Jump to content

Archetype Generator Meta


Draconus297

Recommended Posts

I have an idea for this. In a video by AZNEyes(I think), he was talking about pendulums and why he thought they were broken. In it, he mentioned a summoning method called Hyper Summon. The way it works is you use an Accelerator monster and a non-accelerator monster, send them to the graveyard like a synchro summon, then summon the Hyper. If a Hyper monster would go to the graveyard, it goes to the extra deck instead and has to be summoned back from the extra deck like pendulums. However, if you Hyper Summon a monster, you cannot summon any other monsters that turn. I'd like to maybe experiment a little with this idea.

Link to comment
Share on other sites

  • Replies 4.3k
  • Created
  • Last Reply

More Arcandy:

 

[spoiler=Show]

qS84GCK.jpg

 

LORE:Banish 1 "Arcandy" monster from your hand; draw 2 cards.

 

j1SMlTf.jpg

 

LORE:You can discard this card; add 1 Level 4 or higher "Arcandy" monster from your Deck to your hand. When this card is Normal Summoned: You can Special Summon 1 "Arcandy" monster with a different name that is banished or in your Graveyard.

 

0rtdzy0.jpg

 

LORE:"Arcandy Biscuit Baton" + 1 "Arcandy" monster
When this card is Fusion Summoned: You can shuffle 1 card on the field into the Deck. Once per turn: You can add 1 "Arcandy" card that is banished or in your Graveyard to your hand, and if you do, your opponent gains 1000 Life Points. If this card leaves the field, you can Special Summon 1 "Arcandy" monster from your Deck.

 

zJ6eNHL.jpg

 

LORE:"Arcandy Biscuit Baton" + 1 Level 5 or higher "Arcandy" monster
This card is unaffected by your opponent's Spell/Trap effects. Once per turn: You can discard 1 card to target 1 monster you control; it gains 1000 ATK until your next Standby Phase. If this card is removed from the field: You can halve the ATK of 1 monster your opponent controls.

 

vUVGBKg.jpg

 

LORE:You can Normal Summon this card without Tributing. If you do, your opponent takes no Battle Damage involving this card this turn. Once per turn: You can add 1 "Arcandy" Spell/Trap Card that is banished or in your Graveyard to your hand. A Fusion Monster that was Summoned using this card as Fusion Material gains this effect.
● Cannot be destroyed by card effects.

 

 

Link to comment
Share on other sites

I'm starting on Dark Rivals.

 

Dark Rival

Like Kaiju, these DARK Warrior-type monsters can be Summoned to your opponent's side of the field, and only Special Summon themselves if there's another Dark Rival on the field. However, as their name implies, only a Dark Rival can defeat a Dark Rival- they're unaffected by card effects, and can only be destroyed in battle by each other. Some nuke their controller's field, some force their controller to discard their entire hand every turn, et cetera. Essentially, you can either deal with them and use them for their immortal beatstick properties, or leave them with your opponent and force them to deal with the negatives constantly.

Link to comment
Share on other sites

Not a fan of Arcandy Biscuit. From what I've seen, it's basically one of those cards to run at 3 because it can never brick, and is essentially a more focused upstart. I mean, the lack of HOPT is bad enough, but having a secondary effect as well? That prevents it from bricking at all, so perhaps attach some HOPT on the former?

Link to comment
Share on other sites

I'd agree on giving it a hard OPT as well (assuming Dova is referring to the 1400 ATK one); there's a reason why the newer searchers have a hard OPT on them. Then again, it's also an Altair for when it's NS'd too. That one is fine, but the searcher needs a restriction on its usage. 

 

Ah right, and suppose I better reference Blossom Dragons again if I want to design my Numerix; haven't viewed them in a while. Oh right, and how does Draconus feel about extending the Over-Hundred Numerix?

Link to comment
Share on other sites

I made a Number 109 quite some time ago, but that was because I was toying with the goroawase reading for "human soul sphere" (hito[tsu] - rei - kyuu); "hito" = person, "rei" = spirit (but also native reading for zero), "kyuu" = sphere. 

 

9bZK5BL.jpg

 

(You can guess why).

 

Tinkerer will have to think of something unique for that number.

 

---

To be fair, Numerix-84 (or Number 84 in its original incarnation) was called Number 94, which corresponded with the year of the dog (my birth year [well, with 19 in front of it]) because I based the thing on a hell dog. But...because Crystal Zero showed up, I had to drop it ten down (afterwards, Kyoji decides to make an 84 that's generally useless). I suppose you can still get to 84 by subtracting 10 [combined Levels of monsters you need to summon it, from 2 Level 5s] from the number 94. 

