ChampionZero Posted August 2, 2016 Report Share Posted August 2, 2016 Alright, my three archetypes are up, one of them in ongoing development, and I'd like to reserve two more from the Archetype Game, just to keep myself busy. Specifically, Infinity Gear and Flipside, assuming that's okay with y'all? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 2, 2016 Report Share Posted August 2, 2016 No objections on my end. Suppose I can post stuff later when I can motivate self to do it. Link to comment Share on other sites More sharing options...
ChampionZero Posted August 2, 2016 Report Share Posted August 2, 2016 Boredom is a great motivator!Kill me. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 2, 2016 Report Share Posted August 2, 2016 Boredom is a great motivator! ^Sometimes, I feel this is a very accurate statement. Also, here's the Card of the Week: Numerix-001: Fegefeuer EnigmaLIGHT - Rank 1 - Fiend/Xyz/Effect - 700/7002 Level 1 monstersYou can also Xyz Summon this card by using 2 Rank 1 monsters you control as the Xyz Materials. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, this card gains 2000 ATK and DEF. Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card; until your next Standby Phase, neither player can activate the effects of Effect Monsters the turn they are Special Summoned. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 2, 2016 Report Share Posted August 2, 2016 Boredom is a great motivator!That it is. ^Sometimes, I feel this is a very accurate statement. Also, here's the Card of the Week:Card of the Week? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 3, 2016 Report Share Posted August 3, 2016 Yeah, Draco basically posts one of our custom cards and we try to design a Deck around it (though not sure if that implies an actual TCG deck or something along the lines of more generics for our pool) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 3, 2016 Report Share Posted August 3, 2016 So Level 1 Chaos? (in regards to Fegefeuer Enigma) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 3, 2016 Report Share Posted August 3, 2016 I guess a Deck that can realistically bring it out more often than not, so Level/Rank 1 spam more/less. Link to comment Share on other sites More sharing options...
towitori Posted August 3, 2016 Report Share Posted August 3, 2016 Scrapping NOC. Is it okay if I go with this instead? BoneserpentThis archetype combines the deck searchability and mill power of the Reptile-type while changing into Zombies on the field/in the grave and taking advantage of their grave spam. They are an archetype chock full of level 4 and 5s with 0 DEF whose effects tend towards inhibiting the opponent over progressing themselves. They have a handful of tuners but their in-archetype Extra Deck monsters are Fusions. Like the monsters, the archetype has a handful of traps that like to stun the opponent. Each of their conditions are slightly restricted, but they all make up for it by searching/special summoning after they trigger or by skipping your opponent's next battle phase if destroyed. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 3, 2016 Author Report Share Posted August 3, 2016 Go ahead, Tori. But if you drop back, I'll take over for you- or, better yet, we can collaborate. PM me if you're interested. And yes, Decks must be exclusively of approved AGM cards. Link to comment Share on other sites More sharing options...
towitori Posted August 3, 2016 Report Share Posted August 3, 2016 I got a couple of monsters in for Boneserpent. Prompt sounds overkill with the floodgate on BOTH monsters and Trap Cards but I'll do my best. [spoiler=Boneserpent]Boneserpent AglyphousEARTH / Level 4Reptile / Tuner / EffectATK / 1850 DEF / 0This card is treated as a Zombie-Type monster while face-up on the field or in the Graveyard. During either player’s turn: You can Tribute this card; this turn, negate any card effect that activate in the hand. You can only use this effect of “Boneserpent Aglyphous” once per turn. You must have a Zombie-Type monster in your Graveyard to activate and to resolve this effect. Boneserpent OpisthoglyphousEARTH / Level 4Reptile / EffectATK / 1850 DEF / 0This card is treated as a Zombie-Type monster while face-up on the field or in the Graveyard. During either player’s turn: You can Tribute this card; this turn, negate any card effect that activate in the Graveyard. You can only use this effect of “Boneserpent Opisthoglyphous” once per turn. You must have a Zombie-Type monster in your Graveyard to activate and to resolve this effect. Boneserpent ProteroglyphousEARTH / Level 5Reptile / EffectATK / 2350 DEF / 0This card is treated as a Zombie-Type monster while face-up on the field or in the Graveyard. During either player’s turn: You can Tribute this card; this turn, negate any card effect that would move a card in the Graveyard, other than itself, to a different place. You can only use this effect of “Boneserpent Proteroglyphous” once per turn. You must have a Zombie-Type monster in your Graveyard to activate and to resolve this effect. Boneserpent SolenoglyphousEARTH / Level 5Reptile / Tuner / EffectATK / 2350 DEF / 0This card is treated as a Zombie-Type monster while face-up on the field or in the Graveyard. During either player’s turn: You can Tribute this card; this turn, neither player can Special Summon monsters from the Extra Deck, except by Pendulum Summon. You can only use this effect of “Boneserpent Solenoglyphous” once per turn. You must have a Zombie-Type monster in your Graveyard to activate and to resolve this effect. