ChampionZero Posted March 27, 2017 Report Share Posted March 27, 2017 OK, so names for the wicked Candles so far: Wicked Candle Tealight Wicked Candle Pillar Wicked Candle Candelabra Wicked Candle Chandelier Wicked Candle Lantern Wicked Candle Oil Lamp Wicked Candle Votive Any other ideas? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 27, 2017 Report Share Posted March 27, 2017 OK, so names for the wicked Candles so far: Wicked Candle Tealight Wicked Candle Pillar Wicked Candle Candelabra Wicked Candle Chandelier Wicked Candle Lantern Wicked Candle Oil Lamp Wicked Candle Votive Any other ideas?Wicked Candle Gas Lamp? Wicked Candle Wax Candle? Wicked Candle Night Light? Any of those help? Link to comment Share on other sites More sharing options...
ChampionZero Posted March 27, 2017 Report Share Posted March 27, 2017 Gas candle and oil candle almost seem too similar, but maybe I can throw Pendulum into this, or just make them a pair that goes well together. Most of these guys will be made of wax, so Wax Candle is kind of redundant. Night Light could be a protection-based one. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2017 Report Share Posted March 27, 2017 [spoiler=PRAISE YCM MODS (so far)]YCM Heavenly Sovereign - Sakura the Hurricane DragonLevel 10 - WIND - Dragon/Ritual/Effect3300/2500You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using any Level 10 monsters and cannot be Special Summoned by other ways. You can only use the ② and ③ effects of this card's name once per turn. ① Cannot be targeted or destroyed by your opponent's card effects. ② You can target up to 2 cards your opponent controls; banish them. ③ During either player's turn, if a card or effect is activated: You can discard this card; negate that effect, and if you do, banish it.YCM Heavenly Sovereign - Huǒlóng the Raging DragonLevel 8 - FIRE - Dragon/Ritual/Effect2800/1500You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Huǒlóng the Raging Dragon" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① Once per turn: You can banish 1 monster on the field, then your opponent takes damage equal to the higher of its ATK or DEF. ② During either player's turn, if a monster would be Summoned: You can discard this card; negate that Summon.YCM Heavenly Sovereign - Akuyūgō the GalacticalLevel 8 - LIGHT - Machine/Ritual/Effect2600/2000You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Akuyūgō the Galactical" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① If another "YCM Heavenly Sovereign" monster you control is targeted for an attack: You can negate that attack, then banish the attacking monster until the start of your opponent's next turn. ② During either player's turn: You can discard this card, then target 1 "YCM Heavenly Sovereign" monster; double its ATK until the end of this turn.YCM Heavenly Sovereign - Zextra the Spiraling SerpentLevel 6 - WATER - Sea Serpent/Ritual/Effect2200/1500You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Zextra the Spiraling Serpent" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① You can target 1 face-up card on the field; its effects are negated. ② During either player's turn: You can discard this card, then target 1 face-down card on the field; that card cannot be flipped face-up.YCM Heavenly Sovereign - Trebuchet the Wandering MechLevel 6 - EARTH - Machine/Ritual/Effect2200/1800You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Trebuchet the Wandering Mech" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① During either player's turn: You can target 1 "YCM Heavenly Sovereign" monster you control; this turn, when the targeted monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. ② You can discard this card, then target 1 "YCM Heavenly Sovereign" monster from your Graveyard; Special Summon it.YCM Heavenly Sovereign - Zaibatsu the EnablerLevel 4 - LIGHT - Machine/Ritual/Effect1600/1600You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must first be Ritual Summoned. You can only use each effect of this card's name once per turn. ① You can add 1 "YCM Heavenly" card from your Graveyard to your hand. ② You can discard this card; Tribute "YCM Heavenly Sovereign" monsters from your hand or field, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your Graveyard whose Level exactly equals the total Levels of the Tributed monsters.Draconus, Acolyte of the YCM Heavenly SovereignLevel 3 - FIRE - Fairy/Effect1200/1200① If this monster is Normal or Special Summoned: You can add 1 "YCM Heavenly Sovereign" monster from your Deck or Graveyard to your hand. ② If you Ritual Summon exactly 1 "YCM Heavenly Sovereign" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. (3) You can shuffle this monster from your Graveyard into the Deck: Add 1 