Jump to content

PSYFrame.dek


Recommended Posts

p5NQwwM.png

 

17 Monsters

2 x Driver

3 x Gear Alpha

2 x Gear Beta

2 x Gear Delta

1 x Gear Epsilon

3 x Gear Gamma

2 x Maxx "C"

2 x Cardcar D

2 x Veiler

 

12 Spells

3 x Circuit

2 x Terrafroming

3 x Psychic Feel Zone

2 x Telekinetic Power Well

Raigeki

Miracle Sychro Fusion

 

9 Traps

3 x Overload

2 x CoTH

2 x Fiendish

2 x Mirror Force

 

Extra: (All actually summonable through Circuit/Gear SSes)

Black Rose Moonlight

Michael, Arch-Lightsworn

Clear Wing Dragon

Lord Zeta

Lifetrancer

2 x Lord Omega

Red Dragon Archfiend Scar-Right

Hot Red Dragon Archfiend

Stardust Spark Dragon

Crimson Blader

Thought Ruler Archfiend

Scrap Dragon

Overmind Archfiend

Ultimate Axon Kicker

 

Side is replacements for: (same numbers)

Veiler > Ghost Ogre

Mirror Force > Storming Mirror

CoTH > Oasis

Fiendish > Breakthrough

Moonlight > reg Black Rose

Link to comment
Share on other sites

wai no cardcar D

 

Why does no one run Overmind.  Feel Zone lets you use one of you Lords, Feel Zone it to your grave with a Gear for overmind, then you can set up with overmind whilst recycling your stuff with the Lords's respective grave effects.

 

To that same degree nobody runs Miracle Synchro Fusion and Ultimate Axon Kicker.  It sets up a potential Overmind play whilst bringing out a pretty strong monster.

 

You should play a Lifetrancer instead of a 3rd Zeta.  Sets up Feel Zone and gives you a consistent LP well to pull from for Telekinetic, cuz that's 2100 - 2400 a pop.  That ain't cheap.

 

Also you could Run Psychic Trigger.  Decent Draw two and sets up Feel Zone (boy that thing sure is useful ain't it?  it's almost like they should run things to try to set it up).

Link to comment
Share on other sites

No cardcar D but you run 3 driver which is summon able from practically anywhere, you can't even get 2 on the field at once with their effs. Most you'll need is two, no more no less.

except from the banished zone. and it works. the literal only time this deck didn't win is when i started without a psyframe in my beginning hand.

 

 

wai no cardcar D

Maxx is better, there is nothing worse to drop for it.

 

 

Why does no one run Overmind.  Feel Zone lets you use one of you Lords, Feel Zone it to your grave with a Gear for overmind, then you can set up with overmind whilst recycling your stuff with the Lords's respective grave effects.

 

To that same degree nobody runs Miracle Synchro Fusion and Ultimate Axon Kicker.  It sets up a potential Overmind play whilst bringing out a pretty strong monster.

No one runs Overmind cause it needs 2 non Tuners and you'd need to run a level one you could normal summon. oh wait with a monster out you can't sses PYSFrames and if you don't synch through Circuit they're banished at the end.  Axon Kicker sucks (mainly because it relies on a sub-optimal spell card) that's why no one runs it, or the sub optimal - not - really - searchable - without - adding - more - monsters - that - you - need - to - normal - summon - thus - stopping - you - from - getting - out - PYSFrames spell.

 

 

You should play a Lifetrancer instead of a 3rd Zeta.  Sets up Feel Zone and gives you a consistent LP well to pull from for Telekinetic, cuz that's 2100 - 2400 a pop.  That ain't cheap.

 

Also you could Run Psychic Trigger.  Decent Draw two and sets up Feel Zone (boy that thing sure is useful ain't it?  it's almost like they should run things to try to set it up).

Lifetrancer does sound good.

you realized telekinetic only grabs level 2 or lower, right? So unless you grab a butt ton of them, you shouldn't be paying that much life.

Psychic Trigger really isn't good. You're relying on having less life points than your opponent, plus PSYFrames fuel Feel Zone themselves since they're banished at the end if you SS them. I mean sure with Circuit out you don't banish them at the end, but Overload solves that problem nicely.

Link to comment
Share on other sites

I agree with everything.

 

But Feel zone is a special summon. Not a Synchro Summon. Therefore it ignores summoning requirements. So as I explained:

 

Zeta/omega field EFF. Feel zone: Zeta + lvl 2 banished gear or Omega + lvl 1 gear = Overmind. Getting gears banished isnt even hard with overdrive.

