ChampionZero Posted November 4, 2016 Report Share Posted November 4, 2016 I'm polishing up the Comfy Dragons for y'all! My little brother designed the concept, so I need him to help me write them out. School's getting in my way lately, so wait until the weekend, and I'll have it up in a flash! Link to comment Share on other sites More sharing options...
Draconus297 Posted November 5, 2016 Author Report Share Posted November 5, 2016 Finally figured out my next project: Fallen Champion. DARK Fairy-Type monsters that revolve around Special Summoning themselves when another monster you control is destroyed; how they die doesn't matter. Not unlike Darklords, they have their own in-Archetype S/T cards that can spam stuff all night and trigger like mad. Unlike Darklords though, they are easier to summon at Level 5/6, but even then, you'll need some support to actually summon them. (Foolish Burial is your friend) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 5, 2016 Report Share Posted November 5, 2016 Remind me if I'm the one who wrote that prompt or not (probably is). Still gotta find mine, but we'll see. Likely won't be for a while, since I have quite a bit on my plate right now. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 5, 2016 Author Report Share Posted November 5, 2016 You did, as a matter of fact. As for new projects, you could always go full meta relevance with Manticore Corp on the most recent page. Link to comment Share on other sites More sharing options...
ChampionZero Posted November 5, 2016 Report Share Posted November 5, 2016 I'm wondering what to do next... Any suggestions? Link to comment Share on other sites More sharing options...
Draconus297 Posted November 5, 2016 Author Report Share Posted November 5, 2016 What I typically do is decide what kind of archetype I want to design- Special Summon spam, control, battle, Fusion, Synchro, Xyz- and then look for something fun that fits those parameters. So, what kind of archetype are you looking for? Also, I recommend All-Splice from a few pages back as just a general one, because GB-style Contact Fusion plus LV is too cool a concept, but I need to get off my Fusion kick. Link to comment Share on other sites More sharing options...
ChampionZero Posted November 6, 2016 Report Share Posted November 6, 2016 I'm either doing Inner Beast, (You have a Normal Monster. This Normal monster is tributes to Special Summon Inner Beast monsters, which are basically him, but with one of his skills cranked WAY the hell up. I'm talking strength, intelligence, fortitude, loyalty, all sorts of stuff. They are supported by an arsenal of Spells and Traps, either for protecting your monsters or bringing out the Normal monster.) Or Vyne, in memoriam of the now dying application. (Vyne is a Pendulum Archetype based on the popular 6-second social media app. These monsters are based on Vine's biggest stars: Amanda Cerny can steal your opponent's Pendulum monsters, King Bach is their mighty beatstick boss who can backflip any monster all the way back to your hand at a moment's notice, and Meech, Kenny and Dope Island are a Malicevorous-Yosenju trio best suited for harassing your opponent over and over with their effects. No doubt, you can do almost anything with these guys...) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 8, 2016 Report Share Posted November 8, 2016 So, I'm thinking of doing a Metal Gear themed archetype, trying to mix in stealth with brute force. Here's what I got so far. [spoiler=metal gear] Metal Gear War EconomyField Spell Each time battle damage is inflicted to either player, place 1 War Counter on this card. You can remove 3 War Counters from this card; Draw 1 card. If this card would be destroyed by a card effect, you can destroy 1 monster you control instead. Metal Gear Patriotic GunsTrap All monsters your opponent controls must attack, if able. If your opponent's monster attacks a "Metal Gear" monster you control, destroy that monster at the start of the battle step(this is treated as being destroyed by battle), and if your opponent's monster had higher ATK than the monster it battled, inflict damage to your opponent equal to the damage you would of taken(this is treated as battle damage).