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[Tournament] Duel Portal Tournament Card Pooling and Banlist Thread


Maeriberii Haan

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The wind is howling.

 

[spoiler=Archetype 9/15]

Silent Moonlight, Lunar Child

Level 3 WIND Fairy/Pendulum/Effect 1000/1600 1/1

PE: MVP: When this card is placed in your Pendulum Zone and you have no other cards in your Pendulum Zone, you can add 1 "Pouring Moonlight, Star Sapphire" from your deck to your hand. (Only 1 effect with MVP can be activated per turn.) You cannot Special Summon monsters, except Fairy-type monsters or monsters summoned using at least 1 Fairy-type monsters as materials.

ME: You can target up to 2 Fairy-type monsters you control; increase or decrease their levels by 1 each. You can destroy 1 card in your Pendulum Zone; add 1 level 3 Fairy-type Pendulum monster from your deck to your hand. Each effects of "Silent Moonlight, Lunar Child" can only be activated once per turn.

 

Pouring Starlight, Star Sapphire

Level 3 WIND Fairy/Pendulum/Effect 1300/1300 4/4

PE: MVP: When this card is placed in your Pendulum Zone and you have no other cards in your Pendulum Zone, you can add 1 "Shining Sunlight, Sunny Milk" from your deck to your hand. (Only 1 effect with MVP can be activated per turn.) You can treat this card's Pendulum Scale as 1. You cannot Special Summon monsters, except Fairy-type monsters or monsters summoned using at least 1 Fairy-type monsters as materials.

ME: You can destroy 1 card in your Pendulum Zone; add 1 "Three Fairies" Spell Card from your deck to your hand. You can reveal 1 Fairy-type monster in your hand; this card is treated as a Tuner, and you can increase this card's level by the level of the revealed monster. If you activated this effect, shuffle this card and the other Synchro Material Monsters into the deck when it's used for a Synchro Summon. Each effect of "Pouring Starlight, Star Sapphire" can only be activated once per turn.

 

Shining Sunlight, Sunny Milk

Level 3 WIND Fairy/Pendulum/Effect 1600/1000

PE: MVP: When this card is placed in your Pendulum Zone and you have no other cards in your Pendulum Zone, you can add 1 "Silent Moonlight, Lunar Child" from your deck to your hand. (Only 1 effect with MVP can be activated per turn.) You cannot Special Summon monsters, except Fairy-type monsters or monsters summoned using at least 1 Fairy-type monsters as materials.

ME: You can destroy 1 Fairy-type monster you control; Special Summon up to 2 "Refraction Token" (Fairy-type/LIGHT/Level 2/ATK 0/DEF 0). You can destroy 1 card in your Pendulum Zone and target 1 card your opponent controls; return it to the hand. Each effects of "Shining Sunlight, Sunny Milk" can only be activated once per turn.

 

Gentle Breeze, Daiyousei

Level 3 Fairy/Pendulum/Effect WIND 1000/1000 1/1

PE: Once per turn, you can target 1 Pendulum monster you control; increase or decrease its level by 1. If you Pendulum Summon a monster, you can destroy this card; return 1 face-up card in your Pendulum Zone to your hand.

ME: If this card is Pendulum Summoned: you can return 1 card you control to the hand. You can destroy this card; Special Summon 1 level 4 or lower Pendulum Monster from your Extra Deck. Each effects of "Gentle Breeze, Daiyousei" can only be activated once per turn.

 

Little Fairy of the Sunflowers

Level 2 Fairy/Effect WIND 900/900

This card cannot be used for a Synchro Summon unless the other Synchro Material Monsters are Fairy-types. If this card is in your graveyard or hand, you can destroy 1 face-up card in your Pendulum Zone; Special Summon this card, and if you do, you can increase or decrease this card's level by 1. If this card is summoned from the graveyard this way, banish it when it leaves the field. This effect of "Little Fairy of the Sunflowers" can only be activated once per turn.

 

The Three Fairies of Light

Spell Card

Add 1 Level 3 WIND Fairy-type Pendulum monster from your deck to your hand. You cannot Summon monsters for the rest of the turn, except WIND monsters. If you have exactly 3 different WIND Fairy-type Pendulum monster in your Extra Deck, you can banish this card from your graveyard; add one of them to your hand. Each effects of "The Three Fairies of Light" can only be activated once per turn.

 

Three Fairies - Fairy Overdrive!

Quick-play Spell Card

You must have 2 face-up Fairy-type Pendulum cards in your Pendulum Zone to activate this card. Apply the following effects, in sequence, depending on how many different face-up WIND Fairy-type monsters in your Extra Deck:
? 1 or more: Add 1 "Three Fairies" Spell Card from your deck to your hand, except "Three Fairies - Fairy Overdrive!"
? 2 or more: Add 1 Level 3 or lower WIND Fairy-type monster from your deck to your hand.
? 3 or more: Return 1 card on the field to its owner's hand.
If you activate any of this card's effect, destroy all cards in your Pendulum Zone (min. 1) and you cannot summon monsters until your End Phase, except Fairy-type monsters. You can only activate 1 "Three Fairies - Fairy Overdrive!" per turn.

 

Three Fairies - Sun, Moon, Star

Continuous Spell Card

You can destroy 1 card in your Pendulum Zone OR shuffle 1 card in your hand to the deck; add 1 Level 3 WIND Fairy-type monster from your deck to your hand. If you Pendulum Summon and all monsters Pendulum Summoned are WIND monsters, you can destroy all cards in your Pendulum Zone; add 1 Level 3 or lower WIND Fairy-type monster from your deck to your hand. You cannot Special Summon it the turn this effect is activated. Each effects of "Three Fairies - Sun, Moon, Star" can only be activated once per turn.

 

Three Fairies - Fairy War Formation

Continuous Spell Card

Shuffle 3 different face-up WIND Fairy-type Monsters from your Extra Deck or graveyard to the deck; draw 2 cards. You can only activate 1 "Fairy War Formation" per turn.

