Tojin Posted September 12, 2015 Report Share Posted September 12, 2015 Re: Duel Portal: I'm cool with that as well. As for Steel Dragons, they all look good so far, but I'm concerned about Stainless Steel Dragon. Is the ATK gain/loss supposed to be permanent? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 12, 2015 Report Share Posted September 12, 2015 Dammit, why do I never remember to specify that? It's not. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 12, 2015 Author Report Share Posted September 12, 2015 Some new Steel Dragons: Steel Dragon DuonFIRE - Level 8 - Machine/Fusion/Effect - 2850/24002 "Steel Dragon" monstersThis monster is also always treated as Dragon-Type. This monster can attack twice during your Battle Phase. If this monster is destroyed by your opponent's card (by battle or card effect): Special Summon 1 Level 6 or lower "Steel Dragon" monster from your Graveyard. Steel Dragon TridentFIRE - Level 11 - Machine/Fusion/Effect - 4200/3300"Steel Dragon" + ""Steel Dragon" + "Steel Dragon"This monster is also always treated as Dragon-Type. During your Draw Phase, select and activate one of the following effects until your End Phase:•This monster inflicts piercing Battle Damage. •This monster can attack up to thrice during the Battle Phase.•If this monster destroys your opponent's monster by battle, inflict damage to your opponent's Life Points equal to that monster's combined ATK and DEF -1000. Steel Dragon Burning ArchfiendFIRE - Level 9 - Machine/Fusion/Effect - 3150/25501 Level 6 or higher "Steel Dragon" monster + 1 DARK "Archfiend" monsterThis monster is also always treated as Dragon-Type, and Fiend-Type. If this monster battles a LIGHT or WATER monster, banish the opposing monster without conducting damage calculation. If this monster is destroyed, Special Summon 1 of this monster's Fusion Materials from your Graveyard. Ultimate Steel Dragon FIRE - Level 8 - Machine/Effect - 2200/2000Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 "Steel Dragon" Fusion monster you control to the Graveyard, and cannot be Summoned by other ways. This monster is unaffected by your opponent's Spell and Trap Cards. This monster gains 600 ATK and DEF for every "Steel Dragon" monster in your Graveyard. If this monster is destroyed, Special Summon as many "Steel Dragon" monsters from your Graveyard as possible. Nitrous Steel Dragon FIRE - Level 10 - Machine/Synchro/Effect - 3200/25002 Tuners + 1 or more non-Tuner "Steel Dragon" monstersThis monster is also always treated as Dragon-Type. This monster gains 500 ATK for every "Steel Dragon" monster in your Graveyard. As long as there is at least 2 "Steel Dragon" Tuner monsters in your Graveyard, this monster is unaffected by your opponent's card effects. Steel Dragon Reverse Continuous Trap You can only activate this card if you control a face-up "Steel Dragon" monster, except "Steel Dragon Frame". Once per turn, you can Special Summon 1 FIRE monster from your Graveyard. You can destroy this face-up card to Special Summon 1 "Steel Dragon" Fusion monster from your Extra Deck, using monsters you control as Fusion Materials. If this card is destroyed, except by its own effect: Special Summon 1 "Steel Dragon" Synchro monster from your Extra Deck, but its ATK becomes 0 until the End Phase of this turn. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 12, 2015 Report Share Posted September 12, 2015 Alright. I'll post a thread with them all(mine and yours) later. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 12, 2015 Report Share Posted September 12, 2015 "Playful Demon" archetype. http://forum.yugiohcardmaker.net/topic/340401-agm-playful-demon-archetype/ I'd like to do the "Never-ending Town" archetype on Page 11. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 16, 2015 Report Share Posted September 16, 2015 Just so you all know, Draconus and I are working on a card pool / banlist for when we start putting stuff on DP and testing them.Stuff should be similar to whatever DP has now, but for ourselves only. So yeah, if you want to submit singles + other Archetypes you've made, then go for it Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 All requests for additions to the new AGM card pool on DP should be made under a PM with the title "AGM Addition- (Your Username Here)". Just formatting, so your stuff is easier for me to find.Then, when I've looked it over (OCG corrections, putting Written stuff into my eye-pleasing format), I'll send it to Sakura to judge for banned/limited list stuff. For example, my Darkhorse archetype is gonna get one last once-over before I send it to Sakura for moderation, as will a few of my Singles. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 17, 2015 Report Share Posted September 17, 2015 I would advise keeping your Archetypes relatively small, just so it's easier to look through things.At most, probably no more than 12-15 cards. Otherwise, we might need to get another person to help with the card pool. Remember that I'm only one person, and I certainly have things offline that I have to deal with.(As for Konami stuff, they should be up on DP under that tag, so we can find them) -------Just as a reminder for me when I design Electric Field Archetype of EARTH Thunder-Type monsters. Most focus on destroying cards your opponent controls at a cost (paying Life Points, discarding, banishing one of your cards, ect), while the Xyz and Synchro Monsters banish cards your opponent controls at a cost. Link to comment Share on other sites More sharing options...
