Bringerofcake Posted October 14, 2015 Report Share Posted October 14, 2015 Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 Allure feels pretty risky/bad in here. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 14, 2015 Author Report Share Posted October 14, 2015 I guess so. 6 targets means I might see one somewhat often. Maybe anther trap instead? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 I would add in another Bunny. Also, singleton mirror force feels really mediocre. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 14, 2015 Author Report Share Posted October 14, 2015 I could try bottomless instead Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 14, 2015 Report Share Posted October 14, 2015 Two Fiendish Chains seems cloggy. Perhaps Breakthrough Skill or Effect Veiler instead? Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 15, 2015 Author Report Share Posted October 15, 2015 Maybe Veiler, but I feel like a high monster count in here might be overdoing it. I don't see the advantages of BTS over Fiendish right now, though. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 15, 2015 Report Share Posted October 15, 2015 I just don't like continuous spells/traps. They tend to clog your backrow, preventing future plays. Link to comment Share on other sites More sharing options...
goodfusion Posted October 15, 2015 Report Share Posted October 15, 2015 I just don't like continuous spells/traps. They tend to clog your backrow, preventing future plays. The thing is, those 2 Fiendish Chains are basically the only Continuous Spells/Traps, which isn't enough to clog. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 16, 2015 Author Report Share Posted October 16, 2015 Edited with Lightsword, a revamped extra, a side, and a couple of new tricks in the main.Though I feel really stupid about what to side in the mirror, since that'd be my most common matchup probably Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 16, 2015 Report Share Posted October 16, 2015 Have you considered siding Soul Release and Shared Ride? They're better than they're given credit for. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 17, 2015 Author Report Share Posted October 17, 2015 Have you considered siding Soul Release and Shared Ride? They're better than they're given credit for.could you elaborate a bit more? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 17, 2015 Report Share Posted October 17, 2015 could you elaborate a bit more?From my experience: Soul Release hurts against graveyard-based decks because their key cards are being put in the graveyard, only to then be banished. This mainly seems to hurt Masked Hero by banishing Shadow Mist and Mask/Form Change. It also banished Kozmo monsters in your grave in case they somehow aren't already banished. Shared Ride makes Nekroz players more cautious for the same reason Maxx C does. Their main playstyle generates pluses for you, so they slow down for it. Another card I like to side for is Cursed Seal of the Forbidden Magic. Against certain decks, it's a nightmare(Nekroz, pendulum, Hero, and Toon) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 18, 2015 Report Share Posted October 18, 2015 Soul Release is crazy slow. If you really wanted something like that, and retaliating "c" does it for you Rather than shared ride, you could use the quick play mistake, or even mind crush. Because you don't have Valkyrus, drawing is considerably less valuable. Link to comment Share on other sites More sharing options...
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