 

 

[spoiler=Generic 10/10]

 

Divine Wind Priestess, Sanae

Level 4 Spellcaster/Effect WIND 1700/1200

You can return 1 face-up monster you control to the hand; Special Summon this card from your hand. You cannot Special Summon monster for the rest of the turn, except WIND monsters. You can reveal 1 WIND monster in your hand; until the End Phase, this card is treated as a tuner monster. Each effect of "Divine Wind Priestess, Sanae" can only be activated once per turn.

 

Midnight Diva, Mystia

Level 6 Winged-Beast/Synchro/Effect WIND 2200/2200

1 Tuner + 1 or more non-tuner monsters
During the start of either player's Battle Phase, you can flip 1 monster on the field into face-down Defense Position. When an opponent's monster declares a direct attack if this card is in your graveyard, you can discard 1 card; negate the attack then Special Summon this card in Defense Position. This effect of "Midnight Diva, Mystia" can only be activated once per turn.

 

Divine Wind Ascendant, Aya

Level 8 Winged-Beast/Synchro/Effect WIND 2700/1900

1 tuner + 1 or more WIND non-tuner monsters

Once per turn, you can return 1 other monster you control to the hand; this turn, you can Normal Summon or set an additional WIND monster. If this card is targeted by a card effect, you can return 1 monster you control to the hand; negate the effect and destroy it. When this card inflicts battle damage to your opponent, you can target 1 card on the field; return it to its owner's hand.

 

Present-Day Occultist, Sumireko

Level 9 Psychic/Pendulum/Fusion/Effect DARK 2500/2000 5/5

PE: Once per turn, you can return 1 face-up Pendulum Monster in your Extra Deck to the deck; add 1 of your banished Pendulum Monster to your hand.

ME: 1 Psychic Monster + 1 Pendulum Monster
Musts first be Special Summoned (from your Extra Deck) by banishing the above monsters you control. (You do not use “Polymerization”.) When a monster would leave the field: banish it instead. During each of your End Phases, you can target 1 of your banished Pendulum monster; add it to your hand. If this card in the Monster Zone leaves the field: destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

 

Lunatic Pierrot, Clownpiece

Level 9 Fairy/Fusion/Pendulum/Effect LIGHT 3000/3000 1/1

PE: Once per turn, if you have no cards in your other Pendulum Zone: activate 1 Pendulum Monster from your deck.

ME: 3 Pendulum monsters with total scale of 9 or less
Must first be summoned by shuffling the above monsters you control to the deck. (You do not use "Polymerization".) Monsters must declare an attack if able, and each players must conduct their Battle Phase, if able. Other card effects are negated during the Battle Phase. When this card is targeted by a card effect, you can destroy 1 face-up Spell or Trap card you control; negate the effect and destroy it. If this card is face-up on your Extra Deck, you can destroy 1 face-up Spell or Trap card you control; place this card in one of your Pendulum Zones. This effect of "Lunatic Pierrot, Clownpiece" can only be activated once per turn.

 

Sage of Demons, Yukari

Rank 7 Spellcaster/Xyz/Effect Dark 2500/2000

2 level 7 monsters
During either player's Standby Phase, you can detach 1 Xyz Material from this card and discard 1 card; all cards that would be sent to the graveyard this turn is banished instead. The first time the effect of a Special Summoned monster is activated in a turn (except this card's): banish it until the End Phase. During either player's turn (except during the Battle Phase), you can banish 2 monsters with different names in your graveyard; banish this card until the End Phase.

 

Physicist of the Tomorrow, Renko

Level 4 Spellcaster/Pendulum/Effect Light 1700/1300

PE: When this card is activated and "Occultist of the Yesterday, Maribel" is not face-up on your side of the field, you can destroy 1 face-up card you control; activate 1 "Occultist of the Yesterday, Maribel" from your deck. You cannot Pendulum Summon the turn this effect is activated.
ME: You can target 1 "Occultist of the Yesterday, Maribel" on your Extra Deck or Graveyard; Special Summon it. You cannot activate this effect if you control a face-up "Occultist of the Yesterday, Maribel". If "Magician of the Yesterday, Maribel" is face-up on the field, all of your level 4 or lower monsters gains 600 ATK and DEF.

 

Occultist of the Yesterday, Maribel

Level 4 Spellcaster/Pendulum/Effect Dark 1300/1700

PE: If "Physicist of the Tomorrow, Renko" is face-up on your Pendulum Zone, cards on your Pendulum Zone cannot be destroyed y your opponent's card effects. When you Pendulum Summon a monster, destroy this card and if you do, add 1 "Physicist of the Tomorrow, Renko" from your deck to your hand.
ME: If this card is detached from an Xyz Monster or used to summon a monster, shuffle it into the deck instead. Once per turn, if you control a face-up "Physicist of the Tomorrow, Renko", you can target 1 card on the field; destroy it, but you cannot summon monsters from the Extra Deck for the rest of the turn. During either player's turn, you can destroy this card; return 1 "Physicist of the Tomorrow, Renko" from your side of the field to your hand.

 

Phantasmal Swordmaster, Youmu

Rank 4 Warrior/Xyz/Effect Light 2100/1600

2 Level 4  monsters
If this card is the only monster you control and this card attacks a Special Summoned monster: you can destroy the opposing monster before Damage Calculation. If this card destroys a monster by battle, you can detach 1 Xyz Material from this card; this card can make a second attack to another monster in a row.

 

Subterranean Flare, Utsuho

Level 11 Winged-Beast/Synchro/Effect FIRE 2900/2500

1 Tuner + 1 or more non-Tuner monsters

When Synchro Summoned, cards and effects cannot be activated. When this card is Synchro Summoned while your opponent controls more cards than you do: monsters you control cannot attack for the rest of this turn, also destroy all other cards on the field. During either player's turn, if this card is the only monster you control: You can discard 1 card; destroy 1 face-up monster on the field. You can only use this effect of "Subterranean Flare, Utsuho" once per turn.

