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Draconus297

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I would say that it's a generational trend*, but it's been broken a couple times.

 

What do you mean?

But yeah, gotta look for new Archetypes to make, while still balancing coursework. Luckily I'm not doing a monster this year, so can be regular me. Oh right, and for Yinghua, you can use the revised version if you want.

Thank you.

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Hopefully people aren't turned away by the size of this thing; obviously the remake card will stand out since it has MY username on it as opposed to Kazuki Takahashi, but that's of no concern. 

 

(Hmm, I feel bad for not including Gadjiltron in there somewhere; he is technically a CC mod and should've gotten a representation as a card. Then again, I didn't make one off .Saber, but he and I were only partners for a short time during the chaotic period.)

 

As for the other stuff, read inside the spoiler (although I have said that the trend has been broken several times, but that's something to note about the member base from observations). 

 

----

Chaotic period referring to the first couple months of my modship in mid/late 2014; also includes the Striker debacle.

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Hopefully people aren't turned away by the size of this thing

Wouldn't be the first time a big archetype was posted. Remember my Yugioh Card Maker archetype (Awakening Legend)? It was very large, but someone still posted in it. Even my collaboration archetype with Draconus297 (Penumbral Fair) was rather large, and someone still posted in it.

 

 

obviously the remake card will stand out since it has MY username on it as opposed to Kazuki Takahashi, but that's of no concern. 

Like when I used to put Nyx Avatar instead of Kazuki Takahashi.

 

(Hmm, I feel bad for not including Gadjiltron in there somewhere; he is technically a CC mod and should've gotten a representation as a card. Then again, I didn't make one off .Saber, but he and I were only partners for a short time during the chaotic period.)

It's alright.

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@Nyx: Well, to be fair, I did post Psychic Dragons (which are about 30-40+ cards, and technically growing a bit) and my attempts to make Pokemon with Advanced design quality (20+ each); former didn't get too many, latter had varying amounts (though a few of them did win favor with other members in 2099, which was cool).

 

Yeah, I don't think Gadjiltron will mind him not getting a card form in Sclera Guild.

 

-----

As for technical projects, I'm working on a Zootopia themed Archetype, but given the limited amount of data on each character (well, outside the ones who had more than 2-3 minutes of screentime; read main characters), I'll have to improvise [that, and lack of good images that aren't the CGI models]. Might borrow their playstyle from another Archetype I've made in the past (or stuff I like playing, but we'll see). But let's just say that I have the main characters done.

 

AGM stuff might have to wait for a while (at least I can design it however I wish).

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So, what's everyone's opinions on us getting Debris Dragon? I had heard that it enabled horrible combos.

 

Also, I just realized I know only like 3 dating/love terms for Red Thread. This may be more difficult than expected.

 

While I do that, I challenge you to make Decks for the triple Fusions I made:

 

Disasterman

FIRE - Level 9 - Warrior/Fusion/Effect - 2200/1400

1 WIND monster + 1 FIRE monster + 1 EARTH monster

Cannot be destroyed by battle. Once per turn, during either player's turn, if the effect of your opponent's monster activates on the field, this monster can attack that monster (this effect can activate outside the Battle Phase). This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Warrior: If this monster destroys your opponent's monster by battle, inflict damage to your opponent equal to the original ATK of the destroyed monster.

●Fiend: This monster gains 300 ATK and DEF for each card your opponent controls.

●Rock: If this monster destroys your opponent's monster by battle, you can Special Summon the destroyed monster to your side of the field with its effects negated at the end of the Damage Step.

 

Chaos Dark Eater

LIGHT - Level 9 - Fairy/Fusion/Effect - 1800/1200

1 LIGHT monster + 1 FIRE monster + 1 DARK monster

Unaffected by your opponent's card effects. Once per turn, during either player's turn, if a monster is Summoned: You can banish that monster until the 3rd Standby Phase after this effect's activation, and if you do, increase this monster's ATK by half the original ATK of the banished monster until the end of the turn. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Plant: If your opponent takes Battle Damage from a battle involving this monster, draw 1 card and reveal it to your opponent. Your opponent must banish 1 card from their Deck of the same card Type (Monster, Spell, or Trap) as the revealed card.