Tesability Black Posted September 18, 2015 Report Share Posted September 18, 2015 ...I'm torn between four Archetypes myself...forget where I yoinked each from, but these have my eyes while I debate on which to focus on. Revolution:~Archetype of EARTH Warrior-Type monsters. They each have an effect that activates when they're Normal Summoned and when they're Special Summoned. They also promote the user or inhibit your opponent if they control monsters that were Special Summoned from the Extra Deck, as the archetype has no Extra Deck monsters.Forseer~Psychic monsters who give your opponent draw power, but set off effects if you can correctly guess what cards your opponent draws. A Chimeratech-esque boss that gives you extra guess attempts.Trinket~An archetype of low leveled monsters that can shuffle themselves face-up in the opponent's Deck. When such a face-up card is added from their Deck to their hand, some sort of negative effect is applied (not to mention the card being pretty much a dead-draw for them). Among other things, their Spell & Trap support 'helps' your opponent to quickly draw into these cards.C.A.R. (Computer Age Revamped) Toon~A quartet of Toon monster retrains with upgraded effects (namely, effects that actively support other Toon monsters), along with a new archetype boss - C.A.R. Toon Dark Magician. They also come with a few spells (specifically, a spell that prevents Toons from self-destructing for the turn). Link to comment Share on other sites More sharing options...
Draconus297 Posted September 18, 2015 Author Report Share Posted September 18, 2015 I like how a lot of the projects are things I suggested or codified. Well, Talim, you can take as long as you like. Just remember that, if you take too long, I'll have my list of cards I'm uploading to Duel Portal codified, and your archetype might not join the tournament. Link to comment Share on other sites More sharing options...