 

 

 

Will add more to this, I think.

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Submitting some generic toys for you. For more details and a couple of rulings, check the Voltex DP Archive:

 

[spoiler=]

Spell Cards

Gentle Breeze

Type: Continuous

Special Summon 1 Level 2 or lower WIND monster from your hand or Deck, but return it from the field to the Deck during the End Phase of this turn. You can only activate 1 "Gentle Breeze" per turn.

 

Trap Cards

Chain Break

Type: Normal

Activate only as Chain Link 3 or higher. Negate the activation of the previous Spell Card, Trap Card or monster effect in the Chain, and destroy that card.

 

Fourth Trap Hole

Type: Counter

When your opponent would Summon a Level/Rank 4 monster(s): Pay LP equal to half the ATK of the monster that would be Summoned with the highest ATK (your choice, if tied); negate the Summon, and if you do, banish that monster(s).

 

 

Synchro Monsters

Darkvolt Surge

Attribute: DARK

Type: Thunder/Synchro/Effect

Level: 7

ATK: 2600

DEF: 1700

1 DARK Tuner + 1 or more non-Tuner monsters

Once per turn: You can target 1 face-up card your opponent controls; place 1 Surge Counter on that target, and if you do, its effects are negated. If this card is destroyed: You can target 1 face-up card on the field: Place 1 Surge Counter on that target. If a card with a Surge Counter on it is destroyed while this card is on the field or in your Graveyard: You can target 1 card your opponent controls; destroy that target.

 

Lightning of the Violet Sky

Attribute: WIND

Type: Thunder/Synchro/Effect

Level: 6

ATK: 2400

DEF: 1400

1 Tuner + 1 or more non-Tuner WIND monsters

This card is unaffected by the effects of other cards with a Violet Counter on them. Each time a WIND monster is Normal Summoned, place 1 Violet Counter on this card. When this card is Synchro Summoned: You can target any number of face-up cards on the field; place 1 Violet Counter on those targets. Once per turn: You can remove 2 Violet Counters from anywhere on the field, then target 1 card your opponent controls; destroy that target.

 

 

Xyz Monsters

Devourer of Unfortunate Souls

Attribute: DARK

Type: Fairy/Xyz/Effect

Rank: 4

ATK: 2400

DEF: 900

2 Level 4 monsters

Cannot be banished from the field. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, any opponent's card destroyed by a card effect is banished instead of being sent to the Graveyard. After damage calculation, if this card destroys a monster by battle: You can banish that monster instead of sending it to the Graveyard, and if you do, this card gains 100 ATK.

 

Heiress of the Lich King

Attribute: DARK

Type: Spellcaster/Xyz/Effect

Rank: 4

ATK: 1900

DEF: 1800

2 Level 4 DARK monsters

While you control a Zombie-Type monster, your opponent cannot target this card with effects or for attacks. During your Main Phase: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. You can only use 1 "Heiress of the Lich King" effect per turn, and only once that turn.

• Target 1 monster in your Graveyard; Special Summon it. It becomes Zombie-Type, gains 300 ATK, and its effects are negated, also this card cannot attack this turn.

• Target 1 face-up monster your opponent controls; its ATK becomes 0, also it cannot activate its effects (including in the Graveyard or if it is banished).

 

M-X-Saber Fullknight Piranha

Attribute: EARTH

Type: Warrior/Xyz/Effect

Rank: 4

ATK: 1800

DEF: 1100

2 Level 4 monsters

Once per turn: You can detach 1 Xyz Material from this card; your opponent cannot activate cards or effects during the Battle Phase of this turn, also this card gains 300 ATK. Once per turn, when an opponent's monster declares an attack while this card has Xyz Material: You can negate the attack.

 

Poker Joker Yarliqueen

Attribute: DARK

Type: Spellcaster/Xyz/Effect

Rank: 4

ATK: 2250

DEF: 550

If this card is Xyz Summoned: You can add 1 "Full House, "Straight Flush" or "Three of a Kind" from your Deck to your hand. During your Main Phase: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. You can only use 1 of these effects of "Poker Joker Yarliqueen" per turn, and only once that turn.

• Target 1 face-up Spell/Trap Card on the field; Set it, and if you do, it cannot be activated if it is an opponent's card.

• Target 1 Set Spell/Trap Card on the field; flip it face-up, and if you do, force its activation OR negate its effects if the activation timing is incorrect. Also, it remains on the field.

 

Trap Engineer Vivyzian

Attribute: FIRE

Type: Warrior/Xyz/Effect

Rank: 4

ATK: 2200

DEF: 1400

2 Level 4 monsters

Unaffected by your opponent's Trap effects. During your Main Phase: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. You can only use 1 "Trap Engineer Vivyzian" effect per turn, and only once that turn.

• Target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, banish it if it is a Trap Card.

• Target 1 Trap Card in your opponent's Graveyard; banish it, and if you do, you can Set 1 card from your Graveyard with the same name as that Trap Card, but banish it during the End Phase of the next turn.

 

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[spoiler=Maindeck]

Reverse-Ascendant, Theremin
ATK/1200  DEF/1100
Fiend/Tuner/Pendulum/Effect - WATER - Lv.3 - PS2/2
Can only be used for the Synchro Summon of a "Reverse-Ascendant" monster. If this card is used as Synchro Material for Synchro Summon: Shuffle it to your deck. If a "Reverse-Ascendant" monster is summoned, or if this card is summoned while you control a "Reverse-Ascendant" monster, this card gains the following effect until the end of this turn: If this card is returned to the hand this turn: You can reveal it; Destroy 1 Spell/Trap card on the field. Then place this card face-up on your Extra Deck. This effect of "Reverse-Ascendant, Theremin" can only be activated once per turn.
[PENDULUM]
All non-Fiend-type monsters on the field lose 300 ATK. When this card is placed on your Pendulum Zone, if you control no other cards: You can reveal 1 "Reverse-Ascendant" monster in your hand; Place 1 "Reverse-Ascendant" monster from your deck in your other Pendulum Zone, but you cannot Pendulum Summon this turn.
 
