Krein Posted October 13, 2015 Report Share Posted October 13, 2015 Revised 10/23/15>Forbidden Lances cut for MST (Lance wasn't doing much to help me tbh)>Compulsory Evacuation Device and Trap Stuns cut for 3 Fiendish Chains(posting edits because I can't get a screenshot from DN anymore for some reason). So yeah, basically a Fabled deck that doesn't revolve around Synchro toolboxing or Quasar plays, but on summoning the Lovecraft monsters you see there. The Fableds can summon Ragin, Chthuga, and Hastur quite consistently, and their low levels makes it less of a burden on me to think of all these different combos to go into higher level monsters (shoot me, I don't play Synchro decks that much). Using Synchro Fusionists gives me my own free can of Instant Cancer to summon Cancer God Noden, who can then overlay with an existing Chthuga into Nyarla, who then goes into Azathoth. Noden's ability can also revive a tuner from the grave, and then I can use it with him to go into Ragin for free cards (I rarely have any cards in hand after just 1 of my turns).I'm really liking this deck, so CnC to make the deck more consistent and efficient will be greatly appreciated as usual. I think the biggest problem is that it relies too much on summoning an optimal Azathoth for a one-sided nuke, and its ability can of course be negated, as well as its summon due to no backrow removal or negation. I'm thinking he can maybe just be a 1-of along with Nyarla to free up ED space for other R4s and/or Synchros....I like Azathoth though :(. Link to comment Share on other sites More sharing options...
Delibirb Posted October 13, 2015 Report Share Posted October 13, 2015 I like Azathoth though :(.Aw thanks OT: Definitely dont need 3 Azathoth. 2 is probably solid. Same for Nyarla. Trapezohedron is also better as a 2-of. Maybe think about a One for One? Cthugha should definitely be a 3-of. Link to comment Share on other sites More sharing options...
Krein Posted October 13, 2015 Author Report Share Posted October 13, 2015 Aw thanks OT: Definitely dont need 3 Azathoth. 2 is probably solid. Same for Nyarla. Trapezohedron is also better as a 2-of. Maybe think about a One for One? Cthugha should definitely be a 3-of. Awesome, thanks. I cut 1 Azathoth and 1 Nyarla to tech in a Castel and Dark Rebellion Xyz Dragon. I also cut the single copy of Hastur because I barely ever summoned him. I could squeeze some advantage out of it by syncing into Ragin however, but I want/need the 3 copies of Chthugha. One for One is a good card for getting out a Chawa or Lurrie, but I feel I might run the risk of it being a dead draw due to how often I use up my entire hand. I decided to go with Raigeki because... it's Raigeki lol. Trapezohedron in my experience isn't much of help. Re-Fusion is definitely better, being searchable by Synchro Fusionist and letting you recycle Norden from the grave. Sadly, the banning of Lavalval Chain makes the Carboneddon engine much less usable (no Kogarasho-senpai OTK). If you want, you could try teching in Fluffals for a quick discard engine with Toy Vendor. You don't need to use many Fluffals either: just Wings, Bear and Toy Vendor. It'll speed up your deck immensely, promise. Thanks for your input as well. I brought Trapezohedron down to 1, then replaced its missing copies with MST and squeezed in a Re-Fusion by removing 1 Fabled Lurrie (might throw in a second copy of Re-Fusion). As for the Fluffals... what would I even cut to include them in the deck? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 13, 2015 Report Share Posted October 13, 2015 Emeral or Abyss Dweller will carry you further than DRXD. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 13, 2015 Report Share Posted October 13, 2015 Emeral is kinda necessary (and allows you to cut on one Chtugha), but Abyss Dweller is too situational. Sure, it kills BA and gravely hinders zombies, but aside from that... there's not much synergy with the deck itself. That last place would be for Chain... if it weren't banned.Dweller works well against all three of the best decks, and Norden puts it at 2200 ATK. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 The three best decks being... what? The only meta decks that rely on effects activating in the graveyard are BA, Shaddoll and only partly NekrozCoincidentally, those are also the three best decks, and by quite a large margin.only partly NekrozThis isn't true at all. Nekroz have many effects that activate in the graveyard, including Herald of the Arc Light, Shurit, Exa, Great Sorceror, and all three Ritual Spells. Landing a Dweller against them is fantastic for sealing games.the only one that would be significantly crippled by Abyss Dweller is BA since Shaddoll can still flip effect and a single Construct can technically wreck your strategy.Relying on the FLIP effects of Shaddolls is incredibly suboptimal, as well as slow. Additionally, the concept of Construct wrecking the strategy makes very little sense. El Shaddoll Construct is good because it has the on-summon foolish burial effect, allowing you to trigger any Shaddoll from your deck (often Beast). Now, how much good is sending a Shaddoll to the Graveyard when its effect cannot activate anyway? Furthermore, fusion summoning in Shaddolls is largely done to trigger the in-grave effects of the materials used, which is why Retaliating "C" is such a powerful card in today's meta. Abyss Dweller has a similar effect, causing the opponent to gain very little, if not lose resources when fusion summoning.During your own turns, you have Azathoth who can stop ALL monster effects, meaning that the need for Abyss Dweller is reducedToo bad so many of these effects are happening on the opponent's turn, huh? Azazoth is fantastic for blanking cards like Nekroz of Valkyrus, but it in no way fills the same niche as Abyss Dweller.stopping spell/trap card effects that activate in the graveyard is much less than universally useful.I already explained why this is relevant.Like, sure, you may stop that Pandeity. In the meantime, your opponent has already drawn two cards and can still playJust like how Dark Hole is bad at dealing with spell and trap cards.This deck isn't a meta deck, Giga. You can't apply the same reasoning.Hell yes I can. Just because a deck isn't meta does not mean it shouldn't be equipped to deal with the strongest decks of the format. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 I think you underestimate just how good Dweller is. You blatantly ignored all of my points to repeat your incorrect statement that you based on... nothing, really. Seriously, don't pretend you know what you are talking about. Link to comment Share on other sites More sharing options...
