ENMaker Posted August 22, 2015 Report Share Posted August 22, 2015 At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If you control the "Spirit Message" cards "I", "N", "A", and "L" in the proper order, you win the Duel. If any "Spirit Message" cards or "Destiny Board" you control is removed from the field, all "Spirit Message" cards and "Destiny Board" you control are sent to the Graveyard. Definitely my favourite alt-win method and lovely to pull off, if troublesome to sustain. Not a lot else to say about it, except that its manga effect is worth a mention: Activated when "Dark Necrofear" is placed in the cemetery. At the end of each of your opponent's turns, the spirit of the Ouija Board will point to the letters D, E, A, T, and H in sequence. When all five letters have been revealed, the opposing player dies. Link to comment Share on other sites More sharing options...
Expelsword Posted August 23, 2015 Report Share Posted August 23, 2015 Man, this card got nerfed into oblivion... Everytime an effect comes out that destroys Spells and Traps, Destiny Board gets harder and harder to use.Needless to say, it's just about never happening these days. Link to comment Share on other sites More sharing options...
BlackBeartic Posted August 23, 2015 Report Share Posted August 23, 2015 Boo it got nerfed so hard. It doesn't even kill people anymore :(. You know how many legal murders I got by this card? [spoiler=hehe....]On a serious note though it looks kinda fun. it's a shame so much S/T removal exists that it's damn near impossible to pull off. Link to comment Share on other sites More sharing options...
Zauls Posted August 23, 2015 Report Share Posted August 23, 2015 By far the worst alt win. It's even harder to pull off than fkin Venomminaga and that's saying something. It's only use it to write the world "Fail" in your trade binder. Link to comment Share on other sites More sharing options...
Queen of the Abyss Posted August 23, 2015 Report Share Posted August 23, 2015 By far the worst alt win. It's even harder to pull off than fkin Venomminaga and that's saying something. It's only use it to write the world "Fail" in your trade binder.It's better use to tell your opponent they are simply FAILN and not running MST nor did they have a way to stop your Destiny Board, and thus they are Fail'nOT: Not only is this bad, but it is unoriginal. They literally tried to redo Exodia. For whatever reason, you tell me, but at least it had a cool episode I guess Link to comment Share on other sites More sharing options...
ihop Posted August 23, 2015 Report Share Posted August 23, 2015 I mean if you're gonna spell anything with Spirit Messages make it ANAL. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 23, 2015 Report Share Posted August 23, 2015 It confuses me why people like this card as an altwin, but hate Final Countdown. They both focus on stalling and not interacting with the opponent to win. Is it because Countdown is (well, was) competent? Is it because you couldn't utilize something as common as simple backrow destruction to set Final Countdown back several turns? Or is it just because you can spell stuff with the cards and has nothing to do with the altwin at all? Link to comment Share on other sites More sharing options...
BlackBeartic Posted August 23, 2015 Report Share Posted August 23, 2015 It confuses me why people like this card as an altwin, but hate Final Countdown. They both focus on stalling and not interacting with the opponent to win. Is it because Countdown is (well, was) competent? Is it because you couldn't utilize something as common as simple backrow destruction to set Final Countdown back several turns? Or is it just because you can spell stuff with the cards and has nothing to do with the altwin at all? With Final Countdown you are going to be in the duel for 20 turns if they get a wall going. It's boring as hell honestly. At least with this you have the ability to end it after 10 and if destiny board gets msted then you pretty much lose off the bat so you can't really stall if you don't have a goal. Tl:Dr the number of turns it takes, vs how it's done. I definitely don't plan on staying in vs stall for about 20 turns, DB? I'll just grab 1 of the MANY S/T removals and proceed to bash through. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 23, 2015 Report Share Posted August 23, 2015 With Final Countdown you are going to be in the duel for 20 turns if they get a wall going. It's boring as hell honestly. At least with this you have the ability to end it after 10 and if destiny board gets msted then you pretty much lose off the bat so you can't really stall if you don't have a goal. Tl:Dr the number of turns it takes, vs how it's done. I definitely don't plan on staying in vs stall for about 20 turns, DB? I'll just grab 1 of the MANY S/T removals and proceed to bash through.Oh, so "because it sucks." Link to comment Share on other sites More sharing options...
BlackBeartic Posted August 23, 2015 Report Share Posted August 23, 2015 Oh, so "because it sucks."In a way, but DB can technically be done quicker which is why nobody really cares about it. (that and you can actually get around it, Final Countdown is more like "can my hand stall for 20 turns and can my next 10 draws help me out in this task, if not the opponent wins. If so you win) Personally I think the only alt condition done right is venominaga as you can use her in other ways and not just stall to reach your goal and she's immune to anything not named battle too. Link to comment Share on other sites More sharing options...
