Tinkerer Posted April 17, 2017 Report Share Posted April 17, 2017 Whew! I realized I'm a bit past the halfway mark on the legacy supports. I've got about 50 done and I've got a bit over 40 or so to go (counting those archetypes being worked on now). The AGM one was fun. Link to comment Share on other sites More sharing options...
Draconus297 Posted April 17, 2017 Author Report Share Posted April 17, 2017 It looks fun! Also, in your Amazoni support . . . you misspelled the archetype name. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 17, 2017 Report Share Posted April 17, 2017 I gotta give you credit for doing supports for every Archetype made in here, which is a lot. But yeah, going to make some final edits to YCM mod project; then moving on to the other stuff I mentioned on previous pages. As for the prompt I left in the Archetype game, you guys have background info as to why the name is like that, but it's up to you to figure out how to do it. (Whoever does it, please do not screw it up) ===P.S. Still not in the OP yet.https://forum.yugiohcardmaker.net/topic/348981-agm-generics-project/page-12?do=findComment&comment=6995229 Link to comment Share on other sites More sharing options...
Draconus297 Posted April 17, 2017 Author Report Share Posted April 17, 2017 Added. Also, just as a general sort of question . . . in terms of what you've designed for the group, what are you most proud of? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 17, 2017 Report Share Posted April 17, 2017 Really not sure; I do contribute a ton of Extra Deck stuff so probably a lot of those (or least the ones I made for my 1K milestones). At that point, I already designed them to be usable in most Decks that can afford the space, so they should be flexible in the myriad of Decks in AGM. Can't say I contributed a ton of sets though, well compared to maybe you, Tinkerer and Nyx (but then I have to balance out having to manage my section and real life stuff, so...) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 17, 2017 Report Share Posted April 17, 2017 Also, in your Amazoni support . . . you misspelled the archetype name.Doh. Must've been really sleepy when I made that one. Fixed. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 18, 2017 Report Share Posted April 18, 2017 I'd like to request the addition of the "Hand" series (Fire/Ice/Magic/Prominence Hand) I would also say Giant Hand, but that's a Number. Can we vouch for it as a single, outside the Number archetype? Edit: just finished Ghoji: https://forum.yugiohcardmaker.net/topic/363248-ghoji-written-agm/ Link to comment Share on other sites More sharing options...
Draconus297 Posted April 18, 2017 Author Report Share Posted April 18, 2017 You know what's going to be fun to see? You making Wilonka support down the line. Silly Tribute Summon shenanigans sounds like it's in your ballpark, given how creative you seem to be with older mechanics. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 18, 2017 Report Share Posted April 18, 2017 I'd like to request the addition of the "Hand" series (Fire/Ice/Magic/Prominence Hand) I would also say Giant Hand, but that's a Number. Can we vouch for it as a single, outside the Number archetype? Edit: just finished Ghoji: https://forum.yugiohcardmaker.net/topic/363248-ghoji-written-agm/Alright. I'm fine with the addition of the hand monsters. Perhaps not the Number monsters, given the Numerix. But the rest I'm fine with. Link to comment Share on other sites More sharing options...
Draconus297 Posted April 19, 2017 Author Report Share Posted April 19, 2017 Alright, there's now an official exception wording! Also, I just realized that the AGM has an unSummonable monster again: Dark Sage. Do we care in the slightest? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 19, 2017 Report Share Posted April 19, 2017 Not really, since no one even uses Dark Sage outside of anime Yugi.dek. Remind me again how that got in here. Link to comment Share on other sites More sharing options...
Draconus297 Posted April 19, 2017 Author Report Share Posted April 19, 2017 "Dark Magician support" includes everything related to him- giving us Dark Magician Knight, Dark Sage, The Eye of Timaeus . . . Also, here's something I never thought I'd be suggesting before the exception text: The "Photon" archetype, bar "Number 62: Galaxy-Eyes Prime Photon Dragon" Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 19, 2017 Report Share Posted April 19, 2017 As for Dark Sage, I guess we could let Time Wizard in here (or one of our generics can be something that treats itself as Time Wizard and isn't as gimmicky), but yeah, no one really uses it. Photons are fine. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 19, 2017 Report Share Posted April 19, 2017 I approve of Time Wizard Considering the Generics thread, I'd like to add Oxygeddon and Carboneddon here (but NOT Water Dragon, I've an idea to remake it). Link to comment Share on other sites More sharing options...
