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Draconus297

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I dunno the prompt, but based on the effects you've put, I assume it's supposed to be battle-focused. Maybe have the LIGHT/DARK give effects when the monster destroys another by battle.

 

I might also suggest widening the range of the WIND one to Spells + Traps or Monster effects + Traps (or heck, even all three) to give better generic utility.

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(Would probably help if you looked through the thread; should've been more towards the end [and YCM Google Search sucks])

 

BlasterCube
What happens when Genex and the Element series combine and sorta almost become meta? This little toy-themed archetype. BlasterCube Core is their Level 4 Tuner of choice, notable in that it's a fantastic playmaker- it's Junk Synchron and Vanishing Lanius for its archetype in the same card, and its stats are passable. Throw in a couple other members that pretend to be it on the field, and a few Main Deck members of each Attribute that can search BlasterCubes of any Attribute but their own, and you can call it a day for the Main Deck. However, their Synchros are another story- Levels and Attributes across the board, but the exact same Summoning condition: "BlasterCube Core" + 1 or more non-Tuner monsters. Then, they have one effect naturally . . . and up to 3 more they can get depending on the Attributes of the monsters on the field and in the Graveyard. This means that, depending on how you run them and what you're up against, they can handle just about anything competently . . . but Pendulum and banish-heavy Decks royally screw them over because they generally don't put anything in the Graveyard to make them more powerful. Oh well.

 

So yeah, Draco's the one you go after for making this prompt. 

 

===

Going to be adding more generics to that pool soon; that, and I need to find new prompt...again.

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Well, since "Element" didn’t have LIGHT/DARK variant effects, you can always update the Genex LIGHT/DARK effects and maybe change them to be archetype support. Here are my suggestions:

 

DARK: If this monster battles your opponent's monster, you can destroy 1 card your opponent controls at the start of the Damage Step.

LIGHT: If this monster destroys your opponent's monster, either by battle an effect, you can Special Summon 1 "BlasterCube" monster from your Graveyard at the end of the Damage Step, in face-up Attack Position or face-down Defense Position.

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Can I submit an Archetype I created to see what you guys think or how you would improve it?

 

Late as heck reply, but you should probably do this in the regular CC area. 

For the most part, this club specializes in doing prompts other people made in that game thread. If you made one in there, then I don't know. 

 

(Probably would be easier if you were an actual member, but as I've mentioned a couple times [and even Draco did], apps are locked off until more space can be made)

 

===

Generics pool has been updated; one of them, you guys should know by now and the other two were not posted [would've done the middle one as a final salute to 2016], but got sidetracked with Sapphire). 

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I think i'm a bit late to this, but....

sign me up? (are sign-ups still going? Im new to groups. I read the rules, but couldn't find anything saying i can't join.)

 

 

 

 

 

 

Chaosix

Weakness: Card power

Strengths: Card art and combos

Trivia; Hates cyber dragons because of a bad day on DN

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I think i'm a bit late to this, but....

sign me up? (are sign-ups still going? Im new to groups. I read the rules, but couldn't find anything saying i can't join.)

 

 

 

 

 

 

Chaosix

Weakness: Card power

Strengths: Card art and combos

Trivia; Hates cyber dragons because of a bad day on DN

 

Right now, Draco is ignoring applications; least until a member spot is open or he decides to extend the ceiling for members. 

 

Then again, there were a few other applicants that either got ignored or we had a talk on, but never concluded it. (I know Metalsonic dropped, but yeah)

 

===

Talim Rave barely posts here (mostly in RP now) and Garland was being talked about as inactive, but he's returned somewhat.

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I think I'm gonna do Googolpedes next. They look silly.

 

Googolpede

 

These super long bugs each take up two monster zones - while one is on the field, another one of your monster zones can't be used. They have a small monster lineup consisting of a bunch of high level DARK Insects which have amazing ATKs and can be normal summoned without tribute. If they are summoned with tribute, they summon a token to one of your monster zones instead of just occupying it, which has a fairly decent atk stat. They plus by battling, and naturally their spell/trap lineup includes Creature Swap-like effects to lock out your opponent with your bugs. Their boss takes up three monster zones and can be summoned like Lava Golem, with 4k in both stats. You can take back control of it by discarding 2 Googolpedes.

 

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Am I even in this? 'Cuz if not, then I don't want to force my way in.

 

Assuming I am in this, I want to see what you guys think about the Wingrays so far.

