Yemachu Posted December 21, 2015 Report Share Posted December 21, 2015 Name: Dark Flare Sorcerer Attribute: FIRELevel: 6Type: Spellcaster/Fusion/EffectEffect: "Blue Flame Swordsman" + 1 "Dark Magician" monster(This card's name is alwas treated as "Dark Flare Knight".) If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster from your hand or Graveyard. If you have 3 copies of "Dark Flare Knight" total, either banished and/or in your Graveyard (combined), cards you control cannot be banished.ATK: 2200DEF: 800 Materials of the next card: 2 Trap Cards that are treated as monsters"Phantom Knights" and "Burgesstoma" cards are NOT applicable targets. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 21, 2015 Report Share Posted December 21, 2015 Abject Object SoulDARK - Level 8 - Rock/Fusion/Effect - ?/2250You can only Fusion Summon this monster by sending 2 Trap Cards being treated as monsters from your side of the field to the Graveyard. This monster's original ATK is equal to the number of Trap Cards in your Graveyard times 800. This card can attack a number of times equal to the number of Continuous Spell and Trap Cards in your Graveyard (if there are no Continuous Spell or Trap Cards in your Graveyard, this monster cannot attack). Once per turn, you can target 1 Trap Card in either player's Graveyard: Set it on either player's field: you cannot activate this effect if this monster did not attack during your last turn. 3 monsters Special Summoned from your Extra Deck Link to comment Share on other sites More sharing options...
cardgameking Posted January 5, 2016 Report Share Posted January 5, 2016 Creature from between DimensionsWIND - lvl 12 - Sea Serpent/Fusion/Pendulum/Effect - 4000 atk 4000 defPendulum Effect (Scales 1/1): Neither player can Special Summon monsters, except from the extra deck. When either player special summons a monster from the extra deck, you can banish 1 card from their opponent's extra deck. When this card is removed from the Pendulum Zone, special summon, ignoring any summoning conditions, monsters banished by this effect then apply the following effects depending on the type of monster- Fusion Monster: Add 1 Fusion Material listed on this card to your hand.- Synchro Monster: Discard one random card from your opponent's hand to the graveyard- Xyz monster: Attach one monster from the graveyard of either player to this monster as a Xyz monster.- Pendulum monster: Banish it face down.Monster Effect: You can special summon this monster from your extra deck by banishing 3 monsters special summoned from your extra deck. When this card is destroyed, destroy all cards on the field and place this card in your Pendulum Zone. 1 "Ally of Justice" monster + 1 Reptile-type "Worm" monster Link to comment Share on other sites More sharing options...
Tinkerer Posted January 5, 2016 Report Share Posted January 5, 2016 Ally of Worm Binary-0LIGHT *******Machine/Fusion/Effect1 "Ally of Justice" monster + 1 Reptile-type "Worm" monsterNegate the effects of all other LIGHT monsters on the Field. This card's ATK is equal to the total attack of all monsters on the Field whose effects are negated. If this card attacks or is attacked, your opponent cannot activate cards or effects until the End Phase.?/0 1 level 1 monster + 1 level 12 monster Link to comment Share on other sites More sharing options...
cardgameking Posted January 5, 2016 Report Share Posted January 5, 2016 Lucky 13DARK - lvl 1 - Warrior/Fusion/Effect - ? Atk ? DefWhen you fusion summon this card, declare a number, either 1 or 12, all monsters on the field become that level/rank. This card gains attack equal to the number of monsters on the field with the same number/rank x1300. When this card deals battle damage to your opponent, flip a coin. If you call it right, send all cards in your opponent's hand to graveyard. If you call it wrong, discard your whole hand to the graveyard. 1 " Mist Valley" monster + 2 "Dragunity" monsters Link to comment Share on other sites More sharing options...
