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Draconus297

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They stopped supporting Gravekeeper's back in the late ZEXAL era with the support S/T, but yeah they would be nice for screwing over common Grave triggers.

Mieru got shafted after her debut, so very little chance of more stuff for her. Strong got Battleguards but same thing; little chance.

 

We shall see though, but more/less interested in the new zodiac theme, even if I can't test them right away b/c YGOPro decided to be an ass and not support 32-bit for Linux anymore.

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You do realize that GBs were entirely contained to the GX era. We expected the Spanish Inquisition more than we expected them. Literally any Fusion Deck could show up, because Academia. Just about any Deck we've already seen in Arc-V could show up, because backup Lancers in Standard and the slow weaponization of Synchro, on top of Xyz possibly sending an offensive force. We might even get DM-era nostalgia for shiggles at this point, the writers have jumped off the deep end in the most entertaining way possible.

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Actually, they released more of them in the 5Ds/ZEXAL eras (first couple packs in 5Ds, Extreme Victory [late 5Ds] and Primal Origin [ZEXAL]), but yeah the bulk of their stuff was GX-era. We'll probably see GB stuff in the Fusion Enforcer pack or something, but let's deal with what's coming in RATE.

 

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Still need to look up a new project now that RI-ON is finally posted (well, I also need to make a Level 7 for them to Synchro into), make Numerix-092 and finish up some other things.

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Highlander
A Synchro Turbo Fiend archetype, which, like Crystal Beasts, head to the Spell and Trap Zones after being destroyed- but, unlike CBs, jump into your OPPONENT'S Zones, as Equip Spell Cards for your opponent's monsters that make it harder for your opponent to get the equipped monster off the field. Interestingly, you can still use them as Synchro Material in this state.

 

Teaser of the archetype

 

[spoiler=Show]

Yj1gpLQ.jpg

 

When this card is Normal Summoned: You can Special Summon 1 Fiend-Type monster from your hand. If this card is destroyed (either by battle or by card effect): You can target 1 monster your controls; equip this card from your hand or Graveyard to that target as an Equip Spell Card. Monsters equipped with this card lose 500 ATK and DEF. You can Synchro Summon using "Highlander" monsters in your opponent's Spell & Trap Card Zones.

 

 

 

More to come soon.

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Wonder how Nyx is doing with the rest of the Sclera Guild stuff (think he just has the ED to work with and we're fine).

 

Oh right, and I need to make Numerix-092, then the set is complete. (I've been kind of lazy as of late, due to coursework and other things).

Other than the Extra Deck monsters, there is one other card to generate; the one you made in Games. I'll let you know on any progress this weekend.
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I only gave the name; Draconus did the rest of the design (and really, that was left to anyone to design, whether or not they knew what the Archetype was to begin with).

Regardless, you said that it was still part of the club. And unless I can add anpther card, that's really the only card outside of Extra Deck monsters to generate.
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I kinda noticed that we don't have many Fusion archetypes, so I've been working on things you can approve if you want.

 

I'm going to try to think of Fusions for "Vigilizard" if you think you guys would appreciate that, "Syodet" is already pretty fun even if we're lacking a few Fusions, and I'm going to make a Fusion-based archetype known as "Spiritrinket" which should be up by the end of the week.

 

Also, because literally everyone else went over budget, Nyx, you can add an extra card- although I would suggest it either be an ED monster or backrow, because our Main Deck looks like a Duel Terminal archetype.

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Also, because literally everyone else went over budget, Nyx, you can add an extra card- although I would suggest it either be an ED monster or backrow, because our Main Deck looks like a Duel Terminal archetype.

That's perfectly fine by me; I don't have any intentions for a Main Deck monster anyways (especially with the myriad we have now).

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(I only contributed 2 Main Deck, mind you, and those were added Tuners. Most of the stuff was ED.)