Ritual Spell Card from your Deck to your hand.YCM Heavenly Shrine MirrorRitual SpellThis card can be used to Ritual Summon any "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Tribute monsters from your hand or field and/or banish "YCM Heavenly Sovereign" monsters in your Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level exactly equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.YCM Heavenly Duality MirrorRitual SpellThis card can be used to Ritual Summon any number of "YCM Heavenly Sovereign" monsters. You can only activate each effect of this card's name once per turn. ① Tribute 1 monster from your hand or field, or send 1 monster with a Level from your Extra Deck to the Graveyard, then Ritual Summon any number of "YCM Heavenly Sovereign" monsters from your hand whose total Levels exactly equals the Level of that monster. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.YCM Heavenly Quick MirrorRitual SpellThis card can be used to Ritual Summon any Level 6 or lower "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Send monsters from your Deck to the Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand. So yeah, members so far include me, Flame, evilfusion, Zex, Gadjiltron and Zai. I temporarily forgot about Smear, but he will probably replace Nai in the original layout (or I'll just swap him for Zex, and make Zex a Level 4 like the intended floor plan said). Or just put Rai in the 4 slot, and we're good. [Probably will be working from the [active] mod team at the time said prompt was conceived and likely any new ones worth noting) Note:Level 10 (me and probably Black if I find a good effect for him) cannot use monsters of the same Level. So either you sacrifice Zai/whomever + 1 of the other mods to summon, or use Draco as the full Tribute.Level 6 and 8s (Supers) cannot use themselves as Tributes, but other monsters of equivalent Level can.Level 4s are semi-Nomi (just summon and go; Zai's effect is just retrieving stuff and being Nekroz Illusion, so...) Yeah, this is pretty much Nekroz but at the same time, not really. Part of me wants to make Quick Mirror accessible to me, evil and Flame, but then I'm thinking no on it because then one can dump Draco for the Tribute. (Unless I correct that to require sacrificing other Ritual Monsters, then that issue won't be up). Stats are based on post count / reps for the most part, so... Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2017 Author Report Share Posted March 28, 2017 We have a card that Special Summons Level 2 Thunder-Type monsters from the Deck, of which the AGM has like 2. Why? Anyway, I spun my little roulette wheel, and it landed on me!So, April's AGM Deck Challenge will require you to primarily run cards I have designed, or that were gifts for me. Archetypes are self-explanatory in this regard, and feel free to ask if a generic was my doing. Surraco has like three days to submit a Synchro Deck, otherwise it's April. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 28, 2017 Report Share Posted March 28, 2017 https://forum.yugiohcardmaker.net/topic/362565-sakura-agm-praise-based-ycm-mods-ycm-heavenly-10/ Yeah, I actually did it. Some of the effects have been modified from the above post, but you get it. It is not done yet; still needs Black to be the other Level 10, a few more 6s and 4s and I suppose some other support members, then we'll be done. (Also mandatory disclaimer before a certain member decides to open the #modsnotgods sheet again; you can probably guess who this refers to.) Next project will be Dragon Firefighter, which should be fun. ====Two more things:Updated generics (see note about the Predaplant one; I'll request for it to be approved, but if not, just change the name to whatever I listed below) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2017 Author Report Share Posted March 28, 2017 That was only one more thing . . . Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 29, 2017 Report Share Posted March 29, 2017 Going back to something I said prior, could we add the Fabled archetype? Link to comment Share on other sites More sharing options...
Draconus297 Posted March 29, 2017 Author Report Share Posted March 29, 2017 That's two for Fabled, and while we're on the subject of DT I'd like to suggest Worms and Shaddolls to bolster our Flip library. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 29, 2017 Report Share Posted March 29, 2017 Shaddolls have a fighting chance in here, so why not. IDK about Worms. As for the other thing you mentioned earlier, what are you referring to? That it's just one card and does not require the entire Archetype to be added (especially if it's generic enough) or something else? Link to comment Share on other sites More sharing options...