~Faytl~ Posted January 5, 2016 Report Share Posted January 5, 2016 Dragunity UltimistLvel 9 Fusion, Dragon WINDWhen this card is Fusion Summoned, you can return any number of face-up cards you control to the hand, except this card, and if you do: Equip "Dragunity" monsters from your Graveyard to this card, up to the number of cards returned this way. Once during wither player's turn, you can return 1 face-up card you control to the hand, and this card is unaffected by your opponent's card effects, until the End Phase.3100/2500 1 "Assault Mode"monster + Nightwing Sorceress Link to comment Share on other sites More sharing options...
cardgameking Posted January 6, 2016 Report Share Posted January 6, 2016 Nightwing Sorceress/ Assault OverchargeWIND - lvl 12 - Spellcaster/Fusion/Effect - 3900 atk 2400 defThis card is always treated as a "/Assault Mode" monster. When this card is special summoned, target one "/Assault Mode" in your hand, deck and graveyard and then target one "Assault Mode Activate" in your graveyard. Special summon the first target, ignoring the summoning conditions, and set the second. Once per turn, you can banish one Synchro monster from your extra deck, then special summon, ignoring summoning conditions, 1 "/Assault Mode" monster from your hand or deck whose name includes the banished monster's. "/Assault Mode" monsters you control cannot be targeted by card effects. 1 "Fabled" Synchro monster + 2 "Dragon of the Ice Barrier" monsters Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 6, 2016 Report Share Posted January 6, 2016 The Fabled Bahemut, Dragon of the Ice BarrierLIGHTLevel 11Dragon/Fusion/EffectMust first be Special Summoned by sending the above Fusion Materials to the Graveyard (you do not use "Polymerization"). Up to twice per turn, if your opponent would activate a card effect: You can discard 1 card; negate the activation, and if you do, banish that card.ATK:3300DEF:1000 Next: 2 "Melodious" monsters Requirements: Something that protects "Melodious". Link to comment Share on other sites More sharing options...
Tinkerer Posted January 6, 2016 Report Share Posted January 6, 2016 Symphony the Melodious DivaLIGHT ****Fairy/Fusion/Effect2 "Melodious" Monsters"Melodious" monsters are treated as though they were Special Summoned. Your opponent cannot target other "Melodious" monsters for attacks or card effects. When this card is destroyed, you can add 1 Fairy-type monster or 1 "Polymerization" from your Graveyard to your Hand.1100/2450 1 FIRE monster + 1 WATER monster + 1 WIND monster + 1 EARTH monster Link to comment Share on other sites More sharing options...
Ultradragon16 Posted January 9, 2016 Report Share Posted January 9, 2016 Elemental Divine DoriadoSpellcaster/Fusion/EffectLight Level 91 FIRE monster + 1 WATER monster + 1 WIND monster + 1 EARTH monster This card must be Fusion Summoned and cannot be Special Summoned by other ways. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. Once per turn you can discard 1 Spell card, then you can Special Summon one card that has the same Attribute as this. If you control a Level 7 or higher face-up monster that has the same Attribute as this card, this card cannot be targeted for an attack. Once per turn: you can Tribute 1 FIRE, WATER, WIND, and EARTH monster (from your hand or field), to destroy all monsters your opponent controls of the same Attribute.3000/3500 I'm glad I managed to get this one, I've been working on some element cards and Doriado support so I would like to thank you for those requirements. "Red-Eyes Black Dragon" + 1 Pendulum-Monster, good luck Link to comment Share on other sites More sharing options...
cardgameking Posted January 9, 2016 Report Share Posted January 9, 2016 Red-Eyes Royal DragonDARK - lvl 9 - Dragon/Pendulum/Fusion/Effect - 3450 atk 2850 defPendulum Effect (Scales 3/3): You can normal summon 1 "Red-Eyes" monster in addition to your normal summon/set. All "Red-Eyes" monsters you control gain attack and defense equal to the number of "Red-Eyes" monsters on the field x200.Monster Effect: When this card destroys a monster by battle, add 1 "Red-Eyes" or "Archfiend" from your deck to hand. You can only this effect of "Red-Eyes Royal Dragon" once per turn. If this card is removed from the field by a card, place it in one of your unoccupied zones, then special summon 1 lvl 7 or lower "Red-Eyes" monster from your graveyard. Well, it is finally here. The last in a long line of fusions of different archetypes from the original Duel Terminal world. Here goes!"Genex Controller" + "Genex Ally" synchro monster + 1 "R-Genex" monster Link to comment Share on other sites More sharing options...