●Fairy: Your opponent takes all battle damage you would take from battles involving this monster.

●Dragon: At the start of the Battle Phase, you can return all Spell and Trap Cards on the field to their original owner's hand, then increase this monster's ATK by 200 for every card returned this way.

 

Terrorbeast

DARK - Level 9 - Dinosaur/Fusion/Effect - 2700/1600

1 EARTH monster + 1 DARK monster + 1 WIND monster

A monster destroyed by battle with this monster is banished. If this is the highest-Level monster on the field, halve the ATK and DEF of all monsters your opponent controls. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Dinosaur: This monster can attack all monsters your opponent controls, once each.

●Machine: If this monster battles, it gains 400 ATK at the start of the Damage Step.

●Insect: If this monster destroys a non-Token monster by battle, you can Special Summon 1 "Remnant Token" (EARTH/Level 1/Machine-Type/ATK 800/DEF 800) to your opponent's side of the field.

 

Radiant Elemental

WATER - Level 9 - Spellcaster/Fusion/Effect - 1400/2200

1 WATER monster + 1 FIRE monster + 1 LIGHT monster

The first time this monster would be destroyed in a turn, it is not destroyed. During your End Phase, increase this monster's ATK by 100 for every card on the field. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Spellcaster: This monster is unaffected by the effects of your opponent's Spell Cards. If a Spell Card or the effect of a Spell Card is activated (once per turn per Continuous or Field Spell Card), inflict 300 damage to your opponent.

●Pyro: If this monster's ATK changes, you can destroy all monsters your opponent controls with less ATK than this monster, then inflict 500 damage to your opponent. This monster cannot attack the turn you activate this effect.

●Aqua: If your opponent takes damage from a battle involving this monster, or this monster's effect, increase your Life Points by the amount of damage inflicted.

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@Nyx: Well, to be fair, I did post Psychic Dragons (which are about 30-40+ cards, and technically growing a bit) and my attempts to make Pokemon with Advanced design quality (20+ each); former didn't get too many, latter had varying amounts (though a few of them did win favor with other members in 2099, which was cool).

 

Yeah, I don't think Gadjiltron will mind him not getting a card form in Sclera Guild.

 

-----

As for technical projects, I'm working on a Zootopia themed Archetype, but given the limited amount of data on each character (well, outside the ones who had more than 2-3 minutes of screentime; read main characters), I'll have to improvise [that, and lack of good images that aren't the CGI models]. Might borrow their playstyle from another Archetype I've made in the past (or stuff I like playing, but we'll see). But let's just say that I have the main characters done.

 

AGM stuff might have to wait for a while (at least I can design it however I wish).

Almost as big as my Vampire Killer archetype, which was 34 cards.

 

There were one or two people who posted in it, but they were rather brief; one basically saying "these look great!", while the other tried plugging his topic.

 

Anywho:

 

Teaser of Moth Princess:

 

[spoiler=Show]

D5dCrgH.jpg

 

LORE: Your opponent cannot Special Summon monsters. If this card battles a Special Summoned monster: You can increase this card's ATK and DEF by 1000 until the end of the Damage Step, but your opponent takes no Battle Damage from a battle involving this card. If this card leaves the field: You can add 1 "Moth Princess" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Priestess of the Moth Princess" once per turn.

 

 

 

I found more art than I expected.

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Isn't the Moth Princess design shtick that your opponent can't SS monsters weaker than the Princess, and the Princesses get weaker over time?

 

Anyway, I have had a killer idea: AGM Deck Design Challenges, or AGM DDCs.

