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Draconus297

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You probably should, however keep in mind that RATE (Raging Tempest) is rumored to debut a zodiac-based Archetype. I don't know when it'll be shown (if it hasn't already; haven't checked TCG or YGOrgy today).

 

As for the Numerix I said I'd do; #91 is technically done, but doing a retouch of it. I'll post 91 when I'm done with it; 92 will come shortly after.

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You probably should, however keep in mind that RATE (Raging Tempest) is rumored to debut a zodiac-based Archetype. I don't know when it'll be shown (if it hasn't already; haven't checked TCG or YGOrgy today).

 

I'd figure so long as it isn't too similar or the playstyle isn't the same, it should be fine.

haven't checked TCG or YGOrgy today).

 

 

seras_victoria_motivational_4_by_alucard

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You know I'm talking about YGOrganization, right? (Then again, I'm not the one who coined that term; that was someone else; probably Nai or someone else in TCG)

I know the intention; an abbreviation of YGOrganization. It's just not a subtle one. Then again, I can't come up with a better one.

Alright then . . . And, since there's 12 of them and no particular restriction on Attributes, I'm doing 2 of each. I'm thinking . . . Dragon and Rooster for FIRE, Dog and Snake for EARTH . . .

Any specific playstyle you have intended? Or are you going to wait for the next set beforehand?
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Think you can make it work, given Champion's prompt, or will you have to find another thing that's actually do-able? As for the one in RATE, it's supposedly true but as we have nothing about it other than the potential theme, can't predict if there will be some overlap between what you do with your version, and what actually comes out.

 

As for the YGOrganization abbreviation, you can just refer to it as the Organization, and that's sufficient enough. Not like we're talking about Organization XIII or something (seriously, I think that club is long dead now).

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Think you can make it work, given Champion's prompt, or will you have to find another thing that's actually do-able? As for the one in RATE, it's supposedly true but as we have nothing about it other than the potential theme, can't predict if there will be some overlap between what you do with your version, and what actually comes out.

 

As for the YGOrganization abbreviation, you can just refer to it as the Organization, and that's sufficient enough. Not like we're talking about Organization XIII or something (seriously, I think that club is long dead now).

Alrighty. I hardly ever abbreviate anything or use acronyms anyways (really, the only one I ever use here is AGM).
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15721a532983ad2c4.jpg

 

Nothing more than the name of the Archetype, but yeah, this is the zodiac theme I mentioned earlier. So Draco, depending on how things go, you might have to structure your stuff differently, but we'll have to see.

 

(I also need to stop being lazy at finishing RI-ON; unless you guys want me to post whatever I have thus far [it's more/less done, bar maybe 1 support Spell])

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I'll probably go with the latter, and just post whatever I have at the time (then update it if I can be bothered). Hell, I should modify Show Jumpers too since those are technically incomplete; Sunbeasts are more/less set.
 
[spoiler=I'd post the OP to Dragon Drive, but Youtube is being an ass with the video (won't let me watch it because region lock)]
RI-ON Servant Koku-En
Level 3 | DARK | Dragon | Tuner | Effect
800/1300
You can only use the effect of "RI-ON Servant Koku-En" once per turn. ① During either player's turn, if this card is in your Graveyard: You can Special Summon this card, then Synchro Summon 1 Dragon-Type monster using this card and "RI-ON" monsters you control or in your hand.
 
RI-ON Servant Akatsuki
Level 4 | LIGHT | Dragon | Tuner | Effect
1400/1200
You can only use the effect of "RI-ON Servant Akatsuki" once per turn. ① During either player's turn: You can Special Summon this card from your hand, then Synchro Summon 1 Dragon-Type monster using this card and "RI-ON" monsters you control or in your hand.
 
RI-ON Frontline Edit Ein
Level 4 | DARK | Dragon | Effect
1700/1000
You can only use the ① effect of "RI-ON Frontline Edit Ein" once per turn. ① During either player's turn, if you control no monsters: You can Special Summon this card from your hand. ② While you control another Dragon-Type monster, your opponent cannot activate monster effects, except for the effects of Dragon-Type monsters or during the Battle Phase.
 
RI-ON Frontline Edit Zwei
Level 4 | DARK | Dragon | Effect
1900/800
You can only use the ① effect of "RI-ON Frontline Edit Zwei" once per turn. ① During either player's turn, if you control no monsters: You can Special Summon this card from your hand. ② While you control another Dragon-Type monster, your opponent cannot activate Spell Cards, except during the Battle Phase.
 
[This one needs a tone down, since it is technically a harsher Anti-Spell Fragrance against opposing Pendulums.]
 
RI-ON Frontline Edit Drei
Level 4 | DARK | Dragon | Effect
2100/600
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can only use the ① effect of "RI-ON Frontline Edit Drei" once per turn. ① During either player's turn, if you control no monsters, you can Special Summon this card (from your hand). ② While you control another Dragon-Type monster, your opponent cannot activate Trap Cards except during the Battle Phase.
 