Krein Posted October 14, 2015 Author Report Share Posted October 14, 2015 Oooooookay I think that's enough guys. I asked for any and all suggestions, not a debate over a single card. I can see where Giga's coming from and agree that even a casual deck needs to be fine tuned to be as "competitive" as possible because like it or not, we're eventually going to run into some epic awesome pro duelist using a meta deck netdekced off a TCGPlayer email. Abyss Dweller is a decent card that has screwed me over a couple of times, and it could actually be useful to me since the people I duel with have effects that go off in the grave. I also see where Skipper's coming from in that a card like Abyss Dweller won't necessarily save you from Shaddolls, Nekroz, BA, etc, at least not if they've already set up good field presence. I personally decided not to include it in my MAIN deck, but did decide it was good to put in the SIDE deck which is where match up dependent cards should be stashed in anyway. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 As a recommendation, extra deck cards are generally suboptimal to use in side, but if that is how you want to do it, don't let me stop you. Out of curiosity, how often do you actually summon the third Cthugha? Link to comment Share on other sites More sharing options...
Krein Posted October 14, 2015 Author Report Share Posted October 14, 2015 As a recommendation, extra deck cards are generally suboptimal to use in side, but if that is how you want to do it, don't let me stop you. Out of curiosity, how often do you actually summon the third Cthugha? Hm... I'm typically able to summon the third Chthugha as overkill (or in desperate situations), because this has become one of those decks that can go completely crazy and summon nearly its entire Extra Deck in 1-2 turns. There was one duel where I was left with just ONE card in there, a Fabled Ragin I couldn't summon because I already had a full field. But to answer your question directly, I usually summon 1-2 Chthughas on a normal occasion. These are then either detached from Azathoth or used to go into Ragin, and are afterwards resummoned with Norden's effect. Chthugha at 3 feels right at the moment, but I can't say there haven't been times where I've wished I could go into a different monster with higher attack or a removal effect. As a sidenote: I've noticed this deck is especially vulnerable to trap cards and (mass) removal effects. It's combo reliant, so if it's interrupted it can really make my turn go to waste. I've been thinking of running 3 Royal Decrees in the place of the 3 MSTs I currently have. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 Go ahead and drop a Cthugha to main either Herald of the Arc Light (incredibly powerful stun) or Abyss Dweller (reasons already explained). Also, mind updating the deck in OP? Also, if backrow is giving you issues, you would be better off using either Forbidden Lance or Forbidden Dress (preference). Decree hinders you, and MST is generally horrible at dealing with backrow. Link to comment Share on other sites More sharing options...
Krein Posted October 14, 2015 Author Report Share Posted October 14, 2015 Deck updated, now with a screenshot from DN. I didn't know that the Lovecraft monsters were there under the "Entity" name. The absence of Fiendish Chain kind of hurts. I am currently thinking of cutting 1 Fabled Krus and Mind Control for two of them, or maybe for two other beneficial cards like Fabled Raven or Mirror Force. Mind Control is potentially useful for Synchro/Xyz plays or game swings though, and Krus has been good to me mid to late game (but she can still bricks in my hand if I don't have the proper discard outlets). The deck runs well overall, but sometimes bricks. Still love it though. Currently no set Side Deck, the only card I've got for that is Abyss Dweller. I've thought about Imperial Iron Wall, Mask of Restrict, and Shared Ride though. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 14, 2015 Report Share Posted October 14, 2015 Compulsory Evacuation Device is very underwhelming. I recommend dropping it if you are making room for Chain/BTS (BTS helps deal with Winda, who hardwalls Norden plays). As for siding, go with Mistake before Shared Ride. Ghost Ogre and Snow Rabbit is incredible, especially against things like Qli where it remove Scout and prevent the effectvfrom resolving. There are other side techs, like Imperial Iron Wall, but I honestly would pass on Mask of Restrict. It doesn'tdo much againsg much of any powerful decks. Link to comment Share on other sites More sharing options...
