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[Leaderboard] Summer 2015 Postseason Final (Part 1)


Flash Flyer - Sakura

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Due to some circumstances, Dragon Sage got a free pass to the final round and thus that's what you see here.

Anyway...

 

Match ends 8:00 pm HST on 10/1/2015 or when one card gets 3 votes. 

All voters must elaborate on their reasons for voting, or else I will not validate them.

Participants and myself reserve the right to reject votes.

 

Rewards

 

Winner gets a rep from loser

All voters get a rep for voting.

 

Theme

 

Make a card based off of Latias from Pokemon with at least 1 of her characteristics/abilities reflected in her effect.

 

Card A

 

Eon Flute

Ritual Spell Card

You can use this card to Ritual Summon ”Latias”. You must also tribute monsters from your  side of the field or hand whose Levels equal 8 or more. You can banish this card from your Graveyard, then target 1 ”Latias” in your Graveyard; Add it to your hand. You can only use each effect of ”Eon Flute” once per turn.

 

yOgcI8i.jpg

 

 

You can Ritual Summon this card with "Eon Flute". You can only control 1 "Latias". Once per turn: You can pay 500 Life Points, then excavate the top 5 cards of your deck; Send 1 of them to the Graveyard, then return the rest to the top of the deck in any order. If this card leaves the field, you can return 1 card sent to the Graveyard this way to your hand. If this card is destroyed by battle or a card effect: You take no further damage this turn.

 

Card B

 

fvzfwn.png

 

2 Level 4 monsters
During the turn this card is Summoned, other monsters you control cannot be targeted by the effects of Spell/Trap cards. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 other monster you control; this card gains ATK and DEF equal to half the target's ATK and DEF, until the End Phase. If this card is destroyed by an opponent's card effect: You can add 1 Level 4 or lower monster from your Graveyard to your hand.

 

----

 

Vote guys.

(Coincidentally, this fight comes at the same time as the GPT one ending)

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Voting for Card B.

 

Card A simply feels too fair to be any good. First, it comes with all the inconveniences of a regular Ritual; that is, unlike Nekroz Ritual Spells or Odd-Eyes Advent, which can use monsters as tributes from the Extra Deck or grave, and/or can Summon the Ritual from the grave, and thus turning the Ritual Summons more cost-efficient, you must have both the Ritual monster at hand and the tributes on your hand/field in addition to the Ritual Spell, making it more difficult to set up. Not saying this is that bad, but it could have gone away with either of those shortcuts (so to speak).

 

Then, the effects are quite tame. Unless you mill a card that triggers an effect when sent to the grave, you won't be generating any advantage from Latias' effect. And her last, protection effect is cute but, again, doesn't generate advantage. The last effect of the Ritual Spell does make advantage but:

1) it picks Latias from the grave, which means you have to Summon/discard/mill her first, and get this card into the grave.

and

2) with no Ritual Summon "shortcuts" through the Ritual Spell, getting Latias back into the hand for setting up another Ritual Summon is not quite the amazing feat. I mean, it's good to get a freebie combo piece, but not amazing overall.

 

 

Card B, on the other hand, is more practical to play as a generic Rank4 and her effects are nice without being too overpowering in my opinion. The quick-effect stat boost effect looked dangerous at first... but then I noticed that it both required another monster under your control and she can only affect herself, so one could easily play around by removing those other monsters first.

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Card A seems somewhat useful but since it's high level ritual it makes it less reliable .Being able to arrange 5 top cards of your deck is good way to control the duel and what you draw and if one of those cards activates when sent to graveyard then it gives you more of an advantage.

 

Card B is more useful because easier to summon and can protect more valuable monsters the turn it comes out on field . Being able to boost its ATK on either players turn increases this cards survivability in battle and to take out a higher ATK monster ,which is always a plus. And if something happens to it other than battle it can get you a level 4 back to your hand , which further increases it's usefulness.

 

 

Vote card B

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