Reverse-Ascendant, Richochet
ATK/500  DEF/500
Fiend/Pendulum/Effect - LIGHT - Lv.3 - PS8/8
If this card is returned to your hand by the effect of a "Reverse-Ascendant" monster: You can draw 1 card, then you can reveal 3 cards with "Reverse-Ascendant. Ricochet" in its name in your hand. If you do not, discard 1 Pendulum Monster. You can only activate this effect of "Reverse-Ascendant, Ricochet" once per turn, and only once that turn.
[PENDULUM]
You can only Pendulum Summon "Reverse-Ascendant" monsters. During either player's turn: When a monster you control is returned to the hand, you can return this card to the hand.
 
Reverse-Ascendant, Telharmonius
ATK/1300  DEF/1000
Fiend/Tuner/Pendulum/Effect - LIGHT - Lv.3 - PS8/8
Can only be used for the Synchro Summon of a "Reverse-Ascendant" monster. If this card is used as Synchro Material for Synchro Summon: Shuffle it to your deck. If a "Reverse-Ascendant" monster is summoned, or if this card is summoned while you control a "Reverse-Ascendant" monster, this card gains the following effect until the end of this turn: • You can return this card to your hand; Add 1 "Reverse-Ascendant" monster from your deck to your hand, then discard 1 card. This effect of "Reverse-Ascendant, Telharmonius" can only be activated once per turn.
[PENDULUM]
You cannot Pendulum Summon, except "Reverse-Ascendant" Pendulum monsters. If you have a "Reverse-Ascendant" monster in your other Pendulum Zone: You can destroy both those cards, and if you do, add 1 face-up Pendulum Effect monster in your Extra Deck to your hand.
 
Reverse-Ascendant, Scherzo
ATK/1800  DEF/1200
Fiend/Pendulum/Effect - DARK - Lv.4 - PS2/2
When this card is Summoned: You can target 1 "Reverse-Ascendant" monster you control; Return it to the hand, and if you do, target 1 card you control and return it to the hand. Your opponent must control a face-up monster to activate and resolve this effect.
[PENDULUM]
When a "Reverse-Ascendant" monster you control is returned to the hand: You can reveal it to your opponent; Add 1 card from your deck to your hand with the same name as the revealed card, then destroy this card, and if you do, target 1 empty Pendulum Zone you control and it cannot be used until the end of this turn.
 
Reverse-Ascendant, Orchestius
ATK/1800  DEF/1200
Fiend/Pendulum/Effect - FIRE - Lv.4 - PS2/2
If a "Reverse-Ascendant" monster is summoned, or if this card is summoned while you control a "Reverse-Ascendant" monster, this card gains the following effect until the end of this turn: • Once per turn: You can target 1 "Reverse-Ascendant" monster in your graveyard with a different attribute than all monsters you control; Special Summon that target. Its effects are negated.
[PENDULUM]
All Fiend-type monsters you control gain 300 ATK. You can return 1 "Reverse-Ascendant" monster you control to the hand: Destroy this card, and if you do, Special Summon 1 "Reverse-Ascendant" monster face-up on your Extra Deck.
 
Reverse-Ascendant, Acoda
ATK/1700  DEF/1100
Fiend/Pendulum/Effect - WIND - Lv.4 - PS8/8
If a "Reverse-Ascendant" monster is summoned, or if this card is summoned while you control a "Reverse-Ascendant" monster, this card gains the following effect until the end of this turn: • If this card is returned to the hand this turn: You can reveal it and discard 1 card; Place 1 "Reverse-Ascendant" monster from your deck face-up on your Extra Deck, but you cannot summon monsters of that name this turn.
[PENDULUM]
You cannot Pendulum Summon, except "Reverse-Ascendant" monsters. Once per turn, you can Normal Summon/Set 1 "Reverse-Ascendant" monster in addition to your Normal Summon set.
 
Reverse-Ascendant, Rhymos
ATK/1500  DEF/800
Fiend/Pendulum/Effect - EARTH - Lv.4 - PS2/2
If a "Reverse-Ascendant" monster is summoned, or if this card is summoned while you control a "Reverse-Ascendant" monster, this card gains the following effect until the end of this turn: • You can return 1 other "Reverse-Ascendant" monster you control to the hand; Special Summon 1 "Reverse-Ascendant" monster from your hand with a different name than the returned monster. This effect of "Reverse-Ascendant, Rhymos" can only be activated once per turn.
[PENDULUM]
All Fiend-type monsters you control gain 300 ATK. Once per turn, during either player'
s turn when exactly 1 "Reverse-Ascendant" monster is targeted by a card effect: You can change the target to this card instead
 

Diverging Reverse-Ascendant, Genesys
ATK/2400  DEF/2300
Fiend/Pendulum/Effect - FIRE - Lv.7 - PS1/1
If both your Pendulum Zones are "Reverse-Ascendant" monsters: You can return 1 "Reverse-Ascendant" monster you control to the hand; Special Summon this card. (From your hand). Once per turn: you can discard 2 "Reverse-Ascendant" monsters with the same name; Until the End Phase, this card gains the following effect: If this card battles a monster: You can target that monster, Banish it, then this card can make a second attack in a row.
[PENDULUM]
? Once per turn: You can return 1 monster you control to the hand. ? Once during your Main Phase, if you activated this card's ? Effect: You can Special Summon 1 level 4 "Reverse-Ascendant" monster from your hand.