Link to comment
Share on other sites

It's the former; basically copying off of the thing Konami did for Numbers (either do wordplays with Japanese readings or something related to the card's user, etc.) In this case, since these Numbers aren't linked to anyone, most you can do is either theme it off of the card's intent or something. So in a way, you probably should learn the native readings of numbers in Japanese (but not necessarily required).

 

I don't know if the other Numerix have numeric significance in the numbers chosen for them, but not going to be pedantic about the flavor notes if they don't actually mean something. Yeah, it's hard trying to make puns and stuff on numbers for ZEXAL numbers and even Numerix.

 

----

And yeah, I only made one Numerix and that was a converted Number thing. 

Link to comment
Share on other sites

...yeah, I don't think I'm gonna do a pun thing. I just had a fairly unique idea for one.

 

[spoiler And here it is...]Numerix-109: Miracle Totem

WATER R*****

Rock/Xyz/Effect

2 level 5 monsters

You can also Xyz Summon this monster by detaching all Xyz materials from a "Numerix" Xyz monster you control (min. 1). Once per turn, you can detach 1 Xyz Material and banish it; Attach 1 Xyz Monster from your Extra Deck to this card as Xyz Material whose Rank is equal to the Level or Rank of the monster banished by this effect. If this card is sent from the field to the Graveyard, target 1 Xyz Monster in your Graveyard that was attached to this card as Xyz Material; banish that target, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as the banished target and attach this card to it as Xyz Material. If this card is sent to the graveyard to activate an Xyz Monster's effect, you can return this card and all banished Xyz monsters to their owners' Extra Deck.

100/2800

 

Link to comment
Share on other sites

[spoiler=Gaia the Fierce Knight archetype(not finished)]

 

Gaia the Fierce Knight

Level 7

EARTH

Warrior/Effect

ATK: 2300 DEF: 2100

 

If this card battles a Defense Position monster: Inflict piercing damage to your opponent.

 

Squire of the Fierce Knight

EARTH

Level 1

Spellcaster/Tuner/Effect

ATK: 0 DEF: 0

 

If you control a "Fierce Knight" monster, other than "Squire of the Fierce Knight," you can Special Summon this card(from hand). During the End Phase of the turn this card is sent to the Graveyard: You can pay 1000 LP; Special Summon 1 "Gaia the Fierce Knight" from your Graveyard. You can only use this effect of "Squire of the Fierce Knight" once per turn.

 

Steed of the Fierce Knight

Level 4

EARTH

Beast/Effect

ATK: 1500 DEF: 0

 

You can tribute this card; Special Summon 1 "Fierce Knight" monster from your Hand or Graveyard. You can only use this effect of "Steed of the Fierce Knight" once per turn.

----

Banquet of the Fierce Knight

Spell

 

You cannot add cards from your Deck to Hand by card effects during the turn this card is activated. If there are 3 "Fierce Knight" monsters in your Graveyard: Both players draw 2 cards.

 

Legacy of the Fierce Knight

Spell

 

Reveal 1 Fusion monster from your Extra Deck that lists "Gaia The Fierce Knight" as material; Send the listed materials from your field or Deck to the Graveyard, and if you do, special summon that monster(this is treated as a Fusion Summon). If this card is in your Graveyard: You can banish it; Special Summon 1 "Fierce Knight" monster from your Graveyard. You can only use the effect of "Legacy of the Fierce Knight" once per turn, and only once that turn.

----

Gaia the Fierce Knight of Legend

Level 7

LIGHT

Dragon/Fusion/Effect

ATK: 3000 DEF: 1000

 

"Gaia The Fierce Knight" + "Curse of Dragon"

This card can only be Fusion Summoned using the listed materials and no other ways. If this card destroys a Defense Position monster: Inflict damage to your opponent equal to that monster's ATK.

 

 

 

Thoughts?

Link to comment
Share on other sites

So, I have a series going, and I'm wondering whether to give it an archetype page or to just put it in the generics.

 

[spoiler= I Like the Legendary Dragons]

Syodet, the Blacksmith King

EARTH - Level 1 - Warrior - 1000/0

A master of creating weapons and armor. Some say that he is capable of creating impossibly powerful weapons with any raw material.