GarlandChaos Posted September 18, 2015 Report Share Posted September 18, 2015 Sign me up, please. Weaknesses: Not good at balancing, procrastinates a lot, fairly inconsistent with OCG, trouble with card art.Strengths: Creative, flavour-based design.Trivia: I like Vanillas. A lot. For my first project, I think I'll do Option Maidens on Page 22. Option MaidenA set of Psychic monsters who have 3 effects... All based around what card is on top of your Graveyard. Having a monster on top usually hails a battle effect, spells cards give the Maidens an offensive effect, and traps provide a defense. Their Spells and Traps also help rearrange the Graveyard to suit certain situations. Wish me luck. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 18, 2015 Author Report Share Posted September 18, 2015 So, I should have my laptop back by next week, and I'll set up my Duel Portal account then. Which means, unless I've grossly misjudged the amount of time it takes to code, the tournament should be getting into motion around the beginning of October. So there's that. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 18, 2015 Report Share Posted September 18, 2015 I would like Steel Dragons to be on YGOPro, but I can't code for sheet. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 18, 2015 Report Share Posted September 18, 2015 All you have to do is just copy/paste your card effect into the box, set up the stats and other stuff.Just be glad you're not doing it for YGOPro; that one is several times harder. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 18, 2015 Report Share Posted September 18, 2015 Well, I can't even get it to open anyway. For some reason it keeps closing itself. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 18, 2015 Report Share Posted September 18, 2015 Hmm, must be some problem on your end.DP should be working; otherwise Striker couldn't hold that little tournament of his. Then again, I don't go on because thing locks me out from logging in (or typing/copy pasting for some reason). ---EDIT: http://forum.yugiohcardmaker.net/topic/340952-sakura-agm-electric-field-9/(Still incomplete, but Electric Field is up. Should be about 80% done; just need the Xyz and support S/T) Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2015 Author Report Share Posted September 19, 2015 Okay, the Inner Demons are going up later today, and I'm going to lock out any new archetypes (as far as the tournament is concerned) tomorrow. So, if you have at least six archetype members planned, post them before I wake up tomorrow morning (I'm on Pacific Standard Time, so that'll be around 11 AM for anyone on the American East Coast, or 5 AM for Sakura in Hawaii), because after that, I would like the banlist to be functional before I get my laptop back so I know which cards not to code. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 19, 2015 Report Share Posted September 19, 2015 I'm torn between doing either one of these. Griffin WIND Winged-Beasts. They have a hatred of Spells and Traps, destroying your opponents and gaining boosts if you don't control any. As such, most of their support card are normal spells so they'll go away once you're done with them. Their boss monster-Ziz Griffin-has a special summoning clause like a larger Trap Eater. It can be summoned by destroying three face-up spells or traps an opponent controls, and no other way. Werewolf of level 3-5 DARK Beast-Warrior-type monsters whose full capabilities are unlocked while "Mystical Moon" is on the field. They also have a field spell that is treated as Mystical Moon while it is on the field. They are minor swarmers with effects that help them in battle. Their Rank 6 boss (who can rank up from any of their minor bosses) grants many passive bonuses and can detach for a hand-kill effect. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2015 Author Report Share Posted September 19, 2015 I'd say Werewolf, personally, if only because I really love Field Spells. Just personal opinion. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 19, 2015 Report Share Posted September 19, 2015 Why not both? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 19, 2015 Report Share Posted September 19, 2015 You can do both, but remember that you'll have to design them by tomorrow if you want into the tournament. I need to add the Xyz Monster and Electric Field is done.(And I hated that subject in electrical physics, ironically) --------Now for my next project... Link to comment Share on other sites More sharing options...
Tojin Posted September 19, 2015 Report Share Posted September 19, 2015 I think the Funereal Flowers are finally done. A critique of their Spell support would be nice. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 19, 2015 Report Share Posted September 19, 2015 Okay, the Inner Demons are going up later today, and I'm going to lock out any new archetypes (as far as the tournament is concerned) tomorrow. So, if you have at least six archetype members planned, post them before I wake up tomorrow morning (I'm on Pacific Standard Time, so that'll be around 11 AM for anyone on the American East Coast, or 5 AM for Sakura in Hawaii), because after that, I would like the banlist to be functional before I get my laptop back so I know which cards not to code.I want to poat either my "Millennium" or "Never-ending Town" archetype on Duel Portal (maybe in time for the tournament). This question may seem petty, but how do I do that? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2015 Author Report Share Posted September 19, 2015 Apparently it's a matter of copy-pasting on Duel Portal. I'll do it for you, excepting members Sakura puts on the ban list for this upcoming tournament. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 20, 2015 Report Share Posted September 20, 2015 Depending on how many Archetypes get sent over here, I might opt to do the list later after we see how things go in the tournament.(Although, some of us did have stuff tailored to the current meta) Unlike the DP pool, I'm the only one managing the list, so it's going to be rather difficult to look through them all, especially in the midst of coursework. Link to comment Share on other sites More sharing options...
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