[spoiler=ED Monsters]

Reverse-Ascendant, Archbishop
ATK/2500  DEF/2000
Fiend/Synchro/Pendulum/Effect - LIGHT - Lv.7 - PS1/1
1 Tuner + 1 non-Tuner monsters
When this card is Synchro Summoned: You can reveal 3 cards in your hand; If all of the revealed cards have the same name: Destroy all other cards on the field. While you have 5 or more "Reverse-Ascendant" monsters with different names face-up on your Extra Deck: This card cannot be targeted, or destroyed by, card effects. During your Main Phase: You can destroy 1 card you control; Place this card on an open PenduluM Zone, and if you do, draw 1 card.
[PENDULUM]
If you have a "Reverse-Ascendant, Thundergar" on your other Pendulum Zone: Once per turn, during either player'
s turn, you can return 1 "Reverse-Ascendant" monster you control to the hand; Special Summon 1 "Reverse-Ascendant" monster face-up from your Extra Deck.
 
Reverse-Ascendant, Thundergar
ATK/2400  DEF/1700
Fiend/Synchro/Pendulum/Effect - DARK - Lv.7 - PS9/9
1 "Reverse-Ascendant" Tuner + 1 or more non-Tuner Monsters
Once per turn: You can return all other face-up "Reverse-Ascendant" cards you control to the hand; If the number of cards returned to the hand is 3 or more, during the Battle Phase of this turn: If this card destroys a monster by battle, it can make a second attack in a row, also it cannot be destroyed by card effects. During your Main Phase: You can place this card on 1 of your empty Pendulum Zones.
[PENDULUM]
If you have a "Reverse-Ascendant, Archbishop" on your other Pendulum Zone: Once per turn, during either player's turn, you can return 1 "Reverse-Ascendant" monster you control to the hand; Special Summon 1 "Reverse-Ascendant" monster from your Extra Deck.
 
Phantasm Reverse-Ascendant, Halcyon
ATK/2700  DEF/2300
Fiend/Xyz/Pendulum/Effect - DARK - Rk.7 - PS10/10
2 Level 7 Monsters
When this card is Xyz Summoned: Return all cards you control to the hand, then, if this card has a Synchro Monster attached to it as Xyz Material, you can Special Summon 1 monster from your hand. Once per turn: You can detach 2 Xyz Materials from this card; Destroy as many cards in both player'
s Pendulum Zone(s) as possible, and if you do, this card gains ATK equal to half the total combined ATK of the destroyed cards. During the End Phase this effect is activated: Place this card on 1 of your open Pendulum Zones.
[PENDULUM]
You can only Pendulum Summon "Reverse-Ascendant" monsters. If this card is placed on your Pendulum Zone, if you control no cards in your other Pendulum Zone: You can place 1 "Reverse-Ascendant" monster from your deck face-up on your other Pendulum Zone.

 

Reverse-Creation of the Ascendants

When this card is activated: Place 1 "Reverse-Ascendant" monster in your deck face-up on your Extra Deck. Once per turn: You can discard 1 card and reveal any number of "Reverse-Ascendant" monsters in your hand; Add "Reverse-Ascendant" monsters face-up on your extra deck to your hand, then place the revealed cards face-up on your extra deck.

[/spoiler]




[spoiler=Generics]

Blue Storm Torpedo
Quickplay Spell
Destroy face-up 1 Aqua-type monster you control, then target 1 card on the field; destroy it, and if you do, draw 1 card.
 
Thunderous Kaiser
ATK/2500 DEF/100
Thunder/Xyz/Effect - FIRE - Rk.4
2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card; Reduce the ATK of all other monsters on the field equal to the ATK of the detached monster, until the End Phase. This card inflicts piercing damage.
 
Sovereign of Black Thunder - L'Cire
ATK/2400 DEF/0
Thunder/Xyz/Effect - DARK - Rk.4
2 Level 4 Monsters
Once per turn, during either player'
s turn: You can reveal 1 and discard another card in your hand: Negate the activation of an effect that activates in a player's hand and destroy it. When this card destroys a monster by battle: You can Detach 1 Xyz Material from this card and target 1 card in your opponent's hand; Reveal the target and destroy it if it is a monster card and has less ATK than this card.
 
Angel of Retribution
ATK/2400 DEF/2100
Fairy/Synchro/Effect - DARK - Lv.6
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can  target 1 card your opponent controls; Send it to the graveyard during the End Phase of this turn. If a card is sent to the graveyard, either by being destroyed in battle with this card or due to this card's effect: Your opponent cannot summon monsters or activate cards with the same name as that card until the end of their next turn.
 
Angel of Daybreak
ATK/2200 DEF/1200
Fairy/Synchro/Effect - WATER - Lv.6
1 Tuner + 1 or more WATER non-Tuner monsters
Can only be Special Summoned via Synchro Summon and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target 1 level 4 or lower monster in your graveyard; Add that target to your hand during the end of this turn. When this card battles: At the start of damage calculation: You can banish this face-up card until your next Draw Phase; Return the monster this card is battling to the hand.
 
Cleanup Angel, Shamsiel
ATK/1900 DEF/1600
Fairy/Xyz/Effect - LIGHT - Rk.3
2 Level 3 Monsters
While this card'
s Xyz Materials are of different attributes, it gains 500 ATK, also this card cannot be removed from the field during the Battle Phase.  When this card destroys a monster by battle: You can Detach 1 Xyz Material from this card; Destroy all other monsters your opponent controls with less ATK than this card's ATK.
 
Rank-Across-Magic, Generation Stride
Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Rank and Attribute as that monster, but requires 1 more Xyz Material to Xyz Summon normally by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If the selected monster has the same type as the summoned monster, the summoned monster gains the following effect: • When this card attacks, you can discard 1 card; Your opponent cannot activate Spell and Trap cards until the end of that battle.
 
Sovereign Star Dragon, Black Hole Dragon
ATK/2800 DEF/0
Wyrm/Xyz/Effect - DARK - Rk.7
2 Level 7 Monsters
During either player'
s turn: You can detach 1 Synchro, Xyz, Fusion or Ritual Monster attached to this card and target 1 monster on the field; Until the end of your next turn, that target is unaffected by card effects, and it cannot be destroyed by battle. Once per turn, if this card is the only monster you control: You can target 1 card you control and 2 cards your opponent controls; Return those targets to the hand. You cannot activate cards with the same name as the returned card until the end of this turn, also, no other monsters, except "Sovereign Star Dragon, Black Hole Dragon" can attack this turn.
 
