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Draconus297

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Heh, I wish to join in on this.

 

Weaknesses: Lost track of the Meta a long time ago. It also takes me a few tries to possibly catch possibly things to fix. I'm also useless for a few hours immediately after a seizure, though that's sadly not my fault.
Strengths: Give me a concept and watch me make it come to life, even if it's only an Archetype name. I find ways to turn moments within stories into effects on cards that bring those moments to life, though a second person usually has to follow behind to balance it out.
Trivia: I'm the resident lover of Toon monsters, with the BETD being my favorite of the official Toons. If there's ever gonna be a Toon-centric Archetype done, it's gonna be done by ME.

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I'm gonna put Irontown on the back-burner for now. The Falsehood archetype (pg. 20) piqued my interest.

 

The weirdest Trap Monsters you will ever see. They can't attack as Trap Monsters, but you don't take Battle Damage from them being attacked. Once they're destroyed, however . . . they clog your opponent's field, lock down their Graveyard, banish their Extra Deck, keep them from drawing, and are just the biggest jerks this game has ever seen. Effectively, unless your opponent can banish or bounce them, this archetype will troll them into ragequitting.

If that can be switched...

 

Also, I'd be willing to critique, but as university has restarted and I've only jumped on here for a few minutes at a time (messages + new content), I generally don't explore the card sections as I used to. If anyone messages me directly with a direct link, though, I will be more than willing to write what I think. Cheers!

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So, I've been thinking (oh no, Drac's thinking, run for the hills), and I've been looking at the really good art people have come up with in the Graphic Showcase section, as well as poking my head into the Duel Portal threads.

 

Would any of you be opposed to the AGM, plus a few singles from each of us so it's not just archetypes, being made into a "pack" and added to Duel Portal together?

 

We certainly have enough cards.

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That's what the idea was eventually, right?

Sure, we can add a few things in there.

 

You can do whatever you want in DP; whatever goes on in that meta thread is just that.

Cards we upload aren't affected, but it may be in our best interest to devise a banlist of sorts for our case.

 

I said I'd do my Phoenix Guardian stuff for YGOPro, time-permitting and if I can get it working properly.

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Steel Dragons

Your typical Machine-Type more-power engine . . . with a Dragon-Type twist. The entire archetype is FIRE, and they have tons of options when it comes to what they can do- they mostly build up to a single Level 6 sub-boss, which can then go in several directions: they have a Rank 6 Xyz that works like Nova meets Red-Eyes Flare Metal, lots of solid Fusion support, three different flavors of boss Synchro (one that requires you use the sub-boss, one that requires Double Tuning, and one Accel Synchro [and there are sub-Synchro monsters to aid in bringing this bastards out]), and one, singular Main Deck evolution of the sub-boss, who acts like Red-Eyes Darkness Metal meets Blue-Eyes Shining.

 

Specs in case people want easy access; should be on latest page at time of posting.

 

As for me joining in, likely not at the moment.

Again, still have Electric Field to deal with, as well as my personal back projects.

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Ok, I threw up the Falsehoods (http://forum.yugiohcardmaker.net/topic/340629-agm-falsehood-written/?p=6708679). I dunno if I'm gonna make a Rank 9 for them or not, but yeah, they're up now.

 

I might help with the Steel Dragons, but I've also got the Irontown Archetype to do. I'll definitely take a look at it though.

 

As for DP, I wouldn't mind having these thrown in together. Of course, not all these archetypes are necessarily equal in power (especially when looked at out of a vacuum), so I'm curious as to how that'd work.

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So, the direction Ghost and I are going is a mix or Red-Eyes, Blue-Eyes, and Cyber Dragon support.

 

So, it's going to be relatively cool, if nothing else.

 

[spoiler=Existing Steel Dragons]

Steel Dragon

FIRE - Level 6 - Machine/Effect - 2200/2000

This monster is also always treated as Dragon-Type. You can Special Summon this monster from your hand if there is at least 1 Machine-Type monster and at least 1 Dragon-Type monster in your Graveyard (you can only Summon 1 "Steel Dragon" this way per turn).

 

Steel Dragon Frame

FIRE - Level 1 - Machine/Tuner/Effect - 700/0

This monster is also always treated as Dragon-Type. Once per turn, you can equip this monster (on the field or in your hand) to a face-up "Steel Dragon" monster you control. A monster equipped with this card gains 700 ATK and DEF. If this card is destroyed, add 1 "Steel Dragon" card, except "Steel Dragon Frame", from your Deck or Graveyard to your hand.

