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Chicken Game


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300px-ChickenGame-CORE-EN-SP-1E.png

 
 

The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.

 
Those field spells that allow either player to use them have always been fairly interesting.
Exodia users are pretty happy with it, I've noticed.
First time I saw a guy use it, the final piece of Exodia was actually the last card in his deck and he didn't have any draw power left to get it.
Then I made him discard his hand.
 
Are there really many other decks that could use this, though? I'm drawing blanks.
I suppose a burn deck with Bad Reaction to Simochi? Haven't seen that thing used in a while.
 
Well, either way, discuss.
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Wouldn't this be better in Towers Turbo over Into the Void? Giving opponent the chance to get a draw sounds somewhat better than having the risk of getting screwed over with Into the Void if your didn't manage to secure the entire pieces.

 

That comes with all kinds of issues such as the 1000 payment quickly dragging you into a position where you're at serious risk of losing to Nightmare Shark Barbar, and against other decks giving them an extra card to try and get a Towers out. Into the Void's so rarely bad, you almost always have a Towers hand and the odd occasion that you do you just hold on to it. Chicken Game is much more likely to cause you problems.

 

Aside from the FTK I really love the implications that this card has. Playing it has sooo many variables and there's so much thought that needs to be put into which effect you will choose to use every turn, and which decks to play it in. I don't think it's anything close to being a staple in the vast majority of decks, but it just needs a lot of testing to see which decks benefit from it and, more importantly, how to use it and play against it in those decks. Big fan of the card.

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Seriously. It's good only in FTK decks and D/D/D. There is nothing else in which this is any better than Upstart and you guys are trying too hard to find something.

 

You wouldn't say that if you've seen as many people as I have fail an OTK because they forget about the damage nullifying effect this has.

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Once again:

 

DN being full of retards isn't an argument.

 

No, it doesn't happen when you're playing vs anyone who's at least half-competent.

 

It was an anecdotal side-note, not an argument in favour of or against the card or its potential uses. Nor was it entirely serious, or in any way challenging the validity of your previous statement which it quoted.

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