(OCG correction needed here) Metal Gear Intel SuppressionCounter Trap You must control "Metal Gear War Economy" to activate and resolve this effect. If your opponent activates a card effect: Negate the effect, and if you do, change the card face-down. Cards change by this effect cannot be flipped face-up. You can only activate 1 "Metal Gear Intel Suppression" per turn. Metal Gear Solid Snakelevel 3EARTHWarrior/EffectATK: 1000 DEF: 0 This card can attack directly. If this card inflicts battle damage to your opponent: Target 1 card your opponent controls; Destroy it. Metal Gear RaidenLevel 3EARTHWarrior/EffectATK: 1500 DEF: 1000 If you control a "Metal Gear" monster, except "Metal Gear Raiden", you can Special Summon this card(from hand). If this card attacks, it gains 500 ATK during Damage Calculation only, also other card effects cannot be activated until the end of the Damage Step. Metal Gear Raylevel 8EARTHMachine/EffectATK: 3000 DEF: 2000 You can Special Summon this card(from Hand) by tributing 1 "Metal Gear" monster you control. Once per turn: You can target 1 monster your opponent controls; Destroy it. If this card is destroyed(by battle or by card effect): You can Special Summon 1 "Metal Gear" monster from your Graveyard, except "Metal Gear Ray". Metal Gear Senator ArmstrongLevel 7EARTHWarrior/EffectATK: 2500 DEF: 1700 You can Special Summon this card(from Hand) by tributing 1 "Metal Gear" monster you control, except "Metal Gear Senator Armstrong". Cannot be destroyed by battle. If this card battles an opponent's monster: Negate that monster's effects until the end of the damage step. If this card destroys an opponent's monster by battle: You can add 1 "Metal Gear" monster from your Deck to Hand. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 9, 2016 Author Report Share Posted November 9, 2016 Just so everyone knows, here's things that are semi-generically supported, thanks to various cards in the AGM: Level 2 Thunder monstersNormal and Continuous Spell/TrapsEquip SpellsLevel 4 or lower WATER monstersLevel 4 monstersMonsters with 1000 or less original ATK Any monster with a 1000/0 stat lineReptile-Type monsters with combined ATK and DEF of 2900Any monster with both ATK and DEF of 1500 or lessGemini monsters Union monstersEARTH monsters with 1700 as either statEARTH Reptiles Any monster that is either FIRE or a Dragon, but not both0/0 monstersDragonsLevel 3 or lower Spellcasters/Warriors Link to comment Share on other sites More sharing options...
Dova Posted November 9, 2016 Report Share Posted November 9, 2016 Dropping Chainsaw. I really have no idea where else to go with what I have. Any Rituals anyone particular wants made, before I go find one myself in the thread? Link to comment Share on other sites More sharing options...
Draconus297 Posted November 10, 2016 Author Report Share Posted November 10, 2016 Despairship (p. 53) and Heartless Horseman (p. 49) aren't explicitly Ritual archetypes, but the prompts are vague enough that you can make them into Rituals. Link to comment Share on other sites More sharing options...
Dova Posted November 10, 2016 Report Share Posted November 10, 2016 Picking up Heartless Horseman,, I'll see if I end up adding Rituals. Probably best to start at the base. Link to comment Share on other sites More sharing options...
shadowsapex Posted November 11, 2016 Report Share Posted November 11, 2016 Hey guys, can I join? I know I have a tendecy to disappear for long periods of time but I'll try to keep it to a minimum. It's not like I currently have any other hobbies...Member Name: shadowliepardWeaknesses: Loses interest easily - won't make something unless I'm inspired. Not too great at making archetypes with complicated combos. Tendecy to veer on the underpowered side for everything. Will occasionally take extended hiatuses without warning. And I never do pictures.Strengths: Versatile - I know at least the basics of over 50 decks. Creative to a fault. Tries random new things for the sake of trying it. Quite good at balance and OCG if I do say so myself. And I always try to make my cards as realistic as possible, making sure the effects and name fit each other and everything actually ties in well. Trivia: I have six different archetypes that just happen to have the word 'Shadow' in their names. I've only posted two of them - the rest are in my notebook, since I pre-design all my cards there. I'm not going to put this in the weaknesses section because it should hopefully be a temporary situation, but I'm currently using a busted-up old phone for all my internet access, and it is really hard to type and impossible to format on here. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 11, 2016 Report Share Posted November 11, 2016 I don't know if Draco is going to accept new members at this time, so you'd need to ask him. Last time we got applications, they were rejected on the basis of being full. Activity may be an issue though, yes, but again, talk to him (or wait for him to show up). Link to comment Share on other sites More sharing options...