[spoiler=Wingray]MD MONSTERS

 

Wingray - Warp Bat

LIGHT - Level 6 - Winged-Beast/Effect - 1800/2000

If your opponent controls a monster and you control no monsters, you can Normal Summon this card from your hand with no tributes. When this card is Normal Summoned: You can send 1 "Wingray" card from your hand or field to the Graveyard; Send 1 card your opponent controls to their hand. When this card is shuffled into the deck: You can target 1 "Wingray" Xyz Monster you control; It gains 1000 ATK until the end of this turn. You can only activate this effect of "Wingray - Warp Squirrel" once per turn.

 

Wingray - Lightning Bat

LIGHT - Level 6 - Winged-Beast/Effect - 2400/1600

If you control a "Wingray" monster: You can Special Summon this card from your hand. When this card is destroyed by battle or your opponent's card effect, and if a LIGHT monster has not been shuffled into the deck this turn: You can shuffle 1 face-up "Wingray" monster you control into your deck; Inflict damage to your opponent equal to half the amount of ATK this card had when it was destroyed. You can only activate this effect of "Wingray - Lightning Squirrel" once per turn. When this card is shuffled into the deck: "Wingray" monsters you control cannot be targeted by card effects.

 

Wingray - Trail Glider

LIGHT - Level 4 - Winged-Beast/Effect - 1400/1500

When a "Wingray" monster is destroyed: You can Special Summon this card from your hand. When this card would be used for the Xyz Summon of a "Wingray" Xyz Monster: You can treat as Level 6. A monster Xyz Summoned with this card as material gains the following effect.

• When it is Summoned: You can add 1 "Rank-Down-Magic" card from your deck to your hand.

 

 

ED MONSTERS

 

Wingray - Strike Bat

LIGHT - Rank 6 - Winged-Beast/Effect - 2000/1000

3 Level 6 monsters

This card cannot be shuffled into the deck by the effect of a "Wingray" monster. Once per turn: You can detach 1 Xyz Material from a "Wingray" Xyz Monster you control; Target 1 monster your opponent controls. The targeted monster’s original ATK or DEF (your choice) is equal to the DEF of this card, and if you do, this card deals piercing battle damage until the end of the turn.

 

Wingray - Blast Bat

LIGHT - Rank 5 - Winged-Beast/Effect - 2000/2000

4 Level 5 monsters

This card cannot be shuffled into the deck by the effect of a “Wingray” monster. Once per turn: You can detach 1 Xyz Material from 1 “Wingray” Xyz Monster you control; This card gains ATK equal to the amount of Winged-Beast monsters on the field x300, and all non-Winged-Beast-type monsters on the field lose ATK or DEF (your choice) equal to the amount of ATK this card gained.

 

Wingray - Charge Bat

LIGHT - Rank 4 - Winged-Beast/Effect - 2400/2100

5 Level 4 Winged-Beast monsters

This card cannot be shuffled into the deck by the effect of a “Wingray” monster. When this card is Xyz Summoned: You could add 1 “Rank-Down-Magic” or 1 “Rank-Up-Magic” card that has “Wingray” as card text from your deck or Graveyard to your hand. You cannot activate “Rank-Up-Magic” or “Rank-Down-Magic” cards during the turn you activated this effect. An Xyz Monster with this card as Xyz Material gains the following effect.

 

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Why art? It's not like most of the (pretty decent) AGM-approved Reptile support isn't artless, and the outside Reptile support amounts to Venoms and Tyrant Neptune, neither of which should be really run in an Xyz Deck, and King of the Feral Imps, which is going to be one of the primary search options.

 

The challenges? Optional, of course, and people outside the group can compete if they so wish. There's 1000 Points at stake, but the challenge isn't mandatory. Although, if anyone who wants to join actually competes and/or wins, they have priority spots.

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Why art? It's not like most of the (pretty decent) AGM-approved Reptile support isn't artless, and the outside Reptile support amounts to Venoms and Tyrant Neptune, neither of which should be really run in an Xyz Deck, and King of the Feral Imps, which is going to be one of the primary search options.

 

The challenges? Optional, of course, and people outside the group can compete if they so wish. There's 1000 Points at stake, but the challenge isn't mandatory. Although, if anyone who wants to join actually competes and/or wins, they have priority spots.

All cards I post in Custom Cards are generated.

 

So how many people can compete/participate?

