Draconus297 Posted May 18, 2017 Author Report Share Posted May 18, 2017 Well, to be fair I'm picking and choosing at will in mine, too. [spoiler= Geargoyle Preview]Geargoyle InstafitEARTH - Level 3 - Machine/Tuner/Effect - 1300/500If this monster is Normal Summoned, you can Special Summon 1 Level 3 or lower "Geargoyle" monster from your Graveyard in face-up Defense Position. During the turn this monster is sent to the Graveyard as Synchro Material, and all other Synchro Materials used for that Summon are "Geargoyle" monsters, you can Normal Summon 1 "Geargoyle" monster in addition to your Normal Summon/Set (you can only use this effect of "Geargoyle Instafit" once per turn). Geargoyle GearshiftEARTH - Level 5 - Machine/Tuner/Effect - 1400/1400You can Special Summon this monster from your hand by discarding 1 card. If this monster is used as Synchro Material, you can Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand. Geargoyle OvercrankEARTH - Level 1 - Machine/Tuner/Effect - 1000/0This Attack Position monster cannot be destroyed by battle. Once per turn, if you would take damage from a battle involving this monster, you can reduce that damage to 0, and Special Summon 1 Fiend-Type "Geargoyle" monster from your hand or Graveyard whose ATK is less than or equal to that reduced amount. Geargoyle ProducerEARTH - Level 3 - Machine/Tuner/Effect - 800/800If there is a face-up Synchro monster on the field, you can Special Summon this monster from your hand. If this monster is used as Synchro Material for the Summon of a "Geargoyle" Synchro monster, you can draw 1 card. Geargoyle InterlockEARTH - Level 2 - Machine/Effect - 900/200When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. If this monster is used as Synchro Material, you can add 1 "Geargoyle" monster from your Deck to your hand. Geargoyle DoublockEARTH - Level 3 - Machine/Tuner/Effect - 900/1600This monster can be treated as a non-Tuner monster for a Synchro Summon. During the turn this monster is Special Summoned, you can, immediately after this Quick Effect resolves: Synchro Summon 1 Synchro monster using "Geargoyle" monsters you control as Material. Geargoyle StrikerEARTH - Level 4 - Fiend/Effect - 1500/1200When this monster is Normal Summoned, you can Special Summon 1 "Geargoyle" Tuner monster from your Graveyard with its effects negated. When this monster is Special Summoned, if it is the only monster you control, you can Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand or Graveyard. You can only activate each effect of "Geargoyle Striker" once per turn. Geargoyle Crusher EARTH - Level 3 - Fiend/Effect - 1200/1200If there is a face-up "Geargoyle" Tuner monster on the field, you can Special Summon this monster from your Graveyard (you can only activate this effect of "Geargoyle Crusher" once per turn). During either player's turn, you can discard this card from your hand to target 1 "Geargoyle" Synchro monster you control: That target gains 1000 ATK and DEF, also it cannot be destroyed by battle or card effects (these effects last until the next Standby Phase). Geargoyle ProtectorEARTH - Level 2 - Fiend/Effect - 0/500If this monster is used for a Synchro Summon and all other Synchro Materials are "Geargoyle" monsters, you can make this monster's Level 1 or 3. If this monster is user as Synchro Material, draw 1 card. Once while this card is in your Graveyard, you can banish 1 monster you control until the end of the turn to Special Summon 1 Level 4 or lower "Geargoyle" monster from your Deck. Geargoyle DestroyerEARTH - Level 5 - Fiend/Effect - 2000/2500If you control no monsters, except "Geargoyle" monsters, you can Special Summon this monster from your hand with its ATK and DEF halved (you can only Summon 1 "Geargoyle Destroyer" per turn this way). Once per turn, you can target 1 face-up "Geargoyle" monster you control, and increase or decrease its Level by 1. A Synchro Summon using this monster as Material cannot be negated. Geargoyle Gardna EARTH - Level 1 - Fiend/Effect - 0/2000If your opponent's monster declares an attack, you can discard this card from your hand to activate 1 of the following effects depending on what is being attacked:●"Geargoyle" monster: Negate that attack, and if you do, you can Special Summon 1 "Geargoyle" monster from your Graveyard in face-up Defense Position, except "Geargoyle Gardna".