avarice helps Recycle Piaano or Basses that are in the grave to be summoned by Guitaars, or Synchros you want to use again.

 

Extra is crazy tight, any adjustments for it are appreciated.

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I would drop Cannon.  I know you are using it for low scale but it's really quite bad, and it's not even searchable by odd-eyes.  Risebell is already a scale 2 and searchable, plus it has infinately more utility.  Just stick with that.

 

With that in mind, you can replace those slots with:

+1 Zepharos

+1 Birdman

+1 Gold Sarc.

 

Zeph lets you bounce back Guitaars in your scale to re-use its pendulum effect, or normal summon it for a push

Birdman lets you add the card you searched with Guitaars to your hand, effectively letting you psuedo-search Mics or Sizzers if you want to Set Mics in the scale or Set Sizzers for a search

If Sizzers is in your grave, Gold Sarc allows you to banish whatever Syphonic you want from your deck, then Sizzers brings it to the field for free.

 

Echo Oscillation, TBH is really, really bad.  You might as well just play Extra Buck.  It gives you more draw power for less resources and can be done in 1 turn if used correctly.  But even then it's still pretty bad.  At that point you may just want to run Reckless.  If you're just trying to destroy your scale, then run Wavering Eyes.  Sure you don't get to draw, but you get to search, which is infinitely better.

 

I would thin the numbers on your Monsters.  

You probably don't need 3 of each tuner.  2 of each or even less should be perfectly fine, considering how easily they can be recycled back to the field with Sizzers

You could probably take Risebell down to 1 or 2, considering you can just search him with odd-eyes.

3 Mics is a bit excessive.  You really just need 1 for the field and 1 for the scale.  You should be able to run 2 fine.

 

As for filling that space, there are quite a few options:

Pot of Riches will let you add back the scales your really didn't want to go to the extra deck at that time without needing to get them in the grave for Avarice.

Iron Call can help you go for some super extensive plays, while also helping you do so if you are in a position where you can't activate the effect of a Tuner in grave, but need to get it out.

Amplifire is actually really, REALLY good.  You can EASILY on a good hand activate 5 effects in 1 turn.  The scales both count, so you can wind up banishing 5-7 of your opponent's cards or burning them for some ungodly amount from out of nowhere.  It's only problem is it's kinda slow and if your opponent has MST, you already used your play to rack up the counters and the next time around it will be MUCH slower.

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Cannon isn't just for the low scale; he's more for the level 5 utility. I'll drop him to 1, though, as well as risebell to 2, mics to 2, and piaano to 2. I like Basses too much. 

 

The reason I wanted Echo over Wavering was moreso the ability to just kill 1 scale at a time. I like to use as few Guitaars as possible for the pendulum slot, sicne his NS effect is amazing.

 

The problem with Riches is that you're locked out of playing for the turn (More or less), which I'm really iffy on. 

 

I did try Amplifire before, but I didn't like it at all. Sure it's cool, but it feels cloggy, and if you're suggesting to lower the number of tuners, it makes it even worse.

 

Iron Call does seem cool, and I did mention Zepheros in the Opening post as something I really wanted in. I'll adjust the deck a bit.

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Cannon isn't just for the low scale; he's more for the level 5 utility. I'll drop him to 1, though, as well as risebell to 2, mics to 2, and piaano to 2. I like Basses too much. 

Oh yeah Cannon is a level 5 isn't he...well I suppose he does have a bit of use then.  1 should be good.  I feel the same was about Basses, yet, while he is the most crazy, he his also the least useful in a tight spot.  If you have no cards in hand, then you can't use his effect for a boost of 0, so he actually has 2 restrictions.  You have to have a symphonic, AND have at least 1 card in hand, compared to the other 2 where you just have to control a symphonic.  But ultimately it's your choice.  I've just had too many games lost on the Basses deck draw that I just can't keep him at 3, as much as I would like to.

 

The reason I wanted Echo over Wavering was moreso the ability to just kill 1 scale at a time. I like to use as few Guitaars as possible for the pendulum slot, sicne his NS effect is amazing.

 

In that case, might I suggest Sky Iris?  It accomplishes the same goal, but is a spell and can search Odd-Eyes.  Plus if you find the room in the ED, you could also run a tech copy of Odd-Eyes Fusion and run Vortex for some negation, recycling, and removal power.  Plus Iris itself is searchable by terraforming, which is pretty great.

 

 

The problem with Riches is that you're locked out of playing for the turn (More or less), which I'm really iffy on. 

 

Yeah that's a big problem.  I was mainly suggesting it as a tech 1-of, since Avarice doesn't quite help if all the stuff you need is in your extra deck, but it certainly isn't necessary.

 

I did try Amplifire before, but I didn't like it at all. Sure it's cool, but it feels cloggy, and if you're suggesting to lower the number of tuners, it makes it even worse.

 

True.  I usually just run it as a 1-2 of tech.  But if you do consider Iris and terraforming, running 1 Iris, 1 terra, and 1 Amp could be pretty effective.  Amp is only really good as a supplement to a big push-type play.  no joke I've literally gotten 9 counters on it in one turn.  But in any other situation it's slow.  However, you do have to consider somewhat that it's prime MST bait as well as generating a way to special summon Mics (no one remembers Mics can summon itself by removing 3 counters and it can catch some people off guard.  3 counters isn't even hard.  Tuner effect -> Synchro summon -> grave Tuner effect -> Sizzers effect is 3 right there.)

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