One a month for all of next year:

January 2017- Gemini (build an AGM-approved Deck whose Main Deck monster presence is mostly/exclusively Gemini monsters and/or Gemini enablers)

February 2017- Union

March- Ritual

April- Fusion (entire ED is Fusion)

May- Synchro

June- Xyz

July- Spellcaster (mostly/exclusively Spellcasters in both Main and Extra)

August- Dragon

September- Warrior

October- Rock

November- Reptile

December- (I was thinking Plant, Machine, or Fiend . . . or maybe a monster mash/highlander challenge.)

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No, the opponent can still SS monsters with higher Levels, but you need to make sure your monsters have the highest Level or they'll get crushed. How Nyx decides to interpret the weakening is up to them, but it's not a time-based weakening; it's simply making sure they have the highest Level/Rank while on the field (like a hierarchy thing).

 

So yeah, if something like Trains is against them (recall they are Rank 10+ most of the time), they will be weakened a bit.

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I'm not sure that that's a good idea, especially because that would mean that we'd need to add the legitimate Chaos monsters into the AGM, and well . . . That manages to make Penumbral Fair (of all archetypes) absurdly dangerous, given their capacity for Deck thinning, searching, and massive LIGHT/DARK Grave dumps. We're not built to support things on that level, otherwise we'd have fewer ways to manipulate the Graveyard.

 

That said, if you wanted to make archetypal and/or nerfed versions of the Chaos monsters, that would be interesting.

 

Also, DAD isn't Chaos. That'd be like saying Rainbow Dark Dragon is Chaos- neither requires LIGHT at any step of the way, so they're more DARK support than Chaos.

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I'm giving up Red Thread. I don't know anything about love and dating.

 

(of the) Red Thread

You remember that episode of GX about "Maiden in Love"? This is an archetype around that ridiculous concept called love! These are Spellcasters, Psychics, and even a Fiend that are immune to battle destruction, and you take control of anything that attacks them at the start of the Damage Step. Most also have a lovely bonus of some sort: burning your opponent for the combined ATK of all the monsters they've stolen if they die, being untargetable, searching each other, acting like a Valkyria for the monsters they've stolen, tagging out Gladiator Beast-style . . . and, of course, the entire archetype is named after love- and dating-related terms. But, of course, their ace in the hole is not one but three different backrow cards that force the Battle Phase and force your opponent to attack. Fun!

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Should probably post that Zootopia Archetype I've been working on; aside from some support cards, it's mostly done (well, 8 cards so far). Only issue is making sure it's fair enough to compete; multiple runs on YGOPro have it pushing out 2.4 - 3k boards from small stats on monsters (though I can probably attribute it to the Field Spell building off of the amount of field presence I get; otherwise, stats are usually average, even with the Fire Formations up and enabling plays).

 

* AI sucks most of the time (misplaying), so it doesn't respond properly and consequently, I end up with large boards.

 

Finding pics was / is still a problem due to the limited character development and thus lack of good images.

 

-----

Back to AGM stuff, I'll need to look for a theme after I finish with this one.

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Thoughts?

 

[spoiler=Gaia the Fierce Knight deck]

 

Gaia the Fierce Knight

Level 7

EARTH

Warrior/Effect

ATK: 2300 DEF: 2100


If this card battles a Defense Position monster: Inflict piercing damage to your opponent.


Squire of the Fierce Knight

EARTH

Level 1

Spellcaster/Tuner/Effect

ATK: 0 DEF: 0


If you control a "Fierce Knight" monster, other than "Squire of the Fierce Knight,"you can Special Summon this card(from hand). During the End Phase of the turn this card is sent to the Graveyard: You can pay 1000 LP; Special Summon 1 "Gaia the Fierce Knight" from your Graveyard. You can only use this effect of "Squire of the Fierce Knight" once per turn.


Steed of the Fierce Knight

Level 4

EARTH

Beast/Effect

ATK: 1500 DEF: 0


You can tribute this card; Special Summon 1 "Fierce Knight" monster from your Deck or Graveyard. You can only use this effect of "Steed of the Fierce Knight"once per turn.


