Tinkerer Posted January 28, 2017 Report Share Posted January 28, 2017 Though the problem with that is the interactions with cards outside of the archetype. Sure, the only archetype off the top of my head is Gagaga, but it's still something to consider or note.Oh yeah, I design these with outside stuff in mind as well. The antiHERO card works with D-HERO and Evil HERO. The Millennium card works with Metalfoe/Igknight. The Cosmo card works with Ninja stuff, etc. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 28, 2017 Author Report Share Posted January 28, 2017 I actually find it funny that you specifically made it Ninja support, given that the Cosmoriders are based on a Sentai team like Kamen Rider or Power Rangers. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 28, 2017 Report Share Posted January 28, 2017 With how my Semester is this year,I think I'm only going to have Friday afternoons and Saturdays to work on stuff for this club. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 28, 2017 Report Share Posted January 28, 2017 That's fine; just as long as you're at least active otherwise.Heck, I should be focusing on my linear algebra / engineering work more than I am in cardmaking (well, that and start reforming CC again). In terms of projects, looks like I'm going with Cheetah Racers. Probably might be a combination of Yosenju / Kaiju stuff or something, but we'll see; likely former. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 28, 2017 Report Share Posted January 28, 2017 That's fine; just as long as you're at least active otherwise.Heck, I should be focusing on my linear algebra / engineering work more than I am in cardmaking (well, that and start reforming CC again). In terms of projects, looks like I'm going with Cheetah Racers. Probably might be a combination of Yosenju / Kaiju stuff or something, but we'll see; likely former.Yeah. I've got some algebra myself, though I don't mind it as much as the essays I'll have to typing up this Semester. But I should be able to have a post of my next archetype today or tomorrow. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 29, 2017 Report Share Posted January 29, 2017 And as promised, the archetype! Inaudible Resonation https://forum.yugiohcardmaker.net/topic/360797-agm-inaudible-resonation/?do=findComment&comment=6975497 Link to comment Share on other sites More sharing options...
Draconus297 Posted January 29, 2017 Author Report Share Posted January 29, 2017 Also, Sakura, if you still want to make AGM Successor support, we have "Archetype" cards, Continuous Spells that work with us like Dark Contracts with D/D. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 29, 2017 Report Share Posted January 29, 2017 I'll deal with them later on; finally have an individual Deck to design. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 29, 2017 Report Share Posted January 29, 2017 For my next project, this one looks interesting: Samurai Zombie Nation The horrifying love child of Six Samurai, Shiranui, and Zombie World Zombies. To wit, these are Warriors that also treat themselves as Zombies on the field, in the Graveyard, and while banished (meaning that all Warrior AND Zombie Type support works for them all), and they spam so fast that you will practically never have a hand, which is fine given how much you'll be getting them out of the Graveyard. Also, Synchro plays. They're great at protecting themselves by having more members out, and they can do a bit of targeted destruction/forced discards when they protect themselves with their own effects. However, their best asset is banishing themselves for necessary quick effects in the form of stat changes and negation. However, the most hilarious weakness keeps them from Tier 0 insanity- if you control anything that isn't a Zombie or a Warrior, you can't use any of their effects, and you're barred from Special Summons. Basically, get Kaiju'd and you lose right then and there. Play against Ojamas and you lose. Opponent uses Creature Swap and you lose. Be super careful. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 29, 2017 Report Share Posted January 29, 2017 [spoiler=What I have so far concerning Cheetah Racer]Cheetah Racer Champion BlurLevel 8| WIND | Beast-Warrior | Effect2900/2400① When this card is Summoned: Place 2 Speed Counters on all "Cheetah Racer" monsters you control, except this card. ② Cannot be targeted by card effects while it has 6 or more Speed Counters on it. ③ You can remove 12 Speed Counters from "Cheetah Racer" monsters you control; destroy all cards your opponent controls.Cheetah Racer KōsokuLevel 4 | WIND | Beast-Warrior | Effect1800/1000① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove 3 Speed Counters from "Cheetah Racer" monsters you control, then target 1 "Cheetah Racer" monster you control; it can make a second attack during each Battle Phase this turn.Cheetah Racer KuàisùLevel 4 | WIND | Beast-Warrior | Effect1600/1400① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove 3 Speed Counters from "Cheetah Racer" monsters