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[4 years of membership] ~ Number C104: Umbral Horror Masquerade


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300px-NumberC104UmbralHorrorMasquerade-J

Level 5 monsters

When this card is Special Summoned: You can target 1 Spell/Trap Card on the fielddestroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect.
● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

 

Since there is no number 4 and 104 isn't amazing, this is the card I have chosen. Tried to make a deck for it since that effect when RUM'd into is crazy but it wasn't really worth it most of the time since people will either hold back on effects or bait it out since it doesn't destroy whatever it is that's activating. Still a cool card though, and it being somewhat randomly part of the Umbral Horror archetype is interesting.

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... 104 is a good card, though.

 

Like, it's a perfectly fine gemeric 3-Mat. Valk and floaters exist, and while dweller is better against the latter, 104 hits both.

 

104 is love

 

This guy is hilariously over the top, but great for Generic LBF.

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... 104 is a good card, though.

 

Like, it's a perfectly fine gemeric 3-Mat. Valk and floaters exist, and while dweller is better against the latter, 104 hits both.

 

104 is love

 

This guy is hilariously over the top, but great for Generic LBF.

 

Didn't say it wasn't good, just it's not amazing and I'd rather not invest 3 materials in it most of the time. Plus this has a far more entertaining effect.

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