Tinkerer Posted January 10, 2016 Report Share Posted January 10, 2016 Creator of Peace - Genex VictoryDARK 10*Machine/Fusion/Effect"Genex Controller" + "Genex Ally" synchro monster + 1 "R-Genex" monsterYou can Special Summon this card by discarding "Polymerization" and banishing the above materials from your Graveyard (this is treated as a Fusion Summon). This card's Summon and effects cannot be negated. When this card is Summoned, banish all non-DARK cards on the Field. Once per turn, you can return all banished cards to their owner's Decks; all battle damage is doubled until the End Phase. This card cannot attack during the turn you use this effect.3600/3100 Harpie Lady + Flame Swordsman Link to comment Share on other sites More sharing options...
cardgameking Posted January 10, 2016 Report Share Posted January 10, 2016 Skyfire SamuraiWIND - lvl 4 - Warrior/Fusion/Effect - 2100 atk 2200 defThis card is always treated as a "Harpie" card. While it is face up on the field, this card Is also a FIRE monster. This card can attack a number of times equal to the number of "Harpie" monsters you control. When this card inflicts battle damage to your opponent, place one Warrior-type monster from your deck or graveyard on the top of you deck. Out with the original world... In with the new.1 "Gem-" monster + 1 Gemini monster with a different type Link to comment Share on other sites More sharing options...
Dova Posted January 10, 2016 Report Share Posted January 10, 2016 Gem-Knight Summoner EARTH - Level 8 - Rock/Effect - 2500/2500 1 "Gem-" monster + 1 Gemini monster with a different Type Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon 1 "Gem-Knight Summoner" per turn. Once per turn: You can Normal Summon any number of "Gem-" Gemini monsters on the field this turn in addition to your Normal Summon/Set. You cannot Summon monsters, except "Gem-" monsters, during the turn you activate this effect. If this card is banished to activate the effect of a "Gem-" card: You can shuffle this card and 1 other banished card into the Deck. You can only use this effect of "Gem-Knight Summoner" once per turn. 3 "Penguin" monsters with different names Link to comment Share on other sites More sharing options...
Draconus297 Posted January 10, 2016 Report Share Posted January 10, 2016 Penguin King PenguingoWATER - Level 7 - Aqua/Fusion/Effect - 1750/28503 "Penguin" monsters with different namesWhen this monster is flipped face-up, flip all other cards on the field face-down: this effect cannot be negated, and Set cards cannot be activated in response to this card's effect. As long as this monster is face-up on the field, WATER monsters gain 300 ATK for every face-up "Penguin" monster on the field. "Penguin" monsters gain 400 ATK and DEF for every other face-up WATER monster on the field. When this face-up monster would be destroyed, flip it into face-down Defense Position instead. 1 Level/Rank 7 or higher Dragon-Type monster + 1 Level/Rank 6 or higher Spellcaster-Type monster Link to comment Share on other sites More sharing options...
cardgameking Posted January 17, 2016 Report Share Posted January 17, 2016 Fierce-Eyes Arcane DragonLIGHT - lvl 10 - Dragon/Fusion/Effect - ? Atk ? DefThis card's attack and defense is equal to the combined level/rank of the fusion materials used to summon this card x 300. Once per turn, during either's player turn, your opponent would activate the effect of a spell card or the effect of a Pendulum monster, target that card, then you can send the top three cards of your deck to the graveyard, and if you so, negate the effect and banish the targeted card. If all the fusion materials used to summon this card were Pendulum monsters, this card gains this effect:This card can attack cards in your opponent's pendulum zones as if they were monster cards. Use the printed attack for damage calculations Thu ion. 3 or more WIND Spellcaster-type monsters Link to comment Share on other sites More sharing options...
cardgameking Posted January 27, 2016 Report Share Posted January 27, 2016 Bumpy bump Link to comment Share on other sites More sharing options...
Draconus297 Posted January 27, 2016 Report Share Posted January 27, 2016 Cyclone MagicianWIND - Level 10 - Spellcaster/Fusion/Effect - 2850/23503 WIND Spellcaster-Type monstersWhen this monster is Fusion Summoned successfully, select and activate 1 of the following effects:-Destroy all Spell and Trap Cards on the field, then add 1 Spellcaster-Type monster from your Deck to your hand whose Level is less than or equal to the number of cards destroyed.-Send all Spell and Trap Cards on the field to their original owner's hands. Then, both players shuffle their hand into their Deck, and draw cards equal to the number of cards sent by this effect.You can only activate 1 of these effects per turn, and only once that turn.When you Special Summon a Spellcaster-Type monster(s), you can target 1 player: that player must send the top 3 cards of their Deck to the Graveyard. 2 Dragon-Type Xyz monsters of the same Rank Link to comment Share on other sites More sharing options...