Chronometric Chronomaly, Time Warper Ildona
ATK/900 DEF/1200
Machine/Tuner/Effect - EARTH - Lv.3
You can send 1 card in your hand to the bottom of your deck: Special Summon this card from your hand. Once per turn, you can target up to 3 cards in your graveyard and return them to the bottom of the deck in any order, then mill cards from your deck, equal to the amount of cards revealed by this effect. If a "Chronometric" monster is milled by this effect, you can draw 1 card.
 
Storm Dominator, Admiral Max
ATK/2500 DEF/2000
Aqua/Synchro/Effect - WATER - Lv.7
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by the effects of Spell/Trap cards and monsters with lower Rank or Level. If you control another monster: Cannot be targeted for attacks by monsters with lower Rank or Level. When this card attacks: You can target 3 cards your opponent controls (or all their cards, if less than 3); Your opponent chooses 1 of those targets and banishes it. If they do not: Your opponent cannot activate cards or effects until the end of that battle.

 

 


 
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[spoiler=Archetype (6/15)]

Alpha Reticulant 9x6WwE8.png?1
yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Effect]
You can Special Summon this card (from your hand) by tributing 1 "Eva Token". If this card destroys a monster by battle, you can Banish that monster, and if you do, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). You can tribute 2 "Eva Tokens" to target 1 Banished monster; Special Summon it, but it cannot attack directly this turn. You can only use this effect of "Alpha Reticulant" once per turn.
ATK/1900 DEF/1200

 

Beta Reticulant 9x6WwE8.png?1

yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Effect]
You can Special Summon this card (from your hand) by tributing 1 "Eva Token". You can discard 1 card; Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). You can tribute 1 "Eva Token"; add 1 "Reticulant" card from your Deck to your hand. You can only use this effect of "Beta Reticulant" once per turn.
ATK/1700 DEF/1600

 

Gamma Reticulant 9x6WwE8.png?1

yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Effect]
You can Special Summon this card (from your hand) by tributing 1 "Eva Token". When an opponent's monster(s) is banished: Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). You can tribute 1 "Eva Token" to target 1 "Reticulant" card in your Graveyard; return it to your hand.
ATK/1300 DEF/700

 

Delta Reticulant 9x6WwE8.png?1

yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Effect]
You can Special Summon this card (from your hand) by tributing 1 "Eva Token". During either player's turn: You can Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). When an opponent's monster(s) would be sent to the Graveyard: Banish it instead. You can only use each effect of "Delta Reticulant" once per turn.
ATK/2200 DEF/2000

 

Theta Reticulant 9x6WwE8.png?1

yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Tuner/Effect]
You can tribute 1 "Eva Token"; Special Summon this card from your hand or Graveyard. You can tribute 2 "Eva Tokens"; Draw 1 card. You can only use each effect of "Theta Reticulant" once per turn.
ATK/900 DEF/800

 

Reticulant Landing 39H55y7.png?1

K1j2xuR.png?1

At the beginning of your End Phase: You can send 1 "Reticulant" card from your Deck to the Graveyard. At the beginning of your opponent's End Phase: Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). If this card you control is destroyed by an opponent's card and sent to your Graveyard: You can target 1 card your opponent controls; banish it. You can only use this effect of "Reticulant Landing" once per turn.

 

 

 

[spoiler=Generic(3/howevermanyweget)]

Epsilon Reticulant 9x6WwE8.png?1
yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3yiXjMfo.png?3
[Fairy/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each of your opponent's banished cards. You can tribute 1 "Reticulant" monster, or 1 "Eva Token" you controlto target 1 monster your opponent controls; banish it. You can only use this effect of "Epsilon Reticulant" once per turn.
ATK/2100 DEF/1800

 

Mary the Cleaver

DARK Rank 3

[Warrior/Xyz/Effect]

2 Level 3 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; this card's ATK and DEF become the targeted monster's ATK and DEF. This card cannot be destroyed by battle with a monster that has the same ATK.

ATK/0 DEF/0

 

Thought Wrenching 39H55y7.png?1

Target 2 face-up Spell/Trap cards your opponent controls; destroy them.

 

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[spoiler=Archetype (19/15)]

Ethereal Disciple

FIRE | Level 1 | Spellcaster/Effect | ATK 800 | DEF 300

If a face-up Field Spell Card(s) is on the field, you can Special Summon this card (from your hand). When this card is Normal Summoned: You can Tribute 1 monster; add 1 "Ethereal" Field Spell Card from your Deck to your hand. When this card is Special Summoned: You can choose 1 "Ethereal" Field Spell Card on the field; apply this effect as 1 of its activated effects, and if you do, destroy it.

 

Ethereal Vanguard

EARTH | Level 3 | Warrior/Tuner/Effect | ATK 1400 | DEF 500

When this card is Normal Summoned: You can target 5 "Ethereal" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.

 

Ethereal Knight

WIND | Level 4 | Warrior/Ritual/Effect | ATK 1900 | DEF 1200

You can Ritual Summon this card with "Ethereal Order". When this card is Ritual Summoned: You can add 1 "Ethereal" Spell/Trap Card from your Deck to your hand. During either player's turn, when an opponent's card or effect is activated that targets or would destroy another "Ethereal" card(s) you control: You can target 1 face-up card your opponent controls; negate that target's effects, and if you do, destroy it. You can only use this effect of "Ethereal Knight" once per turn.

 

Ethereal Guardian

DARK | Level 5 | Spellcaster/Ritual/Effect | ATK 2300 | DEF 1400

You can Ritual Summon this card with "Ethereal Twilight". Once per turn: You can target 1 face-up card your opponent controls; banish it until your next Standby Phase. Once per Battle Phase, when an opponent's monster declares an attack: You can negate the attack, and if you do, halve that monster's ATK.