●You: End the Battle Phase. Geargoyle SneakEARTH - Level 1 - Fiend/Effect - 0/0You can Special Summon this monster from your Graveyard by reducing the Level of a face-up "Geargoyle" Synchro monster you control by 1 (min. 1). You can only activate the effect of "Geargoyle Sneak" twice per turn. Geargoyle TorquepulleyEARTH - Level 2 - Machine/Synchro/Tuner/Effect - 500/5001 Tuner + 1 non-Tuner monster When this monster is Synchro Summoned, you can Special Summon 1 "Geargoyle" monster from your Graveyard with its effects negated and its ATK and DEF reduced to 0. If this monster is used as Synchro Material for the Summon of a "Geargoyle" Synchro monster, you can draw 1 card. Geargoyle Mecha Striker EARTH - Level 8 - Machine/Synchro/Effect - 2600/26001 "Geargoyle" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand or Deck with its effects negated. If this monster battles, the ATK and DEF of all monsters on the field is switched until the end of the Damage Step. Geargoyle Drill ClawsEARTH - Level 6 - Machine/Synchro/Effect - 2200/20001 "Geargoyle" Tuner + 1 or more non-Tuner monsters You can halve this monster's ATK: This monster can attack your opponent directly. During either player's turn, you can banish this card from your side of the field, until the End Phase. When this monster returns to the field, you can add 1 "Geargoyle" card from your Graveyard to your hand. Geargoyle Edgewing EARTH - Level 5 - Fiend/Synchro/Effect - 2300/17001 "Geargoyle" Tuner + 1 or more non-Tuner monsters If this monster attacks, increase its ATK by the ATK of all "Geargoyle" Tuner monsters you control until the end of the Damage Step. If this monster destroys your opponent's monster by battle, inflict 200 damage to your opponent for each card in their hand. Geargoyle GrinderEARTH - Level 7 - Fiend/Synchro/Effect - 2400/22001 "Geargoyle" Tuner + 1 or more non-Tuner monsters You can target 1 face-up Special Summoned monster your opponent controls: Destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK on the field (you can only activate this effect of "Geargoyle Grinder" once while this monster is face-up on the field). Geargoyle DragonEARTH - Level 8 - Dragon/Synchro/Effect - 2800/20001 Tuner + 1 or more non-Tuner monsters Once per turn, you can target 1 face-up card on the field: That target cannot be destroyed by battle or card effects until your next Standby Phase. During your opponent's End Phase, activate 1 of the following effects depending on this monster's Battle Position:●Attack Position: Destroy all Defense Position monsters on the field. ●Defense Position: Destroy all Attack Position monsters on the field. Alternative Geargoyle DragonEARTH - Level 8 - Dragon/Synchro/Effect - 2800/20001 Tuner + 1 or more non-Tuner monsters This monster can be treated as "Geargoyle Dragon" for a Synchro Summon. If a card or effect would destroy a card(s) on the field, you can Tribute this monster: Negate that effect, and if you do, you can add 1 other "Geargoyle" card from your Graveyard to your hand. If this effect activated this turn and was not negated, you can Special Summon this monster from your Graveyard during the End Phase, and when you do, inflict 500 damage to your opponent. Geargoyle Accel DragonEARTH - Level 10 - Dragon/Synchro/Effect - 3300/25001 Synchro Tuner + 1 non-Tuner "Geargoyle" Synchro monster Once per turn, you can destroy all other cards on the field: During the turn you activate this effect, you cannot declare an attack, except with this monster. If your opponent would Special Summon a monster(s), you can Tribute this monster: Negate the Summon. If this effect activated this turn and was not negated, you can Special Summon this monster from your Graveyard during the End Phase. If this monster is destroyed, you can Special Summon 1 "Geargoyle Dragon" from your Graveyard or Extra Deck. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 18, 2017 Report Share Posted May 18, 2017 Tinkerer's probably the only one doing every single Archetype (well, least out of those of you who are doing legacy supports). Oh right Draco, I'll probably post the Attribute Fusions of the AGM you and I made in that game later on. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 18, 2017 Report Share Posted May 18, 2017 So, can I get some feedback on what I've done for the Assault Knight archetype so far? [spoiler=WIP]Assault Knight AlphaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● When this monster is Normal Summoned, you can Special Summon two “Assault Knight” monsters with different names from your hand, and if you do, they gain 500 ATK.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1800/1000Assault Knight BetaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● When this monster destroys an opponent’s monster by battle, you can add 2 Normal Monsters from your Graveyard to your hand.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1600/1000Assault Knight GammaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● “Assault Knight” monsters you control gain 400 ATK and DEF for every “Assault Knight” Effect Monster you control.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1400/1000Assault Knight DeltaLevel 4 ~ EARTH ~ Pyro/Gemini/Tuner/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● Once per turn, you can Special Summon one Level 4 “Assault Knight” monster from your hand, and if you do, Normal Summon it as an Effect Monster, in addition to your Normal Summon or Set this turn.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1200/1000Assault Knight OmnicronLevel 8 ~ EARTH ~ Pyro/Gemini/Tuner/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● Once per turn, during either player’s turn, you can target one face-up card your opponent controls: Negate that card’s effects until the next Standby Phase.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.2500/2000 Link to comment Share on other sites More sharing options...
Tinkerer Posted May 19, 2017 Report Share Posted May 19, 2017 Taking "Duallum Wing". Link to comment Share on other sites More sharing options...
Draconus297 Posted May 19, 2017 Author Report Share Posted May 19, 2017 Whoa whoa whoa, Level 8 FIRE Gemini Tuner? That's really cool, especially given that Golden Phoenix Dragon (basically Gemini Dr. Red) is a thing in the AGM. That said, the archetype has a same-y, Satellarknight feel to it, but that's not exactly a bad thing. That's actually really unusual for something you'd think was super gimmicky like Gemini spam, so seeing them made practical is cool. What about the Geargoyle preview above? Can I get a look at that? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 19, 2017 Report Share Posted May 19, 2017 I'll post this for Tinkerer: https://forum.yugiohcardmaker.net/topic/364113-duallum-wing-agm-written/ (I realize that I'm slow at doing Archetypes, but blame that on having other things to contend with besides making Archetypes. Plus, working on VRAINS stuff on the side. Should have a working batch of my current project in an hour or so.) ====EDIT: https://forum.yugiohcardmaker.net/topic/364115-sakura-agm-dragon-firefighter-11/(Hmm, only one thread between Tinkerer's and mine; interesting) Link to comment Share on other sites More sharing options...
ChampionZero Posted May 19, 2017 Report Share Posted May 19, 2017 Finished the Assault Knight roster of monsters, how's it look? Assault KnightLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:●During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn. Assault Knight AlphaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● When this monster is Normal Summoned, you can Special Summon two “Assault Knight” monsters with different names from your hand, and if you do, they gain 500 ATK.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1800/1000 Assault Knight BetaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● When this monster destroys an opponent’s monster by battle, you can add 2 Normal Monsters from your Graveyard to your hand.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1600/1000 Assault Knight GammaLevel 4 ~ EARTH ~ Pyro/Gemini/EffectThis monster is treated as a FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● “Assault Knight” monsters you control gain 400 ATK and DEF for every “Assault Knight” Effect Monster you control.