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Fortress TCG


Icy

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Guest JoshIcy

[align=center]This is a TCG ive been developing for 2 years lol, off and on anyway. and the rules themselves are pretty finite. I need the help of anyone for a card(s) renders and written cards.

Here is what i could muck up in a few minutes:

 

ftcg.jpg

 

This card game has been in development for 2yrs lol, i first thought of the idea when i learned to play Magic the Gathering. It combines Duel Masters and Magic the Gathering. Each game's best elements and meshes them in 1 simple game that all can enjoy.[/align]

 

The Cards Structure are as Follows

-Name and if a creature Hp Value

-Amount of Mana Needed to Play a Creature or S/T & T/Skill Card

-Picture

-Card Type, Subtext like card edition etc

-Text/Effect Box

-ATK Value on Top Side of Effect Box/DEF Value on Left side of effect box.

-Bottom of the Effect Box includes the "Mana" Value if you choose to use it as mana instead.

 

The Zones are as follows

-Deck Zone, (Max 100)

-Mana Zone, (Max 10)a

-Monster and "Arcana Spell/Trap" or "Technique and Skill" Zone

-Discard Pile

 

Special Notes

- "Technique and Skill" are creature specific Spell/Trap Cards

- Most Creatures have only 1 Mana value, this is due to prevent overpowering

-ATK and DEF values follow a 1 Digit Pattern, (ie: 1/2 or 10/13) etc.....

-When a Mana is used, it is sent to the Discard Pile

-When a Creature Attacks, it is switched to the left "Tapped" to show its DEF value. When a Creature attacks another damage calculation is based on the value facing the monster.

-Hp Values are done the same way as ATK Values in a 1-Digit Pattern.

-Each Player Starts off with 30 Life.

-No Card can be played face-down.

-When a Card is sent to the Mana Zone it is now Treated as Mana instead of another type of Card.

-When a Mana is used, regardless of Value it is sent to the discard pile.

-The Creature and S/T>

 

Card Colors

-All Creatures will be Colored Based on Their Mana Cost Type.

This Means that a creature can only be played when at least 1 Mana of its color is used as payment. This includes S/T and Technique/Skill Cards.

-The Card Colors are as followed>

Blue, Red, Gray, White, Green, Violet(Purple), Yellow, Black

 

How Turns Are Conducted

-At the Start of Each Duel each player will have 5-7 cards in his/her hand. 5 if deck has less than 50, 7 if count is more than 50.

-Draw Phase, 1 Card

-Mana Phase, use this phase to pay any payment or add a Card from your hand to the Mana Zone to make it a Mana.

-Untap Phase, turn any cards facing Left to face top, this phase can be skipped.

-Action Phase, play any cards from your hand during this phase and you may Attack your opponent during this phase etc.

-End Turn, your opponent starts his/her draw Phase.

 

Turn Misc Notes

-Both Players may play a Spell or Trap card during either players turn, provided you have the appropriate mana to play it.

 

What I need People For

-Creating actual Written Card(s)

-Creating Renders for the Card itself

-Proper Storyline, (my achilles heel).

-anything else you might see fit.

 

 

any questions and i will do my best to answer.

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