Skilled Magician of the Fierce Knight

Level 4

LIGHT

Spellcaster/Effect

ATK: 1900 DEF: 1000


If the effect of a Spell card resolves: Place 1 Fierce Knight Counter on this card. This card gains 100 ATK for each Counter on it. If this card has 3 Fierce Knight Counters on it: You can Tribute it; Special Summon 1 "Gaia the Fierce Knight" from your Deck. You can only use this effect of "Skilled Magician of the Fierce Knight" once per turn.


Loyal Dragon of the Fierce Knight

Level 2

WIND

Dragon/Tuner/Effect

ATK: 1000 DEF: 0


In the Fusion Summon of a "Fierce Knight" monster, this card can be substituted for 1 of the Fusion Materials, but the others must be correct. During the End Phase of the turn this card was sent to the Graveyard: You can add 1 "Fierce Knight" Spell/Trap card from your Deck to Hand. You only gain this effect of "Loyal Dragon of the Fierce Knight" once per turn.

----

Banquet of the Fierce Knight

Spell


You cannot add cards from your Deck to Hand by card effects during the turn this card is activated. If there are 3 "Fierce Knight" monsters in your Graveyard: Both players draw 2 cards.


Legacy of the Fierce Knight

Spell


Reveal 1 Fusion monster from your Extra Deck that lists "Gaia The Fierce Knight" as material; Send the listed materials from your side of the field, Hand, or Deck to the Graveyard, and if you do, special summon that monster(this is treated as a Fusion Summon). If this card is in your Graveyard: You can banish it; Special Summon 1 "Fierce Knight" monster from your Graveyard. You can only use the effect of "Legacy of the Fierce Knight" once per turn, and only once that turn.


Revival of the Fierce Knight

Quickplay Spell


Target 1 "Fierce Knight" monster in your Graveyard; Special Summon it. You can only activate 1 "Revival of the Fierce Knight" per turn.

----

Gaia the Fierce Knight of Legend

Level 7

EARTH

Dragon/Fusion/Effect

ATK: 3000 DEF: 1000


"Gaia The Fierce Knight" + "Curse of Dragon"

This card can only be Fusion Summoned using the listed materials and no other ways. This card can attack twice per turn. If this card battles a monster with a higher ATK than this card's ATK: This card gains ATK equal to half of that monster's ATK until the end of the damage step.


Gaia the Fierce Knight of Destiny

Level 7

DARK

Dragon/Fusion/Effect

ATK: 3000 DEF: 1000


"Gaia the Fierce Knight" + "Red-Eyes B. Dragon"

This card can only be fusion summoned using the listed materials and no other ways. This card can attack twice per turn. Any card destroyed by this card is banished instead of being sent to the Graveyard. If this card battles a Defense Position monster: Destroy that monster at the start of the damage step.


Gaia the Fierce Knight of Championship

Level 7

LIGHT

Dragon/Fusion/Effect

ATK: 2600 DEF: 2100


"Gaia the Fierce Knight"+"Blue-Eyes White Dragon"

This card can only be fusion summoned using the listed materials and no other ways. This card can attack twice per turn. If this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 monster your opponent controls; Destroy it.

 

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[spoiler=ZPD]
ZPD Officer - Hopps
Level 3 | WIND | Beast-Warrior | Effect
1500/1400
You can only use the ① effect of "ZPD Officer - Hopps" once per turn. ① You can add 1 "ZPD" card from your Deck or Graveyard to your hand. ② Cannot be targeted or destroyed by your opponent's card effects.

ZPD Officer - Wilde
Level 3 | EARTH | Beast-Warrior | Effect
1600/1200
You can only use the ① effect of "ZPD Officer - Wilde" once per turn. ① You can shuffle 1 "ZPD" card from your hand into the Deck; draw 2 cards. ② Cannot be targeted or destroyed by your opponent's card effects.