Tinkerer Posted March 29, 2017 Report Share Posted March 29, 2017 In my ambition to make the Entropy series a thing, I'd like to request adding "Frost and Flame Dragon" and "Desert Twister". Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 29, 2017 Report Share Posted March 29, 2017 Sure, why not.Think you and I supporting their addition gets them in. ====As for Tinkerer's note in the Archetype Game, if there are any Link prompts that we want to do for this club (well, theme-wise), suppose we can just reformat them for ARC-V mechanics and continue from there. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 29, 2017 Author Report Share Posted March 29, 2017 You do realize there are already pseudo-Chaos monsters in the AGM, right? 1 each for FIRE/WATER, EARTH/WIND, and LIGHT/DARK, that I designed months ago? Also, that's two votes each for Fabled and Shaddoll. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 29, 2017 Report Share Posted March 29, 2017 You do realize there are already pseudo-Chaos monsters in the AGM, right? 1 each for FIRE/WATER, EARTH/WIND, and LIGHT/DARK, that I designed months ago?Nope, didn't know. I assume they're in the generics pool? I'll be honest, I don't look at the generics too much unless I'm looking for something specific. In any case, if you've already got a handful, then I'll pull back my request for Desert Twister and Frost and Flame Dragon. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 29, 2017 Author Report Share Posted March 29, 2017 Yup. Sandblaster Duuyos, Yuki Onna of the Hot Springs, and Archfiend of the Fair, all of which also have effects related to the number of their respective fodder left in your Graveyard. It's fine, just making sure you knew. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 29, 2017 Report Share Posted March 29, 2017 That's two for Fabled, and while we're on the subject of DT I'd like to suggest Worms and Shaddolls to bolster our Flip library.I'd be fine with the addition of Worms here. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 30, 2017 Report Share Posted March 30, 2017 Someone needs to update the Archetype game again. Also, the new rule stuff for CC will be going into play, so any prompts made in this club will need the LEGACY tag (you can just select it from a dropdown menu; no need to put it in title). Anything else can go either way, depending on preference (some of us want to make Link Monsters). Whatever you made before the rule updates (3/25/2017) does not need to be tagged, but you probably should. At minimum, the tagging thing will be up. Other stuff concerning making cards that actually work in the metagame in Advanced will be slowly implemented, once stuff gets ironed out. And yes, the word requirement for the OP will be enforced when it does. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 30, 2017 Author Report Share Posted March 30, 2017 Perhaps the AGM tag can be substituted for the Legacy one for game threads, given we're a legacy format? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 30, 2017 Report Share Posted March 30, 2017 Perhaps the AGM tag can be substituted for the Legacy one for game threads, given we're a legacy format?In agreement with that. That or including AGM in the topic name. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 30, 2017 Report Share Posted March 30, 2017 For game purposes, just use the Legacy tag. Or if you want to use [AGM Legacy] or something, that also works. No need to use the predefined tags, but it's supposed to be less keystrokes for you in the title. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 30, 2017 Author Report Share Posted March 30, 2017 Information that must be repeated: Worms, Shaddolls, Fabled, and Dragunity are at 2/3 votes: Nyx/me, Sakura/me, Nyx/me, Tinkerer/me. Element and Dark Magician are at 1/2: Me, and . . . I can't seem to dig up who suggested the DM support. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 30, 2017 Report Share Posted March 30, 2017 Might as well give Dragunities the push into our pool; same goes for Dark Magician stuff (as much as I think Yugi Mutou is overrated, his stuff is less cancerous than Blue-Eyes turned out to be). Link to comment Share on other sites More sharing options...
Tojin Posted March 30, 2017 Report Share Posted March 30, 2017 I'll back the Elements and Worms. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 30, 2017 Report Share Posted March 30, 2017 Note for Tinkerer (and Draconus, if he chooses to do stuff) about remaining stuff for AGM sets (least for the remainder of things done by me that you haven't gotten to yet). Some are reminder notes; others are new.Fantasy Wyverns are named after the different times of the day in Chinese/Japanese; naming is always paired. Still needs support cards (dk if I added them or designed them post-legacy [after I made the thread])Show Jumper monsters are named after the Hawaiian word for respective colors. Draco/I technically have versions of the black and purple ones already, so no need to do those. Most you can do here is probably support cards because they lack those. Sunbeast Main Deck named after the Hawaiian word for specific animals; most are Level 5+. Support cards probably work here.RI-ON is named after actual Dragon Drive cards; monsters are dealt with, it's mostly S/Ts and maybe 1-2 ED members.Cheetah Racers named for different translations of the word "high speed" / "fast", but monster lineup is already good; backrow is needed. YCM Heavenly Sovereign bosses (Ritual Monsters) derive their name from the YCM staff (obviously), but for the most part, you can just make support cards in a similar vein to Nekroz. Ritual Monsters will likely be done by the time you get there (or even the entire set). =====Checklist of staff members [current / retired] left who can be transformed into YCM Heavenly Sovereigns:Black (will likely be the other Level 10; fittingly, it works because he and I are the two highest active posters on this site [DL beats us both, but he's inactive])Hi I'm DadSmearNightNai (shall I extend this to him, given his retirement wasn't too long ago)Yeah, Rai and Aix are kinda out of this due to inactivity and all. Can't do Bree because temporary. ====Still need 2 more for the Level 4s, 1 / 2 Level 6s and Black's card [let's see how that goes]. I'd rather not make Smear and Nai the Level 4s, but yeah. That would leave Night and Dad to be Level 6s, even though Night has been inactive in terms of activity (still exists, but is just busy with stuff [or Showcase handles itself]). Or I extend something to Striker and make him a Level 4. Link to comment Share on other sites More sharing options...
ChampionZero Posted March 30, 2017 Report Share Posted March 30, 2017 I'm for Fabled and Dragunity. Good Archetypes, and powerful when done right. Link to comment Share on other sites More sharing options...
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