Draconus297 Posted April 19, 2017 Author Report Share Posted April 19, 2017 And, because of Carboneddon, I hereby approve of Hyozanryu. Also, to fill out our Normal monster roster:YamadronDragon Horn HunterDragon Core Hexer.Insect KnightSonic DuckAlly MindShapesnatchSkull Servant. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 21, 2017 Report Share Posted April 21, 2017 Btw, Draco: Poisoned, Mithril, and Laser Fatedge don't say where they equip from (Poisoned also says "sane" instead of "same"). I'm still working with the "eddon" monsters. I'm gonna throw 'em in a separate thread instead of putting 'em in the generics since they're ending up as an archetype. Either way, I'm gonna need some help with re-wording a few of them because a few reference a banished zone. Link to comment Share on other sites More sharing options...
Draconus297 Posted April 21, 2017 Author Report Share Posted April 21, 2017 Dude, my stuff references a Banished Zone almost constantly, and that much text fixing would be absurd. At this point, the AGM might as well just have a Banished Zone. Also, fixed the Fatedge issue. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 21, 2017 Report Share Posted April 21, 2017 Well, Konami really should make a place for banished cards to go; then we'd have a defined area for that. Granted, I used "banished zone" for somewhat old cards too, but that was probably due to convenience or something. Banished Zone = banished cards for our intents and purposes. So Tinkerer, if you want to use the defined Konami wording or just use Draco's format, your choice. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 21, 2017 Report Share Posted April 21, 2017 Banished Zone is much easier as I have a card that affects multiple areas including banished stuff. As long as that is fine I'll keep that wording. EDIT: "eddons" are a go! https://forum.yugiohcardmaker.net/topic/363408-chemistry-dino-support-written-pseudo-agm/ Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 21, 2017 Report Share Posted April 21, 2017 Should be acceptable, and really needs to be an official thing (or you can write "or is currently banished" / whatever). Link to comment Share on other sites More sharing options...
Tinkerer Posted April 21, 2017 Report Share Posted April 21, 2017 I really enjoyed making the "eddon" stuff. It's kinda funny how little passion I had for Ghoji which has primarily Fusion/Ritual bosses with a big aggro focus and yet I loved these even though a great amount of it was the same. Perhaps that is the difference in working with something that I know and like (Chemistry) vs something I admittedly know surprisingly little about (Emojis/Shogi). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 22, 2017 Report Share Posted April 22, 2017 A sample of Ghastly Terror: Cannot be Special Summoned from the Graveyard. If this card is targeted by a card effect: Destroy all face-up "Ghastly Terror" monsters you control. Up to twice per turn: You can make the ATK and DEF of 1 monster on the field 0. During either player's turn, if a monster with 0 ATK or DEF activates its effect(s): You can shuffle 1 "Ghastly Terror" card from your Graveyard into your Deck; negate the effect, and if you do, banish that card. Making this archetype will be like when I worked on Moth Princess. Link to comment Share on other sites More sharing options...
Draconus297 Posted April 23, 2017 Author Report Share Posted April 23, 2017 Well, my support has expanded quite a lot, so feel free to give a look-see.https://forum.yugiohcardmaker.net/topic/362169-draconuss-agm-legacy-support-thread/?p=6989438 Also, Tink, are you going to be doing your "Arc-V Sclera Guild" stuff in your regular Legacy thread? Link to comment Share on other sites More sharing options...
Tinkerer Posted April 23, 2017 Report Share Posted April 23, 2017 Might as well. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 23, 2017 Report Share Posted April 23, 2017 I should have Ghastly Terror up by tomorrow. Also, for our group project, what Type of card are we missing? Link to comment Share on other sites More sharing options...
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