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1400/1000 Assault Knight DeltaLevel 4 ~ EARTH ~ Pyro/Gemini/Tuner/EffectThis monster is treated as a Non-Tuner FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● Once per turn, you can Special Summon one Level 4 “Assault Knight” monster from your hand, and if you do, Normal Summon it as an Effect Monster, in addition to your Normal Summon or Set this turn.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.1200/1000 Assault Knight OmnicronLevel 8 ~ EARTH ~ Pyro/Gemini/Tuner/EffectCannot be Special Summoned. This monster is treated as a non-Tuner FIRE-Attribute Rock-Type Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:● Once per turn, during either player’s turn, you can target one face-up card your opponent controls: Negate that card’s effects until the next Standby Phase.During either player's Damage Step, when an “Assault Knight" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the end of this turn.2500/2000 Assault Knight SigmaRank 4 ~ EARTH ~ Pyro/Xyz/Effect2 Level 4 Gemini monstersOnce per turn, you can detach 1 Xyz Material from this monster: During your End Phase, if you discarded two or more“Assault Knight” monsters during your Battle Phase this turn, you can add up to two “Assault Knight” monsters with different names from each other from your graveyard to your hand.2400/1000 Assault Knight OmegaLevel 12 ~ EARTH ~ Pyro/Synchro/Effect1 Non-Effect Tuner Monster + 1 or more non-Tuner Effect MonstersThis monster’s ATK is equal to the number of Gemini Monsters in your Graveyard x 1000. Your opponent cannot attack Normal Monsters you control. When this monster leaves the field, special Summon up to three“Assault Knight” monsters with different names from your Graveyard.?/1000 Assault Knight EpsilonLevel 8 ~ EARTH ~ Pyro/Fusion/Effect2 Gemini MonstersCannot be destroyed by card effects. While you control this face-up monster, Gemini Monsters you control are treated as Effect Monsters and gain their effects. Your opponent cannot attack Gemini monsters you control, except this one.3000/1000 Link to comment Share on other sites More sharing options...
Draconus297 Posted May 19, 2017 Author Report Share Posted May 19, 2017 Honestly, the only one I have any issue with is the Fusion. Epsilon is a poor option compared to other Gemini Fusions, compared to Raptinus (which only requires 2 Gemini monsters, and can use mats in your hand, for a 2400 body with Epsilon's second effect) and Fighterman (again, a 2-mat without the effect restriction, which calls attention to itself by becoming a big beater that mimics the effects of other Gemini monsters when they gain their effects). I'd suggest either loosening up the Material requirements or buffing its effects. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 19, 2017 Report Share Posted May 19, 2017 There, better? Link to comment Share on other sites More sharing options...
Draconus297 Posted May 19, 2017 Author Report Share Posted May 19, 2017 Now it's outright a power-crept Raptinus, not that that's a bad thing. Much better. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 19, 2017 Report Share Posted May 19, 2017 Cool, I'm going to post it and update it more later on. After this, I think I'll do X-Gate. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 20, 2017 Report Share Posted May 20, 2017 One thing I didn't do for this recent project is give them a way to make their effects more live (at least forcing the opponent to be FIRE monsters to make them hurt more). Yeah, some member didn't understand the concept but that's the whole prompt in a nutshell. Maybe a few more cards and it'll be done. ===Still need to look at the stuff I made a list of doing for next project. https://forum.yugiohcardmaker.net/topic/339517-archetype-generator-meta/page-107?p=7003600&do=findComment&comment=7003600(Yeah, I made this a while ago) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 20, 2017 Author Report Share Posted May 20, 2017 Can someone please give me a quick review of Geargoyle? [spoiler= I make lots of cards]Geargoyle InstafitEARTH - Level 3 - Machine/Tuner/Effect - 1300/500If this monster is Normal Summoned, you can Special Summon 1 Level 3 or lower "Geargoyle" monster from your Graveyard in face-up Defense Position. During the turn this monster is sent to the Graveyard as Synchro Material, and all other Synchro Materials used for that Summon are "Geargoyle" monsters, you can Normal Summon 1 "Geargoyle" monster in