Resident Fascist Posted September 15, 2015 Report Share Posted September 15, 2015 https://www.youtube.com/watch?v=pVFApeE5WBk 1 Machining Little Bee4 Machinating Bombyx4 Machining Scarab4 Machining Cicada 4 Machining Scorpio 4 Rebel Mutant, Starshield4 Machining Mosquito3 Machining Hornet3 Machining Black Soldier 4 Fascinating Mutant, Sweet Cocktail4 Machining Tarantula3 Machining Mosquito MK-II 4 Machining Stag Beetle4 Machining Scorpion MK-II 4 Carapace Mutant Deity, Machining Destroyer2 Raging Spear Mutant Deity, Stun Beetle1 Poisonous Spear Mutant Deity, Paraspear1 Rain Element, Madew Debating replacing the 1 Paraspear with a second Madew as I very rarely use it as Destroyer doesn't require face-up G-Zone cards. Deck is insane. Sticking your opponent down for multiple turns at a time really isn't fair. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 15, 2015 Report Share Posted September 15, 2015 I'm always confused about running two stun beetle...its an on hit skill. So if they perfect guard the first one, doesn't that automatically make the second one dead?Wouldn't it just be better to go all in with paraspear for general advantage gain? Link to comment Share on other sites More sharing options...
Althemia Posted September 15, 2015 Report Share Posted September 15, 2015 You need to go either full Stun Beetle or just don't go Stun Beetle at all and play more advantage gaining strides. Link to comment Share on other sites More sharing options...
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