 

Ethereal Familiar

WATER | Level 7 | Beast/Ritual/Effect | ATK 2500 | DEF 1700

You can Ritual Summon this card with "Ethereal Return". Once per turn: You can target up to 2 Set cards on the field; return them to the hand. Once per turn, during your opponent's Main Phase: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand (this is a Quick Effect).

 

Ethereal Ascendant

LIGHT | Level 10 | Fairy/Ritual/Effect | ATK 2800 | DEF 2300

You can Ritual Summon this card with "Ethereal Rebirth". When this card is Ritual Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Any monster you control that was Special Summoned from the Extra Deck, using an "Ethereal" monster(s) as Material, is treated as an "Ethereal" monster. During your Main Phase, you can Normal Summon 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

Ethereal Gate

Normal Spell Card

Send 1 "Ethereal" Field Spell Card you control to the Graveyard; apply this effect as 1 of its activated effects, then you can add 1 "Ethereal" Field Spell Card from your Deck to your hand. You can only activate 1 "Ethereal Gate" per turn.

 

Ethereal Paradise

Field Spell Card

Neither player can banish "Ethereal" cards from the field. Once per turn: You can Tribute 1 monster or discard 1 "Ethereal" card, then activate 1 of these effects.

• Draw 1 card, then you can send 1 "Ethereal" card from your Deck to the Graveyard.

• Target 1 of your banished "Ethereal" cards; add it to your hand.

You can only activate 1 "Ethereal Paradise" per turn.

 

Ethereal Shrine

Field Spell Card

"Ethereal" monsters on the field are unaffected by card effects that target them. Once per turn: You can Tribute 1 monster or discard 1 "Ethereal" card, then activate 1 of these effects.

• Add 1 "Ethereal" Ritual Monster or 1 "Ethereal" Ritual Spell Card from your Deck to your hand.

• Target 1 "Ethereal" Ritual Spell Card in your Graveyard; add it to your hand.

You can only activate 1 "Ethereal Shrine" per turn.

 

Ethereal Sanctuary

Field Spell Card

"Ethereal" monsters on the field cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster or discard 1 "Ethereal" card, then activate 1 of these effects.

• Add 1 "Ethereal" Trap Card from your Deck to your hand.

• Target 1 "Ethereal" Normal Trap Card in your Graveyard; add it to your hand.

You can only activate 1 "Ethereal Sanctuary" per turn.

 

Ethereal Dominion

Field Spell Card

All "Ethereal" monsters on the field gain 500 ATK and DEF. Each "Ethereal" monster on the field cannot be destroyed by battle once per turn. Once per turn: You can Tribute 1 monster or discard 1 "Ethereal" card, then activate 1 of these effects.

• Add 1 "Ethereal" monster from your Deck to your hand.

• Target 1 Level 7 or higher "Ethereal" monster in your Graveyard; add it to your hand.

You can only activate 1 "Ethereal Dominion" per turn.

 

Ethereal Order

Ritual Spell Card

This card is used to Ritual Summon "Ethereal Knight". Tribute monsters from your hand or field whose total Levels equal 4 or more, then Ritual Summon 1 "Ethereal Knight" from your hand or Graveyard. If a face-up Field Spell Card(s) is on the field, neither player can activate cards or effects in response to this card's activation.

 

Ethereal Twilight

Ritual Spell Card

This card is used to Ritual Summon "Ethereal Guardian". Tribute monsters from your hand or field whose total Levels equal 5 or more, then Ritual Summon 1 "Ethereal Guardian" from your hand or Graveyard. If a face-up Field Spell Card(s) is on the field, neither player can activate cards or effects in response to this card's activation.

 

Ethereal Return

Ritual Spell Card

This card is used to Ritual Summon "Ethereal Familiar". Tribute monsters from your hand or field whose total Levels equal 7 or more, then Ritual Summon 1 "Ethereal Familiar" from your hand or Graveyard. If a face-up Field Spell Card(s) is on the field, neither player can activate cards or effects in response to this card's activation.

 

Ethereal Rebirth

Ritual Spell Card

This card is used to Ritual Summon "Ethereal Ascendant". Tribute monsters from your hand or field whose total Levels equal 10 or more, then Ritual Summon 1 "Ethereal Ascendant" from your hand or Graveyard. If a face-up Field Spell Card(s) is on the field, neither player can activate cards or effects in response to this card's activation.

 

Ethereal Supremacy

Normal Trap Card

Activate 1 "Ethereal" Field Spell Card from your Deck.

 

Ethereal Swords

Normal Trap Card

Target 1 face-up monster your opponent controls; negate that target's effects until the end of this turn, also that target loses 800 ATK if you control an "Ethereal" monster(s).

 

Ethereal Fire

Continuous Trap Card

Once per turn: You can send 1 "Ethereal" Field Spell Card you control to the Graveyard; apply this effect as 1 of its activated effects. You can only use 1 of these effects of "Ethereal Fire" per turn, and only once that turn.

• If this face-up card on the field is sent to the Graveyard: You can make your opponent activate 1 "Ethereal" Field Spell Card from your Deck (your choice).

• You can banish this card from your Graveyard, then target 1 "Ethereal" Spell/Trap Card you control; it cannot be destroyed by an opponent's card effects this turn.

 

Ethereal Aura

Continuous Trap Card

Once per turn: You can send 1 "Ethereal" Field Spell Card you control to the Graveyard; add 1 "Ethereal" Field Spell Card from your Deck to your hand. You can only use 1 of these effects of "Ethereal Aura" per turn, and only once that turn.

• If this face-up card on the field is sent to the Graveyard: You can make your opponent activate 1 "Ethereal" Field Spell Card from your Deck (your choice).

• You can banish this card from your Graveyard, then target 1 "Ethereal" Spell/Trap Card you control; it cannot be destroyed by an opponent's card effects this turn.