addition to your Normal Summon/Set (you can only use this effect of "Geargoyle Instafit" once per turn). Geargoyle GearshiftEARTH - Level 5 - Machine/Tuner/Effect - 1400/1400You can Special Summon this monster from your hand by discarding 1 card. If this monster is used as Synchro Material, you can Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand. Geargoyle OvercrankEARTH - Level 1 - Machine/Tuner/Effect - 1000/0This Attack Position monster cannot be destroyed by battle. Once per turn, if you would take damage from a battle involving this monster, you can reduce that damage to 0, and Special Summon 1 Fiend-Type "Geargoyle" monster from your hand or Graveyard whose ATK is less than or equal to that reduced amount. Geargoyle ProducerEARTH - Level 3 - Machine/Tuner/Effect - 800/800If there is a face-up Synchro monster on the field, you can Special Summon this monster from your hand. If this monster is used as Synchro Material for the Summon of a "Geargoyle" Synchro monster, you can draw 1 card. Geargoyle InterlockEARTH - Level 2 - Machine/Effect - 900/200When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. If this monster is used as Synchro Material, you can add 1 "Geargoyle" monster from your Deck to your hand. Geargoyle DoublockEARTH - Level 3 - Machine/Tuner/Effect - 900/1600This monster can be treated as a non-Tuner monster for a Synchro Summon. During the turn this monster is Special Summoned, you can, immediately after this Quick Effect resolves: Synchro Summon 1 Synchro monster using "Geargoyle" monsters you control as Material. Geargoyle StrikerEARTH - Level 4 - Fiend/Effect - 1500/1200When this monster is Normal Summoned, you can Special Summon 1 "Geargoyle" Tuner monster from your Graveyard with its effects negated. When this monster is Special Summoned, if it is the only monster you control, you can Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand or Graveyard. You can only activate each effect of "Geargoyle Striker" once per turn. Geargoyle Crusher EARTH - Level 3 - Fiend/Effect - 1200/1200If there is a face-up "Geargoyle" Tuner monster on the field, you can Special Summon this monster from your Graveyard (you can only activate this effect of "Geargoyle Crusher" once per turn). During either player's turn, you can discard this card from your hand to target 1 "Geargoyle" Synchro monster you control: That target gains 1000 ATK and DEF, also it cannot be destroyed by battle or card effects (these effects last until the next Standby Phase). Geargoyle ProtectorEARTH - Level 2 - Fiend/Effect - 0/500If this monster is used for a Synchro Summon and all other Synchro Materials are "Geargoyle" monsters, you can make this monster's Level 1 or 3. If this monster is user as Synchro Material, draw 1 card. Once while this card is in your Graveyard, you can banish 1 monster you control until the end of the turn to Special Summon 1 Level 4 or lower "Geargoyle" monster from your Deck. Geargoyle DestroyerEARTH - Level 5 - Fiend/Effect - 2000/2500If you control no monsters, except "Geargoyle" monsters, you can Special Summon this monster from your hand with its ATK and DEF halved (you can only Summon 1 "Geargoyle Destroyer" per turn this way). Once per turn, you can target 1 face-up "Geargoyle" monster you control, and increase or decrease its Level by 1. A Synchro Summon using this monster as Material cannot be negated. Geargoyle Gardna EARTH - Level 1 - Fiend/Effect - 0/2000If your opponent's monster declares an attack, you can discard this card from your hand to activate 1 of the following effects depending on what is being attacked:●"Geargoyle" monster: Negate that attack, and if you do, you can Special Summon 1 "Geargoyle" monster from your Graveyard in face-up Defense Position, except "Geargoyle Gardna".