CatmanDaGamer Posted November 11, 2016 Report Share Posted November 11, 2016 Catman Returns! Alrighty, I want to make a Rank-Up Xyz deck. Any suggestions before I start sifting through the thread? Link to comment Share on other sites More sharing options...
ChampionZero Posted November 11, 2016 Report Share Posted November 11, 2016 There's a Raidraptor-esque prompt I made, called Wingray. That focuses on Rank-Down to get to the stronger monsters, but same principle, and it could be really cool. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 12, 2016 Report Share Posted November 12, 2016 Well, I've been making no progress. Anyone want my hand-me-down archetypes? Link to comment Share on other sites More sharing options...
ChampionZero Posted November 12, 2016 Report Share Posted November 12, 2016 I've got two archetypes in the works for AGM-Adoption, the comfy dragons I mentioned, and something I used for a roleplay once but never developed very much: Zer0tech. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 12, 2016 Report Share Posted November 12, 2016 I was considering doing Robotisized, but couldn't find much art for it. I think I'll do this one: Cerebrite LIGHT Psychic monsters with an interesting double gimmick: Token generation and nontargeting OPT Creature Swap effects. Essentially, during your turn, you get a free 0/0 Token, and then during either player's turn you can trade that Token tor a monster your opponent controls. It's an interesting flavor of control beatdown, and you're actually not limited to giving your opponent the Token- if you're so inclined, you can hand your opponent anything on your side of the field, letting you saddle them with any number of restrictions or exceedingly dumb monsters while keeping the Token for Synchro or effect fodder. The only real complaint is the usual ones with Psychics of running out of Life Points, coupled with occasional brick hands given the number of archetype members that are Level 5 or higher without a self-Summoning effect. Though, if any of you know of an occult archetype from the game, perhaps I'll do that instead. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 13, 2016 Report Share Posted November 13, 2016 There's probably some in the earlier parts of the thread; you just have to look for them. I should mention that I have added some stuff to the ZPD stuff Draco approved earlier, but otherwise that's it (well, it's complete now). Other than that, still need a project, but not likely to do one for a while due to projects this week (and doing some late minute stuff before Sun/Moon). Might contribute generics to that pool though. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 15, 2016 Report Share Posted November 15, 2016 A sample of the Cerebrite archetype, to give an idea or example pf how it'll look/work: [spoiler=Show Monster Card] LORE:Once per turn: You can pay 500 Life Points; Special Summon 1 "Cerebrite Token" (Psychic-Type/LIGHT/Level 1/ATK 0/DEF 0). During either player's turn, you can activate this effect: Each player chooses 1 monster they control and switches control of those monsters with each other. You can only activate this effect of "Cerebrite Deity" once per turn. While this card is face-up on the field, if your opponent would target a monster with an effect or for an attack: You can change the target to a Token monster you control. With a heavier number of high Level monsters with little to no self-Summoning effects, this will be a little tricky. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 20, 2016 Report Share Posted November 20, 2016 The Cerebrite archetype is up! https://forum.yugiohcardmaker.net/topic/358933-agm-cerebrite/?do=findComment&comment=6952051 Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 22, 2016 Report Share Posted November 22, 2016 [spoiler=Ultimate Lifeform] [spoiler=effects] ArkadenAll “Ultimate Lifeform” monsters gain 300 ATK. During your Standby Phase: Gain 500 LP for each “Ultimate Lifeform” monster you control. Once per turn: You can discard 1 card; Special Summon 1 “Ultimate Lifeform” from your Graveyard. AlphanThis card can be treated as a non-tuner monster. You can special summon this card(from hand) by paying LP equal to the number of “Ultimate Lifeform” monsters you control x200. You can only summon “Ultimate Lifeform Alphan” once per turn this way. Unaffected by your opponent’s monster effects. Once per turn: You can increase this card’s level by up to 3. Cloning InitiativeTarget 1 “Ultimate Lifeform” you control; Special Summon 1 “Ultimate Lifeform” with the same name as that monster from your Deck. You can only Special Summon “Ultimate Lifeform” monsters the turn this card is activated. You can only activate 1 “Ultimate Lifeform Cloning Initiative” per turn. Genetic EngineeringTarget 1 “Ultimate Lifeform” monster you control; Increase its level by 2, and if you do, it gains 500 ATK. You can only use 1 “Ultimate Lifeform Genetic Engineering” per turn. Mega-Alphan“Ultimate Lifeform Alphan”+1 or more non-tuner monstersUnaffected by your opponent’s card effects. Once per turn: You can decrease the levels/ranks of all other monsters on the field by 1. Once per turn, if this card has the highest level/rank on the field, you can target 1 monster your opponent controls; Banish it. During your End Phase, lose 1000 LP or send this card to the Graveyard. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 24, 2016 Report Share Posted November 24, 2016 [spoiler=Ultimate Lifeform] [spoiler=effects] ArkadenAll “Ultimate Lifeform” monsters gain 300 ATK. During your Standby Phase: Gain 500 LP for each “Ultimate Lifeform” monster you control. Once per turn: You can discard 1 card; Special Summon 1 “Ultimate Lifeform” from your Graveyard. AlphanThis card can be treated as a non-tuner monster. You can special summon this card(from hand) by paying LP equal to the number of “Ultimate Lifeform” monsters you control x200. You can only summon “Ultimate Lifeform Alphan” once per turn this way. Unaffected by your opponent’s monster effects. Once per turn: You can increase this card’s level by up to 3. Cloning InitiativeTarget 1 “Ultimate Lifeform” you control; Special Summon 1 “Ultimate Lifeform” with the same name as that monster from your Deck. You can only Special Summon “Ultimate Lifeform” monsters the turn this card is activated. You can only activate 1 “Ultimate Lifeform Cloning Initiative” per turn. Genetic EngineeringTarget 1 “Ultimate Lifeform” monster you control; Increase its level by 2, and if you do, it gains 500 ATK. You can only use 1 “Ultimate Lifeform Genetic Engineering” per turn. Mega-Alphan“Ultimate Lifeform Alphan”+1 or more non-tuner monstersUnaffected by your opponent’s card effects. Once per turn: You can decrease the levels/ranks of all other monsters on the field by 1. Once per turn, if this card has the highest level/rank on the field, you can target 1 monster your opponent controls; Banish it. During your End Phase, lose 1000 LP or send this card to the Graveyard. Don't forget to include Psychic-Type monsters in that archetype (as they also need to be comprised of that). Anywho: I think this will be my next archetype: Fickle Fairy A mini-archetype of WIND Fairy-Type Pendulum that all have a mandatory effect to be equip themselves into any available monster as soon as their Summoned, which in return, give the equipped monster a multitude of buff. They can also support the either classic deck of previous generation OR any silly built in terms of falling short on setup speed when used as scale since their scale is near-generic. The obvious risk of splashing these cute-yet-unfaithful fairies is that when your opponent manages to destroy all of your monsters, they will equipped to your opponent's monster(s) instead. This will pose a bigger challenge yhan Cerebrite. Link to comment Share on other sites More sharing options...
Dova Posted November 24, 2016 Report Share Posted November 24, 2016 Forgot to link this: https://forum.yugiohcardmaker.net/topic/359023-agm-heartless-horseman-battle-phase-nightmares/ Searching for another project. Link to comment Share on other sites More sharing options...
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