RI-ON Frontline Edit Vier
Level 6 | DARK | Dragon | Effect
2400/1500
Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 "RI-ON Frontline Edit" monster you control to the Graveyard, except "RI-ON Frontline Edit Vier". ① Your opponent cannot activate card effects except for the effects of Dragon-Type monsters or during the Battle Phase.

 

RI-ON Advanced Kyokonaught

Level 6 | WATER | Dragon | Effect
2500/1500

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by banishing 1 "RI-ON" card from your Graveyard. ① Your opponent cannot activate card effects during the Main Phase. ② If this card leaves the field: You can target 1 card on the field; banish it.

 

RI-ON Advanced Spartan

Level 7 | EARTH | Dragon | Effect

2700/1800

① When a "RI-ON" monster you control attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. ② Any battle damage your opponent takes from battles involving "RI-ON" monsters is doubled.

 

RI-ON Cursed Dragon Laplace Demon

Level 10 | DARK | Dragon | Synchro | Effect

3200/2000

1 "RI-ON" Tuner + 1 or more non-Tuner "RI-ON" monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. ① Unaffected by your opponent's card effects, except for the effects of Dragon-Type monsters. ② Your opponent cannot activate card effects except during the Battle Phase.

 

RI-ON Brutal Dragon Hayate Slash

Level 8 | WIND | Dragon | Synchro | Effect

2800/2000

1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type non-Tuner monsters
① While you control another "RI-ON" monster, your opponent cannot activate card effects during the Main Phase, except for the effects of Dragon-Type monsters. ② Monsters your opponent controls must attack if able, also they must target a "RI-ON" monster you control for attacks.

 

RI-ON D-BREAK

Spell | Normal

You can only activate 1 "RI-ON D-BREAK" once per turn. ① Special Summon up to 3 "RI-ON" monsters from your hand, then lose 1000 LP for every monster Special Summoned by this effect.

 

RI-ON Training Card

Spell | Normal

① Add 1 "RI-ON" monster from your Deck to your hand.

 

 

 

Explanation goes here, along with the prompt and stuff. All of the members are named after actual dragons from the card game (to be fair, only Hayate Slash made any form of appearance in the anime/manga). And yeah, the Frontlines are literally named Edit (German #1-4).

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I'll probably go with the latter, and just post whatever I have at the time (then update it if I can be bothered). Hell, I should modify Show Jumpers too since those are technically incomplete; Sunbeasts are more/less set.

 

[spoiler=I'd post the OP to Dragon Drive, but Youtube is being an ass with the video (won't let me watch it because region lock)]

RI-ON Servant Koku-En

Level 3 | DARK | Dragon | Tuner | Effect

800/1300

You can only use the effect of "RI-ON Servant Koku-En" once per turn. ① During either player's turn, if this card is in your Graveyard: You can Special Summon this card, then Synchro Summon 1 Dragon-Type monster using this card and "RI-ON" monsters you control or in your hand.

 

RI-ON Servant Akatsuki

Level 4 | LIGHT | Dragon | Tuner | Effect

1400/1200

You can only use the effect of "RI-ON Servant Akatsuki" once per turn. ① During either player's turn: You can Special Summon this card from your hand, then Synchro Summon 1 Dragon-Type monster using this card and "RI-ON" monsters you control or in your hand.

 

RI-ON Frontline Edit Ein

Level 4 | DARK | Dragon | Effect

1700/1000

You can only use the ① effect of "RI-ON Frontline Edit Ein" once per turn. ① During either player's turn, if you control no monsters: You can Special Summon this card from your hand. ② While you control another Dragon-Type monster, your opponent cannot activate monster effects, except for the effects of Dragon-Type monsters or during the Battle Phase.

 

RI-ON Frontline Edit Zwei

Level 4 | DARK | Dragon | Effect

1900/800

You can only use the ① effect of "RI-ON Frontline Edit Zwei" once per turn. ① During either player's turn, if you control no monsters: You can Special Summon this card from your hand. ② While you control another Dragon-Type monster, your opponent cannot activate Spell Cards, except during the Battle Phase.

 

[This one needs a tone down, since it is technically a harsher Anti-Spell Fragrance against opposing Pendulums.]

 

RI-ON Frontline Edit Drei

Level 4 | DARK | Dragon | Effect

2100/600

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can only use the ① effect of "RI-ON Frontline Edit Drei" once per turn. ① During either player's turn, if you control no monsters, you can Special Summon this card (from your hand). ② While you control another Dragon-Type monster, your opponent cannot activate Trap Cards except during the Battle Phase.