 

Anreiia, Heir to Syodet

EARTH - Level 1 - Spellcaster/Effect - 0/0

This card's name is treated as "Syodet, the Blacksmith King" on the field and in the Graveyard. Once per turn, if you do not control a monster Special Summoned from the Extra Deck: You can Special Summon this monster from your Graveyard.

 

Master of Swords, Syodet

EARTH - Level 7 - Warrior/Fusion/Effect - 2400/2200

"Syodet, the Blacksmith King" + 1 Warrior-Type monster

You can also Fusion Summon this monster by Tributing the above Materials. If this monster destroys your opponent's monster by battle, equip the destroyed monster to this card as an Equip Spell Card, and increase this monster's ATK by the ATK of all equipped monsters. Once per turn, during either player's turn, if this monster would be destroyed, you can Special Summon 1 monster that is equipped to this monster as an Equip Spell Card, instead.

 

Dracoblood Emperor, Syodet

DARK - Level 8 - Dragon/Fusion/Effect - 2800/2400

"Syodet, the Blacksmith King" + 1 Dragon-Type monster

You can also Fusion Summon this monster by Tributing the above Materials. This monster gains 200 ATK and DEF for every Monster Card in both Graveyards. Pendulum monsters destroyed by battle with this monster are sent to the Graveyard, also your opponent takes damage equal to the destroyed monster's Scale times 100.

 

Divine Ruler, Syodet

LIGHT - Level 7 - Fairy/Fusion/Effect - 2000/2500

"Syodet, the Blacksmith King" + 1 Fairy-Type monster

You can also Fusion Summon this monster by Tributing the above Materials. Your opponent cannot activate the effects of cards that include destroying 1 or more cards as part of their effect(s). During each of your End Phases: Gain 1000 Life Points.

 

Ethroned Magus, Syodet

FIRE - Level 8 - Spellcaster/Fusion/Effect - 2700/1900

"Syodet, the Blacksmith King" + 1 Spellcaster-Type monster

You can also Fusion Summon this monster by Tributing the above Materials. Unaffected by the effects of your opponent's Spell Cards. If you have no cards in your hand, you can banish 1 card from your Graveyard: Activate 1 Spell Card from either player's Graveyard (This is a Quick Effect).

 

Gleaming Scimitar of Syodet's Forge

EARTH - Level 5 - Dragon/Fusion/Effect - 2000/1200

Must first be Fusion Summoned by sending "Syodet, the Blacksmith King" and 1 Normal Trap Card from your side of the field to the Graveyard. This monster can attack your opponent's Life Points directly, but battle damage inflicted this way is halved. You can equip this card to a monster on the field: Each time the equipped monster attacks, inflict 400 damage to your opponent's Life Points.

 

 

Link to comment
Share on other sites

But I have seen you post a few cards here. Not too long ago, either. So where do you find the time/opportunity?

I literally make time. I make sure to do chores/non-computer stuff when my folks are around such that when they see me on my phone, it is only a minority of the time.

 

They saw me pick it up and think I've been on it all day, even though they had it for the last 24 hours. They seem to think it's an affront to god.

Hm, yeah, sounds about right in terms of "parent logic". When it gets like that, I usually walk to a nearby park or the public library. It gets you away for a time, and the folks are glad you're getting exercise.

 

 

...but this is the "Archetype Generator Meta" thread, not the "Tinkerer's Suggestions" thread. We can make another thread for that. :D

Link to comment
Share on other sites

I'm in Greece right now, and my shattered, ghetto Lenovo is back home in Canada. I skip out of sleep in order to make time.

 

But enough about me. How's y'alls archetypes coming?

I work on mine in the mid/late afternoon, as my hands are tied the rest of the day. Except Saturday/Sunday, as I have plenty of time those days.

 

Mine's coming out pretty nicely. If only I could find more anime images relating to one type candy, as opposed to a myriad of them.

Link to comment
Share on other sites

Still need to make Numerix-102, but can't do it right now. 

 

Archetype-wise, just need to design a few more RI-ON Main Deck monsters and some support Spells, and we're more/less good. 

Sunbeasts are pretty much done; just gotta post them (but first, revise them so they're fair enough given their nature).

 

----

Wish I could do them quicker, but have other things to contend with (i.e. offline things, eventually starting my part-time job on Tuesday, mod stuff here [on that note, changes should be up shortly], etc.)

 

I know Dova's been told said plans over Discord in passing (and rest of you know about the proposed AC thing).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...