Darj Posted September 6, 2015 Report Share Posted September 6, 2015 1 Tuner + 1 or more non-Tuner monstersMust be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. Because 3,200 posts.Last time I checked this card's main role in the current metagame is to take down Towers; also as currently the only Synchro11 available, with generic 2-material requirements plus solid effects and stats, it nicely fills a gap in decks that can, even if occasionally, arrange the Levels to Summon it.Looking at the art makes me think that Wyrm-Type would have suit it better, but Wyrms weren't a thing yet when this card was released. Discuss. Link to comment Share on other sites More sharing options...
ihop Posted September 6, 2015 Report Share Posted September 6, 2015 Very very solid. And Shaddoll's only real Towers out. Link to comment Share on other sites More sharing options...
King K. Azo Posted September 6, 2015 Report Share Posted September 6, 2015 I have a question. How is it an out?Doesn't Towers reduce the attack and Defense by 500. Or is that an effect that activates? Link to comment Share on other sites More sharing options...
Βyakuya Posted September 6, 2015 Report Share Posted September 6, 2015 I have a question. How is it an out?Doesn't Towers reduce the attack and Defense by 500. Or is that an effect that activates? Tower's -500 ATK is continuous. Star Eater's effect triggers on attack, making it unaffected by Towers, and returning its ATK to 3200. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 7, 2015 Report Share Posted September 7, 2015 I'm a little conflicted over whether "Star Eater" or "Starform Dragon" is the better name. Both give it some badassitude for different reasons. Link to comment Share on other sites More sharing options...
Catman25 Posted September 7, 2015 Report Share Posted September 7, 2015 I'm wondering how you can't negate it's Synchro Summon if it hasn't technically "hit the field" yet, but I suck at rulings, so of course I'm just gonna go with what it says. Also the only ghost I've pulled irl, what a box of jotl Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 7, 2015 Report Share Posted September 7, 2015 I'm wondering how you can't negate it's Synchro Summon Because the card literally says so. Card text beats rules. Also, it might be a condition or something. I just woke up so idk. Link to comment Share on other sites More sharing options...
evilfusion Posted September 7, 2015 Report Share Posted September 7, 2015 I'm wondering how you can't negate it's Synchro Summon if it hasn't technically "hit the field" yet, but I suck at rulings, so of course I'm just gonna go with what it says. Also the only ghost I've pulled irl, what a box of jotl The same reason you can't chain anything to Super Polymerization (including cards that can negate the activation). Or negate the Summon of the Egyptian Gods. The card text explicitly says so. It's not a Continuous Effect, but a condition on the card itself. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.