 

RI-ON Frontline Edit Vier

Level 6 | DARK | Dragon | Effect

2400/1500

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 "RI-ON Frontline Edit" monster you control to the Graveyard, except "RI-ON Frontline Edit Vier". ① Your opponent cannot activate card effects except for the effects of Dragon-Type monsters or during the Battle Phase.

 

RI-ON Advanced Kyokonaught

Level 6 | WATER | Dragon | Effect

2500/1500

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by banishing 1 "RI-ON" card from your Graveyard. ① Your opponent cannot activate card effects during the Main Phase. ② If this card leaves the field: You can target 1 card on the field; banish it.

 

RI-ON Advanced Spartan

Level 7 | EARTH | Dragon | Effect

2700/1800

① When a "RI-ON" monster you control attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. ② Any battle damage your opponent takes from battles involving "RI-ON" monsters is doubled.

 

RI-ON Cursed Dragon Laplace Demon

Level 10 | DARK | Dragon | Synchro | Effect

3200/2000

1 "RI-ON" Tuner + 1 or more non-Tuner "RI-ON" monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. ① Unaffected by your opponent's card effects, except for the effects of Dragon-Type monsters. ② Your opponent cannot activate card effects except during the Battle Phase.

 

RI-ON Brutal Dragon Hayate Slash

Level 8 | WIND | Dragon | Synchro | Effect

2800/2000

1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type non-Tuner monsters

① While you control another "RI-ON" monster, your opponent cannot activate card effects during the Main Phase, except for the effects of Dragon-Type monsters. ② Monsters your opponent controls must attack if able, also they must target a "RI-ON" monster you control for attacks.

 

RI-ON D-BREAK

Spell | Normal

You can only activate 1 "RI-ON D-BREAK" once per turn. ① Special Summon up to 3 "RI-ON" monsters from your hand, then lose 1000 LP for every monster Special Summoned by this effect.

 

RI-ON Training Card

Spell | Normal

① Add 1 "RI-ON" monster from your Deck to your hand.

 

 

 

Explanation goes here, along with the prompt and stuff. All of the members are named after actual dragons from the card game (to be fair, only Hayate Slash made any form of appearance in the anime/manga). And yeah, the Frontlines are literally named Edit (German #1-4).

Sounds good.

 

 

I'd post the OP to Dragon Drive, but Youtube is being an ass with the video (won't let me watch it because region lock)

 

I hate it when that happens.
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Content locks suck; there was a full version on Youtube but since it's content from Japan and I live around 4,000 miles east, can't watch it. (Also why I couldn't watch the full version of Kirifuda for ARC-V)

 

"This video contains content licensed by PONYCANYON. It is not available in your country."

 

---

Now to look for my next project in this club.

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Content locks suck; there was a full version on Youtube but since it's content from Japan and I live around 4,000 miles east, can't watch it. (Also why I couldn't watch the full version of Kirifuda for ARC-V)

 

"This video contains content licensed by PONYCANYON. It is not available in your country."

 

---

Now to look for my next project in this club.

I swear YouTube only gets worse and worse.

 

 

15721a532983ad2c4.jpg

 

Nothing more than the name of the Archetype, but yeah, this is the zodiac theme I mentioned earlier. So Draco, depending on how things go, you might have to structure your stuff differently, but we'll have to see.

 

(I also need to stop being lazy at finishing RI-ON; unless you guys want me to post whatever I have thus far [it's more/less done, bar maybe 1 support Spell])

That archetype looks nice, but I swear that with almost every archetype they've been making, they won't see use competitively (honestly, the most recent we received after Kozmo was Blue-Eyes).

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http://forum.yugiohcardmaker.net/topic/356869-sakura-agm-%E4%BF%A1%E3%81%98%E3%81%9F%E3%81%84%E3%81%82%E3%81%AE%E6%97%A5%E8%A6%8B%E3%81%A4%E3%81%91%E3%81%9F%E5%85%89-ri-on-13/

 

(Yeah, RI-ON are more/less done. I have made some changes in terms of the Main Deck monsters in certain cases, and a general explanation of stuff)

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15721a532983ad2c4.jpg

 

Nothing more than the name of the Archetype, but yeah, this is the zodiac theme I mentioned earlier. So Draco, depending on how things go, you might have to structure your stuff differently, but we'll have to see.

 

(I also need to stop being lazy at finishing RI-ON; unless you guys want me to post whatever I have thus far [it's more/less done, bar maybe 1 support Spell])

*gasps*

Is that a new Odd-Eyes I see?

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Yeah, they were part of a Christmas thing I started doing for the AGM, and the only ones I actually finished before Christmas were Tojite, Narcissisiren, and Blossom Dragon. Tinkerer did Des-Draco for me around that time and I rebooted it, and then the others were added later so people wouldn't feel left out.

 

And yes, that's a new Odd-Eyes.

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