●You: End the Battle Phase. Geargoyle SneakEARTH - Level 1 - Fiend/Effect - 0/0You can Special Summon this monster from your Graveyard by reducing the Level of a face-up "Geargoyle" Synchro monster you control by 1 (min. 1). You can only activate the effect of "Geargoyle Sneak" twice per turn. Geargoyle TorquepulleyEARTH - Level 2 - Machine/Synchro/Tuner/Effect - 500/5001 Tuner + 1 non-Tuner monster When this monster is Synchro Summoned, you can Special Summon 1 "Geargoyle" monster from your Graveyard with its effects negated and its ATK and DEF reduced to 0. If this monster is used as Synchro Material for the Summon of a "Geargoyle" Synchro monster, you can draw 1 card. Geargoyle Mecha Striker EARTH - Level 8 - Machine/Synchro/Effect - 2600/26001 "Geargoyle" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Geargoyle" monster from your hand or Deck with its effects negated. If this monster battles, the ATK and DEF of all monsters on the field is switched until the end of the Damage Step. Geargoyle Drill ClawsEARTH - Level 6 - Machine/Synchro/Effect - 2200/20001 "Geargoyle" Tuner + 1 or more non-Tuner monsters You can halve this monster's ATK: This monster can attack your opponent directly. During either player's turn, you can banish this card from your side of the field, until the End Phase. When this monster returns to the field, you can add 1 "Geargoyle" card from your Graveyard to your hand. Geargoyle Edgewing EARTH - Level 5 - Fiend/Synchro/Effect - 2300/17001 "Geargoyle" Tuner + 1 or more non-Tuner monsters If this monster attacks, increase its ATK by the ATK of all "Geargoyle" Tuner monsters you control until the end of the Damage Step. If this monster destroys your opponent's monster by battle, inflict 200 damage to your opponent for each card in their hand. Geargoyle GrinderEARTH - Level 7 - Fiend/Synchro/Effect - 2400/22001 "Geargoyle" Tuner + 1 or more non-Tuner monsters You can target 1 face-up Special Summoned monster your opponent controls: Destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK on the field (you can only activate this effect of "Geargoyle Grinder" once while this monster is face-up on the field). Geargoyle DragonEARTH - Level 8 - Dragon/Synchro/Effect - 2800/20001 Tuner + 1 or more non-Tuner monsters Once per turn, you can target 1 face-up card on the field: That target cannot be destroyed by battle or card effects until your next Standby Phase. During your opponent's End Phase, activate 1 of the following effects depending on this monster's Battle Position:●Attack Position: Destroy all Defense Position monsters on the field. ●Defense Position: Destroy all Attack Position monsters on the field. Alternative Geargoyle DragonEARTH - Level 8 - Dragon/Synchro/Effect - 2800/20001 Tuner + 1 or more non-Tuner monsters This monster can be treated as "Geargoyle Dragon" for a Synchro Summon. If a card or effect would destroy a card(s) on the field, you can Tribute this monster: Negate that effect, and if you do, you can add 1 other "Geargoyle" card from your Graveyard to your hand. If this effect activated this turn and was not negated, you can Special Summon this monster from your Graveyard during the End Phase, and when you do, inflict 500 damage to your opponent. Geargoyle Accel DragonEARTH - Level 10 - Dragon/Synchro/Effect - 3300/25001 Synchro Tuner + 1 non-Tuner "Geargoyle" Synchro monster Once per turn, you can destroy all other cards on the field: During the turn you activate this effect, you cannot declare an attack, except with this monster. If your opponent would Special Summon a monster(s), you can Tribute this monster: Negate the Summon. If this effect activated this turn and was not negated, you can Special Summon this monster from your Graveyard during the End Phase. If this monster is destroyed, you can Special Summon 1 "Geargoyle Dragon" from your Graveyard or Extra Deck. Geargoyle Nova DragonEARTH - Level 10 - Dragon/Synchro/Effect - 3300/33002 Tuners + "Geargoyle Dragon"This monster gains 500 ATK for each Tuner monster in the Graveyard. Cannot be targeted by your opponent's card effects. During either player's turn, you can Tribute this face-up monster: End the current Phase of this turn immediately. If this effect activated this turn and was not negated, you can Special Summon this monster from your Graveyard during the End Phase. At the start of your Battle Phase, you can excavate the top 5 cards of your Deck: This monster can declare a number of attacks equal to the number of excavated "Geargoyle" monsters (all excavated cards are returned to the top of your Deck, in the same order). Geargoyle CallNormal Spell Add 1 "Geargoyle" monster from your Deck to your hand, then send the top card of your Deck to the Graveyard. Geargoyle BoostQuick-Play Spell If you have Synchro Summoned a "Geargoyle" Synchro monster this turn, draw, 2 cards. You can only activate 1 "Geargoyle Boost" per turn. Geargoyle GiftNormal Trap Special Summon as many "Geargoyle Gift Tokens" (EARTH/Level 3/Fiend-Type/ATK 1400/DEF 1400) to your opponent's side of the field as possible (min. 2): Special Summon 1 "Geargoyle" monster from your Graveyard. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 20, 2017 Report Share Posted May 20, 2017 Um. Wow. OK, that's a lot to process. The main deck monsters looks good. You've followed the prompt pretty well from where I am. The Extra Deck monsters all look good too. I think you did great overall. But someone else probably sees a problem that I don't, which is fair. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 20, 2017 Report Share Posted May 20, 2017 Sorry to Double post, but I'm now going to work on X-Gate, partially because I have a character I want to be able to use them. X-Gate is a Pendulum archetype that consists mostly of Level 4, scale 4 monsters. Their monsters meant for battle are several monsters called "X-Gate Guardians" and they have two abilities: Destroying themselves when your Pendulum Scale isn't 4 on both sides for draw power, removal, or Special Summoning, and whatever battle effects they need. Now, if all of them are Scale 4, how do they unbalance their Pendulum scale? Well, they have two members for just that, members that you'll want to run at 3 each for efficiency purposes. X-Gate Red allows you to lower the scale of the monster in the Blue Zone by 1, and X-Gate Blue does just the opposite. Of course, they don't specify Blue or Red, so you can have them in reverse order, even if it's wrong. Red and Blue can also form a battle lock kind of like Performapal Thunderrhino or Morphtronic Magnen, but only protects within the Archetype. Finally, they have a Level 7 Effect Monster who would probably make for a decent protagonist Ace: X-Gate Quantum, the brilliant young mind who invented the machine and bends its power to his will (dude kinda looks like Rick Sanchez). As long as you've got your scale locked at 4, he can un-summon one of your opponent's monsters, sending them back to the hand once during either player's turn. Link to comment Share on other sites More sharing options...
Draconus297 Posted May 21, 2017 Author Report Share Posted May 21, 2017 Finished Geargoyle! https://forum.yugiohcardmaker.net/topic/364164-agm-written-geargoyle/ I'll probably do Hell Stinger next, but for now I'm tired. Also, Sakura, need an ETA on those AGM Fusions. Offhand . . . Fusion is underrepresented in the AGM, compared to Xyz, and especially Synchro. Pendulum is its own beast (and if there were more IRL Pendulum archetypes that weren't ridiculous one way or the other, I'd be vouching for them), but . . . any Fusion archetypes you guys want to recommend? I was thinking Predaplants, maybe Gladiator Beasts (while I like Frightfur, they're a little nuts, and HERO are absurd regardless of branch), but I'd like to hear everyone's thoughts. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 21, 2017 Report Share Posted May 21, 2017 https://forum.yugiohcardmaker.net/topic/364166-agm-attribute-fusion-collaboration (There you go; it's compiled in the Advanced section with required design notes. Also mandatory disclaimer that I didn't make the card with my name on it.) ====Need to add about 4-5 cards to Firefighter Dragon and we're done. Dova, you can review the Archetype if you want; probably better for an AGM user to look over them as opposed to two relative newbies who don't know our format (despite them being designed with the actual meta in mind). Members need to learn to respect the tags too. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 21, 2017 Report Share Posted May 21, 2017 [spoiler May challenge decklist (WIP)]Dova Monsters2 Barrk-Bit Shard2 Barrk-Bit Chip3 Barrk-Bit Load3 T-Rocks Gorgos3 T-Rocks Ranos3 T-Rocks Dasplos Non-Dova Monsters3 AGM Successor Dova3 Landmaster Granite2 Landmaster Gneiss2 Landmaster Chalk Spells/Traps3 T-Rocks Scavenger Yard1 Terraforming3 T-Rocks Discovery3 T-Rocks Restatement2 T-Rocks Rampage2 Barrk Pile Synchros1 Barrk-Knight Lanseleaf2 Barrk-Knight Balsahad1 Barrk-Knight OakthurXyzs1 Dai Kintsukuroi Link to comment Share on other sites More sharing options...