you control; add 1 "Cheetah Racer" card from your Deck to your hand.Cheetah Racer ʻĀwīwīLevel 4 | WIND | Beast-Warrior | Effect1400/1800① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove 4 Speed Counters from "Cheetah Racer" monsters you control; Special Summon 1 Level 4 or lower "Cheetah Racer" monster from your hand or Deck, except "Cheetah Racer ʻĀwīwī".Cheetah Racer VaveLevel 4 | WIND | Beast-Warrior | Effect1700/1200① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove 3 Speed Counters from "Cheetah Racer" monsters you control, then target 1 monster on the field; destroy it.Cheetah Racer TereLevel 4 | WIND | Beast-Warrior | Effect1500/1500① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove 3 Speed Counters from "Cheetah Racer" monsters you control, then target 1 Spell/Trap Card on the field; destroy it.Cheetah Racer RápidoLevel 4 | WIND | Beast-Warrior | Effect1600/1200① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove any number of Speed Counters from "Cheetah Racer" monsters you control; draw 1 card for every 4 Speed Counters removed by this effect.Cheetah Racer HarakaLevel 4 | WIND | Beast-Warrior | Effect1200/2000① When this card is Summoned: Place 1 Speed Counter on all "Cheetah Racer" monsters you control, except this card. ② Once per turn: You can remove any number of Speed Counters from "Cheetah Racer" monsters you control; Special Summon "Cheetah Racer" monsters from your hand or Graveyard whose total Levels equal the number of Speed Counters removed by this effect. Outside of Blur (which I named after a cheetah from a certain TV show that still airs in this country [and really only thing worth it on TV at home b/c other channels are garbage]), the rest of the members have the word for "speed" in different languages. Thematically, makes sense because cheetahs are fast. (Also borrowing stuff from Turbo Dueling, yay) Link to comment Share on other sites More sharing options...
ChampionZero Posted February 2, 2017 Report Share Posted February 2, 2017 Yaay! exams are over and that means I am BACK BOIIII! So yeah, Blastercube's almost done, and after that, maybe Wingrays. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 2, 2017 Report Share Posted February 2, 2017 [spoiler=Names/language origins]Cheetah Racer Kōsoku / JapaneseCheetah Racer Kuàisù / ChineseCheetah Racer ʻĀwīwī / HawaiianCheetah Racer Vave / SamoanCheetah Racer Tere / MāoriCheetah Racer Rápido / Spanish or PortugueseCheetah Racer Haraka / Swahili (well, I suppose we needed a member with an African name b/c cheetahs live there)Cheetah Racer Cepat / Indonesian (I may need to ask Nai what the correct word for "high speed"/"fast" is in his language, b/c Google sucks)Cheetah Racer Sarie / Arabic Bolded are already done; non-bolded are members I need to create. So yeah, this is my current project. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 2, 2017 Author Report Share Posted February 2, 2017 So, uh . . . Cosmoraptors, Mechasauras, "Furiosaurus", and "Spellbound Predator" make up all of our Dinosaurs. Thinking of doing either Raptor Ace or Entroposaurs. Link to comment Share on other sites More sharing options...
ChampionZero Posted February 2, 2017 Report Share Posted February 2, 2017 You forget Oversaur. Imagine if the Power Rangers smoke a TON of meth. That's the Oversaurs. They're Dinosaur-Type monsters based off the most famous of prehistoric beasts, and they focus on nuking your opponents board, and gaining a fixed amount of ATK when they do. Their only flaw is their lack of in-archetype support S/T's and ED monsters. They're just Level 4, Level 5, and (one) Level 7 Effect monsters, meaning you have room to run whatever S/T's you want. They aren't exactly great at swarming, but they last in combat, since every single Level 4 risks breaking the 2000 ATK rule. Their boss is the Level 7 Oversaurus Rex, a T-Rex that makes Blue-Eyes look like a chump and has the same ATK/DEF. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 4, 2017 Author Report Share Posted February 4, 2017 https://forum.yugiohcardmaker.net/topic/360985-sandragon-written/?do=findComment&comment=6977707 Just in case you guys wanted to add my newest archetype to the AGM, here's the link. Also, Champion0, I'm surprised you're not trying to get Igknights added with how much you praise them. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 4, 2017 Report Share Posted February 4, 2017 Outside maybe a few support cards that I still need to make (Archetypal Field that can assist in faster summons), Cheetah Racers should be proficient enough to run. Only gripe (albeit major) is that I may have set the counter costs too low and made them like Kaiju in terms of how they can take counters from anywhere, especially coupled with their distribution on summoning. Might have to double the amounts. So yeah, Field Spell and the two remaining monsters (I may just drop them) and thing should be done. (Modified the original post with the current skeleton of them Link to comment Share on other sites More sharing options...