 

Additionally you only need 1 miracle synchro fusion. Yeah you won't be able to drop more gears after you drop axon....but why would you need to? You have a 2900 life point factory immune to card effect destruction by banishing 2 monsters from your grave. Not only that, but banish the Lord and appropriately leveled gear and you perfectly set up an Overmind Feel Zone play, upon which you can set up a massive field on Overmind's destruction.

 

Additionally, Since Kicker can't die by card effect, the opponent will then be forced to choose the lesser of two evils about which boss to go for.

Link to comment
Share on other sites

I agree with everything.

 

But Feel zone is a special summon. Not a Synchro Summon. Therefore it ignores summoning requirements. So as I explained:

 

Zeta/omega field EFF. Feel zone: Zeta + lvl 2 banished gear or Omega + lvl 1 gear = Overmind. Getting gears banished isnt even hard with overdrive.

really doesn't seem worth it especially since 1) it's completely reliant on Feel Zone 2) i have better synchros to grab with Feel, esp since i'll get zeta/omega back on my next standby

 

Additionally you only need 1 miracle synchro fusion. Yeah you won't be able to drop more gears after you drop axon....but why would you need to?

Because f*** my opponent's everything. 1 miracle seems really inconsistent and like it would just lead to having dead draws, which i don't want. sorry that i don't want to run 1 sub optimal card that would wreck what consistency i have, but.... yeah no i'm not.

Link to comment
Share on other sites

Why do you post decks when you refuse to take any advice?

i take good advice. running a sub optimal card is not good advice, but you know what f*** it. i'll try it at one. and when i lose every game i do with it, i'll tell you.

why do you do color tags if it turns out the same without them?

this build is 0/3. will continue losing rating to prove the point tomorrow.

Link to comment
Share on other sites

except from the banished zone. and it works. the literal only time this deck didn't win is when i started without a psyframe in my beginning hand.

The second bit actually proves my point because it's a dead draw.

Pffft lol

You have so many ways to get them out of the banished zone (Feel zone, The synchros etc etc) that your point has basically no meaning other than "I like it this way cus it works, whether it's suboptimal or not i dont care". 

But seriously, 3 driver is crazy inconsistent.

Also, the deck itself is absolutely terrible, so saying "I went 0/3, im not gonna say which decks i was up against, nope nuh uh im just gonna be stubborn and use meaningless statistics to disprove you" means nothing. It's hard to make even 2 Synchros on the field at once unless you have the field spell AND Feel zone available, and the profit you get out of it is smaller than other synchro decks. The only PSYFRAME that disrupts plays is the one that negates attacks, so there isnt much control going on in the maindeck.

Link to comment
Share on other sites

Dude, don't be Klav. One "suboptimal" card in the main deck doesn't add inconsistency. It's actually what we call a tech; a card that has no reliance on you having other cards in hand. Miracle is a one card play that only relys on you having a synchro in the grave. Not only that, but you can just set it as MST bait. If they take said bait, you get a draw, so essentially the card is almost always a potential +0

 

You wanna talk about sub optimizing? It's called not running cardcar. "But Maxx C gets me more draws". Maybe. But in most scenarios you opponent is going to artificially shorten their play because of C. Yes you will get 1 or 2 draws, but you won't have anything actually chain your gear to when you draw it.

 

Compare that to cardcar, which is a draw 2 on a turn where you do literally nothing but set traps and your field spell. Additionally the gears you draw off it are immediately ready for use, and potentially are able to stop the opponent's play even better than dropping maxx c

 

So maxx c MAY net more draws, but cardcar is so much better for this deck. They can be run together, but NOT one over the other

Link to comment
Share on other sites

Dude, don't be Klav. One "suboptimal" card in the main deck doesn't add inconsistency. It's actually what we call a tech; a card that has no reliance on you having other cards in hand. Miracle is a one card play that only relys on you having a synchro in the grave. Not only that, but you can just set it as MST bait. If they take said bait, you get a draw, so essentially the card is almost always a potential +0

? Dude wut. I was talking about 3 driver lol xD

Link to comment
Share on other sites

Dude, don't be Klav. One "suboptimal" card in the main deck doesn't add inconsistency. It's actually what we call a tech; a card that has no reliance on you having other cards in hand. Miracle is a one card play that only relys on you having a synchro in the grave. Not only that, but you can just set it as MST bait. If they take said bait, you get a draw, so essentially the card is almost always a potential +0

 

this build is 0/3. will continue losing rating to prove the point tomorrow.

any ways, i did cut a driver and a veiler for 2 cardcar. btw, the decks were... speedroid, blackwings, and.... i can't remember the other one. the speedroid dude literally sat me out though.

 

deck is 6/7 after addition of cardcar.  2 times speedroids, once yang zing/majespecter combo, once fluffals, once psyframes, once pendulum magicians, jack.dek

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...