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 4, 2016 Report Share Posted August 4, 2016 There's no over-hundred Numerix slots left, is there? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 Yeah, looks like it (unless Draco makes an exception and lets you go 109 and above) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 4, 2016 Report Share Posted August 4, 2016 It seems like forever, but I've finally posted a new archetype! http://forum.yugiohcardmaker.net/topic/355584-agm-the-sweet-arcandy/?do=findComment&comment=6914787 Could someone review it? I started this one off small. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 4, 2016 Author Report Share Posted August 4, 2016 I'll get to a review soon, Nyx. While I do that, would you mind going over my personal archetypes that have yet to be approved, and promoting any you approve of? I think I linked them a page or two back. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 4, 2016 Report Share Posted August 4, 2016 This one caught my eye: http://forum.yugiohcardmaker.net/topic/352441-written-tareya/ And I'll promote this one, too: http://forum.yugiohcardmaker.net/topic/355337-written-fiendrache/ Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 Updated thing for over-hundred Numerix: Numerix-101: Divine Dragon Bahamut (Yuuji)Numerix-102: [Apparently a Blossom Dragon] (Sakura)Numerix-103: Gruwel Revenant (Dova)Numerix-104: ??? (Tojin)Numerix-105: ??? (Champion)Numerix-106: ??? (ego)Numerix-107: Sagacious Hervester Mendacium (Nyx)Numerix-108: Dual-Blade Dragoon (Draconus- effect to be revealed when all 100 regular Numerix are finished) Tori, if you want one, you'll have to ask if you can make 109 or something, as all of the slots are filled. ----Oh right, and I'll go ahead with a vote for Tareya/Fiendrache. Need to check if I have other Archetypes that are worth promoting; a warning that I haven't posted them on YCM itself. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 4, 2016 Report Share Posted August 4, 2016 If there's a spot for 109, I'd like it. I finally had a good idea for a signature Numerix. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 Might have to adjust the numbering thing, since there are more than 8 of us who are currently active in this club (which is where the original arrangement came from); granted, Yuuji did make 101 when he was still in here (again, he's no longer a member at this time). Let's see what Draco has to say about the matter in regards to how things should be done. Link to comment Share on other sites More sharing options...
ChampionZero Posted August 4, 2016 Report Share Posted August 4, 2016 Speaking of reviews, can I get someone to look at some of my recent archetypes? They need wuv too~! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 A lot of us need it; link them here and we'll look at them. Come to think of it, I have a member who PM'd me to ask for reviews on their stuff; best be getting to it. Link to comment Share on other sites More sharing options...
ChampionZero Posted August 4, 2016 Report Share Posted August 4, 2016 http://forum.yugiohcardmaker.net/topic/355542-agm-overgrowth-the-experiment-gone-wrong/?view=getnewpost http://forum.yugiohcardmaker.net/topic/355544-agm-nightmare-engines/?view=getnewpost http://forum.yugiohcardmaker.net/topic/355543-agm-graceful-rage-the-followers-of-vehemence/?view=getnewpost Yay! It works! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 4, 2016 Report Share Posted August 4, 2016 Alright; NOW here it is with the proper name: LORE:2 Level 6 monstersCannot be destroyed by your opponent's card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; it loses 300 ATK and DEF, its effect is negated, and this card gains that monster's effect. When this card is removed from the field: You can banish 1 card on the field face-down. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 I reviewed the first one on that list; should put the theme in the main post for other members who can't be bothered to view the Archetype game thread for it (which is basically most people outside this club). In essence, thing is pretty much dependent on the Rank 3 and said Overgrowth cards to really do much. (Astral helps to an extent, but yeah) Link to comment Share on other sites More sharing options...
ChampionZero Posted August 4, 2016 Report Share Posted August 4, 2016 Hmm. Yeah, you make many valid points. I'm going to make some changes when I can. Meanwhile, here is the prototype of my Numerix! Numerix-105: Infinity Gear ArchfiendRank 4 ~ DARK ~ Fiend/Xyz/Effect5 Level 4 MonstersWhen your opponent activates a Spell Card: you can detach one Xyz Material from this monster; change that spell card's effect to one of the following: - Target "Infinity Gear" monster your opponent controls gains Spell Counters equal to it's Level/Rank. - Take damage equal to the number of Spell Cards in both player's graveyards x100 - Shuffle 5 Spell cards from each player's Graveyard into their respective decks, at random. - Discard your entire hand. - Special Summon one face-up "Infinity Gear" monster from your opponent's Graveyard or Extra Deck to their side of the field in face-up Attack Position. ATK: 3000DEF: 3000 Any suggestions? Link to comment Share on other sites More sharing options...
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