ZPD Officer - Clawhauser
Level 4 | EARTH | Beast-Warrior | Effect
1400/1900
① Once per turn: You can Special Summon 1 "ZPD" monster from your hand or Graveyard, except "ZPD Officer - Clawhauser". ② If another "ZPD" monster you control would be destroyed: You can destroy this card instead.

ZPD Officer - McHorn
Level 4 | EARTH | Beast-Warrior | Effect
1800/1500
① When a "ZPD" monster you control battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

ZPD Officer - Delgato
Level 4 | EARTH | Beast-Warrior | Effect
1700/1300
① When a "ZPD" monster you control battles an opponent's monster, inflict piercing battle damage to your opponent.

ZPD Officer - Fangmeyer
Level 4 | EARTH | Beast-Warrior | Effect
1700/1200
You can only activate the ① effect of "ZPD Officer - Fangmeyer" once per turn. ① If you control no monsters, you can Special Summon this card (from your hand or Graveyard). ② Once per turn, if a "ZPD" monster destroys a monster by battle: You can target 1 card your opponent controls; banish it.

ZPD Chief - Bogo
Level 4 | EARTH | Beast-Warrior | Effect
2000/1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 "ZPD Central Headquarters" in your hand. You can only Special Summon 1 "ZPD Chief - Bogo" this way per turn. ① Once per turn, during either player's turn, if a card or effect is activated: You can negate the activation of that effect, and if you do, destroy it.

 

ZPD Central Headquarters

Spell | Field
You can only use the ② effect of "ZPD Central Headquarters" once per turn. ① "ZPD" monsters you control gain 200 ATK and DEF for every "ZPD" monster you control. ② You can Special Summon 1 Level 4 or lower "ZPD" monster (from your hand, Deck or Graveyard). ③ When a "ZPD" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

 

 

 

I want to reflect the carrot pen in here somewhere, but the rest should be fine. Central Headquarters should probably be lowered to a fixed boost; probably 400-500. As mentioned above, suitable images are difficult to find outside the main two characters. I need to modify Nick's protection effect, but should be something to reflect him getting out of certain situations as opposed to a Majespecter clause. 

 

(Some of the effects have been modified from their original forms)

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Okay, if you want it to be him "getting out of . . . situations", perhaps something akin to Stardust? Buggering off to stop whatever would have harmed him? "If this card would be targeted or destroyed by a card's effect, you can Tribute this monster: Negate the activation of that effect, and if you do, destroy it (You can only activate this effect of "ZPD Officer - Wilde" once per turn). If this monster is in the Graveyard during the End Phase of a turn when this effect was activated, you can Special Summon this monster."

 

Just a suggestion.

 

Also, perhaps the pen can be offbeat Trap negation?

 

ZPD Recorder Pen

Continuous Trap

Negate the activation and/or effect of one Trap Card, and if you do, place it under this card (You must control a face-up "ZPD" monster to activate and resolve this effect). During either player's turn, you can destroy this card to activate the effect of the card underneath this card (this is a Quick Effect).

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I'll think of something for the pen, but probably should incorporate Hopps in there for an additional effect; after all, it is her pen. As for Nick, that might be an option.

 

http://imgur.com/a/ogdxT

 

[spoiler=Because GFXing is an art]

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apnzNcT.png

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S4lW1Ll.png

nid7yT0.png

6oAxpNO.png

zCupqET.png

 

 

 

(I did say I'd post the artwork for them; yes, I had to make them in GIMP. Fangmeyer/Delgato were harder due to having to render them from screenshots, and I am aware of the latter having his face moved. What do you want me to do; only pic of him is behind the table.)

 

I think McHorn's pic is the art for another rhino officer, but they look alike.

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Yo, Draconus. I know I have been on here in let's say... I dunno... 60 pages, but ages ago I said I would do the Soul Grace monsters.

WELL, I finished them (big surprise, actually) but I feel like I deviated from the original idea a bit, so I was wondering if I could still post them as part of the AGM, but under a different name.

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