 

 

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[spoiler=Archetype 15/15]秘祝星・水

Hiiwaisei - Sui
Level 3 - WIND - Aqua/Gemini - 250/1950
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can target 1 other monster you control; that target and this card's levels each become their levels combined, then increase the ATK and DEF of all face-up monsters you control by 600.

秘祝星・丹朱口

Hiiwaisei - Tanshuku
Level 3 - WIND - Rock/Effect - 500/1000
This card cannot be used as Xyz Material, except for the Xyz Summon of a "Hiiwaisei" monster. You can Tribute this card: Special Summon up to 2 "Hiiwaisei" monsters from your Deck. You can only activate the effect of "Hiiwaisei - Tanshuku" once per turn.

秘祝星・甘露

Hiiwaisei - Kanro
Level 3 - WIND - Aqua/Effect - 1200/1300
Once per turn: You can detach 1 Xyz Material in your possession; Special Summon 1 "Hiiwaisei" monster from your Graveyard, except "Hiiwaisei - Kanro".

秘祝星・伝香仙

Hiiwaisei - Denkousen
Level 3 - WIND - Spellcaster/Effect - 1300/1200
Once per turn: You can detach 1 Xyz Material in your possession to target 1 card on the field; return that target to its owner's hand.

秘祝星・聖獣石

Hiiwaisei - Seijuuseki
Level 3 - WIND - Rock/Effect - 1600/1000
Once per turn, if this card would be destroyed (by battle or card effect), it is not destroyed. If this card is sent to the Graveyard as an Xyz Material: Target 1 "Hiiwaisei" monster in your Graveyard; add that target to your hand.

秘祝星・砂

Hiiwaisei - Suna
Level 4 - WIND - Rock/Gemini - 1900/600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can target 1 "Hiiwaisei" monster in your Graveyard: Special Summon that target. A monster Special Summoned by this effect cannot attack.

秘祝星・浄心

Hiiwaisei - Joushin
Level 4 - WIND - Spellcaster/Effect - 1800/900
You can discard 1 card: Xyz Summon 1 Rank 4 "Hiiwaisei" Xyz Monster from your Extra Deck, using this card as the Xyz Material. You can only activate the effect of "Hiiwaisei - Joushin" once per turn.

秘祝星・落幡星

Hiiwaisei - Rakubansei
Level 4 - WIND - Fairy/Effect - 1800/1400
During a turn this card is Summoned successfully: You can Special Summon 1 "Hiiwaisei" monster from your hand. If this card is sent to the Graveyard as an Xyz Material of a "Hiiwaisei" Xyz Monster: You can send 1 "Hiiwaisei" monster from your Deck to the Graveyard. You can only use each effect of "Hiiwaisei - Rakubansei" once per turn.

秘祝星・土地神

Hiiwaisei - Tochishin
Level 4 - WIND - Rock/Effect - 1600/1000
Once per turn: You can target 2 "Hiiwaisei" monsters in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is sent to the Graveyard as an Xyz Material of a "Hiiwaisei" Xyz Monster: You can add 1 "Hiiwaisei" monster from your Deck to your hand.

秘祝星・七玄星

Hiiwaisei - Shichigensei
Level 4 - WIND - Rock/Effect - 1400/1800
You can detach 1 Xyz Material from an Xyz Monster you control to Special Summon this card (from your hand). A "Hiiwaisei" Xyz Monster that was Xyz Summoned using this monster as Xyz Material gains this effect.
● If this card is Xyz Summoned: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower "Hiiwaisei" monster from your Deck. You cannot Special Summon other monsters the turn you activate this effect, except from the Extra Deck.

秘祝星・蓬莱仙

Hiiwaisei - Houraisen
Level 4 - WIND - Fairy/Effect - 500/1000
When this card is Normal or Special Summoned: You can discard 1 card, then target 1 "Hiiwaisei" monster in your Graveyard; Special Summon that target, then you can increase or decrease this card's Level by 1. You can only use the effect of "Hiiwaisei - Houraisen" once per turn.

秘祝星・天堂旅

Hiiwaisei - Tendouryo
Rank 3 - WIND - Fairy/Xyz/Effect - 1300/2000
2 Level 3 WIND monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK and DEF, also it cannot be destroyed by battle or card effects. These changes last until the end of the turn. Once per turn, when another effect is activated that would detach an Xyz Material from this card: Draw 1 card.

秘祝星王・神荼

Hiiwaiseiou - Shinzu
Rank 3 - WIND - Fairy/Xyz/Effect - 2100/1600
2 Level 3 monsters
This card gains 200 ATK for each Xyz Material attached to it. Once per turn, if an Xyz Material is detached from this card: You can target 1 card your opponent controls; destroy that target. A monster that was Xyz Summoned by using this monster as Xyz Material gains this effect:
● If this card is Xyz Summoned: Target 1 "Hiiwaisei" monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated and it is destroyed at the end of the turn.

秘祝星・九曜星

Hiiwaisei - Kyuuyousei
Rank 4 - WIND - Spellcaster/Xyz/Effect - 1800/2700
2 Level 4 "Hiiwaisei" monsters
If this card with Xyz Material would be destroyed, detach 1 Xyz Material from it instead. If a "Hiiwaisei" monster is sent to the Graveyard while attached to this card as an Xyz Material: You can Special Summon it.



[spoiler=Generics 3/15]月華月食

Moonlit Eclipse
Normal Trap
Reveal 1 Effect Monster in your hand; negate the effects of all face-up monsters on the field, until the beginning of your next turn.

 

ライトニング・ブラスト
Lightning Blast
Normal Trap
Target 1 face-up monster; destroy that target, then you take damage equal to its ATK on the field -1500.

 

星辰歩調
Celestial Cadence
Target 1 face-up Xyz Monster you control; detach all Xyz Materials from that target, and if you do, draw cards equal to the number of Xyz Materials detached. You can only activate 1 ~ per turn.

 

 

More of the archetype to come after tournament; I probably can't play in this one anyway due to time constraints. Or you could just go take a look at the thread, but.

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