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Ignister Prominence, the Combo Dracoslayer


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1 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
 
Of note, what this card actually enables now.
 
Since we got Majester Paladin, the ability to turn fields of Luster + X Level 4 Pendulums into a field of Luster + Ignister, then Majester, then Ignister, then Majester, with a Luster being summoned last. This gave you 1800s and put 2 of your 3 Pendulum Dracoslayers into the Grave, along with the other Pendulums needed to make Majester.
 
Now we have /2/ Dracoslayers, one of which is purely generic, and the other is a generic-y Fusion.
 
Have: Luster, 3 Level 4 Pendulums, 1 Level X Pendulum
  1. Luster + Lv. 4 = Ignister.
  2. Ignister shits out a Dracoslayer.
  3. Slayer + Lv. 4 = Majester.
  4. Majester activates its search, then detaches 1 to get Luster back from the Extra Deck.
  5. Luster + Lv. 4 = Ignister
  6. Ignister shits out a Dracoslayer.
  7. Slayer + Lv. X = Dinoster OR a Rank 4, if X = 4.
  8. (Optional) Dinoster revives a Slayer.
  9. (Optional) MP2, overlay 2 of your Ignister and/or Dinoster into Felgrand, to prevent any recovery from the Opponent.

And Ignister still has his removal on top of that, so each Ignister you make is a +1 or +2 (destroying a Pendulum you control is hardly a -1, so you get a free spin and a free card from the ED), barring Flame Mascot or Ariadne, and each other Dracoslayer you make is a powerful +0.

 

These cards offer the ability to "transform" Pendulums into cards that do more things, provided you have a single Dracoslayer out with them. Specifically Luster.

 

And you can stop this combo at any point along the way, depending on how many Pendulums you have/their levels.

 

I honestly think that this is one of the most absurd cards in the game. Only reason it's not in the full limelight is the lack of good TCG Pendulum Archetypes, barring Qli.

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Wondering if M&m's will find rooms for fusion. The Synchro is literally in every Pendulum based deck possible OCG side. I think it's mainly the lack of DOCS like Black noted that's stopping this bugger from being player more.

 

Non targeting spinning is the best form of removal atm (better than nontargetting banishment and NT Banishment FD doesn't exist atm I don't think)

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Definitely going to need multiple copies of this if EMem were legal in TCG. Kozmo Dark Destroyer with a set trap is basically gg for EMem.

It's really a shame that you need to draw Dracoslayer, you probably won't have the luxury to field it as opposed to resolving its pendulum effect; Majester is the most likely Dracoslayer enabler, but giving up Joker/Sorc for Majester is quite the investment especially in the dmg department.

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