Tinkerer Posted February 4, 2017 Report Share Posted February 4, 2017 Just got back to school, so I'm gonna be limiting my time once more. Not complete isolation like last time, but I definitely won't be in-and-around as much. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 4, 2017 Report Share Posted February 4, 2017 Just got back to school, so I'm gonna be limiting my time once more. Not complete isolation like last time, but I definitely won't be in-and-around as much.It's alright. You've shown you can contribute to this club, have contributed to it, and the Archetype game is yours. I should have something for Samurai Zombie Nation today or tomorrow. I found a decent amount of art to work with. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 4, 2017 Report Share Posted February 4, 2017 Samurai Zombie Nation is up! https://forum.yugiohcardmaker.net/topic/361005-agm-samurai-zombie-nation/?do=findComment&comment=6977917 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 5, 2017 Report Share Posted February 5, 2017 Just got back to school, so I'm gonna be limiting my time once more. Not complete isolation like last time, but I definitely won't be in-and-around as much. Don't worry about it; school/work is more important than being on here daily. But otherwise, you've done enough to contribute (not counting the thread that started this whole thing; speaking of which, someone needs to respond to that theme) I'll probably modify the SPC stuff on Cheetah Racers [probably increase the costs by 40-60%] and post what I got later (written, but you know full well). If they get a Field Spell, it'll likely be one to add on extra summons or something; as tempting as it is to give it an Endymion-esque effect (let it generate SPC and use those instead of the Cheetah Racer monster ones), I think they can generate a ton of counters without that sort of thing. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 5, 2017 Report Share Posted February 5, 2017 I'll still work on Inaudible Resonation and Samurai Zombie Nation, but for the future, this might be my next project: (You were expecting something Overwatch-related, but I haven't played that.) WidowmakerAn archetype dominated by Warrior and Psychic-Type monsters, with an "assassin" thematic to them: They don't really do mass removal, but they can spot remove just abput any card due to how they are worded. Their effects compare decently to Dakini, Castel, Trishula, and Ghost Ogre, and that's just in the Main Deck. Most of their archetype can't be Normal Summoned/Set, and instead rely mostly on floating, Gladiator Beast switching, and some archetypal S/T support that can not only SS them, but typically has a secondary effect to help get these assassins ready for missions (ie, "You can target 1 Set card on the field and destroy it, and if you do: Special Summon 1 "Widowmaker" monster from your hand"), as well as a CotH upgrade- if loses its target and it doesn't get popped, you can Special Summon something else the following turn. Essentially, you either wind up bricking absurdly hard or making it very difficult for your opponent to play YGO. And I should get to the Deck building challenge tomorrow. I should have something by the end of the day. Link to comment Share on other sites More sharing options...
ChampionZero Posted February 5, 2017 Report Share Posted February 5, 2017 https://forum.yugiohcardmaker.net/topic/360985-sandragon-written/?do=findComment&comment=6977707 Just in case you guys wanted to add my newest archetype to the AGM, here's the link. Also, Champion0, I'm surprised you're not trying to get Igknights added with how much you praise them.They're just underrated, for an archetype that can readily take on most other decks. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 5, 2017 Report Share Posted February 5, 2017 https://forum.yugiohcardmaker.net/topic/361022-agm-cheetah-racer-10/ Told you I'd post them later on, even with my own concerns about the Deck. EDIT: Guess I worried about the spam a little too much, and over nerfed them. They should be functional now (can add to themselves on summoning, and lower costs) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 6, 2017 Report Share Posted February 6, 2017 Here's a sample of what the Widowmaker archetype will be like (and yes; I will be using Widowmaker for the art): LORE:Cannot be Normal Summoned/Set. You can destroy 1 face-up card you control, and if you do: Special Summon this card from your hand. Once per turn: You can pay 1000 Life Points to target 1 face-up card on the field; destroy it. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 11, 2017 Report Share Posted February 11, 2017 Alright. Here's what I have for February: Monsters: Blue -Eyes Toon Dragon (x3)Toon Dark Magician (x3)Toon Cyber Dragon (x3)Toon Gemini Elf (x3)Toon Masked Sorcer (x3)Toon Mermaid (x3)Toon Goblin Attack Force (x2)Toon Cyber Commander (x1) Spells: Toon Table of Contents (x3)Toon Kingdom (x3)Toon Fusion (x3)Reasoning (x1)Upstart Goblin (x1)Mimicat (x2) Traps: Toon Mask (x3)Toon Briefcase (x3)Solemn Notice (x3) Extra:Blue-Eyes Ultimate Dragon (x3)Neo Blue-Eyes Ultimate Dragon (x3)Number 39: Utopia (x1)Number C39: Utopia Ray (x1)Number S39: Utopia the Lighting (x1)Gagaga Cowboy (x1)Castel, the Skyblaster Musketeer (x1)Steelswarm Roach (x1)Bahamut Shark (x1)Treatoad (x1)Number 66: Master Key Beetle (x1) Link to comment Share on other sites More sharing options...
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