King K. Azo Posted September 20, 2015 Report Share Posted September 20, 2015 I am a avid SuperHeavy Samuari player. As I read through my cards, I realized that the only cards that really suffered from having spells or traps in the grave... where the ones simulating spells and traps. Yes, Susanowo can not steal a spell or trap... but you have them yourself... and to be honest, nowadays, most of these spells and traps are archetype reliant. True, Orge can not be a Harpie Duster... but it's still an easy to make beatstick. Questions, comments? Suggestions? Please let me know. Link to comment Share on other sites More sharing options...
ÆƵ– Posted September 21, 2015 Report Share Posted September 21, 2015 Is there any way to chop off some cards? because 57 is a lot. Also it looks like the purpose of the deck is kinda scattered on one hand you have the direct attack with benkei/ others, but on the other hand you have the synchro route. I'd choose one of the two and start working from there Link to comment Share on other sites More sharing options...
King K. Azo Posted September 21, 2015 Author Report Share Posted September 21, 2015 Is there any way to chop off some cards? because 57 is a lot. Also it looks like the purpose of the deck is kinda scattered on one hand you have the direct attack with benkei/ others, but on the other hand you have the synchro route. I'd choose one of the two and start working from thereThank you for your advice. I will keep it in mind as I rebuild this deck. Link to comment Share on other sites More sharing options...
goodfusion Posted September 21, 2015 Report Share Posted September 21, 2015 If you're adding Spells/Traps, you may want to try Unity. It can pump up your Superheavies' DEF a lot. Link to comment Share on other sites More sharing options...
Hexanort Posted September 22, 2015 Report Share Posted September 22, 2015 if you want to make Superheavy samurai with S/T, i think it would be easier if you revolve the deck around benkei, since their synchro lose their effect if you have s/t, and benkei give defense attack ability to all your samurai, making it easy to make a strong wall of beaters also black garden could be very useful here, since your monster are basically unaffected by it, it can clog your opponent's zone while making sure you always have attack target, you can also revive scale with it Link to comment Share on other sites More sharing options...
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