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Ah. You want to add in new Reptiles to make a Reptile-Type Deck function a little smoother. Although, to be fair, we can make a pretty decent Deck already, if you can find a focus.

 

As many as wish to. Only the winner gets 1000 Points, though, and any would-be AGM members who participate get my notice and their names on the ballot for our vote of who to enter.

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For the most part, Lone Star seems fine. 

 

I still gotta get a new project (know I added new prompts for the game recently; least Barbiangel).We'll see, but as I've mentioned before, not going to have a ton of time to make Archetypes due to coursework and usual lack of motivation. 

 

===

Doesn't appear anyone's doing the monthly challenges right now. 

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I'll allow Lone Star, but how's about we drum up some activity by making "legacy support" for each other's archetypes, like we have had the option of doing since day 1 but has only been done twice, for Fungal Serpents and Des-Draco?

 

Here's a fun little project: pick an archetype we have that you personally didn't design, and suggest 3 cards of support to make it function better. Here's mine, if anyone wants to give it a shot with my stuff:

 

Fungal Serpents: EARTH Reptile-Type monsters. Basically an Xyz-focused version of a Venom-esque archetype, putting Counters on the opponent's stuff to drag it down. Have a "combined stats of 2900" gimmick.

 

Cosmos: LIGHT Warrior-Type and Dinosaur-Type monsters. The Warriors are Union Pendulums supporting the Dinosaurs as beaters.

 

Inner Demons: Gemini that turn from LIGHT Warriors to DARK Fiends when they get their effects. Very stun-oriented, with some battle effects on the monsters themselves to dish out pain.

 

Auras: LIGHT Warriors with a love of Equip Spells. Effects all over the board to attempt to fight any kind of threat . . . even though the biggest threat to them is MST.

 

Aeons: Banish-heavy archetype with no real focus besides "spam bosses" and "generate Counters". Does a little bit of everything.

 

Steel Dragons: Cyber Dragon, Blue-Eyes, Red-Eyes, Galaxy-Eyes, and RDA had a baby. This archetype of FIRE Machines that pretend they're Dragons was the result.

 

Yuki Onna: WATER Aqua-Type monsters with a focus on healburn, although they do have some monster-stealing effects. Don't worry, a certain Xyz I refuse to name isn't going to get in.

 

Darkhorse: Dark Scorpions and Blackwings made horse children. Don't ask. Beasts and Winged Beasts, Synchro and Twin Burst-style optional Contact Fusion.

 

Spiritrinkets: Every cringeworthy GX-era Fusion archetype gets put in a blender and something actually pretty interesting pops out. Borrows ideas from Neos, roids, Cyberdarks, and Worms. Mix of regular and Contact Fusion.

 

Flarem: FIRE Spellcasters that steal your opponent's stuff and make R5. Equip Spells out the wazoo, as well as taking your opponent's stuff as Equips.

 

Fatedge: R5 Warriors that are basically Noble Knights meet Tellars, with a boss that typically winds up with absurd numbers of Materials.

 

Vigilizards: EARTH Reptiles that love shoving your opponent's stuff into Defense Position and then whaling on them while they're helpless. Dark Scorpions meet Allies of Justice, but with actual S/T support.

 

Sorcery Hydras: DARK Reptiles with a gimmick that they SS themselves from your hand if they get there in any way except by drawing, making bouncing utterly useless. Have a 1000/0 stat focus that not only makes them absurdly easy to play, but also include a bunch of other random things in their support, like Monarchs.

 

Space Cruisers: WIND Machines that are basically U.A. with an archetype version of E-Tele, plus floating effects to keep your field presence. Levels 5-10 and Level manipulation just in case you wanted to Xyz Summon.

 

Serpent Night: DARK Dragons based around the DM-Era Serpent Night Dragon.

 

Chthonian: FIRE Dragons based around the GX-era Chthonian Emperor Dragon. Based around getting extra Battle Phases.

 

AGM Successors: cards based on us. Not that hard.

 

Barrk: a collaboration with Dova originally, FIRE Plants that are basically Fabled meets Volcanic with a dash of FLIPRocks. Synchro Fusion.

 

Penumbral Fair: a collaboration with Nyx originally, DARK and LIGHT Pendulum and Union Spellcasters and Fairies with a focus around trolling your opponent. Synchro Summoning happens.