Draconus297 Posted May 21, 2017 Author Report Share Posted May 21, 2017 That's . . . actually pretty unexpected. EARTH mill extravaganza, using the Barrk Tuners as a burn engine and to make Barrk Pile live, pumping up a few T-Rocks to absurd levels of ATK, and using Landmasters as an engine? And, of course, Dova's Successor form for style points. Well played. 1000 Points for you, sir! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 21, 2017 Report Share Posted May 21, 2017 The elusive Faerie archetype shines! https://forum.yugiohcardmaker.net/topic/364169-faerie/ Link to comment Share on other sites More sharing options...
Draconus297 Posted May 22, 2017 Author Report Share Posted May 22, 2017 My next project is Hell Stinger, and I think that the only two Main Deck members without the base gimmick will be archetypal clones of Armageddon Knight and CB Sapphire Pegasus. Hell Stinger Immortal swarms of Insects would truly be hell. This is a FIRE Insect-Type archetype of huge wasps, scorpions, literal fire ants, etc. Their "poison", as it were, is focused around killing the opponent's resources, similarly to how the Monarchs worked- killing the opponent's hand, field presence, and even doing some burn and Grave banishing. Notably, though, the way they do it is . . . more uncomfortable. Like the abominable combination of BA and manga Vision HERO, their effects trigger when sent to the Graveyard, and if you get hurt they jump from the Graveyard into your backrow. Then, they jump back into the frontrow by killing existing frontrow members . . . giving the vast majority of members exactly three effects. One in the Graveyard, the "jump to the backrow" clause, and the "pop a frontrow member to come to the front" clause. And the best part? They're a Fusion archetype, meaning that using Poly makes them plus. Their Fusions aren't slouches, either, and they provide the big stats so you don't just . . . die. However, because their trigger to get going is taking damage, most of their support is literally self-damaging just to get the Deck to function, so they don't have much of a way to fight OTKs. They function best in the grind game, which they're pretty good at forcing if you get a good Foolish or Dante set up on the first turn, but if you brick first turn you might as well scoop. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 22, 2017 Report Share Posted May 22, 2017 In terms of Fusion decks, we can let Gladiator Beasts in. Even with the new support from DP18, they're not going to do too much; least in our meta. Will need to think of other Fusion decks that are worth mentioning (GX 'roids are powercrept to hell; letting 'roids in general also brings in Speedroids for Synchro stuff, Predaplants technically have their foot in here already in terms of Chimera [remember that generic I made?], Cyber Dragons are iffy [unless we exclude the Xyz specifically]). Also Draco, you may want to keep the monthly challenges in the opening posts since some users do have signatures disabled and won't read your stuff. (Or profile; you choose what's best) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 22, 2017 Report Share Posted May 22, 2017 I think for my next project, it'll be this one: Exvice is a group of DARK Fiend-Type monsters that specialize in rapid Fusion Summons, surpassing Fusion happy Decks like Fluffals, Eidolons and the like. Or really, consider these as the love child of Fluffals in terms of Main Deck and Eidolons in the form of support cards and the multi-Attribute Fusion bosses. None of the bosses are summonable by Instant Fusion though (so no Caligula/Raideen; uh, do Eidolons even run Instant Fusion for this outside Elysion?), but you don't need it to ladder. Just enjoy milling yourself though, because a lot of their combos go off in the Graveyard (and they have a Future Fusion clone). Should be an interesting change, given my lack of Fusions. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 22, 2017 Report Share Posted May 22, 2017 On second thought, I'm going to continue to work on the Assault Knights. Link to comment Share on other sites More sharing options...
Draconus297 Posted May 22, 2017 Author Report Share Posted May 22, 2017 Alright, so that makes for two votes each on Shaddolls, GBs, and Predaplants . . . as well as 1 for Shiranui and Cyber Dragons (bar Nova and Infinity). The one reason I worry about CyDra isn't the Xyz (we can bar Infinity and Nova easy), but Core. CyDra Core is their only S/T searcher, so it's all but necessary, but given the existence of "lol have a Level 2" in the AGM, I've been wary of making any especially good Level/Rank 2 monsters. It's a huge catch-22. Also, I'd have to be reminded of changing the OP every month, but sure, why not Link to comment Share on other sites More sharing options...
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