Jump to content

Will of the World ~ Bujin Mage Hiruko Garden OTK [OCG]


Βyakuya

Recommended Posts

 

bkHUzfK.png

 

x1 Bujin Arasuda

x2 Bujingi Crane

x3 Performage Damage Juggler

x2 Performage Trick Clown

x1 Rescue Rabbit

x3 Star Seraph Stick

x3 Star Seraph Chair

x2 Summoner Monk

x3 Bujin Hiruko

x3 Flash Knight

 

x2 Black Garden

x3 Chicken Game

x3 Tenki

x2 Forbidden Lance

x3 Galaxy Cyclone

x2 Painful Decision

x2 Terraforming

 

==================

 

x1 Bujinki Amaterasu

x1 Bujintei Kagutsuchi

x2 Bujintei Susanowo

x1 Bujintei Tsukuyomi

x1 Castel

x1 CyDra Infinity

x1 CyDra Nova

x1 Emeral

x1 Utopia

x1 Utopia Lightning

x1 Starliege Paladynamo

x1 Tellarknight Delteros

x1 Tellarknight Ptolemaeus

x1 Wind-Up Zenmaioh

 

After seeing the latest shitfest that was not usually in Singles discussion, it has inspired me to look back at Hiruko. Kogarashi did make an interesting concept, but introducing 5 engines altogether seemed like complete diabetes. So I modded the deck in my favor, with the better inspiration of Roxzen from DNF: http://forum.duelingnetwork.com/index.php?/topic/162874-july-2015-rabbit-garden-susa-otk-ft-seraph-pendulum/?hl=bujinIn all, you may call this the far better OTK version with Hiruko that only needs the Seraph and Mage engine to pull off an instant win without cloggy stuff.

 

The OTK focuses on Crane's ability to double Susanowo's original ATK, repelling it from Black Garden and dealing multiple damage on Rose Tokens. Since you summon on average 3 monsters under Garden, Susanowo, that's at least 4000 damage plus 3200 more since Susanowo's ATK is returned to normal after that damage step. Attacking another weaker monster makes it a full OTK, but even though it doesn't beat it all completely, I should have put Cowboy in. Rabbit -> Hiruko -> Susanowo is the simplest way, but you can do shenanigans with the Seraphs too since they get Amaterasu. The Mages also provide for the LIGHT side of the Bujin support and is fodder under Kagutsuchi mills. Arasuda is in testing for now since he triggers off of Hiruko is just fodder for Bujintei Xyzs. Everythign else is either draw power, setup, or protection.

 

Thoughts?

Link to comment
Share on other sites

1600 damage.

5 times.

 

Mind multiplying that for me, then reminding me how much life points each player starts with?

300px-BujingiCrane-MP14-EN-R-1E.png

During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.

 

It only does damage calculation for one attack.

Link to comment
Share on other sites

300px-BujingiCrane-MP14-EN-R-1E.png

During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.

 

It only does damage calculation for one attack.

Read crane.

 

It becomes double its original ATK during that calculation.

 

This means it becomes 4800.

 

After that, it reverts to 2400, as both modifying effects where off. So 4800 - 800 = 4000 damage. Kill 3 more, and you win.

Link to comment
Share on other sites

 

Read crane.

 

It becomes double its original ATK during that calculation.

 

This means it becomes 4800.

 

After that, it reverts to 2400, as both modifying effects where off. So 4800 - 800 = 4000 damage. Kill 3 more, and you win.

i'm confused now. why does the it not revert to 1200? ... oh because crane reverts it to original and since it's not being summoned, garden doesn't effect it? something like that, yeah?
Link to comment
Share on other sites

i'm confused now. why does the it not revert to 1200? ... oh because crane reverts it to original and since it's not being summoned, garden doesn't effect it? something like that, yeah?

Just the way ATK modification like that works.

 

Its ATK BECOMES double original, so it reverts back to original afterwords, as the gamestate doesn't remember the 1200 value.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...