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Design notes on some old broken MTG cards


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http://magic.wizards.com/en/articles/archive/latest-developments/skeletons-rd’s-closet-2004-02-20

 

Was a really interesting read, and really just goes to show that the potential implications of a card may not be immediately apparent. Part of me says such mistakes wouldn't happen anymore, but honestly a lot of this reminds me of some of the early reactions to Treasure Cruise, which I think is fair to call the strongest card in at least ten years.

 

So yeah, I guess for discussion we could talk about R&D's design process, past design mistakes, and similar. If anyone else knows of similar articles, I would love to see them.

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http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/ld/135

http://magic.wizards.com/en/articles/archive/latest-developments/skeletons-rds-closet-part-3-2014-12-19

 

They did two more of these. I think that Magic probably have the most thorough R&D process in the industry. Mistakes are generally less frequent for that reason. Things always slip through, of course. There are just some things you can't fully predict.

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