 

Sangar, The Beta Steel Dragon

FIRE - Level 6 - Machine/Effect - 2400/2000

This card is also always treated as a Dragon-Type monster. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 2 "Steel Dragon" monsters in your Graveyard into your deck. Once per turn: You can banish 1 "Steel Dragon" monster from your hand; Special Summon 1 "Steel Dragon" monster from your Deck in Defense Position, except "Sangar, The Beta Steel Dragon".

 

Ignaeus, Molten Steel Dragon

FIRE - Rank 6 - Machine/Xyz/Effect - 2700/2400

2 Level 6 FIRE monsters

As long as this monster has Xyz Material, it is unaffected by your opponent's card effects. If this monster has a "Steel Dragon" monster as Xyz Material, it gains the following effect: your opponent must pay 600 Life Points to Special Summon a monster(s). You can detach 1 Xyz Material from this card: Special Summon 1 FIRE Dragon-Type monster from your Graveyard. If this monster is destroyed, you can Special Summon 1 "Steel Dragon" monster from your Extra Deck with a Level.

 

 

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[spoiler=My list is cooler than your list]

Sangar, The Beta Steel Dragon

Level 6

Fire/Machine

ATK: 2400 DEF: 2000

 

This card is also always treated as a Dragon-Type monster. Cannot be Normal Summoned/Set. You can special summon this card(from your hand) by shuffling 2 "Steel Dragon" monsters in your graveyard into your deck. Once per turn: You can banish 1 "Steel Dragon" monster from your hand; Special Summon 1 "Steel Dragon" from your Deck in Defense Position, except "Sangar, The Beta Steel Dragon".

-------------------------------------------

Steel Dragon Prototype

Fire/Machine

Level 3

ATK: 1200 Def: 0

 

This card is also always treated as a Dragon-Type monster. You can tribute this monster; Special Summon 1 "Steel Dragon" from your hand, ignoring its summoning conditions. You can only use the effect of "Steel Dragon Prototype" once per turn.

-------------------------------------------

Steel Dragon

FIRE - Level 6 - Machine/Effect - 2200/2000

This monster is also always treated as Dragon-Type. You can Special Summon this monster from your hand if there is at least 1 Machine-Type monster and at least 1 Dragon-Type monster in your Graveyard (you can only Summon 1 "Steel Dragon" this way per turn).

-------------------------------------------

Steel Dragon Frame

FIRE - Level 1 - Machine/Tuner/Effect - 700/0

This monster is also always treated as Dragon-Type. Once per turn, you can equip this monster (on the field or in your hand) to a face-up "Steel Dragon" monster you control. A monster equipped with this card gains 700 ATK and DEF. If this card is destroyed, add 1 "Steel Dragon" card, except "Steel Dragon Frame", from your Deck or Graveyard to your hand.

-------------------------------------------

Ignaeus, Molten Steel Dragon

FIRE - Rank 6 - Machine/Xyz/Effect - 2700/2400

2 Level 6 FIRE monsters

As long as this monster has Xyz Material, it is unaffected by your opponent's card effects. If this monster has a "Steel Dragon" monster as Xyz Material, it gains the following effect: your opponent must pay 1000 Life Points to Special Summon a monster(s). You can detach 1 Xyz Material from this card: Special Summon 1 FIRE Dragon-Type monster from your Graveyard. If this monster is destroyed, you can Special Summon 1 "Steel Dragon" monster from your Extra Deck with a Level.

-------------------------------------------

Stainless Steel Dragon

Level 7

Machine/Synchro/Fire

ATK: 2000 def: 2000

 

1 "Steel Dragon" tuner monster+1 or more Machine non-tuner monsters

 

If this card is synchro summoned: You can target 1 monster your opponent controls; reduce its ATK to 0 and if you do this card gains ATK equal to that amount until your next Standby Phase. If this card attacks it is unaffected by card effects. Once per turn: You can pay 1000 LP and target 1 monster and 1 Spell/Trap card on the field; destroy 1 and banish the other. If this card is in your graveyard, you can banish 2 "Steel Dragon" monsters from your graveyard and special summon this card. You can only summon "Stainless Steel Dragon" once per turn this way.

 

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