Krein Posted October 16, 2015 Author Report Share Posted October 16, 2015 DreamlandField SpellThis card gains these effects based on the following card types (Fusion, Synchro, Xyz) on the field.-Fusion: Once per turn, if a monster(s) is sent from your hand or your side of the field to the Graveyard by a card effect: You can draw 1 card.-Synchro: When a monster(s) is Normal or Special Summoned: You can increase its level by 1.-Xyz: During each of your End Phases: Destroy the monster(s) on the field with the highest Level.You can only activate 1 "Dreamland" per turn. So here's an interesting card I found out about today. Whether or not it'll get a place in my deck is still to be decided, but from the little bit of testing I've done with it, the Synchro ability has come in handy. It's helped in making Chawa more useful in situations where I only have things like Krus, Nozoochee, or Synchro Fusionist in hand, and the effect can of course be used to raise the level of those mentioned monsters to sync into Fabled Ragin. This effect can also potentially disrupt my opponent's Xyz plays, protecting my monsters and field from things like Castel, Rebel Dragon, and especially Exciton. The Xyz effect is also neat, but considering Azathoth nukes my opponent's field, I run the risk of destroying my own monsters. Still, it's non-targeting, destruction removal, and can help the deck in taking care of bigger monsters now that my strongest clocks in at 2400. I currently won't update the deck until I've made my decision, but for now I've cut Raigeki, Mind Control, and Herald of the Arc Light to run 2 Trap Stuns and Great Old One Hastorr. I'm iffy on my decision to cut Raigeki (it's freaking Raigeki afterall), but Mind Control and Herald weren't helping me all too much. Herald, though having a great effect, ended up getting stepped on half the time. I could have been using it at the wrong times though (and this is likely the case -.-), so it still has a chance. Also, forgot to mention that Upstart Goblins were replaced with 3 Dark World Dealings. Risky, I know, but I think it helps in making less than optimal hands (no discard outlets like Chawa or Nozoochee) a bit more functional. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 16, 2015 Report Share Posted October 16, 2015 Keep in mind it is a Korean Exclusive, is that matters to you. Link to comment Share on other sites More sharing options...
Krein Posted October 16, 2015 Author Report Share Posted October 16, 2015 Keep in mind it is a Korean Exclusive, is that matters to you. I do intend to eventually have the complete deck irl. I can buy everything from TCGPlayer except the Cthughas, Nyarlas, and Azathoths since they're currently only running around in the OCG. I know I can get the foreign versions of the cards elsewhere, but at a rather high price. I'm honestly not too clear on what it means for something to be "exclusive". Most cards that were exclusive to the OCG eventually got ported over to the TCG, and because of that I'm now wondering when Chthugha, Nyarla, and Azathoth (and Dreamland) will get released in the US. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 16, 2015 Report Share Posted October 16, 2015 I do intend to eventually have the complete deck irl. I can buy everything from TCGPlayer except the Cthughas, Nyarlas, and Azathoths since they're currently only running around in the OCG. I know I can get the foreign versions of the cards elsewhere, but at a rather high price. I'm honestly not too clear on what it means for something to be "exclusive". Most cards that were exclusive to the OCG eventually got ported over to the TCG, and because of that I'm now wondering when Chthugha, Nyarla, and Azathoth (and Dreamland) will get released in the US.So, typically cards will take 4 months to be imported. Hoever, there are other cards, such as Traptrix Rafflesia, that are exclusives, meaning they will not be imported with the rest of the set. Korea also has exclusives, thst then must be important to Japan, before elsewhere. Keep in mind the practice of including exclusives in OCG releases has since stopped with BOSH. Unfortunately, there is no way to know when current exclusives will be imported. Tl;DR: I have no funking clue when. Link to comment Share on other sites More sharing options...
Krein Posted October 16, 2015 Author Report Share Posted October 16, 2015 Well crap. The foreign Entities (no pun intended) are currently costing me around 50 bucks so... I guess proxies are always a thing, but I'd prefer to have the real cards to use. Oh well, I'll see what I can do, thanks for all your help. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 16, 2015 Report Share Posted October 16, 2015 Well crap. The foreign Entities (no pun intended) are currently costing me around 50 bucks so... I guess proxies are always a thing, but I'd prefer to have the real cards to use. Oh well, I'll see what I can do, thanks for all your help.Azathoth sees a lot of play as a rank 4 option in OCG. Link to comment Share on other sites More sharing options...
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