 

Des-Draco: initially a gift to me from Tinkerer, FIRE Pendulum Dragons with Draconian Counters. Fusion, Synchro, and Xyz Summon, and they're good at all of it. Scary awesome power output, but no consistency.

 

Blacksteel: a gift from Champion0, DARK Synchro Dragons that ladder out the ass. Fun concept.

 

Dandao: Union Pendulum Rocks that are better as an engine than their own Deck at the moment. Absurd capacity for power.

 

Shiroken Kunoichi: LIGHT Warriors with a name-change gimmick.

 

Gold-Eyes: WIND anti-meta with only one real playmaker: a Dragon-Type Tuner that can use your opponent's stuff as Material.

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Well, you and Nyx anyway; based on stuff that comes up in CC.  

 

But anyway, stuff you can do on my end:

  • Skateboard Dragons (I technically made another Ritual for them, but other than that, they're more/less done)
  • Phoenix Guardian (you can try, but yeah)
  • Electric Field (enjoy using Greek letters a lot, and trying to take electronic physics into account)
  • Fantasy Wyverns (You can try, but there's a day/noon/night pattern in Chinese/Japanese. Support S/T can work)
  • RI-ON (If I were on my desktop right now, I'd provide you the link to the existing Dragon Drive cards, which I based this set from. But yeah, just google Dragon Drive card game and it'll probably link you. Mostly Synchros and perhaps Trap Cards)
  • Show Jumper (This one can use a boost, but warning that the monster names are in Hawaiian and follow the Power Ranger color scheme; support cards work as well and don't have any naming requirements)
  • Sunbeasts (Level 5+ mini floodgates named after the Hawaiian word for respective animal)
  • Accelerator Satellites (Dova gift; think of Rank 9 spam with more Greek. Speaking of which, when the hell is Dova coming back? I'll need to query Terrie about this)

I need to add RI-ON and Accelerator Satellites to my card directory in signature; why I didn't add the former is beyond me. If you choose to do Sunbeast/Show Jumper, make sure you know the Hawaiian words for mammalian animals and colors (well, purple is already given to you in S/M as Poni [Mākuʻe is the other word]). 

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Easy.

 

[spoiler= Legacy Support: Show Jumpers]

Show Jumper Poni

LIGHT - Level 3 - Pyro/Effect - 1300/1000

If this monster is returned to your hand by the effect of a "Show Jumper" monster, you can select 1 "Show Jumper" monster in the Graveyard: Add it to your hand. You can return 1 "Show Jumper" monster you control to your hand: This monster can attack your opponent directly this turn.

 

Show Jumper Ke'oke'o

LIGHT - Level 5 - Pyro/Effect - 2200/1000

You can Special Summon this monster (from your hand) by returning 1 "Show Jumper" monster you control to your hand (you can only Summon "Show Jumper Ke'oke'o" once per turn this way). If this card is returned to your hand by the effect of a "Show Jumper" monster, you can Special Summon 1 "Show Jumper" monster from your hand, except "Show Jumper Ke'oke'o". You can return 1 "Show Jumper" monster you control to your hand: This monster can attack your opponent directly this turn.

 

Ticket Revenue

Continuous Spell

Once per turn, if a "Show Jumper" monster you control is returned to your hand, you can add 1 "Show Jumper" monster from your Deck to your hand. During either player's turn: You can return this card to your hand, and if you do, you can Special Summon 1 "Show Jumper" monster from your hand (you can only activate this effect of "Ticket Revenue" once per turn).

 

 

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You recall that Show Jumpers are themed after the actual sport (in English riding, and not circus themed)? Iffy on the Spell's naming/theme, but suppose it'll work because you do need to get a ticket to watch such events. Wouldn't really know too much since either riding events are scarce here or exist on other islands where I don't live.

 

But yeah, stuff should work. (If you want the pics, I can probably upload them, but think I did in the past when Yuuji was still a member in this club. Literally just monotone equestrian riders jumping over obstacles.)

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Other than the gifts, my last project was Fickle Fairy, so I think this will be my next one:

 

Inaudible Resonation

 

An anti-Extra Deck Synchro archetype of small monsters of differing types. They can Synchro Summon from the hand, but when they do, the monster they summon has its effect negated temporarily.

 

Aside from their hand summoning, they all have a quick disruptive grave effect that can only be activated as long as you control a Synchro monster. Surprisingly, their boss is a level 10 main deck monster that needs 2 Synchros to Summon.

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