Tinkerer Posted January 28, 2016 Report Share Posted January 28, 2016 Kaiser of D.DARK 8*Spellcaster/Fusion/Effect2 Dragon-type XYZ monsters of the same RankYou can also Fusion Summon this card by sending the above materials to the Graveyard. When this card is Fusion Summoned, you can Special Summon up to 2 Dragon-type monsters from your Hand or Graveyard whose levels are less than the combined Ranks of this card's Fusion Materials. Dragon-type monsters you control are unaffected by Spell, Trap or Monster Effects.3000/2500 Time Wizard + T.A.D.P.O.L.E. Link to comment Share on other sites More sharing options...
EeveeManiac Posted February 1, 2016 Report Share Posted February 1, 2016 Time ToadLevel 3, Aqua, Fusion, Light1400 ATK/800 DEFOnce per turn: You can flip a coin and call it. If you call it right, you can Special Summon up to 2 Level 3 or lower "Frog" monsters from your hand. Rainbow Dragon+Rainbow Dark Dragon Link to comment Share on other sites More sharing options...
Tinkerer Posted February 1, 2016 Report Share Posted February 1, 2016 Rainbow Twilight DragonLIGHT 12*Dragon/Fusion/EffectRainbow Dragon+Rainbow Dark DragonThis card is also always treated as a DARK monster. Once per turn, you can target 1 monster with 0 DEF in your Graveyard and send up to 3 monsters from your Deck to the Graveyard; Special Summon that target ignoring Summoning conditions. All monsters you control gain 1000 ATK. This card cannot be targeted.4000/5000 1 "Malefic" monster + 1 non-"Malefic" monster with the same name (Ie. Stardust Dragon + Malefic Stardust Dragon) Link to comment Share on other sites More sharing options...
cardgameking Posted February 2, 2016 Report Share Posted February 2, 2016 Malefic Impossibility DragonEARTH - lvl 12 - Dragon/Fusion/Effect - 4200 atk 4400 defYou can Special Summon this card (from your Extra Deck) by targeting 2 monsters you control: 1 "Malefic" monster and 1 Dragon or Machine-type monster whose name is featured in the other target's card text, banish them and Special Summon this card. During your End Phase of the turn this card was Summoned, take damage equal to your opponent's life points. Negate the effects of all other monsters on the field. When this card is destroyed, add 1 Field Spell and 1 "Malefic" card from your deck to hand. 1 "Vylon" monster + 1 Union Monster Link to comment Share on other sites More sharing options...
cardgameking Posted February 12, 2016 Report Share Posted February 12, 2016 Bump-0 Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted February 14, 2016 Author Report Share Posted February 14, 2016 Vylon LambdaLIGHT-10*-Fairy/Fusion/Effect1 "Vylon" monster + 1 Union MonsterYou can Special Summon this card from your Extra Deck by banishing the above cards you control. Once per turn: you can target 1 "Vylon" monster in your hand or Graveyard; equip it to this card. This card gains ATK equal to the combined ATK of all equipped "Vylon" monsters. If a "Vylon" monster(s) you control would be destroyed by battle or by a card effect, you can send 1 equip card equipped to this card to the Graveyard instead of destroying 1 of those monsters.2500/3500 "Infernity Doom Dragon" + "Void Ogre Dragon" Link to comment Share on other sites More sharing options...
~Faytl~ Posted February 14, 2016 Report Share Posted February 14, 2016 Infernity Implosion DragonLevel 9, Fusion, Dragon DARKInfernity Doom Dragon + Void Ogre DragonIf you have no cards in your hand, you can Fusion Summon this card from your Extra Deck by banishing the required Fusion Material Monsters from your Graveyard. Once per turn, you can target cards your opponent controls equal to the difference between the number of cards in your hand: Negate the effects of those cards, until the End Phase. If you have no cards in your hand, this card cannot be removed from the field once per turn.3400/0 2 "Resonator" monsters Link to comment Share on other sites More sharing options...
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