ENMaker Posted August 23, 2015 Author Report Share Posted August 23, 2015 Stalling does nothing with Destiny Board anyway given you can basically not use any backrow on top of all but instantly losing to MST, Galaxy Cyclone, Royal Decree, Jinzo, literally anything that disrupts any part of the message in any way. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 23, 2015 Report Share Posted August 23, 2015 You definitely can still use backrow, and one-turn stalls like T-Roar and Waboku won't get in your way at all (if you really have to, you can flip them for the sake of losing them for the space for the last letter). You also still have access to cards like Fader and Scarecrow which you don't need any backrow slots for at all. Also, Herald is definitely stall. Js. Link to comment Share on other sites More sharing options...
ENMaker Posted August 23, 2015 Author Report Share Posted August 23, 2015 You definitely can still use backrow, and one-turn stalls like T-Roar and Waboku won't get in your way at all (if you really have to, you can flip them for the sake of losing them for the space for the last letter). You also still have access to cards like Fader and Scarecrow which you don't need any backrow slots for at all. Also, Herald is definitely stall. Js. The entire first paragraph ignores that MST causes the deck to fold whereas Final Countdown is just "ohoho Battle Fader" "ohoho Waboku" "ohoho Threatening Roar". You need to keep cards on the field for 9 turns which have no actual effects, inbuilt protection or revival and self-destruct upon the removal of one of any of the five. Stopping yourself being damaged while using Destiny Board won't help at all since anyone with half an idea what they're doing will attempt to remove the Destiny Board itself rather than be going looking to win inside the 5 turns with no attempt at disruption. And Herald says no to anything that would do so, which is infinitely more important than blocking battle damage. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 23, 2015 Report Share Posted August 23, 2015 The entire first paragraph ignores that MST causes the deck to fold whereas Final Countdown is just "ohoho Battle Fader" "ohoho Waboku" "ohoho Threatening Roar". You need to keep cards on the field for 9 turns which have no actual effects, inbuilt protection or revival and self-destruct upon the removal of one of any of the five. Stopping yourself being damaged while using Destiny Board won't help at all since anyone with half an idea what they're doing will attempt to remove the Destiny Board itself rather than be going looking to win inside the 5 turns with no attempt at disruption. And Herald says no to anything that would do so, which is infinitely more important than blocking battle damage.It was addressing how you said Board isn't stall, but ok. With Board, you need to both keep the cards on the field and protect your Life Points. With Herald, protecting your Life Points is pretty much ensured anyways since Herald is an enormous wall, but without it (maybe it died, or you couldn't Summon it, or whatever), you can very easily get 8k damage in in less than five turns unless you're playing a rather slow Deck that can't do so, and even then those Decks are still pretty capable of getting a lot of damage in in a short period of time. This is a lot easier since with Race you'll actually have less than 8k. If you can out Herald and Race, you probably don't even need to care about Board being at 2 or 3 letters. Keeping Life Points is part of every duel, but 10 turns is still too much for anything that isn't stall, and that's presuming you even opened with Board. So yes, it's a stall Deck. The objective might not be to stall to keep your Life Points (even though some measures to protect your Life Points will be needed), but you're still stalling for time for something that lets you win. With Countdown, you're stalling so Countdown can get the win for you. With this, you're stalling so you can get the five pieces on the board. Link to comment Share on other sites More sharing options...
ENMaker Posted August 23, 2015 Author Report Share Posted August 23, 2015 It was addressing how you said Board isn't stall, but ok. With Board, you need to both keep the cards on the field and protect your Life Points. With Herald, protecting your Life Points is pretty much ensured anyways since Herald is an enormous wall, but without it (maybe it died, or you couldn't Summon it, or whatever), you can very easily get 8k damage in in less than five turns unless you're playing a rather slow Deck that can't do so, and even then those Decks are still pretty capable of getting a lot of damage in in a short period of time. This is a lot easier since with Race you'll actually have less than 8k. If you can out Herald and Race, you probably don't even need to care about Board being at 2 or 3 letters. Keeping Life Points is part of every duel, but 10 turns is still too much for anything that isn't stall, and that's presuming you even opened with Board. So yes, it's a stall Deck. The objective might not be to stall to keep your Life Points (even though some measures to protect your Life Points will be needed), but you're still stalling for time for something that lets you win. With Countdown, you're stalling so Countdown can get the win for you. With this, you're stalling so you can get the five pieces on the board. The thing with Destiny Board is that when you successfully pull it off, you have actually managed to sustain the most fragile win condition possible for 9 turns, and the win condition itself is actually occurring on the board. With Final Countdown you just sit there and throw Battle Faders at your opponent for 20 turns and then you win, which will generally consist of "Hey that's 20 turns isn't it?" "I don't care, go away" "gg". On top of that, Final Countdown gives you a victory in a children's card game. Destiny Board does the same thing while also murdering your opponent. On a final note Race and Herald together means nothing, as Race has the self-destruct effect that Herald can't negate so it's only going to stay there if your opponent doesn't mind it. And I'm not even sure what this post is really about anymore as I have composed it over about 20 minutes on and off so don't read much into it if it makes no sense. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted August 24, 2015 Report Share Posted August 24, 2015 Destiny Board is one of two alt wins you're not allowed to be salty about, the second being Exodius. Link to comment Share on other sites More sharing options...
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