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New Traptrix XYZ


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TraptrixRafflesia-DOCS-JP-SR.png

 

2 Level 4 monsters

Unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects, and cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn, when the activation timing of a "Hole" Normal Trap Card in your Deck is correct: You can detach 1 Xyz Material from this card and send an appropriate "Hole" Normal Trap Card from your Deck to the Graveyard; apply this effect as the sent Trap Card's effect.

 

So, at any time, you can activate Bottomless Trap Hole from your deck. Also, it can be ran in any deck. Seems perfectly balanced to me.

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Not true actully black. BTH sees a lot more play then time space. TTH, THTN, and BTH are the common ones. Space is often too risky to use

 

http://ygodr.blog.jp/archives/1039949717.html- No TSTH

 

http://ygodr.blog.jp/archives/1039595633.html -No TSTH

 

http://ygodr.blog.jp/archives/1039595330.html -No TSTH

 

http://ygodr.blog.jp/archives/1039651163.html- 1 TSTH, greatly outnumbered by BTH

 

potentially paying 5K for a single pendulum summon is awful considering that BTH can remove most threats just as well or solemn can do the same thing without having an easy counter

 

Regardless, the DDV engine is seeing more play than Rafflesia anyway. 

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This card is the reason I feel like running Raigeki and double Hole now.

 

Honestly the ability to pretty much stop any summon on command is.... very stupid. Although my experience with this went as follows.

 

>Someone makes this after partner's turn in tag duel

> I draw raigeki

> Nuked field.

 

So i haven't experienced this fully yet, but idk if I want to. Someone else can let me know how good the card is (or how annoying it is).

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CDI? What's that?

 

 

Ur both wrong

 

https://en.wikipedia.org/wiki/Philips_CD-i

cue generic laugh track

I'll take my grammy now

 

naw but srrsly this card is scurry.  At the very least your opponent plays super cautious while you are free to go ham.  Inspiring that mentality in your opponent can sometimes single handedly take games or make comebacks if played in the right situations.

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As a person that runs a nearly pure traptrix deck, i love this card

 

But as far as strategy goes, while this card's pretty strong, i don't think it's all that good outside of traptrix. It's biggest effect is being a shield for traptrix and toolboxing your trap holes, but i don't really know of too many decks that have more than one trap hole variant in them. As a first turn play it seems like it's be too obvious, it might bait out a dark hole/raigeki, but that seems like it'd be a waste of a summon. it's battle/effect/target protection doesn't exist outside it's intended deck. Unlike CDI, Raffelsia doesn't seem to do enough on it's own to warrant a spot outside of very specified decks.

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As a person that runs a nearly pure traptrix deck, i love this card

 

But as far as strategy goes, while this card's pretty strong, i don't think it's all that good outside of traptrix. It's biggest effect is being a shield for traptrix and toolboxing your trap holes, but i don't really know of too many decks that have more than one trap hole variant in them. As a first turn play it seems like it's be too obvious, it might bait out a dark hole/raigeki, but that seems like it'd be a waste of a summon. it's battle/effect/target protection doesn't exist outside it's intended deck. Unlike CDI, Raffelsia doesn't seem to do enough on it's own to warrant a spot outside of very specified decks.

 

Tell that to OCG clownblade.

 

It's not hard to squeeze in 1-2 of every good trap hole in a super fast mill heavy deck.  Even if you have no targets left it makes your still makes your opponent think you have copies left, and so they are gonna play super careful to compensate.  In that time they are worrying about getting hit with a trap hole out of nowhere and burning their resources to get Rafflesia off the field, you can easily establish a board and win the game.

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Tell that to OCG clownblade.

 

It's not hard to squeeze in 1-2 of every good trap hole in a super fast mill heavy deck.  Even if you have no targets left it makes your still makes your opponent think you have copies left, and so they are gonna play super careful to compensate.  In that time they are worrying about getting hit with a trap hole out of nowhere and burning their resources to get Rafflesia off the field, you can easily establish a board and win the game.

I completely forgot about the mindgames things like this can play. but what else does this have going for it?

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