 

If I had a Fusion archetype, I'd probably let you guys play around with it, but all of my stuff is either mostly Synchro / Xyz-based (there are SOME Fusions in there, but not very much). Unless you guys want a Sarugetchu/Ape Escape themed one that is pretty much Masked HERO 2.0 in terms of playstyle (spam Mask Change equivalent to do stuff).

 

Wonder if there are some unused Fusion ones in the Archetype game...

 

EDIT: Here's a couple

 

Aurora Australis

 

http://forum.yugiohcardmaker.net/topic/334071-archetype-game/page-12?p=6695060&do=findComment&comment=6695060

 

 

Archetype of WATER Winged-Beast-Type monsters (Finally! An arxhetype Ryo can use!). Unlike Blackwings that focus on Synchro Summoning and RaidRaptors that focus on Xyz Summoning, Aurora Australis focuses on Fusion Summoning, with their effects ranging from adding "Aurora Australis" monsters to being treated as Fusion Materials.

 

-stranheim

http://forum.yugiohcardmaker.net/topic/334071-archetype-game/page-14?p=6697346&do=findComment&comment=6697346

 

 

Archetype of WATER Fiend-Type monsters. They activate their effects by sending the top card of your Deck. However, the monsters prevent you from activating card effects in the Graveyard. Their Extra Deck monsters are Fairy-Type Fusion Monsters, which activate their effects by shuffling "-stranheim" monsters from your Graveyard.

 

Trans-Human

http://forum.yugiohcardmaker.net/topic/334071-archetype-game/page-15?p=6698209&do=findComment&comment=6698209

 

 

Trans-Human is a fusion archetype. They contact fuse into machine monsters, then gain search effects that add spell and trap cards to hand that allow them to OTK quickly. The fusion monsters have effects that allow them to defuse and bring their materials back. Unlike other decks, the materials are shuffled however. That's why they rely on spell and trap protection and effects that allow them to swarm.

 

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First two prompts are Nyx's, last one is ego's.

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Recently, we have Heroic Crest on page 57, Guardian Angel on page 58, and . . . this.

 

All-Splice

GX's wet dream. I'm not kidding- 4 different LV series of different Types, each focusing on a different classic-flavor ability: One nukes, one burns, one boosts, and one heals. However, what really sells them is the fact that they contact-fuse in a style reminiscent of GB: Shuffle into the Deck to Summon, and if they would go to the Graveyard they return to the ED and Summon applicable mats from your hand or Deck. So why the LV mechanic, if you can use any monster in the evolution line to bring out the Fusions? Because the Fusion's stats are dependent on the Levels of its mats, and it becomes the same Level as its higher-Level Material . . . and when it goes away, the monsters it replaces itself with can be any Level up to its own. That way, if you used a LV 8 and a LV 3, you get a 7 to replace that 3 when your big bad Fusion goes poof. In other words, this archetype is ham in a can . . . and something a GX lover would die for.

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Aztech

Are you familiar with Monarchs? How about Qli? This is both of those things. Aztech is EARTH Beast-Warrior Normal Pendulums for the most part, with Pendulum Effects that seal off the effects of Effect Monsters and gift large stat boosts and extra effects to one another (eg-- "Aztech" monsters you control gain the following effect: If this monster battles an Effect Monster, increase this monster's ATK by half the opposing monster's ATK). But of course, that's not all. They have several massive Psychic bosses based on the Aztec pantheon that all have a Dogma-esque Summoning condition, which is treated as a Tribute Summon: Tribute 3 monsters, at least one of which is an archetype member. Unfortunately, they have a rather weaksauce weakness in the form of dying if there isn't a Pendulum card on the field, but given that they have effects similar to Towers, Quasar, and Sifr in their arsenal, you won't often be hurting for ways to get them going. Where is the Monarch influence, you ask? Imagine Stormforth in Field Spell form- you can always Tribute your opponent's monsters, so long as you use one of your own. The unfortunate thing is their lack of support cards, relying almost entirely on monster presence, but . . . does that make them bad?

 

Dibs! These guys look and sound really super fun. Plus I might actually finish them this time. =P

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